- Acknowledge start and end without waiting for persistence or dashboards.
- Keep runtime creation and finished-game removal on the response path.
- Serialize start, turn, and end bookkeeping per game in Quart tasks.
- Capture turn thinking before scheduling deferred persistence.
- Defer start metrics, logging, and stale-game pruning.
- Run legacy history exports in a worker thread.
- Record results and end metrics even when history export fails.
- Drain pending bookkeeping before closing storage during shutdown.
- Test sub-500 ms responses with slow backends and real SQLite.
- Cover event ordering, export failures, and rejected user agents.
- Require Python 3.15 in project metadata, runtime pin, and Docker stages.
- Use lazy imports for database backends and type-only dependencies.
- Defer benchmark dependencies until their code paths are used.
- Rely on deferred annotations and use Path.info for file discovery.
- Accept BattlesnakeArena alongside BattlesnakeEngine on game endpoints.
- Advance quart_common for Python 3.15 and multi-agent validation.
- Add pytest development dependencies and refresh the uv lockfile.
- Test lazy backend loading, import order, and fresh file discovery.
- Document the runtime requirements and locked uv workflow.
BREAKING CHANGE: Python 3.15 or newer is required; earlier runtimes cannot parse the lazy import syntax.
- Stream compact live replay updates across local and clustered dashboards.
- Render responsive snake bodies as SVG paths with aligned custom icons.
- Add cache-busted assets, replay fallback routes, and live-follow playback.
- Support PostgreSQL benchmark sampling and idempotent SQLite migration.
- Add dry-run cleanup for old low-quality PostgreSQL replay payloads.
- Reward safe perimeter lanes and bump Prism to version 1.5.0.
- Add backend, migration, dashboard, and perimeter regression coverage.