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- Register Zenith 1.1 with balanced duel verdicts and forced-outcome overrides. - Prioritize permanent-trail space in Constrictor and health-aware hazard routes. - Deduct executor queue delays and return fallback directions on move timeouts. - Correlate response headers, replay timings, and sampled structured trace logs. - Move shared metrics publication off the response path without losing local counts. - Allow configurable tournament opponents and add a psql helper recipe. - Preserve empty latency values through compact replay encoding and migration. - Update Arena game links and use default assets for missing customizations. - Cover strategy, HTTP lifecycle, tracing, replay codecs, and dashboard behavior. - Validate with 260 passing Python tests, 4 skips, and 2 passing JavaScript tests.
148 lines
5.8 KiB
Python
148 lines
5.8 KiB
Python
from typing import cast
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import asyncio, json, time, os
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from quart import Blueprint, request, jsonify
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from quart_common.web.decorators import require_user_agent
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from quart_common.web.logger import await_log
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from snakes import DEFAULT_SNAKE_CONFIG
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from server.GameBoard import GameBoard
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from server.Files import read_file
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from server.services.move_safety import fallback_move, run_budgeted_move
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from server.services.move_trace import MoveTrace
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lazy from server.Server import Server
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def create_battlesnake_blueprint(server:'Server') -> Blueprint:
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blueprint = Blueprint('battlesnake', __name__)
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async def _override_snake_config_with_environment_variables(config:dict[str, str]) -> dict[str, str]:
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print(config)
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config['version'] = server.snake_version
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for key in ('author', 'color', 'head', 'tail'):
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value = os.environ.get(f'SNAKE_{key.upper()}')
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if value is not None:
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config[key] = value
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version_override = os.environ.get('SNAKE_VERSION')
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if version_override is not None:
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config['version'] = version_override
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return config
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@blueprint.get('/')
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async def on_info():
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server.metrics_collector.record_http_request('info')
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snake_config = cast(dict[str, str]|None, await read_file(server.config_file, json.load))
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if not snake_config:
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snake_json = await _override_snake_config_with_environment_variables(DEFAULT_SNAKE_CONFIG)
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else:
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snake_json = await _override_snake_config_with_environment_variables(snake_config)
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await await_log(server.logger.info(f'INFO Snake: {snake_json}'))
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return snake_json
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@blueprint.post('/start')
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@require_user_agent(("BattlesnakeEngine", "BattlesnakeArena"), abort_code=404)
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async def on_start():
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server.metrics_collector.record_http_request('start')
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game_state = await request.get_json()
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game_board = await server.game_runtime.create_game_board(game_state, publish_metrics=False)
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active_count = len(server.game_runtime.running_games)
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server.game_lifecycle.submit(
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game_state['game']['id'],
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lambda: server.game_lifecycle.started(game_state, game_board, active_count),
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)
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return 'ok'
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@blueprint.post('/move')
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@require_user_agent(("BattlesnakeEngine", "BattlesnakeArena"), abort_code=404)
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async def on_move():
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move_started = time.perf_counter()
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server.metrics_collector.record_http_request('move')
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game_state = await request.get_json()
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trace = MoveTrace(game_state['game']['id'], game_state.get('turn'))
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trace.set(parse_ms=round((time.perf_counter() - move_started) * 1000, 3), timed_out=False)
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game_id = game_state['game']['id']
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timeout_ms = int(game_state.get('game', {}).get('timeout', 500))
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budget_sec = max(0.05, (timeout_ms - 50) / 1000.0)
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next_move = fallback_move(game_state)
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game_board = None
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try:
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async with asyncio.timeout(budget_sec):
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with trace.stage('runtime'):
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game_board = cast(GameBoard, await server.game_runtime.get_game_board(game_state))
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loop = asyncio.get_running_loop()
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submitted = time.perf_counter()
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next_move = await loop.run_in_executor(
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None, run_budgeted_move, game_board, move_started + budget_sec, next_move, trace, submitted,
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)
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except TimeoutError:
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trace.set(timed_out=True)
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# Never persist another turn's history when the worker has timed out.
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thinking = None if trace.snapshot()['timed_out'] else server.gameplay_tracking._extract_latest_snake_thinking(game_board)
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thinking = dict(thinking or {})
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trace.set(handler_ms=round((time.perf_counter() - move_started) * 1000, 3),
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move=next_move, budget_ms=round(budget_sec * 1000, 3))
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thinking['move_trace'] = trace.snapshot()
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server.metrics_collector.record_move_local(next_move, trace.snapshot()['handler_ms'])
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bookkeeping_submitted = time.perf_counter()
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async def finish_move():
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trace.set(bookkeeping_queue_ms=round((time.perf_counter() - bookkeeping_submitted) * 1000, 3))
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try:
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try:
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with trace.stage('metrics_publish'):
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await server.metrics_collector.publish_move_metrics()
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except Exception:
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trace.set(metrics_publish_failed=True)
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server.app.logger.exception('Move metrics publish failed; trace=%s', trace.id)
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with trace.stage('persistence'):
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thinking['move_trace'] = trace.snapshot()
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await server.gameplay_tracking.record_gameplay_turn_snapshot(game_state, next_move, thinking)
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with trace.stage('dashboard_publish'):
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await server.dashboard_query.push_dashboard_game_replay_update(game_id)
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finally:
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trace.log(server.app.logger)
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server.game_lifecycle.submit(game_id, finish_move)
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if server.debug:
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await await_log(server.logger.debug(f'TURN: {game_state['turn']:3}, MOVE: {next_move:5}'))
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with trace.stage('response_encode'):
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response = jsonify(move=next_move)
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trace.set(handler_ms=round((time.perf_counter() - move_started) * 1000, 3))
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response.headers['X-Move-Trace-ID'] = trace.id
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return response
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@blueprint.post('/end')
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@require_user_agent(("BattlesnakeEngine", "BattlesnakeArena"), abort_code=404)
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async def on_end():
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server.metrics_collector.record_http_request('end')
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game_state = await request.get_json()
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game_id = game_state['game']['id']
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game_board = server.game_runtime.running_games.get(game_id)
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if game_board is not None:
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game_board.read_game_data(game_state)
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game_board.end_game(game_state)
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await server.game_runtime.delete_game_board(game_state)
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server.game_lifecycle.submit(
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game_id, lambda: server.game_lifecycle.ended(game_state, game_board),
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)
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return 'ok'
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# @blueprint.get('/cleanup')
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# async def cleanup():
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# results = server._cleanup_database()
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# return jsonify(data=json.loads(results), status=200)
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return blueprint
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