from typing import TYPE_CHECKING if TYPE_CHECKING: from server.GameBoard import GameBoard import random class TemplateSnake: VERSION = "1.0.0" def __init__(self): self.history = [] self.target_food = None self.name = self.__class__.__name__ self.version = getattr(self, "VERSION", "1.0.0") def clear_history(self): self.history = [] def add_to_history(self, data:dict): self.history.append(data) def get_history(self): return self.history def add_calculations(self, calculations:dict): self.calculations.append(calculations) def choose_move(self, game_data:'GameBoard'): self.game_board = game_data self.calculations = [] self.eat_the_snake_overwrite = False self.safe_positions = self.find_safe_positions(add_to_calculations=True) moves = list(self.safe_positions.keys()) if len(moves) > 0: move = random.choice(moves) else: print("No safe positions left - Going to Die") move = None self.add_to_history({"turn": game_data.get_turn(), "data": self.calculations}) return move if move else "up" def get_possible_moves(self, snake_head): return { "up": { "x": snake_head["x"], "y": snake_head["y"] + 1 }, "down": { "x": snake_head["x"], "y": snake_head["y"] - 1 }, "left": { "x": snake_head["x"] - 1, "y": snake_head["y"] }, "right": { "x": snake_head["x"] + 1, "y": snake_head["y"] } } def get_snake_body_without_snake_tail(self, snake:list[dict]): if len(set((pos["x"], pos["y"]) for pos in snake)) < 3: return snake snake.pop() return snake def avoid_my_body(self, my_body:list[dict], my_head:dict, safe_positions:dict[str, dict], add_to_calculations:bool=False) -> list: """ my_body: List of dictionaries of x/y coordinates for every segment of a Battlesnake. e.g. [ {"x": 0, "y": 0}, {"x": 1, "y": 0}, {"x": 2, "y": 0} ] possible_moves: List of strings. Moves to pick from. e.g. ["up", "down", "left", "right"] return: The list of remaining possible_moves, with the 'neck' direction removed """ remove = [] my_body = self.did_snake_eat_food(my_body, my_head, add_to_calculations) for direction, location in safe_positions.items(): if location in my_body: remove.append(direction) for direction in remove: del safe_positions[direction] if add_to_calculations: self.add_calculations({"function": "avoid_my_body", "my_body": my_body, "safe_positions": safe_positions}) return safe_positions def avoid_walls(self, safe_positions:dict[str, dict], add_to_calculations:bool=False): remove = [] for direction, location in list(safe_positions.items()): x_out_range = (location["x"] < 0 or location["x"] == self.game_board.get_width()) y_out_range = (location["y"] < 0 or location["y"] == self.game_board.get_height()) if x_out_range or y_out_range: remove.append(direction) for direction in remove: del safe_positions[direction] if add_to_calculations: self.add_calculations({"function": "avoid_walls", "board_width": self.game_board.get_width(), "board_height": self.game_board.get_height(), "safe_positions": safe_positions}) return safe_positions def avoid_snakes(self, other_snakes:list[dict], safe_positions:dict[str, dict], add_to_calculations:bool=False): remove = [] for snake in other_snakes: for direction, location in safe_positions.items(): #if self.game_type == "constrictor": if location in snake["body"]: remove.append(direction) #else: # if location in self.get_snake_body_without_snake_tail(snake["body"]): # remove.append(direction) remove = set(remove) for direction in remove: del safe_positions[direction] if add_to_calculations: self.add_calculations({"function": "avoid_snakes", "other_snakes": other_snakes, "safe_positions": safe_positions}) return safe_positions def avoid_get_eaten_by_other_snakes(self, other_snakes:list[dict], safe_positions:dict[str, dict], add_to_calculations:bool=False): remove = [] no_way_out = {} self.other_snake_posible_moves = [] for snake in other_snakes: for direction, location in safe_positions.items(): if len(safe_positions) > 1: self.other_snake_posible_moves = [{"x": v["x"], "y": v["y"]} for k, v in self.get_possible_moves(snake["head"]).items()] if snake["length"] < self.game_board.get_my_snake()["length"] and location in self.other_snake_posible_moves: self.eat_the_snake_overwrite = True self.kill_the_snake = direction #TODO: Testing - Check if snake on the way to the food here and only remove this pos elif location in self.other_snake_posible_moves and location in [{"x": food["x"], "y": food["y"]} for food in self.game_board.get_food()]: remove.append(direction) elif location in self.other_snake_posible_moves: no_way_out[direction] = location remove.append(direction) remove = set(remove) for direction in remove: del safe_positions[direction] if len(safe_positions) == 0: safe_positions = no_way_out if add_to_calculations: self.add_calculations({"function": "avoid_get_eaten_by_other_snakes", "other_snakes": other_snakes, "safe_positions": safe_positions}) return safe_positions def find_safe_positions(self, add_to_calculations:bool=False): safe_positions = self.get_possible_moves(self.game_board.get_my_snake_head()) if add_to_calculations: self.add_calculations({"function": "get_possible_moves", "safe_positions": safe_positions}) safe_positions = self.avoid_my_body(self.game_board.get_my_snake_body(), self.game_board.get_my_snake_head(), safe_positions, add_to_calculations) safe_positions = self.avoid_walls(safe_positions, add_to_calculations) safe_positions = self.avoid_snakes(self.game_board.get_other_snakes(), safe_positions, add_to_calculations) safe_positions = self.avoid_get_eaten_by_other_snakes(self.game_board.get_other_snakes(), safe_positions, add_to_calculations) return safe_positions def calculate_new_body_position(self, move:str=None, with_tail:bool=False): if move: head = self.get_possible_moves(self.game_board.get_my_snake_head())[move] body = [head] body.extend(self.game_board.get_my_snake_body()) body.pop() if not with_tail: body.pop() return body return move def did_snake_eat_food(self, my_body:list[dict], my_head:dict, add_to_calculations:bool=False): if self.target_food is None: if add_to_calculations: self.add_calculations({"function": "did_snake_eat_food", "my_body": my_body, "my_head": my_head, "target_food": self.target_food, "action": "No Target Food"}) return my_body if self.target_food["x"] == my_head["x"] and self.target_food["y"] == my_head["y"]: if add_to_calculations: self.add_calculations({"function": "did_snake_eat_food", "my_body": my_body, "my_head": my_head, "target_food": self.target_food, "action": "Snake Eat no food"}) return my_body if add_to_calculations: self.add_calculations({"function": "did_snake_eat_food", "my_body": my_body[:-1], "my_head": my_head, "target_food": self.target_food, "action": "Remove Tail from Body"}) return my_body[:-1] def set_target_food(self, target_food:dict): self.target_food = target_food return True