Files
snake-python/snakes/TemplateSnake.py
T

205 lines
7.5 KiB
Python

from typing import TYPE_CHECKING
if TYPE_CHECKING:
from server.GameBoard import GameBoard
import random
class TemplateSnake:
VERSION = "1.0.0"
def __init__(self):
self.history = []
self.target_food = None
self.name = self.__class__.__name__
self.version = getattr(self, "VERSION", "1.0.0")
def clear_history(self):
self.history = []
def add_to_history(self, data:dict):
self.history.append(data)
def get_history(self):
return self.history
def add_calculations(self, calculations:dict):
self.calculations.append(calculations)
def choose_move(self, game_data:'GameBoard'):
self.game_board = game_data
self.calculations = []
self.eat_the_snake_overwrite = False
self.safe_positions = self.find_safe_positions(add_to_calculations=True)
moves = list(self.safe_positions.keys())
if len(moves) > 0:
move = random.choice(moves)
else:
print("No safe positions left - Going to Die")
move = None
self.add_to_history({"turn": game_data.get_turn(), "data": self.calculations})
return move if move else "up"
def get_possible_moves(self, snake_head):
return {
"up": {
"x": snake_head["x"],
"y": snake_head["y"] + 1
},
"down": {
"x": snake_head["x"],
"y": snake_head["y"] - 1
},
"left": {
"x": snake_head["x"] - 1,
"y": snake_head["y"]
},
"right": {
"x": snake_head["x"] + 1,
"y": snake_head["y"]
}
}
def get_snake_body_without_snake_tail(self, snake:list[dict]):
if len(set((pos["x"], pos["y"]) for pos in snake)) < 3:
return snake
snake.pop()
return snake
def avoid_my_body(self, my_body:list[dict], my_head:dict, safe_positions:dict[str, dict], add_to_calculations:bool=False) -> list:
"""
my_body: List of dictionaries of x/y coordinates for every segment of a Battlesnake.
e.g. [ {"x": 0, "y": 0}, {"x": 1, "y": 0}, {"x": 2, "y": 0} ]
possible_moves: List of strings. Moves to pick from.
e.g. ["up", "down", "left", "right"]
return: The list of remaining possible_moves, with the 'neck' direction removed
"""
remove = []
my_body = self.did_snake_eat_food(my_body, my_head, add_to_calculations)
for direction, location in safe_positions.items():
if location in my_body:
remove.append(direction)
for direction in remove:
del safe_positions[direction]
if add_to_calculations:
self.add_calculations({"function": "avoid_my_body", "my_body": my_body, "safe_positions": safe_positions})
return safe_positions
def avoid_walls(self, safe_positions:dict[str, dict], add_to_calculations:bool=False):
remove = []
for direction, location in list(safe_positions.items()):
x_out_range = (location["x"] < 0 or location["x"] == self.game_board.get_width())
y_out_range = (location["y"] < 0 or location["y"] == self.game_board.get_height())
if x_out_range or y_out_range:
remove.append(direction)
for direction in remove:
del safe_positions[direction]
if add_to_calculations:
self.add_calculations({"function": "avoid_walls", "board_width": self.game_board.get_width(), "board_height": self.game_board.get_height(), "safe_positions": safe_positions})
return safe_positions
def avoid_snakes(self, other_snakes:list[dict], safe_positions:dict[str, dict], add_to_calculations:bool=False):
remove = []
for snake in other_snakes:
for direction, location in safe_positions.items():
#if self.game_type == "constrictor":
if location in snake["body"]:
remove.append(direction)
#else:
# if location in self.get_snake_body_without_snake_tail(snake["body"]):
# remove.append(direction)
remove = set(remove)
for direction in remove:
del safe_positions[direction]
if add_to_calculations:
self.add_calculations({"function": "avoid_snakes", "other_snakes": other_snakes, "safe_positions": safe_positions})
return safe_positions
def avoid_get_eaten_by_other_snakes(self, other_snakes:list[dict], safe_positions:dict[str, dict], add_to_calculations:bool=False):
remove = []
no_way_out = {}
self.other_snake_posible_moves = []
for snake in other_snakes:
for direction, location in safe_positions.items():
if len(safe_positions) > 1:
self.other_snake_posible_moves = [{"x": v["x"], "y": v["y"]} for k, v in self.get_possible_moves(snake["head"]).items()]
if snake["length"] < self.game_board.get_my_snake()["length"] and location in self.other_snake_posible_moves:
self.eat_the_snake_overwrite = True
self.kill_the_snake = direction
#TODO: Testing - Check if snake on the way to the food here and only remove this pos
elif location in self.other_snake_posible_moves and location in [{"x": food["x"], "y": food["y"]} for food in self.game_board.get_food()]:
remove.append(direction)
elif location in self.other_snake_posible_moves:
no_way_out[direction] = location
remove.append(direction)
remove = set(remove)
for direction in remove:
del safe_positions[direction]
if len(safe_positions) == 0:
safe_positions = no_way_out
if add_to_calculations:
self.add_calculations({"function": "avoid_get_eaten_by_other_snakes", "other_snakes": other_snakes, "safe_positions": safe_positions})
return safe_positions
def find_safe_positions(self, add_to_calculations:bool=False):
safe_positions = self.get_possible_moves(self.game_board.get_my_snake_head())
if add_to_calculations:
self.add_calculations({"function": "get_possible_moves", "safe_positions": safe_positions})
safe_positions = self.avoid_my_body(self.game_board.get_my_snake_body(), self.game_board.get_my_snake_head(), safe_positions, add_to_calculations)
safe_positions = self.avoid_walls(safe_positions, add_to_calculations)
safe_positions = self.avoid_snakes(self.game_board.get_other_snakes(), safe_positions, add_to_calculations)
safe_positions = self.avoid_get_eaten_by_other_snakes(self.game_board.get_other_snakes(), safe_positions, add_to_calculations)
return safe_positions
def calculate_new_body_position(self, move:str=None, with_tail:bool=False):
if move:
head = self.get_possible_moves(self.game_board.get_my_snake_head())[move]
body = [head]
body.extend(self.game_board.get_my_snake_body())
body.pop()
if not with_tail:
body.pop()
return body
return move
def did_snake_eat_food(self, my_body:list[dict], my_head:dict, add_to_calculations:bool=False):
if self.target_food is None:
if add_to_calculations:
self.add_calculations({"function": "did_snake_eat_food", "my_body": my_body, "my_head": my_head, "target_food": self.target_food, "action": "No Target Food"})
return my_body
if self.target_food["x"] == my_head["x"] and self.target_food["y"] == my_head["y"]:
if add_to_calculations:
self.add_calculations({"function": "did_snake_eat_food", "my_body": my_body, "my_head": my_head, "target_food": self.target_food, "action": "Snake Eat no food"})
return my_body
if add_to_calculations:
self.add_calculations({"function": "did_snake_eat_food", "my_body": my_body[:-1], "my_head": my_head, "target_food": self.target_food, "action": "Remove Tail from Body"})
return my_body[:-1]
def set_target_food(self, target_food:dict):
self.target_food = target_food
return True