177 Commits

Author SHA1 Message Date
daniel156161 c4238d19e8 remove lines between snakes body parts
Build and Push Docker Container / build-and-push (push) Successful in 1m9s
2026-04-06 06:05:20 +02:00
daniel156161 afaf6c7c63 add curves to body when snake moves and show boarder color correctly in the background 2026-04-06 06:04:05 +02:00
daniel156161 1cd0f1ed1d fix svg loading to remove garbage icons 2026-04-06 05:46:32 +02:00
daniel156161 8f6a2ef674 add Backend Env to use as default for all then spesicich down to memory 2026-04-06 05:28:10 +02:00
daniel156161 5328252cf1 move snake builder into game_runtime.py to not pass it around very where 2026-04-06 05:27:37 +02:00
daniel156161 41f117e3a8 render Observed At time into user local time and move Snake Status and Thinking Boxes around to look more better
Build and Push Docker Container / build-and-push (push) Successful in 1m12s
2026-04-06 04:44:34 +02:00
daniel156161 43c7720480 fix circular import errors so the server and start again 2026-04-06 04:30:02 +02:00
daniel156161 98be2fe6fe move Server code into more services and use them into blueprints or server 2026-04-06 04:20:07 +02:00
daniel156161 30eb17bb83 reuse the code from quart_common.web.env to import env_bool and env_int into all classes that are useing this functions 2026-04-06 03:33:22 +02:00
daniel156161 d89986dba9 move route code out of server into own blueprints and cleanup the codebase 2026-04-06 03:10:49 +02:00
daniel156161 0ebb04f0a2 change websocket and game publish to redis backend with pub sub
Build and Push Docker Container / build-and-push (push) Successful in 1m59s
2026-04-06 02:05:56 +02:00
daniel156161 097a7f295a update dashboards over websocket and remove database path from GameplayDatabase output
Build and Push Docker Container / build-and-push (push) Failing after 13m18s
2026-04-06 01:49:26 +02:00
daniel156161 4626a491f5 update Dashboard with new keyboard bindings fix errors with hazards, set win or loss on stale games (older) and push new games real time over the websocket connection when they are finished
Build and Push Docker Container / build-and-push (push) Failing after 12m39s
2026-04-06 00:36:06 +02:00
daniel156161 e7d0227cf9 show snake body correctly under hazards
Build and Push Docker Container / build-and-push (push) Successful in 1m34s
2026-04-05 23:08:17 +02:00
daniel156161 b7c6a0e345 fix svg color problem show dead resions when very sure and allow to highlight snakes when clicking into them store timout and calcumate Snake Win Rate Overall, fix to use full page of games-body, get win lloss or unknown 2026-04-05 23:01:27 +02:00
daniel156161 050dd1083c add snake customizations to dashboard to show head and tail correctly
Build and Push Docker Container / build-and-push (push) Successful in 3m59s
2026-04-05 19:58:20 +02:00
daniel156161 2d603a3b0b add better dashboard with full snake game board 2026-04-05 19:57:43 +02:00
daniel156161 b9b02cf273 fix UltimateBattleSnake version in snake registry 2026-04-05 16:48:45 +02:00
daniel156161 4151810f1b add GameplayDatabase database with dashboard 2026-04-05 16:48:12 +02:00
daniel156161 2601c2dcff fix ladder error because api changed values 2026-04-05 15:20:25 +02:00
daniel156161 efe15dd8e7 update UltimateBattleSnake to 4.5.0 2026-04-05 15:19:53 +02:00
daniel156161 3cb3517892 update snakes with new code
Build and Push Docker Container / build-and-push (push) Successful in 1m21s
2026-04-05 12:20:10 +02:00
daniel156161 00d55b5419 update UltimateBattleSnake to 4.2.0
Build and Push Docker Container / build-and-push (push) Successful in 1m12s
2026-04-05 03:05:46 +02:00
daniel156161 643f4b468e add snake from claude code
Build and Push Docker Container / build-and-push (push) Successful in 1m36s
2026-04-05 02:52:44 +02:00
daniel156161 332e86e3cc rework dataset function and class structure 2026-04-05 02:21:15 +02:00
daniel156161 066a93f755 move RLBootstrapDataset into a own class with its own test file 2026-04-05 00:54:15 +02:00
daniel156161 eb290dd634 rework folder structure complitly 2026-04-04 23:01:34 +02:00
daniel156161 2b8f0396e3 rename Test file and add init file for metric backend to import all at once 2026-04-04 22:26:19 +02:00
daniel156161 043d7654f9 rename Metric Classes and change Folder Structure 2026-04-04 22:14:14 +02:00
daniel156161 a38a600bdc rename ServerMetricsCollector to MetricsCollector 2026-04-04 21:29:40 +02:00
daniel156161 9d33c6fded cleanup all worker stats when starting up servers 2026-04-04 21:28:26 +02:00
daniel156161 79f23b8be6 Update Best Battle Snake Logic
Build and Push Docker Container / build-and-push (push) Successful in 1m21s
2026-04-04 20:50:01 +02:00
daniel156161 6c68f412d2 don't log move_direction_counts into metric because looking almost the same 2026-04-04 19:08:19 +02:00
daniel156161 92a700409d remove http_requests_by_endpoint into metrics 2026-04-04 19:05:59 +02:00
daniel156161 fc8e0657a0 change that oldest_active_game_age_sec not gets inflated when redis already deleted it
Build and Push Docker Container / build-and-push (push) Successful in 1m2s
2026-04-04 16:40:49 +02:00
daniel156161 f8c492f333 not count stale games as active games because they will get deletet after ttl expire into redis
Build and Push Docker Container / build-and-push (push) Successful in 56s
2026-04-04 16:02:51 +02:00
daniel156161 5997a1f6c1 only update stuck game metric when game state backend is not redis
Build and Push Docker Container / build-and-push (push) Successful in 57s
2026-04-04 15:33:07 +02:00
daniel156161 8564606f4c disable removeing cound of stale games in the backend because redis is doing it
Build and Push Docker Container / build-and-push (push) Successful in 1m1s
2026-04-04 15:28:25 +02:00
daniel156161 561527a21b correct end game active metric count
Build and Push Docker Container / build-and-push (push) Successful in 52s
2026-04-04 15:23:56 +02:00
daniel156161 47051a6068 make Metrics Collector Class and auto send to redis when change happend
Build and Push Docker Container / build-and-push (push) Successful in 1m0s
2026-04-04 14:52:21 +02:00
daniel156161 c3da096320 allow to send metrics to memory or redis
Build and Push Docker Container / build-and-push (push) Successful in 52s
2026-04-04 14:21:54 +02:00
daniel156161 eb6a054bc9 removed --websocket-ping-interval into docker startup
Build and Push Docker Container / build-and-push (push) Successful in 1m10s
2026-04-04 13:35:02 +02:00
daniel156161 4daf63d483 update uv.lock file
Build and Push Docker Container / build-and-push (push) Successful in 56s
2026-04-04 13:26:17 +02:00
daniel156161 33c8fabc4c use redis.asyncio insted of the old aioredis package
Build and Push Docker Container / build-and-push (push) Successful in 51s
2026-04-04 13:25:23 +02:00
daniel156161 00d456a412 update requirements
Build and Push Docker Container / build-and-push (push) Successful in 1m11s
2026-04-04 12:59:52 +02:00
daniel156161 65128b25c2 allow to disable self.running_games as L1 Cache into Worker when useing Redis Backend
Build and Push Docker Container / build-and-push (push) Successful in 54s
2026-04-04 12:53:31 +02:00
daniel156161 a1c4a4b68d create MemoryGameBoardStore Class and rework Building of Game Board Storage 2026-04-04 12:34:00 +02:00
daniel156161 4547e3443b add redis backend for storage of gameboards 2026-04-04 12:07:05 +02:00
daniel156161 bbdc8b288a create better future planning into BestBattleSnake 2026-04-04 12:00:02 +02:00
daniel156161 c6ebb5834b auto remove stuck games
Build and Push Docker Container / build-and-push (push) Successful in 51s
2026-04-04 10:23:12 +02:00
daniel156161 dbcf9cadaf add more metrics data
Build and Push Docker Container / build-and-push (push) Successful in 1m2s
2026-04-04 09:58:11 +02:00
daniel156161 316870ef7a add enemy cut off trap check 2026-04-04 09:55:58 +02:00
daniel156161 b0d484dbab add dataset and models folder into git ignore file and change train-ai to get the input data from the dataset
Build and Push Docker Container / build-and-push (push) Failing after 12m11s
2026-04-04 00:00:33 +02:00
daniel156161 9e826afa5f add Training for AI and AI Model and allow to collect rl data from BestBattleSnake
Build and Push Docker Container / build-and-push (push) Successful in 1m36s
2026-04-03 23:19:09 +02:00
daniel156161 d3b0488e0f update python packages
Build and Push Docker Container / build-and-push (push) Successful in 1m32s
2026-04-03 21:51:13 +02:00
daniel156161 4e9a5595bc cahange battlsnake cli to https url
Build and Push Docker Container / build-and-push (push) Successful in 1m43s
2026-04-03 21:48:27 +02:00
daniel156161 8f938ce3fe Update BestBattleSnake Version to 2.6.0
Build and Push Docker Container / build-and-push (push) Failing after 23s
2026-04-03 21:40:31 +02:00
daniel156161 dfcdbae85b add better enemy constrictor projection 2026-04-03 21:39:08 +02:00
daniel156161 fb579e5fbc add customisable timeout buffer with env variable 2026-04-03 21:23:18 +02:00
daniel156161 8f6bc3cfdd add timeout budget when exeaded use quick save move before timeout 2026-04-03 21:17:08 +02:00
daniel156161 f124ce6f96 head hunt only when my snake is bigger and into dual mode 2026-04-03 20:57:33 +02:00
daniel156161 6ab0161b49 add types to function args 2026-04-03 20:44:03 +02:00
daniel156161 d7bd89eae9 add python doc strings 2026-04-03 20:21:12 +02:00
daniel156161 eace1872d7 move snake builder into __init__ of snakes file and use it into server class 2026-04-03 20:11:46 +02:00
daniel156161 0a3db6ba57 add versions to snakes and read it in server class 2026-04-03 19:57:55 +02:00
daniel156161 013ac98821 implement royale game mode and tighten spaces in duel mode 2026-04-03 19:26:56 +02:00
daniel156161 a3fe386198 use battlsnake cli from git repo and build client localy 2026-04-03 18:37:16 +02:00
daniel156161 8a431da014 add local client as submodule 2026-04-03 18:31:11 +02:00
daniel156161 19e4aee454 rework logging and add metrics and prometheus metrics 2026-04-03 18:26:31 +02:00
daniel156161 c8dd01490c add aiologger package 2026-04-03 18:01:38 +02:00
daniel156161 1e57ad1af6 add bootstrap script to start the server up the same way 2026-04-03 18:01:18 +02:00
daniel156161 4ca905fbf0 add quart common submodule 2026-04-03 17:38:52 +02:00
daniel156161 8e733dfe39 add script to analyse dataset 2026-04-03 15:45:54 +02:00
daniel156161 49f2e0b008 add more flags and allow to read more input file then one 2026-04-03 15:44:19 +02:00
daniel156161 37de34cc5e update to store and curate data correctly 2026-04-03 15:43:19 +02:00
daniel156161 3d7f92e20f use hypercorn in production without uv bload
Build and Push Docker Container / build-and-push (push) Successful in 48s
2026-04-03 14:58:41 +02:00
daniel156161 2d7a2505d4 create payload of json string and then save it
Build and Push Docker Container / build-and-push (push) Successful in 1m33s
2026-04-03 14:31:15 +02:00
daniel156161 a82eaaaec5 allow sync and async function calls 2026-04-03 14:10:38 +02:00
daniel156161 51de53d01c add dataset updates with doc updates
Build and Push Docker Container / build-and-push (push) Failing after 12m18s
2026-04-03 11:40:47 +02:00
daniel156161 2e1f91355b add Dataset Class and Tests 2026-04-03 10:35:21 +02:00
daniel156161 6b69d133b6 fix line spacing and make it look better 2026-04-03 10:30:35 +02:00
daniel156161 7d52d7dca8 add justfile for testing 2026-04-03 10:30:07 +02:00
daniel156161 a885b624f9 add new BestBattleSnake 2026-04-03 10:29:48 +02:00
daniel156161 9e3a62d8e8 update actions to new version:
Build and Push Docker Container / build-and-push (push) Successful in 1m27s
- checkout: v6
- setup-buildx-action: v4
- login-action: v4
- build-push-action: v7
2026-03-10 09:00:30 +01:00
daniel156161 9093ca0512 add calling of portainer Stack Webhook to update conteiner
Build and Push Docker Container / build-and-push (push) Successful in 1m30s
2026-01-06 13:41:06 +01:00
daniel156161 6e74b5fb57 change from sync to async and from flask to quart
Build and Push Docker Container / build-and-push (push) Successful in 1m35s
2026-01-06 13:36:43 +01:00
daniel156161 962d8b1043 update requirements 2026-01-06 13:36:06 +01:00
daniel156161 8ea9cbdcee add uv package manager and use it to build container 2026-01-06 13:35:55 +01:00
daniel156161 c458219125 remove migrations and add them into ignore file list
Build and Push Docker Container / build-and-push (push) Successful in 7m44s
2025-10-13 16:38:24 +02:00
daniel156161 a7a463ed91 add workflow action to build docker image when pushing onto main 2025-10-13 16:30:36 +02:00
daniel156161 5c1ef7f05f have largest turns first 2025-06-03 11:36:55 +02:00
daniel156161 d32568cdf2 order cleanup by turns 2025-06-03 11:11:33 +02:00
daniel156161 61721a7eb6 change request endpoints to async 2025-05-27 13:28:08 +02:00
daniel156161 bcc9c71c30 change from edgedb to gel 2025-05-15 09:56:01 +02:00
daniel156161 58bbbf3cbd allow to return cleaned up values 2025-05-15 09:55:12 +02:00
daniel156161 4d515f0784 init class when cleaning up 2025-04-28 17:06:49 +02:00
daniel156161 8424c324e8 fix function nameing 2025-04-28 16:14:04 +02:00
daniel156161 c5c2652f3a add cleanup code for storage classes 2025-04-28 13:36:34 +02:00
daniel156161 0768e7f254 not check tls certificat when connection to server by default 2025-03-08 12:13:46 +01:00
daniel156161 31d2e7ea55 add code to reconnect to database if connection is gettring broken or database getting a reboot 2025-03-08 11:32:19 +01:00
daniel156161 4b51ddc84d update requirements 2025-01-22 10:05:21 +01:00
daniel156161 31f5225100 update requirements 2024-11-29 11:26:30 +01:00
daniel156161 deb95c6246 update requirments 2024-06-27 12:21:04 +02:00
daniel156161 600cde4a3e add EdgeDB Migrations 2024-05-12 12:44:22 +02:00
daniel156161 e068fb8614 add function when not eat food to remove snake tail 2024-05-08 23:45:07 +02:00
daniel156161 80b7c4df89 fix typo in LocalStorage file path 2024-05-08 23:43:01 +02:00
daniel156161 da0347731c make deletion easyer when linked with other objects and make gameboard url into a function 2024-05-08 19:04:58 +02:00
daniel156161 a09c05b6ec only store one object of GameType and Ruleset when they already exists in the database 2024-05-08 16:11:44 +02:00
daniel156161 aba457423e only store one snake with the same type and move Calculations into moves as the array<json> type 2024-05-08 15:38:14 +02:00
daniel156161 bb92715de1 marke spots where to add constraint 2024-05-08 14:44:48 +02:00
daniel156161 cf45aa60aa remove calculations from snake and move it into moves 2024-05-08 14:40:47 +02:00
daniel156161 a58e9695dd fix single mode local storage 2024-05-08 14:39:17 +02:00
daniel156161 b57ae5eab2 store all games and set standard when gameboard map is empty 2024-05-07 19:00:33 +02:00
daniel156161 817b970623 game game_type and ruleset exclusive 2024-05-07 18:59:59 +02:00
daniel156161 c9e6947758 change only output when snake is in a duel 2024-05-06 11:23:13 +02:00
daniel156161 4a1fbf2752 fix nameing of type and rename function name 2024-05-06 11:17:44 +02:00
daniel156161 5b8bf0da31 move storage classes into server folder and fix error in localStorage when winner_snake is none 2024-05-06 09:13:43 +02:00
daniel156161 4a8cb40bde make winner snake into list 2024-05-06 02:55:14 +02:00
daniel156161 c5342c1f4d add seperator when more winners when useing edgedb 2024-05-06 00:50:56 +02:00
daniel156161 ac7c397093 add c to build the module edgedb 2024-05-05 22:50:02 +02:00
daniel156161 7dd46dd72b add env argument for StorageLoader to load correct module and use it when store game history is enabled 2024-05-05 22:12:14 +02:00
daniel156161 10c7f2656c edgedb: move Calculations into own type 2024-05-05 22:05:10 +02:00
daniel156161 f00efe607f remove Moves when GameBoard get removed 2024-05-05 21:00:29 +02:00
daniel156161 c333706b75 add class to store the data in the EdgeDB 2024-05-05 20:54:56 +02:00
daniel156161 917bd3f6bd add EdgeDB dataschema and module 2024-05-05 20:46:15 +02:00
daniel156161 83bcf4f194 make new LocalStorage Class and move save functions into it 2024-05-05 17:02:18 +02:00
daniel156161 ef4dca447f fix error where my snake got not found in avoid_get_eaten_by_other_snakes 2024-04-18 23:56:49 +02:00
daniel156161 db3a353090 change over to new Game Board class from old Game Storage class 2024-04-18 23:41:53 +02:00
daniel156161 1f4d17d42f add store functions to game board 2024-04-18 23:41:17 +02:00
daniel156161 f98430462b use new game board functions 2024-04-18 22:21:57 +02:00
daniel156161 c26824aeaf create a game board class 2024-04-18 22:20:07 +02:00
daniel156161 87690177a5 make find_safe_positions function be useable for more posisions 2024-04-18 19:52:19 +02:00
daniel156161 8a2a62ef57 add env variable for the server class debug 2024-04-18 17:16:23 +02:00
daniel156161 5796ce0a6e add function to calculate where the new snake body is with or with no tail based on the move that is taken 2024-04-18 17:14:49 +02:00
daniel156161 5522a52227 set TemplateSnake as default loaded snake 2024-04-18 16:59:28 +02:00
daniel156161 5743f5c111 print moves only if debug is on and better error handeling if running game into found in dict 2024-04-18 08:23:10 +02:00
daniel156161 9950fa1952 create env variable that allow to create a .env file if neaded 2024-04-17 20:09:57 +02:00
daniel156161 4620ee31eb split class name and print out with spaces 2024-04-17 20:09:34 +02:00
daniel156161 9103e3e139 store history into data folder 2024-04-17 19:57:39 +02:00
daniel156161 04eef9229c not store config file just read if exist or overwrite default_snake_config 2024-04-17 19:53:02 +02:00
daniel156161 7cb1fdc57d add sample env config to docker file 2024-04-17 19:29:49 +02:00
daniel156161 cceded8468 add function to overwrite snake config when its set as env and use smaller python alpine container as base 2024-04-17 19:29:18 +02:00
daniel156161 8c57e48f60 if got Key Error in move function create a new snake and calculate next best move 2024-04-17 15:55:37 +02:00
daniel156161 5ce12d70c1 remove pos where other snake head is to not go into a dead end or use the pos where the snake head could be to find new food 2024-04-17 15:17:09 +02:00
daniel156161 950351b407 add code to not get eaten when head is by food 2024-04-17 15:15:25 +02:00
daniel156161 12ac257d19 add option to overwrite color with env param 2024-04-17 13:43:58 +02:00
daniel156161 d4b54d48b9 when both posisions are not save keep them in safe posisions - remove other useless MasterSnake 2024-04-17 13:35:42 +02:00
daniel156161 034b0e361a save direction to kill the snake use the correct kill direction in overwrite_eat_the_other_snake can end in a draw when both heads are by the food 2024-04-17 12:22:54 +02:00
daniel156161 a57536b7cb remove functions that are in the TemplateSnake now and at to do if eating the food would kill the snake 2024-04-17 11:54:24 +02:00
daniel156161 a606ae6f94 add template code for a smart random snake 2024-04-17 11:53:21 +02:00
daniel156161 b364c6454e optimise game type constrictor to fill up most of the game board 2024-04-17 11:15:06 +02:00
daniel156161 b9a0bca4c6 remove not used function is_food_nearby 2024-04-17 10:54:18 +02:00
daniel156161 ea36d60b4d change code to not have a big choose_move function and add todos to try fix some problems in game 2024-04-17 09:33:35 +02:00
daniel156161 0fe4e6ac83 fix a error where self.safe_positions[0] can't be accest 2024-04-17 08:19:32 +02:00
daniel156161 93b2c8ba99 cleanup the code a bit more to use the self params 2024-04-16 21:47:40 +02:00
daniel156161 f6db5cb96a fix error in eat_the_snake_overwrite when more moves are posible 2024-04-16 00:52:18 +02:00
daniel156161 e3d7cccb64 remove my_snake output into server console 2024-04-16 00:35:46 +02:00
daniel156161 0eecbb774b store game turn in history file and add safe_positions output to ensure_escape_route calculation 2024-04-15 23:56:03 +02:00
daniel156161 9e0a919233 fix not used code for flood_fill_count 2024-04-15 23:44:47 +02:00
daniel156161 6d9df32076 add more debug outputs and use all the self.args when neaded in a specific function, make own variable to only store other snakes 2024-04-15 23:16:15 +02:00
daniel156161 863ca1b277 fix calculations and not run in snake tail when in constrictor game mode 2024-04-15 22:20:15 +02:00
daniel156161 16cab3a9ca change code to store safe_positions in class and remove self.directions 2024-04-15 21:56:53 +02:00
daniel156161 281b52e71d remove moving tail of snake when begin moves are done and not calculate own body in avoid_snakes because already avoid own body 2024-04-15 14:51:28 +02:00
daniel156161 38ba576de9 add .env var to set no save when win and turns are less or the same as the var 2024-04-15 03:29:20 +02:00
daniel156161 7457e66339 add in init to not store when win and moves are smaller or the param 2024-04-15 03:17:21 +02:00
daniel156161 b601b378c8 add game url in GameStorage if its not local 2024-04-15 03:06:01 +02:00
daniel156161 24e744f705 remove print in _get_correct_folder_for_save_file because its not neaded 2024-04-15 02:21:36 +02:00
daniel156161 39b16a1702 add function to avoid get eaten by head to head collisons when my snake is smaller else eat the other snake 2024-04-15 02:13:11 +02:00
daniel156161 87fe6550b2 change folder names to add numbers an the beginning of the folder name 2024-04-14 23:56:25 +02:00
daniel156161 c854b5fec9 remove prints and add a note that i neat to fix later 2024-04-14 23:33:11 +02:00
daniel156161 51108ce21c change game storage to save it into a nice folder structure 2024-04-14 23:32:49 +02:00
daniel156161 2f8e35aced create a better Master Snake that try to not hit itself 2024-04-14 21:32:43 +02:00
daniel156161 9869f14bbe Output Turns in server logs when doing moves 2024-04-14 21:32:10 +02:00
daniel156161 1154127a40 change history of GameStorage to calculations and remove snake_start add constrictor test in test_run scripts 2024-04-14 21:31:32 +02:00
daniel156161 ae1489240d use a specific seed 2024-04-14 16:39:28 +02:00
daniel156161 0af6d862d4 create .env file if its not exists 2024-04-14 13:36:59 +02:00
daniel156161 f472ddd0d9 fix error when creating GameStorage object 2024-04-13 12:06:51 +02:00
277 changed files with 16086 additions and 1578 deletions
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name: Build and Push Docker Container
on:
push:
branches:
- main
jobs:
build-and-push:
runs-on: ubuntu-latest
steps:
- name: Checkout repository
uses: actions/checkout@v6
with:
token: '${{ secrets.ACTION_ACCESS_TOKEN }}'
submodules: recursive
- name: Set up Docker Buildx
uses: docker/setup-buildx-action@v4
- name: Login to Docker Hub
uses: docker/login-action@v4
with:
registry: ${{ vars.DOCKER_REGISTRY_URL }}
username: ${{ secrets.DOCKER_REGISTRY_USERNAME }}
password: ${{ secrets.ACTION_ACCESS_TOKEN }}
- name: Build and push Docker image for latest tag
uses: docker/build-push-action@v7
with:
context: .
push: true
tags: ${{ vars.DOCKER_REGISTRY_URL }}/daniel156161/battlesnake:latest
platforms: linux/amd64
- name: Invoke Portainer Stack Deployment
if: ${{ vars.PORTAINER_STACK_WEBHOOK_URL && vars.PORTAINER_STACK_WEBHOOK_URL != '' }}
uses: distributhor/workflow-webhook@v3
with:
webhook_url: ${{ vars.PORTAINER_STACK_WEBHOOK_URL }}
+7
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@@ -7,3 +7,10 @@
__pycache__/
data/
.env
.tools/
dbschema/migrations/
*.jsonl
/dataset/
models/
+6
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@@ -0,0 +1,6 @@
[submodule "quart_common"]
path = quart_common
url = git@git.yiprawr.dev:submodules/python-quart-common.git
[submodule "local-client"]
path = local-client
url = https://github.com/BattlesnakeOfficial/rules.git
+1
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@@ -0,0 +1 @@
3.13
+6 -4
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@@ -1,11 +1,13 @@
FROM python:3.10.6-slim
FROM ghcr.io/astral-sh/uv:python3.13-trixie-slim
# Install app
COPY . /app
WORKDIR /app
# Install dependencies
RUN pip install --upgrade pip && pip install -r requirements.txt
RUN uv sync --no-config --frozen --compile-bytecode
# Run Battlesnake
CMD [ "python", "main.py" ]
# Starten Sie Ihre Anwendung
EXPOSE 8000
CMD [".venv/bin/hypercorn", "asgi:app", "--bind", "0.0.0.0:8000", "--workers", "1", "--access-logfile", "-"]
+108
View File
@@ -54,4 +54,112 @@ battlesnake play -W 11 -H 11 --name 'Python Starter Project' --url http://localh
Continue with the [Battlesnake Quickstart Guide](https://docs.battlesnake.com/quickstart) to customize and improve your Battlesnake's behavior.
## Included Competitive Snake
This repo now includes `snakes/BestBattleSnake.py`, a stronger default snake that combines:
- collision and head-to-head risk checks
- flood-fill space evaluation to avoid traps
- food routing that gets more aggressive as health drops
- tail access checks for better long-term survival
Run it explicitly with:
```sh
SNAKE=BestBattleSnake python main.py
```
Optional duel tuning (when only 2 snakes are alive):
```sh
BATTLE_SNAKE_DUEL_STYLE=balanced python main.py
```
Allowed values: `safe`, `balanced`, `aggressive`.
## Export Training Dataset
Game saves now include a `dataset` section with labeled move samples.
Export all stored samples to JSONL:
```sh
python -m server.DatasetExporter --input data --output data/dataset/good_moves.jsonl
```
Or with `just`:
```sh
just export-dataset
```
Curate a high-quality training subset (single file):
```sh
python -m server.DatasetCurator --input good_moves-2026-04-03.jsonl --output data/dataset/best_moves.jsonl
```
Curate from multiple JSONL sources (repeat `--input`):
```sh
python -m server.DatasetCurator \
--input good_moves-2026-04-03.jsonl \
--input good_moves-2026-04-04.jsonl \
--output data/dataset/best_moves.jsonl
```
Curate from folder or glob:
```sh
python -m server.DatasetCurator --input data/dataset --output data/dataset/best_moves.jsonl
python -m server.DatasetCurator --input "good_moves-*.jsonl" --output data/dataset/best_moves.jsonl
```
Append mode (keeps existing curated rows and deduplicates against them):
```sh
python -m server.DatasetCurator --input "good_moves-*.jsonl" --output data/dataset/best_moves.jsonl --append
```
Archive processed input files after curation:
```sh
python -m server.DatasetCurator --input "good_moves-*.jsonl" --output data/dataset/best_moves.jsonl --append --archive-input
python -m server.DatasetCurator --input "good_moves-*.jsonl" --output data/dataset/best_moves.jsonl --append --archive-input --archive-dir data/dataset/archive
```
Or with `just`:
```sh
just curate-dataset
just curate-dataset append=true
just curate-dataset append=true archive=true archive_dir=data/dataset/archive
```
Analyze dataset quality overall and by day (best game overall/day included):
```sh
python -m server.DatasetStats --input "good_moves-*.jsonl"
python -m server.DatasetStats --input data/dataset --output data/dataset/stats-report.json
```
The stats report now includes both:
- `best_game` (survival/length focused)
- `best_pressure_game` (high-pressure quality focused: fewer safe options + strong survival)
Or with `just`:
```sh
just analyze-dataset
just analyze-dataset input=data/dataset output=data/dataset/stats-report.json
```
To store compact dataset-only records (JSONL) and skip full per-game JSON files:
```sh
STORE_DATASET_ONLY=true DATASET_JSONL_PATH=data/dataset/good_moves.jsonl python main.py
```
Optional compact storage tuning:
- `DATASET_ROTATE_DAILY=true` creates one JSONL file per day (default: `true`)
- `DATASET_JSONL_MAX_MB=50` rotates when file reaches max size in MB (default: `50`)
- `DATASET_COMPRESS_ROTATED=true` gzip-compresses rotated/old JSONL files (default: `true`)
**Note:** To play games on [play.battlesnake.com](https://play.battlesnake.com) you'll need to deploy your Battlesnake to a live web server OR use a port forwarding tool like [ngrok](https://ngrok.com/) to access your server locally.
+5
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@@ -0,0 +1,5 @@
from server.bootstrap import build_server_from_env
server = build_server_from_env(default_snake_type="TemplateSnake")
app = server.app
-661
View File
@@ -1,661 +0,0 @@
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supports such interaction) an opportunity to receive the Corresponding
Source of your version by providing access to the Corresponding Source
from a network server at no charge, through some standard or customary
means of facilitating copying of software. This Corresponding Source
shall include the Corresponding Source for any work covered by version 3
of the GNU General Public License that is incorporated pursuant to the
following paragraph.
Notwithstanding any other provision of this License, you have
permission to link or combine any covered work with a work licensed
under version 3 of the GNU General Public License into a single
combined work, and to convey the resulting work. The terms of this
License will continue to apply to the part which is the covered work,
but the work with which it is combined will remain governed by version
3 of the GNU General Public License.
14. Revised Versions of this License.
The Free Software Foundation may publish revised and/or new versions of
the GNU Affero General Public License from time to time. Such new versions
will be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the
Program specifies that a certain numbered version of the GNU Affero General
Public License "or any later version" applies to it, you have the
option of following the terms and conditions either of that numbered
version or of any later version published by the Free Software
Foundation. If the Program does not specify a version number of the
GNU Affero General Public License, you may choose any version ever published
by the Free Software Foundation.
If the Program specifies that a proxy can decide which future
versions of the GNU Affero General Public License can be used, that proxy's
public statement of acceptance of a version permanently authorizes you
to choose that version for the Program.
Later license versions may give you additional or different
permissions. However, no additional obligations are imposed on any
author or copyright holder as a result of your choosing to follow a
later version.
15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
16. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published
by the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If your software can interact with users remotely through a computer
network, you should also make sure that it provides a way for users to
get its source. For example, if your program is a web application, its
interface could display a "Source" link that leads users to an archive
of the code. There are many ways you could offer source, and different
solutions will be better for different programs; see section 13 for the
specific requirements.
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU AGPL, see
<http://www.gnu.org/licenses/>.
@@ -1,53 +0,0 @@
# BattlesnakeOfficial/rules
[![codecov](https://codecov.io/gh/BattlesnakeOfficial/rules/branch/master/graph/badge.svg)](https://codecov.io/gh/BattlesnakeOfficial/rules)
[Battlesnake](https://play.battlesnake.com) rules and game logic, implemented as a Go module. This code is used in production at [play.battlesnake.com](https://play.battlesnake.com). Issues and contributions welcome!
## CLI for Running Battlesnake Games Locally
This repo provides a simple CLI tool to run games locally against your dev environment.
### Installation
Download precompiled binaries here: <br>
[https://github.com/BattlesnakeOfficial/rules/releases](https://github.com/BattlesnakeOfficial/rules/releases)
Install as a Go package. Requires Go 1.18 or higher. [[Download](https://golang.org/dl/)]
```
go install github.com/BattlesnakeOfficial/rules/cli/battlesnake@latest
```
Compile from source. Also requires Go 1.18 or higher.
```
git clone git@github.com:BattlesnakeOfficial/rules.git
cd rules
go build -o battlesnake ./cli/battlesnake/main.go
```
### Usage
Example command to run a game locally:
```
battlesnake play -W 11 -H 11 --name <SNAKE_NAME> --url <SNAKE_URL> -g solo -v
```
For more details, see the [CLI README](cli/README.md).
## FAQ
### Can I run games locally?
Yes! [See the included CLI](cli/README.md).
### How is this different from the old Battlesnake engine?
The [old game engine](https://github.com/battlesnakeio/engine) was re-written in early 2020 to handle a higher volume of concurrent games. As part of that rebuild we moved the game logic into a separate Go module that gets compiled into the production engine.
This provides two benefits: it makes it much simpler/easier to build new game modes, and it allows the community to get more involved in game development (without the maintenance overhead of the entire game engine).
### Feedback
* **Do you have an issue or suggestions for this repository?** Head over to our [Feedback Repository](https://play.battlesnake.com/feedback) today and let us know!
Binary file not shown.
+95
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@@ -0,0 +1,95 @@
module default {
function is_winner_me(winner: str) -> bool
using (winner = "me");
function gameboard_url(id: uuid) -> str
using ("https://play.battlesnake.com/game/" ++ <str>id);
type GameBoard {
overloaded required id: uuid {
readonly := true;
constraint exclusive;
}
url := gameboard_url(.id);
required created_at: datetime {
readonly := true;
}
required turns: int32 {
readonly := true;
}
required map: str {
readonly := true;
default := "standard";
}
required single type: GameType {
readonly := true;
on source delete delete target if orphan;
}
required single ruleset: Ruleset {
readonly := true;
on source delete delete target if orphan;
}
required winner: str {
readonly := true;
}
multi moves: Moves {
default := <Moves>{};
on source delete delete target;
on target delete allow;
}
required single snake: Snake {
readonly := true;
on source delete delete target if orphan;
}
is_winner_me := is_winner_me(.winner);
has_moves := exists(.moves);
}
type GameType {
required name: str {
readonly := true;
}
required is_ladder: bool {
readonly := true;
}
constraint exclusive on ( (.name, .is_ladder) );
}
type Ruleset {
required name: str {
readonly := true;
}
required version: str {
readonly := true;
}
required settings: json {
readonly := true;
}
constraint exclusive on ( (.name, .version, .settings) );
}
type Snake {
required type: str {
readonly := true;
}
constraint exclusive on ( .type );
}
type Moves {
required turn: int32 {
readonly := true;
}
required snake_move: str {
readonly := true;
}
required game_board: json {
readonly := true;
}
calculations: array<json> {
readonly := true;
}
}
}
+5
View File
@@ -11,4 +11,9 @@ services:
build:
context: ./
dockerfile: Dockerfile
#environment:
# - SNAKE_COLOR=blue
# - SNAKE_HEAD=caffeine
# - SNAKE_TAIL=mlh-gene
# - STORE_GAME_HISTORY=True
restart: always
+2
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@@ -0,0 +1,2 @@
[edgedb]
server-version = "5.3"
File diff suppressed because it is too large Load Diff
+178
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@@ -0,0 +1,178 @@
# Justfile for Migrate Database Changes Workflow
# Docs: https://just.systems/man/en/
# ------------------------------------------------------------------------------
# Global settings
# ------------------------------------------------------------------------------
# Load Env
set dotenv-load
set dotenv-required := true
# Use zsh
set shell := ["bash", "-cu"]
BATTLESNAKE_CLI_DIR := ".tools/battlesnake-cli"
BATTLESNAKE_CLI_BIN := ".tools/battlesnake-cli/battlesnake"
# ------------------------------------------------------------------------------
# Default
# ------------------------------------------------------------------------------
# List all Available recipes
[private]
default:
@just --list --unsorted
# ------------------------------------------------------------------------------
# Snake Script helpers
# ------------------------------------------------------------------------------
run:
"{{justfile_directory()}}/main.py"
run-snake port="8000" snake="BestBattleSnake":
HOST="127.0.0.1" PORT="{{port}}" SNAKE="{{snake}}" DEBUG="false" DEBUG_SERVER="false" "{{justfile_directory()}}/main.py"
run-4-snakes base_port="9101" snake="BestBattleSnake":
#!/usr/bin/env bash
set -euo pipefail
pids=()
for i in 0 1 2 3; do
port="$(({{base_port}} + i))"
echo "Starting snake on :$port"
HOST="127.0.0.1" PORT="$port" SNAKE="{{snake}}" DEBUG="false" DEBUG_SERVER="false" "{{justfile_directory()}}/main.py" &
pids[$i]="$!"
done
cleanup() {
for pid in "${pids[@]}"; do
kill "$pid" 2>/dev/null || true
done
wait || true
}
trap cleanup EXIT INT TERM
wait
bench-best-snake iterations="1000":
#!/usr/bin/env bash
set -euo pipefail
PYTHONPATH="{{justfile_directory()}}" python "{{justfile_directory()}}/tests/bench_best_battle_snake.py" --iterations "{{iterations}}"
build-battlesnake-cli:
#!/usr/bin/env bash
set -euo pipefail
install_dir="{{justfile_directory()}}/{{BATTLESNAKE_CLI_DIR}}"
bin_path="{{justfile_directory()}}/{{BATTLESNAKE_CLI_BIN}}"
mkdir -p "$install_dir"
if [ ! -f "{{justfile_directory()}}/local-client/go.mod" ]; then
echo "Missing local-client source. Run: git submodule update --init --recursive"
exit 1
fi
(
cd "{{justfile_directory()}}/local-client"
go build -o "$bin_path" ./cli/battlesnake/main.go
)
"$bin_path" --help > /dev/null
echo "Built Battlesnake CLI at $bin_path"
battlesnake-cli-version:
#!/usr/bin/env bash
set -euo pipefail
"{{justfile_directory()}}/{{BATTLESNAKE_CLI_BIN}}" --help
# ------------------------------------------------------------------------------
# Testing helpers
# ------------------------------------------------------------------------------
test-constrictor: build-battlesnake-cli
#!/usr/bin/env bash
set -euo pipefail
BATTLESNAKE_CLI="{{justfile_directory()}}/{{BATTLESNAKE_CLI_BIN}}"
"$BATTLESNAKE_CLI" play -W 11 -H 11 --name 'Python Starter Project' --url http://localhost:8000 -g constrictor --browser --minimumFood 0
test-seed: build-battlesnake-cli
#!/usr/bin/env bash
set -euo pipefail
BATTLESNAKE_CLI="{{justfile_directory()}}/{{BATTLESNAKE_CLI_BIN}}"
"$BATTLESNAKE_CLI" play -W 11 -H 11 --name 'Python Starter Project' --url http://localhost:8000 -g solo --browser --seed 1713099635738952360
test-local-4 mode="standard" map="standard" base_port="9101" snake="BestBattleSnake" seed="1713099635738952360" browser="true": build-battlesnake-cli
#!/usr/bin/env bash
set -euo pipefail
BATTLESNAKE_CLI="{{justfile_directory()}}/{{BATTLESNAKE_CLI_BIN}}"
LOG_DIR="{{justfile_directory()}}/.tools/snake-logs"
mkdir -p "$LOG_DIR"
pids=()
for i in 0 1 2 3; do
port="$(({{base_port}} + i))"
log_file="$LOG_DIR/snake-$((i+1)).log"
echo "Starting snake-$((i+1)) on :$port (log: $log_file)"
HOST="127.0.0.1" PORT="$port" SNAKE="{{snake}}" DEBUG="false" DEBUG_SERVER="false" "{{justfile_directory()}}/main.py" > >(tee "$log_file") 2>&1 &
pids[$i]="$!"
done
cleanup() {
for pid in "${pids[@]}"; do
kill "$pid" 2>/dev/null || true
done
wait || true
}
trap cleanup EXIT INT TERM
for i in 0 1 2 3; do
port="$(({{base_port}} + i))"
for _ in $(seq 1 30); do
if curl -fsS "http://127.0.0.1:$port" >/dev/null 2>&1; then
break
fi
sleep 0.2
done
if ! curl -fsS "http://127.0.0.1:$port" >/dev/null 2>&1; then
echo "Snake on :$port did not start correctly. Check logs in $LOG_DIR"
exit 1
fi
done
BROWSER_FLAG=""
if [ "{{browser}}" = "true" ]; then
BROWSER_FLAG="--browser"
fi
"$BATTLESNAKE_CLI" play -W 11 -H 11 \
--name "Snake 1" --url "http://127.0.0.1:{{base_port}}" \
--name "Snake 2" --url "http://127.0.0.1:$(({{base_port}} + 1))" \
--name "Snake 3" --url "http://127.0.0.1:$(({{base_port}} + 2))" \
--name "Snake 4" --url "http://127.0.0.1:$(({{base_port}} + 3))" \
-g "{{mode}}" --map "{{map}}" --seed "{{seed}}" $BROWSER_FLAG
# ------------------------------------------------------------------------------
# Dataset helpers
# ------------------------------------------------------------------------------
export-dataset input="data" output="data/dataset/good_moves.jsonl":
python -m server.DatasetExporter --input "{{input}}" --output "{{output}}"
curate-dataset input="good_moves-*.jsonl" output="data/dataset/best_moves.jsonl" min_turn="6" late_turn="20" max_safe_options="2" min_score="3" append="false" archive="false" archive_dir="":
FLAGS=""; if [ "{{append}}" = "true" ]; then FLAGS="$FLAGS --append"; fi; if [ "{{archive}}" = "true" ]; then FLAGS="$FLAGS --archive-input"; fi; if [ -n "{{archive_dir}}" ]; then FLAGS="$FLAGS --archive-dir {{archive_dir}}"; fi; python -m server.DatasetCurator --input "{{input}}" --output "{{output}}" --min-turn "{{min_turn}}" --late-turn "{{late_turn}}" --max-safe-options "{{max_safe_options}}" --min-score "{{min_score}}" $FLAGS
analyze-dataset input="good_moves-*.jsonl" output="":
if [ -n "{{output}}" ]; then python -m server.DatasetStats --input "{{input}}" --output "{{output}}"; else python -m server.DatasetStats --input "{{input}}"; fi
train-ai input="dataset/best_moves.jsonl" rl_input="dataset/rl_bootstrap.jsonl" output="models/battlesnake_softmax_v2.json" eval_split="0.2" seed="42" epochs="14" lr="0.08":
if [ -f "{{rl_input}}" ]; then python -m server.TrainBattleSnakeAI --input "{{input}}" --input "{{rl_input}}" --output "{{output}}" --eval-split "{{eval_split}}" --seed "{{seed}}" --epochs "{{epochs}}" --lr "{{lr}}"; else python -m server.TrainBattleSnakeAI --input "{{input}}" --output "{{output}}" --eval-split "{{eval_split}}" --seed "{{seed}}" --epochs "{{epochs}}" --lr "{{lr}}"; fi
run-trained model="models/battlesnake_softmax_v2.json" port="8000":
TRAINED_SNAKE_MODEL="{{model}}" SNAKE="TrainedBattleSnake" PORT="{{port}}" "{{justfile_directory()}}/main.py"
Submodule
+1
Submodule local-client added at 87e094e2e1
+12 -17
View File
@@ -1,4 +1,4 @@
#!/usr/bin/env python3
#!/usr/bin/env -S uv run --script
# Welcome to
# __________ __ __ .__ __
@@ -12,25 +12,20 @@
# To get you started we've included code to prevent your Battlesnake from moving backwards.
# For more info see docs.battlesnake.com
from server.Server import Server
from server.CreateEnvironmentFile import CreateEnvironmentFile
from server.bootstrap import build_run_config, build_server_from_env
from dotenv import load_dotenv, find_dotenv
import asyncio
import os
# Start server when `python main.py` is run
if __name__ == "__main__":
load_dotenv(find_dotenv())
if os.environ.get("CREATE_ENV_FILE", None):
CreateEnvironmentFile.load_dotenv({
"STORE_GAME_HISTORY": True,
"DEBUG": True,
"SNAKE": "TemplateSnake",
})
server = Server(
data_path=os.path.dirname(__file__),
snake_type=os.environ.get("SNAKE", "DummSnake"),
)
if os.environ.get("STORE_GAME_HISTORY", None):
server.enable_store_game_state()
server.run(
host=os.environ.get("HOST", "0.0.0.0"),
port=int(os.environ.get("PORT", "8000")),
debug=bool(os.environ.get("DEBUG", False))
)
server = build_server_from_env(default_snake_type="TemplateSnake")
asyncio.run(server.run(**build_run_config()))
+13
View File
@@ -0,0 +1,13 @@
[project]
name = "snake-python"
version = "0.1.0"
description = "Add your description here"
readme = "README.md"
requires-python = ">=3.13"
dependencies = [
"aiologger>=0.7.0",
"dotenv>=0.9.9",
"gel>=3.1.0",
"redis>=5.2.1",
"quart>=0.20.0",
]
Submodule
+1
Submodule quart_common added at be555d897e
+23 -10
View File
@@ -1,10 +1,23 @@
blinker==1.7.0
click==8.1.7
Flask==3.0.2
itsdangerous==2.1.2
Jinja2==3.1.3
MarkupSafe==2.1.5
numpy==1.26.4
python-dotenv==1.0.1
scipy==1.12.0
Werkzeug==3.0.1
aiofiles==25.1.0
aiologger==0.7.0
async-timeout==5.0.1
blinker==1.9.0
click==8.3.2
dotenv==0.9.9
flask==3.1.3
gel==3.1.0
h11==0.16.0
h2==4.3.0
hpack==4.1.0
hypercorn==0.18.0
hyperframe==6.1.0
itsdangerous==2.2.0
jinja2==3.1.6
markupsafe==3.0.3
priority==2.0.0
python-dotenv==1.2.2
quart==0.20.0
redis==7.4.0
typing-extensions==4.15.0
werkzeug==3.1.8
wsproto==1.3.2
+164
View File
@@ -0,0 +1,164 @@
#!/usr/bin/env python3
from __future__ import annotations
import argparse
from pathlib import Path
from typing import Iterable
from urllib.parse import urlencode
from urllib.request import urlopen
import shutil
import xml.etree.ElementTree as ET
BASE_URL = "https://media.battlesnake.com/"
S3_NS = {"s3": "http://doc.s3.amazonaws.com/2006-03-01"}
DEFAULT_PREFIXES = ("snakes/heads/", "snakes/tails/")
ALLOWED_EXTENSIONS = {".svg", ".png", ".webp"}
def build_list_url(prefix:str, marker:str|None) -> str:
query = {"prefix": prefix}
if marker:
query["marker"] = marker
return f"{BASE_URL}?{urlencode(query)}"
def list_keys_for_prefix(prefix:str) -> list[str]:
keys: list[str] = []
marker: str | None = None
while True:
url = build_list_url(prefix=prefix, marker=marker)
with urlopen(url) as response:
xml_bytes = response.read()
root = ET.fromstring(xml_bytes)
for key_node in root.findall("s3:Contents/s3:Key", S3_NS):
key = (key_node.text or "").strip()
if key and not key.endswith("/"):
keys.append(key)
truncated_text = (
root.findtext("s3:IsTruncated", default="false", namespaces=S3_NS)
or "false"
).lower()
is_truncated = truncated_text == "true"
if not is_truncated:
break
next_marker = (
root.findtext("s3:NextMarker", default="", namespaces=S3_NS) or ""
).strip()
if next_marker:
marker = next_marker
continue
last_key = keys[-1] if keys else None
if not last_key:
break
marker = last_key
return keys
def keep_customization_key(key:str) -> bool:
if not key.startswith(DEFAULT_PREFIXES):
return False
suffix = Path(key).suffix.lower()
return suffix in ALLOWED_EXTENSIONS
def to_output_path(output_root:Path, key:str) -> Path:
if key.startswith("snakes/heads/"):
relative = key.removeprefix("snakes/")
elif key.startswith("snakes/tails/"):
relative = key.removeprefix("snakes/")
else:
relative = key
return output_root / relative
def download_file(url:str, output_file:Path) -> None:
output_file.parent.mkdir(parents=True, exist_ok=True)
with urlopen(url) as response, output_file.open("wb") as target:
shutil.copyfileobj(response, target)
def prune_output(output_root:Path, wanted_files:set[Path]) -> int:
removed = 0
if not output_root.exists():
return 0
for file_path in output_root.rglob("*"):
if not file_path.is_file():
continue
if file_path not in wanted_files:
file_path.unlink()
removed += 1
for directory in sorted(
(p for p in output_root.rglob("*") if p.is_dir()), reverse=True
):
if any(directory.iterdir()):
continue
directory.rmdir()
return removed
def collect_customization_keys(prefixes:Iterable[str]) -> list[str]:
all_keys: list[str] = []
for prefix in prefixes:
all_keys.extend(list_keys_for_prefix(prefix))
return [key for key in sorted(set(all_keys)) if keep_customization_key(key)]
def parse_args() -> argparse.Namespace:
parser = argparse.ArgumentParser(
description="Download Battlesnake snake customization assets (heads/tails) from media.battlesnake.com",
)
parser.add_argument(
"--output",
default="data/battlesnake-customizations",
help="Output directory (default: data/battlesnake-customizations)",
)
parser.add_argument(
"--overwrite",
action="store_true",
help="Overwrite files that already exist",
)
parser.add_argument(
"--prune",
action="store_true",
help="Delete files in output directory that are not snake customizations",
)
return parser.parse_args()
def main() -> None:
args = parse_args()
output_root = Path(args.output).resolve()
keys = collect_customization_keys(DEFAULT_PREFIXES)
if not keys:
print("No customization files found.")
return
downloaded = 0
skipped = 0
wanted_files: set[Path] = set()
for key in keys:
file_url = f"{BASE_URL}{key}"
output_file = to_output_path(output_root, key)
wanted_files.add(output_file)
if output_file.exists() and not args.overwrite:
skipped += 1
continue
download_file(file_url, output_file)
downloaded += 1
removed = prune_output(output_root, wanted_files) if args.prune else 0
print(f"Output directory : {output_root}")
print(f"Files discovered : {len(keys)}")
print(f"Downloaded : {downloaded}")
print(f"Skipped existing : {skipped}")
if args.prune:
print(f"Removed non-customization files: {removed}")
if __name__ == "__main__":
main()
+26
View File
@@ -0,0 +1,26 @@
from dotenv import load_dotenv, find_dotenv
import os
class CreateEnvironmentFile:
def __init__(self):
self.path = find_dotenv()
def create_file(self, environment_vars:dict[str], path:str="./.env"):
if environment_vars:
data = self.convert_dict_to_list(environment_vars)
with open(path, 'w') as f:
f.writelines(data)
def convert_dict_to_list(self, data_dict:dict):
data = []
for k, v in data_dict.items():
data.append(f"{k}={v}\n")
return data
@classmethod
def load_dotenv(cls, environment_vars:dict[str]=None):
new_class = cls()
if os.path.exists(new_class.path):
return load_dotenv(new_class.path)
else:
return new_class.create_file(environment_vars)
+25 -11
View File
@@ -1,16 +1,30 @@
import aiofiles.os
import aiofiles
import os
import inspect
def read_file(path, callback=None):
if os.path.exists(path):
with open(path, 'r') as f:
data = callback(f)
return data
else:
async def read_file(path: str, callback=None):
if not await aiofiles.os.path.exists(path):
return None
def save_file(path, data, callback=None, *args, **kwargs):
if not os.path.exists(path):
os.makedirs(os.path.dirname(path), exist_ok=True)
async with aiofiles.open(path, "r") as f:
if callback:
result = callback(f)
if inspect.isawaitable(result):
return await result
return result
return await f.read()
with open(path, 'w') as f:
callback(data, f, *args, **kwargs)
async def save_file(path: str, data, callback=None, *args, **kwargs):
dir_path = os.path.dirname(path)
if dir_path:
await aiofiles.os.makedirs(dir_path, exist_ok=True)
async with aiofiles.open(path, "w") as f:
if callback:
result = callback(data, f, *args, **kwargs)
if inspect.isawaitable(result):
await result
else:
await f.write(data)
+153
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@@ -0,0 +1,153 @@
from snakes.TemplateSnake import TemplateSnake
from datetime import datetime
class GameBoard:
def __init__(self, game_id:str, width:int, height:int, ruleset:dict, source:str, map:str, snake_class:TemplateSnake):
self.id = game_id
self.width = width
self.height = height
self.type = ruleset["name"]
self.snake_class = snake_class
# What will get Stored
self.winner_snake_names = None
self.now_date = datetime.now()
self.turns = []
# Accept old "ladder" value and current API values "league"/"arena" as competitive sources
self.is_ladder = source in {'ladder', 'league', 'arena'}
self.ruleset = ruleset
self.map = map
self.url = self._get_game_url(True if ruleset["version"] == "cli" else False)
self.timeout = 500
# Setter Functions
def _set_snakes(self, snakes:list[dict]):
self.other_snakes = [ x for x in snakes if x["id"] != self.my_snake["id"] ]
def _set_my_snake(self, my_snake:dict):
self.my_snake = my_snake
def _set_food(self, food:list[dict]):
self.food = food
def _set_hazards(self, hazards:list[dict]):
self.hazards = hazards
def _set_turn(self, turn:int):
self.turn = turn
# Getter Functions
def get_other_snakes(self):
return self.other_snakes
def get_my_snake(self):
return self.my_snake
def get_food(self):
return self.food
def get_hazard(self):
return self.hazards
def get_turn(self):
return self.turn
def get_dimension(self):
return {"width": self.width, "height": self.height}
def get_width(self):
return self.width
def get_height(self):
return self.height
def get_type(self):
return self.type
def get_map(self):
return self.map
def get_ruleset(self):
return self.ruleset
def get_timeout(self):
return self.timeout
def get_my_snake_head(self):
return self.my_snake["head"]
def get_my_snake_body(self):
return self.my_snake["body"]
def get_my_snake_tail(self):
return self.my_snake["body"][-1]
def get_game_board_as_dict(self):
snakes = [self.my_snake]
snakes.extend(self.other_snakes)
return {
"height": self.height,
"width": self.width,
"snakes": snakes,
"food": self.food,
"hazards": self.hazards,
}
# Game Functions
def read_game_data(self, game_data:dict):
self._set_food(game_data['board']['food'])
self._set_hazards(game_data['board']['hazards'])
self._set_my_snake(game_data['you'])
self._set_snakes(game_data['board']['snakes'])
self._set_turn(game_data["turn"])
self.timeout = int(game_data.get('game', {}).get('timeout', 500))
async def start_game(self, game_data:dict):
self.init_snakes = len(game_data['board']['snakes'])
def end_game(self, game_data:dict):
self._set_winner_snake_name(game_data['board']['snakes'])
self.get_type_of_game()
# Function get Called from Server
def snake_neat_make_a_move(self):
move = self.snake_class.choose_move(self)
self.turns.append({
"turn": self.turn,
"move": move,
"game_board": self.get_game_board_as_dict()
})
return move
# Save functions
def _get_game_url(self, local_game:bool):
if local_game:
return None
return f"https://play.battlesnake.com/game/{self.id}"
def _set_winner_snake_name(self, snakes:list[dict]):
if self.my_snake["id"] in [ x["id"] for x in snakes]:
self.winner_snake_names = ["me"]
else:
self.winner_snake_names = [ x["name"] for x in snakes]
if len(self.winner_snake_names) == 0:
self.winner_snake_names = None
def get_winner(self):
return self.winner_snake_names
def get_type_of_game(self):
if self.init_snakes == 2:
return {"name": "duel", "is_ladder": self.is_ladder}
return {"name": self.type, "is_ladder": self.is_ladder}
async def save(self, store_class, **kwargs):
store = store_class(**kwargs)
await store.save(self)
del store
-59
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@@ -1,59 +0,0 @@
from server.Files import save_file
import os
class GameStorage:
def __init__(self, snake:str, path:str):
self.snake_type = snake
self.folder = path
self.winner_snake_names = None
def start_new_game(self, game_type:dict, game_board:dict, snake:dict):
self.game_type = game_type
self.start_position = snake
self.game_board = [game_board]
self.moves = []
def add_moves(self, game_board:dict, my_move:str):
self.game_board.append(game_board)
self.moves.append(my_move)
def add_end_state(self, game_board:dict, snake_history_state:list[dict], final_turns:int):
self.game_board.append(game_board)
self.snake_history = snake_history_state
self._set_winner_snake_name(game_board['snakes'])
self.final_turns = final_turns
def _set_winner_snake_name(self, snakes:list[dict]):
if self.start_position["id"] in [ x["id"] for x in snakes]:
self.winner_snake_names = "me"
else:
self.winner_snake_names = [ x["name"] for x in snakes]
def _get_type_of_gameboard(self):
if len(self.game_board[0]["snakes"]) == 2:
return "duel"
return "standart"
def save(self, path:str, callback=None, **kwargs):
if self.winner_snake_names == "me" and self.final_turns <= 10:
return None
save_file(os.path.join(self.folder, path), {
"snake": {
"type": self.snake_type,
"choices": self.snake_history,
},
"game": {
"type": self._get_type_of_gameboard(),
"infos": self.game_type,
"snake_start": self.start_position,
"final_turns": self.final_turns,
"gameboard": self.game_board,
"my_moves": self.moves,
},
"winner": self.winner_snake_names,
}, callback=callback, **kwargs)
def __str__(self):
return f"<{self.__class__.__name__}> Snake: {self.snake_type}, Folder: {self.folder}, Winner: {self.winner_snake_names}, Old Moves: {self.moves}"
+202 -85
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@@ -1,113 +1,230 @@
from server.Files import read_file, save_file
from server.GameStorage import GameStorage
from snakes.TemplateSnake import TemplateSnake
from server.SnakeBuilder import SnakeBuilder
from quart_common.web.logger import build_logger, await_log
from quart_common.web.env import env_bool, env_int
from server.Files import read_file
from datetime import datetime
from flask import Flask
from flask import request
import logging, json, os
from server.game_state_store import GameStateStoreBuilder
from snakes import SnakeBuilder
from server.storage import StorageLoader
from server.database import GameplayDatabase
from server.metrics import (
MetricsStoreBuilder,
MetricsCollector,
)
import asyncio, signal, logging, json, os, re, time
from typing import cast
from quart import Quart
from server.blueprints import (
create_battlesnake_blueprint,
create_metrics_blueprint,
create_dashboard_blueprint,
)
from server.services import (
DashboardEventsService,
DashboardWebSocketHub,
GameRuntimeService,
GameplayTrackingService,
DashboardQueryService,
)
class Server:
default_snake_config = {"apiversion":"1","author":"","color":"#888888","head":"default","tail":"default"}
default_snake_config = {
'apiversion': '1',
'author': '',
'color': '#888888',
'head': 'default',
'tail': 'default',
'version': '1.0.0',
}
def __init__(self, data_path:str, snake_type:str, debug:bool=False):
def __init__(self, data_path:str, snake_type:str, storage_type:str, debug:bool=False, check_tls_security:bool=False, game_state_backend:str='memory', game_state_redis_url:str='redis://localhost:6379/0', game_state_ttl_sec:int=900, game_state_local_cache:bool=True, metrics_backend:str='memory', metrics_redis_url:str='redis://localhost:6379/0', metrics_ttl_sec:int|None=None, gameplay_db_enabled:bool=True, gameplay_db_path:str|None=None, gameplay_db_busy_timeout_ms:int=5000):
self.debug = debug
self.snake_type = snake_type
self.storage_type = storage_type
self.config_file = os.path.join(data_path, 'data', 'snake-config.json')
self.data_path = data_path
self.check_tls_security = check_tls_security
self.store_game_state = False
self.running_games:dict[str, GameStorage] = {}
self.running_snake:dict[str, TemplateSnake] = {}
normalized_backend = (game_state_backend or 'memory').strip().lower()
self.game_state_local_cache = (game_state_local_cache and normalized_backend != 'memory')
self.game_state_store = GameStateStoreBuilder.build(
backend=game_state_backend,
redis_url=game_state_redis_url,
ttl_seconds=game_state_ttl_sec,
)
metrics_backend_normalized = (metrics_backend or 'memory').strip().lower()
self.metrics_backend_normalized = metrics_backend_normalized
self.metrics_redis_url = metrics_redis_url
self.stale_game_timeout_sec = self._get_stale_game_timeout_sec()
self.app = Flask("Battlesnake")
self.game_runtime = GameRuntimeService(
game_state_store=self.game_state_store,
snake_type=self.snake_type,
game_state_local_cache=self.game_state_local_cache,
stale_game_timeout_sec=self.stale_game_timeout_sec,
)
self.dashboard_ws_hub = DashboardWebSocketHub()
dashboard_event_origin = f'worker-{os.getpid()}-{int(time.time() * 1000)}'
dashboard_events_channel = os.getenv('DASHBOARD_EVENTS_CHANNEL', 'snake:dashboard:events')
dashboard_events_enabled = (self.metrics_backend_normalized == 'redis' and env_bool('DASHBOARD_EVENTS_ENABLED', True))
@self.app.get("/")
def on_info():
return self._info()
self.metrics_collector = MetricsCollector(
metrics_manager=MetricsStoreBuilder.build(
backend=metrics_backend_normalized,
redis_url=metrics_redis_url,
ttl_seconds=metrics_ttl_sec,
key_prefix=os.environ.get('METRICS_REDIS_KEY_PREFIX', 'snake:metrics:worker'),
),
game_state_local_cache=self.game_state_local_cache,
metrics_backend=metrics_backend_normalized,
game_state_backend=game_state_backend,
stale_game_timeout_sec=self.stale_game_timeout_sec,
game_last_seen_unix=self.game_runtime.game_last_seen_unix,
game_move_counts=self.game_runtime.game_move_counts,
)
@self.app.post("/start")
def on_start():
game_state = request.get_json()
self._start(game_state)
return "ok"
self.game_runtime.attach_metrics_collector(self.metrics_collector)
self.clear_worker_metrics_on_startup = env_bool('METRICS_CLEAR_WORKERS_ON_STARTUP', True)
self.worker_metrics_startup_lock_ttl_sec = env_int('METRICS_STARTUP_CLEANUP_LOCK_TTL_SEC', 300)
self.dashboard_running_game_stale_sec = 600
self._startup_worker_metrics_cleared = False
@self.app.post("/move")
def on_move():
game_state = request.get_json()
return self._move(game_state)
self.logger = build_logger('Battlesnake', debug_env_var='DEBUG_SERVER')
self.snake_version = self._get_snake_version()
self.gameplay_database = None
if gameplay_db_enabled:
db_path = gameplay_db_path or os.path.join(data_path, 'data', 'database', 'gameplay.sqlite3')
self.gameplay_database = GameplayDatabase(
db_path=db_path,
busy_timeout_ms=gameplay_db_busy_timeout_ms,
)
@self.app.post("/end")
def on_end():
game_state = request.get_json()
self._end(game_state)
return "ok"
self.gameplay_tracking = GameplayTrackingService(
gameplay_database=self.gameplay_database,
snake_type=self.snake_type,
snake_version=self.snake_version,
logger=self.logger,
)
self.dashboard_query = DashboardQueryService(
gameplay_database=self.gameplay_database,
ws_hub=self.dashboard_ws_hub,
logger=self.logger,
dashboard_running_game_stale_sec=self.dashboard_running_game_stale_sec,
)
self.dashboard_events_service = DashboardEventsService(
enabled=dashboard_events_enabled,
redis_url=self.metrics_redis_url,
channel=dashboard_events_channel,
event_origin=dashboard_event_origin,
shutdown_event=self.dashboard_ws_hub.shutdown_event,
on_notice=self._on_dashboard_games_update_notice,
logger=self.logger,
)
self.dashboard_query.set_publish_notice(self.dashboard_events_service.publish_notice)
self.app = Quart('Battlesnake', template_folder=os.path.join(data_path, 'server', 'templates'))
self.app.register_blueprint(create_battlesnake_blueprint(self))
self.app.register_blueprint(create_metrics_blueprint(self))
self.app.register_blueprint(create_dashboard_blueprint(self))
@self.app.after_request
def identify_server(response):
response.headers.set(
"server", "battlesnake/github/starter-snake-python"
)
async def identify_server(response):
response.headers.set('server', 'battlesnake/gitea/snake-python')
return response
def run(self, host:str="0.0.0.0", port:str="8000", debug:bool=False):
logging.getLogger("werkzeug").setLevel(logging.ERROR)
@self.app.before_serving
async def clear_startup_worker_metrics_once():
if self._startup_worker_metrics_cleared:
return
self._startup_worker_metrics_cleared = True
if self.clear_worker_metrics_on_startup:
should_clear = await self.metrics_collector.should_clear_worker_metrics_on_startup(self.worker_metrics_startup_lock_ttl_sec)
if should_clear:
await self.metrics_collector.clear_worker_metrics()
await self.dashboard_events_service.start_listener()
print(f"\nRunning Battlesnake at http://{host}:{port} with the {self.snake_type.replace('Snake', '')} Snake")
self.app.run(host=host, port=port, debug=debug)
@self.app.after_serving
async def shutdown_state_storage():
await self.dashboard_events_service.stop_listener()
await self.game_state_store.close()
await self.metrics_collector.close()
if self.gameplay_database is not None:
await self.gameplay_database.close()
def _read_json_config_or_create(self):
snake_config = read_file(self.config_file, json.load)
async def run(self, host:str='0.0.0.0', port:int=8000, debug:bool=False):
logging.getLogger('werkzeug').setLevel(logging.ERROR)
loop = asyncio.get_running_loop()
installed_signal_handlers:list[signal.Signals] = []
shutdown_event = asyncio.Event()
def on_shutdown_signal() -> None:
self.dashboard_ws_hub.request_shutdown()
shutdown_event.set()
async def shutdown_trigger() -> None:
await shutdown_event.wait()
for shutdown_signal in (signal.SIGINT, signal.SIGTERM):
try:
loop.add_signal_handler(shutdown_signal, on_shutdown_signal)
installed_signal_handlers.append(shutdown_signal)
except (NotImplementedError, RuntimeError):
continue
await await_log(self.logger.info(f'Running Battlesnake at http://{host}:{port} with the {' '.join(re.findall('[A-Z][^A-Z]*', self.snake_type))}'))
try:
await self.app.run_task(host=host, port=port, debug=debug, shutdown_trigger=shutdown_trigger)
finally:
self.dashboard_ws_hub.request_shutdown()
for shutdown_signal in installed_signal_handlers:
try:
loop.remove_signal_handler(shutdown_signal)
except Exception:
continue
async def _read_json_config_or_create(self) -> dict[str, str]:
snake_config = cast(dict[str, str]|None, await read_file(self.config_file, json.load))
if not snake_config:
snake_config = self.default_snake_config
save_file(self.config_file, snake_config, callback=json.dump, indent=2, ensure_ascii=False)
return snake_config
return await self._override_snake_config_with_environment_variables(self.default_snake_config)
return await self._override_snake_config_with_environment_variables(snake_config)
async def _override_snake_config_with_environment_variables(self, config:dict[str, str]) -> dict[str, str]:
config['version'] = self.snake_version
for key in ('author', 'color', 'head', 'tail'):
value = os.environ.get(f'SNAKE_{key.upper()}')
if value is not None:
config[key] = value
version_override = os.environ.get('SNAKE_VERSION')
if version_override is not None:
config['version'] = version_override
return config
def _get_snake_version(self) -> str:
configured_version = SnakeBuilder.get_version(self.snake_type)
if configured_version is None:
return self.default_snake_config['version']
return str(configured_version)
def _get_stale_game_timeout_sec(self) -> int:
return max(30, env_int('SNAKE_STUCK_GAME_TIMEOUT_SEC', 180))
def enable_store_game_state(self):
self.store_game_state = True
# info is called when you create your Battlesnake on play.battlesnake.com
# and controls your Battlesnake's appearance
# TIP: If you open your Battlesnake URL in a browser you should see this data
def _info(self) -> dict:
snake_config = self._read_json_config_or_create()
print("INFO Snake:", snake_config)
return snake_config
def _cleanup_database(self):
storage = StorageLoader.build(self.storage_type)
return storage.cleanup()
# start is called when your Battlesnake begins a game
def _start(self, game_state:dict):
if self.store_game_state:
self.running_games[game_state["game"]["id"]] = GameStorage(self.snake.__class__.__name__, path=os.path.join(self.data_path, 'data', 'history'))
self.running_games[game_state["game"]["id"]].start_new_game(game_state["game"], game_state["board"], game_state["you"])
self.running_snake[game_state["game"]["id"]] = SnakeBuilder.build(self.snake_type)
print("GAME START:", game_state["game"])
# move is called when your Battlesnake game is running game
def _move(self, game_state:dict) -> dict:
next_move = self.running_snake[game_state["game"]["id"]].choose_move(game_state)
if self.store_game_state:
self.running_games[game_state["game"]["id"]].add_moves(game_state["board"], next_move)
if self.debug:
print(self.running_games[game_state["game"]["id"]])
print("MOVE:", f"{next_move:5},", "Me:", {"head": game_state["you"]["head"], "length": game_state["you"]["length"]})
return {"move": next_move}
# end is called when your Battlesnake finishes a game
def _end(self, game_state:dict):
if self.store_game_state:
snake = self.running_snake[game_state["game"]["id"]]
self.running_games[game_state["game"]["id"]].add_end_state(game_state["board"], snake.get_history(), game_state["turn"])
self.running_games[game_state["game"]["id"]].save(
f"{snake.__class__.__name__}_{datetime.now().strftime('%d.%m.%Y_%H%M%S')}_{game_state['game']['id']}.json",
callback=json.dump, indent=2, ensure_ascii=False
)
del self.running_games[game_state["game"]["id"]]
print("GAME OVER:\n- Winner is", [ x["name"] for x in game_state["board"]['snakes']])
del self.running_snake[game_state["game"]["id"]]
async def _on_dashboard_games_update_notice(self, trigger:str) -> None:
await self.dashboard_query.on_dashboard_games_update_notice(trigger)
-7
View File
@@ -1,7 +0,0 @@
class SnakeBuilder:
@classmethod
def build(self, selected_snake:str):
snake_module = __import__(f'snakes.{selected_snake}', fromlist=[selected_snake])
snake_class = getattr(snake_module, selected_snake)
return snake_class()
+290
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@@ -0,0 +1,290 @@
import argparse, random, glob, json, math
from collections import Counter
from pathlib import Path
MOVES = ["up", "down", "left", "right"]
def resolve_input_files(inputs:list[str]) -> list[Path]:
resolved:list[Path] = []
seen:set[str] = set()
for item in inputs:
path = Path(item)
if path.is_dir():
for file_path in sorted(path.rglob("*.jsonl")):
key = str(file_path.resolve())
if key in seen:
continue
seen.add(key)
resolved.append(file_path)
continue
if any(ch in item for ch in "*?[]"):
for match in sorted(glob.glob(item)):
file_path = Path(match)
if not file_path.is_file():
continue
key = str(file_path.resolve())
if key in seen:
continue
seen.add(key)
resolved.append(file_path)
continue
if path.is_file():
key = str(path.resolve())
if key in seen:
continue
seen.add(key)
resolved.append(path)
return resolved
def _neighbors(x:int, y:int) -> list[tuple[int, int, str]]:
return [
(x, y + 1, "up"),
(x, y - 1, "down"),
(x - 1, y, "left"),
(x + 1, y, "right"),
]
def _safe_neighbor_count(point:tuple[int, int], blocked:set[tuple[int, int]], width:int, height:int) -> int:
count = 0
for nx, ny, _ in _neighbors(point[0], point[1]):
if not (0 <= nx < width and 0 <= ny < height):
continue
if (nx, ny) in blocked:
continue
count += 1
return count
def _manhattan_to_nearest_food(point: tuple[int, int], food: set[tuple[int, int]]) -> int:
if not food:
return 25
return min(abs(point[0] - fx) + abs(point[1] - fy) for fx, fy in food)
def extract_feature_values(row:dict) -> dict[str, float]:
board = row.get("game_board", {})
snakes = board.get("snakes", [])
if not snakes:
return {}
me = snakes[0]
body = me.get("body", [])
if not body:
return {}
width = int(board.get("width", 0))
height = int(board.get("height", 0))
head = body[0]
hx = int(head.get("x", 0))
hy = int(head.get("y", 0))
health = int(me.get("health", 100))
length = int(me.get("length", len(body)))
food_set = {(int(f.get("x", 0)), int(f.get("y", 0))) for f in board.get("food", [])}
hazard_set = {(int(h.get("x", 0)), int(h.get("y", 0))) for h in board.get("hazards", [])}
blocked = set()
for snake in snakes:
for seg in snake.get("body", []):
blocked.add((int(seg.get("x", 0)), int(seg.get("y", 0))))
features:dict[str, float] = {
"bias": 1.0,
"health_norm": max(0.0, min(1.0, health / 100.0)),
"length_norm": min(1.0, length / max(1.0, width * height)),
"turn_norm": min(1.0, int(row.get("turn", 0)) / 100.0),
"food_count_norm": min(1.0, len(food_set) / 10.0),
"hazard_count_norm": min(1.0, len(hazard_set) / 20.0),
"opponent_count_norm": min(1.0, max(0, len(snakes) - 1) / 7.0),
}
safe_total = 0
for nx, ny, move in _neighbors(hx, hy):
in_bounds = 1.0 if (0 <= nx < width and 0 <= ny < height) else 0.0
blocked_next = 1.0 if (nx, ny) in blocked else 0.0
food_next = 1.0 if (nx, ny) in food_set else 0.0
hazard_next = 1.0 if (nx, ny) in hazard_set else 0.0
if in_bounds and not blocked_next:
safe_total += 1
open_next = float(_safe_neighbor_count((nx, ny), blocked, width, height))
dist_food = float(_manhattan_to_nearest_food((nx, ny), food_set))
else:
open_next = 0.0
dist_food = 25.0
prefix = f"m:{move}:"
features[prefix + "in_bounds"] = in_bounds
features[prefix + "blocked"] = blocked_next
features[prefix + "food"] = food_next
features[prefix + "hazard"] = hazard_next
features[prefix + "open_next"] = min(4.0, open_next) / 4.0
features[prefix + "food_dist"] = min(25.0, dist_food) / 25.0
features["safe_total_norm"] = safe_total / 4.0
return features
class SoftmaxMoveModel:
def __init__(self):
self.weights = {move: {} for move in MOVES}
self.bias = {move: 0.0 for move in MOVES}
def _score(self, move:str, features:dict[str, float]) -> float:
weight_map = self.weights[move]
value = self.bias[move]
for name, feat in features.items():
value += weight_map.get(name, 0.0) * feat
return value
def fit(self, rows:list[dict], epochs:int=14, lr:float=0.08, l2:float=1e-6) -> None:
examples = []
for row in rows:
label = row.get("move")
if label not in MOVES:
continue
features = extract_feature_values(row)
if not features:
continue
examples.append((features, label))
if not examples:
return
for _ in range(epochs):
random.shuffle(examples)
for features, label in examples:
scores = {move: self._score(move, features) for move in MOVES}
max_score = max(scores.values())
exp_scores = {
move: math.exp(scores[move] - max_score) for move in MOVES
}
z = sum(exp_scores.values())
probs = {move: exp_scores[move] / z for move in MOVES}
for move in MOVES:
target = 1.0 if move == label else 0.0
gradient = target - probs[move]
self.bias[move] += lr * gradient
w = self.weights[move]
for name, feat in features.items():
current = w.get(name, 0.0)
update = lr * ((gradient * feat) - (l2 * current))
w[name] = current + update
def predict_scores(self, row:dict) -> dict[str, float]:
features = extract_feature_values(row)
if not features:
return {move: 0.0 for move in MOVES}
return {move: self._score(move, features) for move in MOVES}
def predict(self, row:dict) -> str:
scores = self.predict_scores(row)
return max(scores, key=lambda move: scores[move])
def evaluate(self, rows:list[dict]) -> dict:
total = 0
correct = 0
top2 = 0
confusion = {move: Counter() for move in MOVES}
for row in rows:
expected = row.get("move")
if expected not in MOVES:
continue
scores = self.predict_scores(row)
ranked = sorted(scores.items(), key=lambda item: item[1], reverse=True)
predicted = ranked[0][0]
total += 1
if predicted == expected:
correct += 1
if expected in {
ranked[0][0],
ranked[1][0] if len(ranked) > 1 else ranked[0][0],
}:
top2 += 1
confusion[expected][predicted] += 1
return {
"total": total,
"correct": correct,
"accuracy": round((correct / total) if total else 0.0, 4),
"top2_accuracy": round((top2 / total) if total else 0.0, 4),
"confusion": {label: dict(confusion[label]) for label in MOVES},
}
def to_dict(self) -> dict:
return {
"model_type": "softmax_moves_v2",
"moves": MOVES,
"weights": self.weights,
"bias": self.bias,
}
def read_rows(paths:list[Path]) -> list[dict]:
rows: list[dict] = []
for path in paths:
with path.open("r", encoding="utf-8") as handle:
for line in handle:
if not line.strip():
continue
row = json.loads(line)
if row.get("move") not in MOVES:
continue
if not row.get("game_board"):
continue
rows.append(row)
return rows
if __name__ == "__main__":
parser = argparse.ArgumentParser(description="Train Battlesnake move model")
parser.add_argument("--input", action="append", required=True)
parser.add_argument("--output", required=True)
parser.add_argument("--eval-split", type=float, default=0.2)
parser.add_argument("--seed", type=int, default=42)
parser.add_argument("--epochs", type=int, default=14)
parser.add_argument("--lr", type=float, default=0.08)
args = parser.parse_args()
paths = resolve_input_files(args.input)
if not paths:
raise SystemExit("No input files found")
rows = read_rows(paths)
if len(rows) < 50:
raise SystemExit("Need at least 50 rows for training")
random.seed(args.seed)
random.shuffle(rows)
eval_count = int(len(rows) * max(0.0, min(0.5, args.eval_split)))
eval_rows = rows[:eval_count]
train_rows = rows[eval_count:]
model = SoftmaxMoveModel()
model.fit(train_rows, epochs=max(1, args.epochs), lr=max(1e-4, args.lr))
metrics = model.evaluate(eval_rows)
output = Path(args.output)
output.parent.mkdir(parents=True, exist_ok=True)
payload = {
"input_files": [str(p) for p in paths],
"train_rows": len(train_rows),
"eval_rows": len(eval_rows),
"eval_metrics": metrics,
"model": model.to_dict(),
}
output.write_text(json.dumps(payload, indent=2), encoding="utf-8")
print(json.dumps({
"output": str(output),
"train_rows": len(train_rows),
"eval_rows": len(eval_rows),
"accuracy": metrics.get("accuracy"),
"top2_accuracy": metrics.get("top2_accuracy"),
},
indent=2,
))
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from .battlesnake import create_battlesnake_blueprint
from .metrics import create_metrics_blueprint
from .dashboard import create_dashboard_blueprint
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from typing import TYPE_CHECKING, cast
import json, time, os
from quart import Blueprint, request, jsonify
from quart_common.web.logger import await_log
from server.storage import StorageLoader
from server.GameBoard import GameBoard
if TYPE_CHECKING:
from server.Server import Server
def create_battlesnake_blueprint(server:'Server') -> Blueprint:
blueprint = Blueprint('battlesnake', __name__)
@blueprint.get('/')
async def on_info():
server.metrics_collector.record_http_request('info')
snake_config = await server._read_json_config_or_create()
await await_log(server.logger.info(f'INFO Snake: {snake_config}'))
return snake_config
@blueprint.post('/start')
async def on_start():
server.metrics_collector.record_http_request('start')
await server.game_runtime.prune_stale_games()
game_state = await request.get_json()
await server.game_runtime.create_game_board(game_state)
await server.gameplay_tracking.record_gameplay_start(game_state)
await await_log(server.logger.info(f'GAME START: {game_state['game']}'))
return 'ok'
@blueprint.post('/move')
async def on_move():
server.metrics_collector.record_http_request('move')
game_state = await request.get_json()
move_started = time.perf_counter()
game_board = cast(GameBoard, await server.game_runtime.get_game_board(game_state))
next_move = game_board.snake_neat_make_a_move()
await server.game_runtime.persist_game_board(game_state['game']['id'], game_board)
await server.gameplay_tracking.record_gameplay_turn(game_state, next_move, game_board)
elapsed_ms = (time.perf_counter() - move_started) * 1000.0
await server.metrics_collector.record_move(next_move, elapsed_ms)
if server.debug:
await await_log(server.logger.debug(f'TURN: {game_state['turn']:3}, MOVE: {next_move:5}'))
return {'move': next_move}
@blueprint.post('/end')
async def on_end():
server.metrics_collector.record_http_request('end')
await server.game_runtime.prune_stale_games()
game_state = await request.get_json()
if server.store_game_state:
game_board = cast(GameBoard, await server.game_runtime.get_game_board(game_state, end=True))
if server.check_tls_security:
await game_board.save(
StorageLoader.build(server.storage_type),
file_path=os.path.join(server.data_path, 'data'),
database=os.getenv('EDGEDB_DATABASE', None),
tls_security=None,
)
else:
await game_board.save(
StorageLoader.build(server.storage_type),
file_path=os.path.join(server.data_path, 'data'),
database=os.getenv('EDGEDB_DATABASE', None),
)
await server.gameplay_tracking.record_gameplay_end(game_state)
await server.dashboard_query.push_dashboard_games_update(game_state)
await await_log(server.logger.info(f'GAME ENDED: Winner is {[x['name'] for x in game_state['board']['snakes']]}'))
await server.game_runtime.delete_game_board(game_state)
await server.metrics_collector.record_game_end(game_state)
return 'ok'
@blueprint.get('/cleanup')
async def cleanup():
results = server._cleanup_database()
return jsonify(data=json.loads(results), status=200)
return blueprint
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from typing import TYPE_CHECKING
import asyncio, json, os
from quart import (
Blueprint,
render_template,
send_from_directory,
request,
websocket,
)
if TYPE_CHECKING:
from server.Server import Server
def create_dashboard_blueprint(server:'Server') -> Blueprint:
blueprint = Blueprint('dashboard', __name__)
@blueprint.get('/dashboard')
async def dashboard_view():
initial_game_id = request.args.get('game_id', '')
initial_summary = await server.dashboard_query.get_dashboard_summary()
initial_games = await server.dashboard_query.get_dashboard_games(limit=100)
return await render_template(
'dashboard.html',
initial_game_id=initial_game_id,
initial_summary=initial_summary,
initial_games=initial_games,
)
@blueprint.get('/dashboard/customizations/<path:asset_path>')
async def dashboard_customizations_asset(asset_path:str):
customization_root = os.path.join(
server.data_path,
'server',
'static',
'customizations',
)
return await send_from_directory(customization_root, asset_path)
@blueprint.websocket('/dashboard/ws/games')
async def dashboard_games_ws():
ws_hub = server.dashboard_ws_hub
websocket_task = asyncio.current_task()
if websocket_task is not None:
await ws_hub.register_task(websocket_task)
subscriber_queue:asyncio.Queue[str] = asyncio.Queue(maxsize=20)
await ws_hub.register_subscriber(subscriber_queue)
try:
initial_payload = await server.dashboard_query.build_dashboard_games_event()
await asyncio.wait_for(
websocket.send(json.dumps(initial_payload)), timeout=1.5
)
while True:
queue_task = asyncio.create_task(subscriber_queue.get())
receive_task = asyncio.create_task(websocket.receive())
try:
done, _ = await asyncio.wait(
{queue_task, receive_task},
timeout=1.0,
return_when=asyncio.FIRST_COMPLETED,
)
if len(done) == 0:
if ws_hub.shutdown_event.is_set():
await asyncio.wait_for(
websocket.send(ws_hub.shutdown_message),
timeout=1.5,
)
break
continue
if receive_task in done:
try:
request_payload_raw = receive_task.result()
except Exception:
break
response_event = await server.dashboard_query.handle_dashboard_ws_request(request_payload_raw)
if response_event is not None:
await asyncio.wait_for(
websocket.send(json.dumps(response_event)),
timeout=1.5,
)
if queue_task in done:
event_payload = queue_task.result()
if event_payload == ws_hub.shutdown_message:
await asyncio.wait_for(
websocket.send(event_payload), timeout=1.5
)
break
await asyncio.wait_for(
websocket.send(event_payload), timeout=1.5
)
except asyncio.TimeoutError:
if ws_hub.shutdown_event.is_set():
await asyncio.wait_for(
websocket.send(ws_hub.shutdown_message),
timeout=1.5,
)
break
finally:
for pending_task in (queue_task, receive_task):
if not pending_task.done():
pending_task.cancel()
await asyncio.gather(
queue_task, receive_task, return_exceptions=True
)
except asyncio.CancelledError:
pass
except Exception:
pass
finally:
await ws_hub.unregister_subscriber(subscriber_queue)
if websocket_task is not None:
await ws_hub.unregister_task(websocket_task)
return blueprint
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from quart import Blueprint, jsonify
from typing import TYPE_CHECKING
if TYPE_CHECKING:
from server.Server import Server
def create_metrics_blueprint(server:'Server') -> Blueprint:
blueprint = Blueprint('metrics', __name__)
@blueprint.get('/metrics')
async def metrics():
snapshot = await server.metrics_collector.build_snapshot(
server.game_runtime.game_last_seen_unix,
server.game_runtime.game_move_counts,
)
return jsonify(snapshot)
@blueprint.get('/metrics/prometheus')
async def metrics_prometheus():
snapshot = await server.metrics_collector.build_snapshot(
server.game_runtime.game_last_seen_unix,
server.game_runtime.game_move_counts,
)
return (
server.metrics_collector.build_prometheus_metrics(snapshot),
200,
{'Content-Type': 'text/plain; version=0.0.4; charset=utf-8'},
)
return blueprint
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from typing import TypedDict
from pathlib import Path
import os
from quart_common.web.env import env_bool, env_int
from server.Server import Server
class RunConfig(TypedDict):
host: str
port: int
debug: bool
def build_server_from_env(default_snake_type:str) -> Server:
data_path = str(Path(__file__).resolve().parent.parent)
backend_default = os.environ.get('BACKEND', 'memory')
redis_url = os.environ.get('REDIS_URL', 'redis://localhost:6379/0')
game_state_backend = os.environ.get('GAME_STATE_BACKEND', backend_default)
game_state_redis_url = os.environ.get('GAME_STATE_REDIS_URL', redis_url)
game_state_ttl_sec = env_int('GAME_STATE_TTL_SEC', 900)
metrics_backend = os.environ.get('METRICS_BACKEND', None)
if metrics_backend is None:
metrics_backend = os.environ.get('BACKEND', None)
if metrics_backend is None:
metrics_backend = ('redis' if game_state_backend.strip().lower() == 'redis' else 'memory')
metrics_redis_url = os.environ.get('METRICS_REDIS_URL', redis_url)
metrics_ttl_sec_raw = os.environ.get('METRICS_TTL_SEC', None)
if metrics_ttl_sec_raw is None:
metrics_ttl_sec = (game_state_ttl_sec if metrics_backend.strip().lower() == 'redis' else None)
else:
metrics_ttl_sec = env_int('METRICS_TTL_SEC', game_state_ttl_sec)
gameplay_db_enabled = env_bool('GAMEPLAY_DB_ENABLED', True)
gameplay_db_path = os.environ.get(
'GAMEPLAY_DB_PATH',
os.path.join(data_path, 'data', 'database', 'gameplay.sqlite3'),
)
gameplay_db_busy_timeout_ms = env_int('GAMEPLAY_DB_BUSY_TIMEOUT_MS', 5000)
server = Server(
data_path=data_path,
snake_type=os.environ.get('SNAKE', default_snake_type),
storage_type=os.environ.get('STORAGE', 'LocalStorage'),
debug=env_bool('DEBUG_SERVER'),
check_tls_security=False,
game_state_backend=game_state_backend,
game_state_redis_url=game_state_redis_url,
game_state_ttl_sec=game_state_ttl_sec,
game_state_local_cache=env_bool('GAME_STATE_LOCAL_CACHE', default=True),
metrics_backend=metrics_backend,
metrics_redis_url=metrics_redis_url,
metrics_ttl_sec=metrics_ttl_sec,
gameplay_db_enabled=gameplay_db_enabled,
gameplay_db_path=gameplay_db_path,
gameplay_db_busy_timeout_ms=gameplay_db_busy_timeout_ms,
)
if env_bool('STORE_GAME_HISTORY'):
server.enable_store_game_state()
return server
def build_run_config() -> RunConfig:
return {
'host': os.environ.get('HOST', '0.0.0.0'),
'port': env_int('PORT', 8000),
'debug': env_bool('DEBUG'),
}
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from datetime import datetime, timezone
import asyncio, sqlite3, json
from pathlib import Path
class GameplayDatabase:
def __init__(self, db_path:str, busy_timeout_ms:int=5000):
self.db_path = db_path
self.busy_timeout_ms = max(1000, int(busy_timeout_ms))
self._initialize_database()
def _connect(self) -> sqlite3.Connection:
connection = sqlite3.connect(
self.db_path,
timeout=max(1, self.busy_timeout_ms // 1000),
isolation_level=None,
)
connection.row_factory = sqlite3.Row
connection.execute("PRAGMA foreign_keys = ON")
connection.execute("PRAGMA journal_mode = WAL")
connection.execute("PRAGMA synchronous = NORMAL")
connection.execute("PRAGMA temp_store = MEMORY")
connection.execute("PRAGMA journal_size_limit = 1048576")
connection.execute(f"PRAGMA busy_timeout = {self.busy_timeout_ms}")
return connection
def _initialize_database(self) -> None:
Path(self.db_path).parent.mkdir(parents=True, exist_ok=True)
with self._connect() as connection:
connection.execute("PRAGMA auto_vacuum = INCREMENTAL")
connection.executescript("""
CREATE TABLE IF NOT EXISTS games (
game_id TEXT PRIMARY KEY,
started_at TEXT NOT NULL,
ended_at TEXT,
width INTEGER,
height INTEGER,
source TEXT,
map_name TEXT,
ruleset_name TEXT,
ruleset_version TEXT,
your_snake_id TEXT,
your_snake_name TEXT,
your_snake_type TEXT,
your_snake_version TEXT,
winner_names_json TEXT,
winner_you INTEGER NOT NULL DEFAULT 0,
final_turn INTEGER NOT NULL DEFAULT 0,
status TEXT NOT NULL DEFAULT 'running'
);
CREATE TABLE IF NOT EXISTS turns (
id INTEGER PRIMARY KEY AUTOINCREMENT,
game_id TEXT NOT NULL,
turn INTEGER NOT NULL,
observed_at TEXT NOT NULL,
my_move TEXT,
my_thinking_json TEXT,
board_state_json TEXT NOT NULL,
snakes_json TEXT NOT NULL,
you_json TEXT NOT NULL,
food_json TEXT NOT NULL,
hazards_json TEXT NOT NULL,
UNIQUE (game_id, turn),
FOREIGN KEY (game_id) REFERENCES games(game_id) ON DELETE CASCADE
);
CREATE TABLE IF NOT EXISTS snake_turns (
id INTEGER PRIMARY KEY AUTOINCREMENT,
game_id TEXT NOT NULL,
turn INTEGER NOT NULL,
snake_id TEXT NOT NULL,
snake_name TEXT,
health INTEGER,
length INTEGER,
head_x INTEGER,
head_y INTEGER,
body_json TEXT NOT NULL,
is_you INTEGER NOT NULL DEFAULT 0,
inferred_move TEXT,
UNIQUE (game_id, turn, snake_id),
FOREIGN KEY (game_id) REFERENCES games(game_id) ON DELETE CASCADE
);
CREATE INDEX IF NOT EXISTS idx_turns_game_turn ON turns(game_id, turn);
CREATE INDEX IF NOT EXISTS idx_games_status ON games(status);
CREATE INDEX IF NOT EXISTS idx_snake_turns_game_turn ON snake_turns(game_id, turn);
""")
self._ensure_column_exists(connection, "turns", "my_thinking_json", "TEXT")
self._ensure_column_exists(connection, "games", "your_snake_type", "TEXT")
self._ensure_column_exists(connection, "games", "your_snake_version", "TEXT")
self._ensure_column_exists(connection, "games", "game_type", "TEXT")
self._ensure_column_exists(connection, "snake_turns", "latency", "TEXT")
connection.execute("PRAGMA optimize")
def _ensure_column_exists(self, connection:sqlite3.Connection, table_name:str, column_name:str, column_type:str) -> None:
existing = connection.execute(f"PRAGMA table_info({table_name})").fetchall()
if any(row["name"] == column_name for row in existing):
return
connection.execute(f"ALTER TABLE {table_name} ADD COLUMN {column_name} {column_type}")
def _utc_now(self) -> str:
return datetime.now(timezone.utc).isoformat()
def _parse_utc_timestamp(self, value:str|None) -> datetime|None:
if not value:
return None
normalized = value.strip()
if normalized.endswith("Z"):
normalized = normalized[:-1] + "+00:00"
try:
parsed = datetime.fromisoformat(normalized)
except ValueError:
return None
if parsed.tzinfo is None:
return parsed.replace(tzinfo=timezone.utc)
return parsed.astimezone(timezone.utc)
def _to_json(self, payload:object) -> str:
return json.dumps(payload, ensure_ascii=False, separators=(",", ":"))
def _from_json(self, payload:str|None):
if payload is None or payload == "":
return None
try:
return json.loads(payload)
except json.JSONDecodeError:
return None
def _extract_snakes(self, game_state:dict) -> list[dict]:
return list(game_state.get("board", {}).get("snakes", []))
def _extract_you(self, game_state:dict) -> dict:
return dict(game_state.get("you", {}))
def _infer_direction(self, old_head:tuple[int, int]|None, new_head:tuple[int, int]|None) -> str|None:
if old_head is None or new_head is None:
return None
delta_x = new_head[0] - old_head[0]
delta_y = new_head[1] - old_head[1]
if delta_x == 1 and delta_y == 0:
return "right"
if delta_x == -1 and delta_y == 0:
return "left"
if delta_x == 0 and delta_y == 1:
return "up"
if delta_x == 0 and delta_y == -1:
return "down"
return None
def _derive_game_type(self, board:dict, ruleset:dict) -> str:
initial_snake_count = len(board.get("snakes", []))
if initial_snake_count == 2:
return "duel"
return ruleset.get("name") or "standard"
def _record_game_start_sync(self, game_state:dict, snake_type:str|None=None, snake_version:str|None=None) -> None:
game = game_state.get("game", {})
board = game_state.get("board", {})
you = self._extract_you(game_state)
ruleset = game.get("ruleset", {})
game_type = self._derive_game_type(board, ruleset)
with self._connect() as connection:
connection.execute("""
INSERT INTO games (
game_id, started_at, width, height, source, map_name,
ruleset_name, ruleset_version, your_snake_id, your_snake_name,
your_snake_type, your_snake_version, game_type, status
) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, 'running')
ON CONFLICT(game_id) DO UPDATE SET
width = excluded.width,
height = excluded.height,
source = excluded.source,
map_name = excluded.map_name,
ruleset_name = excluded.ruleset_name,
ruleset_version = excluded.ruleset_version,
your_snake_id = excluded.your_snake_id,
your_snake_name = excluded.your_snake_name,
your_snake_type = excluded.your_snake_type,
your_snake_version = excluded.your_snake_version,
game_type = excluded.game_type,
status = 'running'
""",
(
game.get("id"),
self._utc_now(),
board.get("width"),
board.get("height"),
game.get("source"),
game.get("map"),
ruleset.get("name"),
ruleset.get("version"),
you.get("id"),
you.get("name"),
snake_type,
snake_version,
game_type,
),
)
connection.execute("PRAGMA wal_checkpoint(PASSIVE)")
connection.execute("PRAGMA incremental_vacuum(200)")
connection.execute("PRAGMA optimize")
def _record_turn_sync(self, game_state:dict, my_move:str|None, my_thinking:dict|None) -> None:
game = game_state.get("game", {})
board = game_state.get("board", {})
snakes = self._extract_snakes(game_state)
you = self._extract_you(game_state)
game_id = game.get("id")
turn = int(game_state.get("turn", 0))
with self._connect() as connection:
connection.execute("""
INSERT INTO turns (
game_id, turn, observed_at, my_move, my_thinking_json,
board_state_json, snakes_json, you_json, food_json, hazards_json
) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?)
ON CONFLICT(game_id, turn) DO UPDATE SET
observed_at = excluded.observed_at,
my_move = excluded.my_move,
my_thinking_json = excluded.my_thinking_json,
board_state_json = excluded.board_state_json,
snakes_json = excluded.snakes_json,
you_json = excluded.you_json,
food_json = excluded.food_json,
hazards_json = excluded.hazards_json
""",
(
game_id,
turn,
self._utc_now(),
my_move,
self._to_json(my_thinking) if my_thinking is not None else None,
self._to_json(board),
self._to_json(snakes),
self._to_json(you),
self._to_json(board.get("food", [])),
self._to_json(board.get("hazards", [])),
),
)
previous_positions:dict[str, tuple[int, int]] = {}
if turn > 0:
previous_rows = connection.execute("""
SELECT snake_id, head_x, head_y
FROM snake_turns
WHERE game_id = ? AND turn = ?
""",
(game_id, turn - 1),
).fetchall()
previous_positions = {
row["snake_id"]: (int(row["head_x"]), int(row["head_y"]))
for row in previous_rows
if row["head_x"] is not None and row["head_y"] is not None
}
you_id = you.get("id")
for snake in snakes:
snake_id = snake.get("id")
head = snake.get("head", {})
head_x = head.get("x")
head_y = head.get("y")
if snake_id is None:
continue
new_head = (
(int(head_x), int(head_y))
if head_x is not None and head_y is not None
else None
)
inferred = self._infer_direction(
previous_positions.get(snake_id), new_head
)
connection.execute("""
INSERT INTO snake_turns (
game_id, turn, snake_id, snake_name, health, length,
head_x, head_y, body_json, is_you, inferred_move, latency
) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)
ON CONFLICT(game_id, turn, snake_id) DO UPDATE SET
snake_name = excluded.snake_name,
health = excluded.health,
length = excluded.length,
head_x = excluded.head_x,
head_y = excluded.head_y,
body_json = excluded.body_json,
is_you = excluded.is_you,
inferred_move = excluded.inferred_move,
latency = excluded.latency
""",
(
game_id,
turn,
snake_id,
snake.get("name"),
snake.get("health"),
snake.get("length"),
head_x,
head_y,
self._to_json(snake.get("body", [])),
1 if snake_id == you_id else 0,
inferred,
snake.get("latency"),
),
)
connection.execute("""
UPDATE games
SET final_turn = CASE WHEN ? > final_turn THEN ? ELSE final_turn END
WHERE game_id = ?
""",
(turn, turn, game_id),
)
def _record_game_end_sync(self, game_state:dict) -> None:
game = game_state.get("game", {})
game_id = game.get("id")
board = game_state.get("board", {})
snakes = list(board.get("snakes", []))
you = self._extract_you(game_state)
winner_names = [snake.get("name") for snake in snakes if snake.get("name")]
you_id = you.get("id")
winner_you = any(snake.get("id") == you_id for snake in snakes)
with self._connect() as connection:
connection.execute("""
UPDATE games
SET ended_at = ?,
winner_names_json = ?,
winner_you = ?,
final_turn = CASE WHEN ? > final_turn THEN ? ELSE final_turn END,
status = 'finished'
WHERE game_id = ?
""",
(
self._utc_now(),
self._to_json(winner_names),
1 if winner_you else 0,
int(game_state.get("turn", 0)),
int(game_state.get("turn", 0)),
game_id,
),
)
def _finalize_stale_running_games_sync(self, stale_after_seconds:int=600) -> int:
threshold = max(60, int(stale_after_seconds))
now_utc = datetime.now(timezone.utc)
finalized = 0
with self._connect() as connection:
rows = connection.execute("""
SELECT game_id, started_at, final_turn, your_snake_id
FROM games
WHERE status = 'running'
ORDER BY started_at ASC
""").fetchall()
for row in rows:
started_at = self._parse_utc_timestamp(row["started_at"])
if started_at is None:
continue
age_seconds = (now_utc - started_at).total_seconds()
if age_seconds < threshold:
continue
game_id = row["game_id"]
your_snake_id = row["your_snake_id"]
final_turn = int(row["final_turn"] or 0)
snake_rows = connection.execute("""
SELECT snake_id, snake_name
FROM snake_turns
WHERE game_id = ? AND turn = ?
ORDER BY is_you DESC, snake_name ASC
""",
(game_id, final_turn),
).fetchall()
if len(snake_rows) == 0:
latest_turn_row = connection.execute("""
SELECT MAX(turn) AS latest_turn
FROM snake_turns
WHERE game_id = ?
""",
(game_id,),
).fetchone()
latest_turn = (
latest_turn_row["latest_turn"]
if latest_turn_row is not None
else None
)
if latest_turn is not None:
final_turn = int(latest_turn)
snake_rows = connection.execute("""
SELECT snake_id, snake_name
FROM snake_turns
WHERE game_id = ? AND turn = ?
ORDER BY is_you DESC, snake_name ASC
""",
(game_id, final_turn),
).fetchall()
survivor_ids = [snake["snake_id"] for snake in snake_rows if snake["snake_id"]]
survivor_names = [snake["snake_name"] for snake in snake_rows if snake["snake_name"]]
winner_you = bool(
your_snake_id
and your_snake_id in survivor_ids
and len(survivor_ids) == 1
)
update_result = connection.execute("""
UPDATE games
SET ended_at = ?,
winner_names_json = ?,
winner_you = ?,
final_turn = CASE WHEN ? > final_turn THEN ? ELSE final_turn END,
status = 'finished'
WHERE game_id = ? AND status = 'running'
""",
(
self._utc_now(),
self._to_json(survivor_names),
1 if winner_you else 0,
final_turn,
final_turn,
game_id,
),
)
if update_result.rowcount > 0:
finalized += 1
return finalized
def _get_summary_sync(self, recent_limit:int=15) -> dict:
with self._connect() as connection:
totals = connection.execute("""
SELECT
COUNT(*) AS total_games,
SUM(CASE WHEN status = 'running' THEN 1 ELSE 0 END) AS running_games,
SUM(CASE WHEN status = 'finished' THEN 1 ELSE 0 END) AS finished_games,
SUM(CASE WHEN status = 'finished' AND winner_you = 1 THEN 1 ELSE 0 END) AS wins,
SUM(CASE WHEN status = 'finished' AND winner_you = 0 THEN 1 ELSE 0 END) AS losses,
AVG(CASE WHEN status = 'finished' THEN final_turn ELSE NULL END) AS avg_turns
FROM games
"""
).fetchone()
by_type = connection.execute("""
SELECT
COALESCE(game_type, ruleset_name, 'unknown') AS type_label,
COUNT(*) AS total,
SUM(CASE WHEN status = 'finished' AND winner_you = 1 THEN 1 ELSE 0 END) AS wins,
SUM(CASE WHEN status = 'finished' AND winner_you = 0 THEN 1 ELSE 0 END) AS losses
FROM games
WHERE status = 'finished'
GROUP BY type_label
ORDER BY total DESC
"""
).fetchall()
recent = connection.execute("""
SELECT game_id, started_at, ended_at, map_name, ruleset_name, game_type,
your_snake_name, your_snake_type, your_snake_version, winner_you, final_turn, status
FROM games
ORDER BY started_at DESC
LIMIT ?
""",
(max(1, int(recent_limit)),),
).fetchall()
return {
"total_games": int(totals["total_games"] or 0),
"running_games": int(totals["running_games"] or 0),
"finished_games": int(totals["finished_games"] or 0),
"wins": int(totals["wins"] or 0),
"losses": int(totals["losses"] or 0),
"avg_turns_finished": round(float(totals["avg_turns"] or 0.0), 2),
"by_game_type": [{
"game_type": row["type_label"],
"total": int(row["total"]),
"wins": int(row["wins"]),
"losses": int(row["losses"]),
} for row in by_type],
"recent_games": [{
"game_id": row["game_id"],
"started_at": row["started_at"],
"ended_at": row["ended_at"],
"map": row["map_name"],
"ruleset": row["ruleset_name"],
"game_type": row["game_type"],
"snake": row["your_snake_name"],
"snake_type": row["your_snake_type"],
"snake_version": row["your_snake_version"],
"winner_you": bool(row["winner_you"]),
"final_turn": int(row["final_turn"] or 0),
"status": row["status"],
} for row in recent ],
}
def _list_games_sync(self, limit:int=50) -> list[dict]:
with self._connect() as connection:
rows = connection.execute("""
SELECT game_id, started_at, ended_at, map_name, source, ruleset_name, game_type,
your_snake_name, your_snake_type, your_snake_version,
winner_you, winner_names_json, final_turn, status
FROM games
ORDER BY started_at DESC
LIMIT ?
""",
(max(1, int(limit)),),
).fetchall()
return [{
"game_id": row["game_id"],
"started_at": row["started_at"],
"ended_at": row["ended_at"],
"map": row["map_name"],
"source": row["source"],
"ruleset": row["ruleset_name"],
"game_type": row["game_type"],
"snake": row["your_snake_name"],
"snake_type": row["your_snake_type"],
"snake_version": row["your_snake_version"],
"winner_you": bool(row["winner_you"]),
"winner_names": self._from_json(row["winner_names_json"]) or [],
"final_turn": int(row["final_turn"] or 0),
"status": row["status"],
} for row in rows]
def _get_game_replay_sync(self, game_id:str) -> dict | None:
with self._connect() as connection:
game_row = connection.execute("""
SELECT game_id, started_at, ended_at, width, height, source, map_name,
ruleset_name, ruleset_version, game_type, your_snake_id, your_snake_name,
your_snake_type, your_snake_version,
winner_names_json, winner_you, final_turn, status
FROM games
WHERE game_id = ?
""",
(game_id,),
).fetchone()
if game_row is None:
return None
turn_rows = connection.execute("""
SELECT turn, observed_at, my_move, my_thinking_json,
board_state_json, food_json, hazards_json, you_json
FROM turns
WHERE game_id = ?
ORDER BY turn ASC
""",
(game_id,),
).fetchall()
snake_rows = connection.execute("""
SELECT turn, snake_id, snake_name, health, length, head_x, head_y,
body_json, is_you, inferred_move, latency
FROM snake_turns
WHERE game_id = ?
ORDER BY turn ASC, is_you DESC, snake_name ASC
""",
(game_id,),
).fetchall()
snakes_by_turn:dict[int, list[dict]] = {}
for row in snake_rows:
turn = int(row["turn"])
snakes_by_turn.setdefault(turn, []).append({
"snake_id": row["snake_id"],
"snake_name": row["snake_name"],
"health": row["health"],
"length": row["length"],
"head": {"x": row["head_x"], "y": row["head_y"]},
"body": self._from_json(row["body_json"]) or [],
"is_you": bool(row["is_you"]),
"inferred_move": row["inferred_move"],
"latency": row["latency"],
})
replay_turns = []
for row in turn_rows:
turn_number = int(row["turn"])
replay_turns.append({
"turn": turn_number,
"observed_at": row["observed_at"],
"my_move": row["my_move"],
"my_thinking": self._from_json(row["my_thinking_json"]),
"board": self._from_json(row["board_state_json"]),
"food": self._from_json(row["food_json"]) or [],
"hazards": self._from_json(row["hazards_json"]) or [],
"you": self._from_json(row["you_json"]) or {},
"snakes": snakes_by_turn.get(turn_number, []),
})
return {
"game": {
"game_id": game_row["game_id"],
"started_at": game_row["started_at"],
"ended_at": game_row["ended_at"],
"width": game_row["width"],
"height": game_row["height"],
"source": game_row["source"],
"map": game_row["map_name"],
"ruleset_name": game_row["ruleset_name"],
"ruleset_version": game_row["ruleset_version"],
"game_type": game_row["game_type"],
"your_snake_id": game_row["your_snake_id"],
"your_snake_name": game_row["your_snake_name"],
"your_snake_type": game_row["your_snake_type"],
"your_snake_version": game_row["your_snake_version"],
"winner_names": self._from_json(game_row["winner_names_json"]) or [],
"winner_you": bool(game_row["winner_you"]),
"final_turn": int(game_row["final_turn"] or 0),
"status": game_row["status"],
},
"turns": replay_turns,
}
async def record_game_start(self, game_state:dict, snake_type:str|None=None, snake_version:str|None=None) -> None:
await asyncio.to_thread(self._record_game_start_sync, game_state, snake_type, snake_version)
async def record_turn(self, game_state:dict, my_move:str|None, my_thinking:dict|None=None) -> None:
await asyncio.to_thread(self._record_turn_sync, game_state, my_move, my_thinking)
async def record_game_end(self, game_state:dict) -> None:
await asyncio.to_thread(self._record_game_end_sync, game_state)
async def get_summary(self, recent_limit:int=15) -> dict:
return await asyncio.to_thread(self._get_summary_sync, recent_limit)
async def list_games(self, limit:int=50) -> list[dict]:
return await asyncio.to_thread(self._list_games_sync, limit)
async def finalize_stale_running_games(self, stale_after_seconds:int=600) -> int:
return await asyncio.to_thread(self._finalize_stale_running_games_sync, stale_after_seconds)
async def get_game_replay(self, game_id:str) -> dict|None:
return await asyncio.to_thread(self._get_game_replay_sync, game_id)
async def close(self) -> None:
return None
+1
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from .GameplayDatabase import GameplayDatabase
+59
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from typing import TYPE_CHECKING
if TYPE_CHECKING:
from server.GameBoard import GameBoard
class Dataset:
VALID_MOVES = {"up", "down", "left", "right"}
def __init__(self, game_board:'GameBoard'):
self.game_board = game_board
def _did_we_win(self):
winners = self.game_board.winner_snake_names or []
return "me" in winners
def _is_good_move(self, move:str):
return move in self.VALID_MOVES
def build(self, only_good_moves:bool=True):
game_type = self.game_board.get_type_of_game()
did_win = self._did_we_win()
samples = []
history = self.game_board.snake_class.get_history()
for index, turn in enumerate(self.game_board.turns):
move = turn.get("move")
is_good_move = did_win and self._is_good_move(move)
if only_good_moves and not is_good_move:
continue
samples.append({
"turn": turn.get("turn"),
"move": move,
"game_board": turn.get("game_board"),
"is_good_move": is_good_move,
"history": history[index] if index < len(history) else {},
})
return {
"game": {
"id": self.game_board.id,
"map": self.game_board.map,
"type": game_type,
},
"snake": {
"type": self.game_board.snake_class.__class__.__name__,
},
"did_win": did_win,
"total_samples": len(samples),
"samples": samples,
}
def labels_by_turn(self):
did_win = self._did_we_win()
labels = {}
for turn in self.game_board.turns:
move = turn.get("move")
labels[turn.get("turn")] = did_win and self._is_good_move(move)
return labels
+213
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import argparse, hashlib, shutil, json
from pathlib import Path
from server.dataset.DatasetIO import DatasetIO
class DatasetCurator:
def __init__(self, input_files:list[str], output_file:str, min_turn:int=6, late_turn:int=20, max_safe_options:int=2, min_score:int=3, append:bool=False, archive_input:bool=False, archive_dir:str|None=None):
self.input_files = input_files
self.output_file = Path(output_file)
self.min_turn = min_turn
self.late_turn = late_turn
self.max_safe_options = max_safe_options
self.min_score = min_score
self.append = append
self.archive_input = archive_input
self.archive_dir = Path(archive_dir) if archive_dir else self.output_file.parent / "archive"
def _safe_options_count(self, row:dict):
history = row.get("history", {})
for item in history.get("data", []):
if item.get("function") == "get_possible_moves":
return len(item.get("safe_positions", {}))
return None
def _state_hash(self, row:dict):
board = row.get("game_board", {})
snakes = board.get("snakes", [])
snakes_key = []
for snake in snakes:
snakes_key.append((
snake.get("id"),
snake.get("health"),
tuple((seg.get("x"), seg.get("y")) for seg in snake.get("body", [])),
))
key = {
"width": board.get("width"),
"height": board.get("height"),
"snakes": sorted(snakes_key),
"food": sorted((f.get("x"), f.get("y")) for f in board.get("food", [])),
"hazards": sorted((h.get("x"), h.get("y")) for h in board.get("hazards", [])),
}
raw = json.dumps(key, sort_keys=True, separators=(",", ":"))
return hashlib.sha1(raw.encode("utf-8")).hexdigest()
def _score(self, row:dict):
score = 0
turn = int(row.get("turn", 0))
safe_options = self._safe_options_count(row)
snakes = row.get("game_board", {}).get("snakes", [])
opponents = max(0, len(snakes) - 1)
if turn >= self.late_turn:
score += 2
if safe_options is not None and safe_options <= self.max_safe_options:
score += 3
if opponents >= 1:
score += 1
return score, safe_options
def curate(self):
self.output_file.parent.mkdir(parents=True, exist_ok=True)
input_paths = DatasetIO.resolve_input_files(self.input_files)
total = 0
kept = 0
skipped_turn = 0
skipped_quality = 0
skipped_duplicate = 0
seen_states = set()
if self.append and self.output_file.exists():
for row in DatasetIO.iter_jsonl_rows(self.output_file):
state_key = self._state_hash(row)
seen_states.add((state_key, row.get("move")))
mode = "a" if self.append else "w"
with DatasetIO.open_text(self.output_file, mode) as dst:
for input_path in input_paths:
for row in DatasetIO.iter_jsonl_rows(input_path):
total += 1
if not row.get("is_good_move", False):
skipped_quality += 1
continue
if int(row.get("turn", 0)) < self.min_turn:
skipped_turn += 1
continue
quality_score, safe_options = self._score(row)
if quality_score < self.min_score:
skipped_quality += 1
continue
state_key = self._state_hash(row)
dedupe_key = (state_key, row.get("move"))
if dedupe_key in seen_states:
skipped_duplicate += 1
continue
seen_states.add(dedupe_key)
compact_row = {
"game_id": row.get("game_id"),
"turn": row.get("turn"),
"move": row.get("move"),
"game_type": row.get("game_type"),
"quality_score": quality_score,
"safe_options": safe_options,
"game_board": row.get("game_board"),
}
dst.write(json.dumps(compact_row, ensure_ascii=False) + "\n")
kept += 1
archived_files = []
if self.archive_input:
archived_files = self._archive_processed_files(input_paths)
return {
"input_files": [str(path) for path in input_paths],
"total_rows": total,
"kept_rows": kept,
"skipped_turn": skipped_turn,
"skipped_quality": skipped_quality,
"skipped_duplicate": skipped_duplicate,
"append_mode": self.append,
"archive_input": self.archive_input,
"archived_files": archived_files,
"output_file": str(self.output_file),
}
def _archive_processed_files(self, input_paths:list[Path]):
self.archive_dir.mkdir(parents=True, exist_ok=True)
archived = []
output_resolved = (
self.output_file.resolve()
if self.output_file.exists()
else self.output_file
)
archive_resolved = self.archive_dir.resolve()
for source_path in input_paths:
if not source_path.exists():
continue
source_resolved = source_path.resolve()
if source_resolved == output_resolved:
continue
if source_resolved.parent == archive_resolved:
continue
destination = self.archive_dir / source_path.name
if destination.exists():
stem = destination.stem
suffix = destination.suffix
index = 1
while True:
candidate = self.archive_dir / f"{stem}.{index}{suffix}"
if not candidate.exists():
destination = candidate
break
index += 1
shutil.move(str(source_path), str(destination))
archived.append(str(destination))
return archived
if __name__ == "__main__":
parser = argparse.ArgumentParser(description="Create curated best-moves dataset")
parser.add_argument(
"--input",
action="append",
required=True,
help="Input JSONL/JSONL.GZ file, directory, or glob pattern. Repeat for multiple inputs.",
)
parser.add_argument("--output", required=True, help="Output JSONL file")
parser.add_argument("--min-turn", type=int, default=6)
parser.add_argument("--late-turn", type=int, default=20)
parser.add_argument("--max-safe-options", type=int, default=2)
parser.add_argument("--min-score", type=int, default=3)
parser.add_argument(
"--append",
action="store_true",
help="Append to existing output and dedupe against existing rows",
)
parser.add_argument(
"--archive-input",
action="store_true",
help="Move processed input files to archive directory after successful curation",
)
parser.add_argument(
"--archive-dir",
default=None,
help="Archive directory for processed input files (default: <output-dir>/archive)",
)
args = parser.parse_args()
report = DatasetCurator(
input_files=args.input,
output_file=args.output,
min_turn=args.min_turn,
late_turn=args.late_turn,
max_safe_options=args.max_safe_options,
min_score=args.min_score,
append=args.append,
archive_input=args.archive_input,
archive_dir=args.archive_dir,
).curate()
print(json.dumps(report, indent=2))
+66
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from pathlib import Path
import argparse, json
from server.dataset.DatasetIO import DatasetIO
class DatasetExporter:
def __init__(self, input_dir:str, output_file:str):
self.input_dir = Path(input_dir)
self.output_file = Path(output_file)
def _iter_game_files(self):
return DatasetIO.list_directory_files(self.input_dir, directory_pattern="*.json")
def _extract_samples(self, payload:dict, source_file:Path):
dataset = payload.get("dataset", {})
game_info = dataset.get("game", payload.get("game", {}))
snake_info = dataset.get("snake", payload.get("snake", {}))
samples = []
for sample in dataset.get("samples", []):
samples.append({
"game_id": game_info.get("id"),
"game_map": game_info.get("map"),
"game_type": game_info.get("type"),
"snake_type": snake_info.get("type"),
"turn": sample.get("turn"),
"move": sample.get("move"),
"is_good_move": sample.get("is_good_move", False),
"game_board": sample.get("game_board"),
"history": sample.get("history"),
"source_file": str(source_file),
})
return samples
def export_jsonl(self):
game_files = self._iter_game_files()
self.output_file.parent.mkdir(parents=True, exist_ok=True)
sample_count = 0
with DatasetIO.open_text(self.output_file, "w") as output:
for game_file in game_files:
with game_file.open("r", encoding="utf-8") as source:
payload = json.load(source)
for sample in self._extract_samples(payload, game_file):
output.write(json.dumps(sample, ensure_ascii=False) + "\n")
sample_count += 1
return {
"games_scanned": len(game_files),
"samples_exported": sample_count,
"output_file": str(self.output_file),
}
if __name__ == "__main__":
parser = argparse.ArgumentParser(description="Export Battlesnake dataset to JSONL")
parser.add_argument(
"--input", default="data", help="Input directory with stored game JSON files"
)
parser.add_argument(
"--output", default="data/dataset/good_moves.jsonl", help="Output JSONL file"
)
args = parser.parse_args()
report = DatasetExporter(args.input, args.output).export_jsonl()
print(json.dumps(report, indent=2))
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from typing import Any, TextIO, cast
from datetime import UTC, datetime
from pathlib import Path
import gzip, glob, json
class DatasetIO:
@staticmethod
def resolve_input_files(input_files: list[str], directory_pattern: str | tuple[str, ...] = ("*.jsonl", "*.jsonl.gz")) -> list[Path]:
patterns = (
(directory_pattern,)
if isinstance(directory_pattern, str)
else directory_pattern
)
resolved = []
seen = set()
for item in input_files:
path = Path(item)
if path.is_dir():
for pattern in patterns:
for file_path in sorted(path.rglob(pattern)):
key = str(file_path.resolve())
if key in seen:
continue
seen.add(key)
resolved.append(file_path)
continue
if any(ch in item for ch in "*?[]"):
for match in sorted(glob.glob(item)):
file_path = Path(match)
if not file_path.is_file():
continue
key = str(file_path.resolve())
if key in seen:
continue
seen.add(key)
resolved.append(file_path)
continue
if path.is_file():
key = str(path.resolve())
if key in seen:
continue
seen.add(key)
resolved.append(path)
return resolved
@staticmethod
def list_directory_files(input_dir:Path, directory_pattern:str) -> list[Path]:
if not input_dir.exists():
return []
return sorted(input_dir.rglob(directory_pattern))
@staticmethod
def open_text(path:Path, mode:str="r"):
text_mode = mode if "t" in mode else f"{mode}t"
open_fn = gzip.open if path.suffix == ".gz" else open
return cast(TextIO, open_fn(path, text_mode, encoding="utf-8"))
@staticmethod
def iter_jsonl_rows(path:Path):
with DatasetIO.open_text(path, "r") as handle:
for line in handle:
if line.strip():
yield json.loads(line)
@staticmethod
def append_jsonl_row(path:Path, row:dict[str, Any]):
with DatasetIO.open_text(path, "a") as raw_handle:
handle = cast(TextIO, raw_handle)
handle.write(json.dumps(row, ensure_ascii=False) + "\n")
@staticmethod
def count_jsonl_rows(path:Path) -> int:
count = 0
candidates = [path]
if path.suffix == ".gz":
candidates.append(path.with_suffix(""))
else:
candidates.append(Path(f"{path}.gz"))
seen = set()
for candidate in candidates:
if candidate in seen:
continue
seen.add(candidate)
if not candidate.exists() or not candidate.is_file():
continue
try:
with DatasetIO.open_text(candidate, "r") as handle:
for line in handle:
if line.strip():
count += 1
except (OSError, UnicodeError):
continue
return count
@staticmethod
def rotate_and_gzip_if_size_reached(path:Path, max_bytes:int) -> bool:
if max_bytes <= 0:
return False
if not path.exists() or not path.is_file():
return False
if path.stat().st_size < max_bytes:
return False
timestamp = datetime.now(UTC).strftime("%Y%m%d-%H%M%S")
if path.suffix == ".jsonl":
rotated_name = f"{path.stem}.{timestamp}.jsonl"
else:
rotated_name = f"{path.name}.{timestamp}"
rotated_path = path.with_name(rotated_name)
suffix = 1
while rotated_path.exists():
suffix += 1
if path.suffix == ".jsonl":
rotated_name = f"{path.stem}.{timestamp}.{suffix}.jsonl"
else:
rotated_name = f"{path.name}.{timestamp}.{suffix}"
rotated_path = path.with_name(rotated_name)
path.rename(rotated_path)
with rotated_path.open("rb") as src:
with gzip.open(f"{rotated_path}.gz", "wb") as dst:
dst.writelines(src)
rotated_path.unlink()
return True
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from collections import Counter, defaultdict
import argparse, json, re
from datetime import datetime
from pathlib import Path
from server.dataset.DatasetIO import DatasetIO
class DatasetStats:
DAY_PATTERN = re.compile(r"(\d{4}-\d{2}-\d{2})")
def __init__(self, input_files:list[str]):
self.input_files = input_files
def _infer_day(self, file_path:Path):
match = self.DAY_PATTERN.search(file_path.name)
if match:
return match.group(1)
return datetime.fromtimestamp(file_path.stat().st_mtime).strftime("%Y-%m-%d")
def _game_score(self, game:dict):
max_turn = game["max_turn"]
rows = game["rows"]
avg_safe = game["avg_safe_options"]
pressure_bonus = 0 if avg_safe is None else max(0.0, 4.0 - avg_safe)
return round(max_turn * 2.0 + rows + pressure_bonus, 3)
def _pressure_score(self, game:dict):
max_turn = game["max_turn"]
rows = max(1, game["rows"])
pressure_turns = game["pressure_turns"]
avg_safe = game["avg_safe_options"]
pressure_ratio = pressure_turns / rows
safe_tightness = 0.0 if avg_safe is None else max(0.0, 3.0 - avg_safe)
return round(max_turn * 1.2 + pressure_ratio * 120.0 + safe_tightness * 20.0, 3)
def _extract_safe_options(self, row:dict):
top_level = row.get("safe_options")
if isinstance(top_level, int):
return top_level
history = row.get("history", {})
for item in history.get("data", []):
if item.get("function") != "get_possible_moves":
continue
safe_positions = item.get("safe_positions", {})
if isinstance(safe_positions, dict):
return len(safe_positions)
return None
def analyze(self):
files = DatasetIO.resolve_input_files(self.input_files)
totals = {
"rows": 0,
"games": set(),
"snake_types": Counter(),
"game_types": Counter(),
"moves": Counter(),
"days": Counter(),
}
games = {}
day_games = defaultdict(set)
for file_path in files:
day = self._infer_day(file_path)
for row in DatasetIO.iter_jsonl_rows(file_path):
game_id = row.get("game_id")
if not game_id:
continue
turn = int(row.get("turn", 0))
safe_options = self._extract_safe_options(row)
snake_type = row.get("snake_type", "unknown")
move = row.get("move", "unknown")
game_type = row.get("game_type", {})
if isinstance(game_type, dict):
game_type_name = game_type.get("name", "unknown")
else:
game_type_name = str(game_type)
totals["rows"] += 1
totals["games"].add(game_id)
totals["snake_types"][snake_type] += 1
totals["game_types"][game_type_name] += 1
totals["moves"][move] += 1
totals["days"][day] += 1
if game_id not in games:
games[game_id] = {
"game_id": game_id,
"day": day,
"snake_type": snake_type,
"game_type": game_type_name,
"rows": 0,
"max_turn": -1,
"safe_options_sum": 0,
"safe_options_count": 0,
"pressure_turns": 0,
}
game = games[game_id]
game["rows"] += 1
game["max_turn"] = max(game["max_turn"], turn)
if isinstance(safe_options, int):
game["safe_options_sum"] += safe_options
game["safe_options_count"] += 1
if safe_options <= 2:
game["pressure_turns"] += 1
day_games[day].add(game_id)
game_summaries = []
for game in games.values():
avg_safe = None
if game["safe_options_count"] > 0:
avg_safe = round(
game["safe_options_sum"] / game["safe_options_count"], 3
)
item = {
"game_id": game["game_id"],
"day": game["day"],
"snake_type": game["snake_type"],
"game_type": game["game_type"],
"rows": game["rows"],
"max_turn": game["max_turn"],
"avg_safe_options": avg_safe,
"pressure_turns": game["pressure_turns"],
}
item["score"] = self._game_score(item)
item["pressure_score"] = self._pressure_score(item)
game_summaries.append(item)
game_summaries.sort(
key=lambda x: (x["score"], x["max_turn"], x["rows"]), reverse=True
)
best_overall = game_summaries[0] if game_summaries else None
pressure_sorted = sorted(
game_summaries,
key=lambda x: (x["pressure_score"], x["max_turn"], x["rows"]),
reverse=True,
)
best_pressure_overall = pressure_sorted[0] if pressure_sorted else None
by_day = {}
for day, game_ids in sorted(day_games.items()):
day_list = [item for item in game_summaries if item["game_id"] in game_ids]
day_list.sort(
key=lambda x: (x["score"], x["max_turn"], x["rows"]), reverse=True
)
day_pressure = sorted(
day_list,
key=lambda x: (x["pressure_score"], x["max_turn"], x["rows"]),
reverse=True,
)
by_day[day] = {
"rows": totals["days"][day],
"games": len(game_ids),
"best_game": day_list[0] if day_list else None,
"best_pressure_game": day_pressure[0] if day_pressure else None,
}
return {
"files_scanned": [str(path) for path in files],
"overall": {
"rows": totals["rows"],
"games": len(totals["games"]),
"snake_types": dict(totals["snake_types"]),
"game_types": dict(totals["game_types"]),
"moves": dict(totals["moves"]),
"best_game": best_overall,
"best_pressure_game": best_pressure_overall,
},
"by_day": by_day,
"top_games": game_summaries[:10],
"top_pressure_games": pressure_sorted[:10],
}
if __name__ == "__main__":
parser = argparse.ArgumentParser(description="Analyze Battlesnake JSONL datasets")
parser.add_argument(
"--input",
action="append",
required=True,
help="Input JSONL/JSONL.GZ file, directory, or glob pattern. Repeat for multiple inputs.",
)
parser.add_argument(
"--output",
default=None,
help="Optional path to write JSON report",
)
args = parser.parse_args()
report = DatasetStats(args.input).analyze()
print(json.dumps(report, indent=2))
if args.output:
output_path = Path(args.output)
output_path.parent.mkdir(parents=True, exist_ok=True)
output_path.write_text(json.dumps(report, indent=2), encoding="utf-8")
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from pathlib import Path
from typing import Any
import os
from quart_common.web.env import env_bool, env_int
from server.dataset.DatasetIO import DatasetIO
class RLBootstrapDataset:
def __init__(self):
self.enabled = env_bool("RL_BOOTSTRAP_ENABLED", default=False)
self.min_base_rows = env_int("RL_MIN_BASE_ROWS", default=5000)
self.base_dataset_path = Path(os.getenv("RL_BASE_DATASET", "data/dataset/best_moves.jsonl"))
self.output_path = Path(os.getenv("RL_BOOTSTRAP_OUTPUT", "data/dataset/rl_bootstrap.jsonl"))
self.max_bytes = int(float(os.getenv("RL_BOOTSTRAP_MAX_MB", "50")) * 1024 * 1024)
self.needs_more_data = False
def refresh_state(self):
if not self.enabled:
self.needs_more_data = False
return
base_rows = DatasetIO.count_jsonl_rows(self.base_dataset_path)
self.needs_more_data = base_rows < self.min_base_rows
def record_sample(self, game_data:Any, move:str, safe_moves:dict[str, dict[str, int]], reason:str, scores:dict[str, float]|None=None):
if not self.enabled or not self.needs_more_data:
return
try:
self.output_path.parent.mkdir(parents=True, exist_ok=True)
row = {
"source": "best_battlesnake_bootstrap",
"game_id": getattr(game_data, "id", None),
"turn": game_data.get_turn(),
"move": move,
"safe_moves": list(safe_moves.keys()),
"reason": reason,
"game_board": game_data.get_game_board_as_dict(),
}
if scores:
row["scores"] = {k: round(v, 5) for k, v in scores.items()}
DatasetIO.append_jsonl_row(self.output_path, row)
DatasetIO.rotate_and_gzip_if_size_reached(self.output_path, self.max_bytes)
except Exception:
return
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from .Dataset import Dataset
from .DatasetIO import DatasetIO
from .DatasetExporter import DatasetExporter
from .DatasetCurator import DatasetCurator
from .DatasetStats import DatasetStats
from .RLBootstrapDataset import RLBootstrapDataset
@@ -0,0 +1,20 @@
from typing import TYPE_CHECKING
if TYPE_CHECKING:
from server.GameBoard import GameBoard
class MemoryGameBoardStore:
def __init__(self, **kwargs):
self._state:dict[str, object] = {}
async def save(self, game_id:str, game_board:'GameBoard') -> None:
self._state[game_id] = game_board
async def load(self, game_id:str):
return self._state.get(game_id)
async def delete(self, game_id:str) -> None:
self._state.pop(game_id, None)
async def close(self) -> None:
return None
@@ -0,0 +1,61 @@
from typing import TYPE_CHECKING
import inspect, pickle
if TYPE_CHECKING:
from server.GameBoard import GameBoard
class RedisGameBoardStore:
def __init__(self, redis_url:str="redis://localhost:6379/0", key_prefix:str="snake:gameboard", ttl_seconds:int=900, **kwargs):
self.redis_url = redis_url
self.key_prefix = key_prefix
self.ttl_seconds = max(60, int(ttl_seconds))
self._redis = None
async def _get_redis(self):
if self._redis is not None:
return self._redis
try:
import redis.asyncio as aioredis # type: ignore[import-not-found]
except ImportError as error: # pragma: no cover
raise RuntimeError("Redis backend selected but 'redis' package with asyncio support is not installed") from error
self._redis = aioredis.from_url(self.redis_url)
return self._redis
def _key(self, game_id:str) -> str:
return f"{self.key_prefix}:{game_id}"
async def save(self, game_id:str, game_board:'GameBoard') -> None:
redis = await self._get_redis()
payload = pickle.dumps(game_board, protocol=pickle.HIGHEST_PROTOCOL)
await redis.set(self._key(game_id), payload, ex=self.ttl_seconds)
async def load(self, game_id:str):
redis = await self._get_redis()
payload = await redis.get(self._key(game_id))
if payload is None:
return None
return pickle.loads(payload)
async def delete(self, game_id:str) -> None:
redis = await self._get_redis()
await redis.delete(self._key(game_id))
async def close(self) -> None:
if self._redis is None:
return
aclose_method = getattr(self._redis, "aclose", None)
if callable(aclose_method):
maybe_result = aclose_method()
if inspect.isawaitable(maybe_result):
await maybe_result
else:
close_method = getattr(self._redis, "close", None)
if callable(close_method):
close_result = close_method()
if inspect.isawaitable(close_result):
await close_result
self._redis = None
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from .MemoryGameBoardStore import MemoryGameBoardStore
from .RedisGameBoardStore import RedisGameBoardStore
class GameStateStoreBuilder:
@classmethod
def build(self, backend:str="memory", **kwargs) -> MemoryGameBoardStore|RedisGameBoardStore:
selected = (backend or "memory").strip().lower()
if selected == "redis":
return RedisGameBoardStore(**kwargs)
return MemoryGameBoardStore(**kwargs)
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from server.metrics.backends.Template import StoreTemplate
import time
class MetricsCollector:
def __init__(self, metrics_manager:StoreTemplate, game_state_local_cache:bool, metrics_backend:str, game_state_backend:str, stale_game_timeout_sec:int, game_last_seen_unix:dict, game_move_counts:dict):
self._manager = metrics_manager
self._stale_game_timeout_sec = stale_game_timeout_sec
self._game_last_seen_unix = game_last_seen_unix
self._game_move_counts = game_move_counts
self._game_state_backend_is_redis = game_state_backend.strip().lower() == 'redis'
self._metrics = {
'games_started': 0,
'games_ended': 0,
'wins': 0,
'losses': 0,
'total_moves': 0,
'total_turns': 0,
'max_turn': 0,
'active_games_peak': 0,
'games_autocreated': 0,
'http_requests_total': 0,
# 'http_requests_by_endpoint': {
# 'info': 0,
# 'start': 0,
# 'move': 0,
# 'end': 0,
# },
# 'move_direction_counts': {
# 'up': 0,
# 'down': 0,
# 'left': 0,
# 'right': 0,
# 'unknown': 0,
# },
'move_response_time_ms_total': 0.0,
'move_response_time_ms_max': 0.0,
'last_game_start_unix': 0,
'last_game_end_unix': 0,
'last_move_unix': 0,
'games_stuck_removed': 0,
'game_state_local_cache_enabled': bool(game_state_local_cache),
'metrics_backend': metrics_backend,
}
# ── internal ──────────────────────────────────────────────────────────────
async def _auto_publish(self) -> None:
snapshot = self.build_local_snapshot(self._game_last_seen_unix, self._game_move_counts)
await self._manager.publish_only(snapshot)
# ── record helpers ────────────────────────────────────────────────────────
def record_http_request(self, endpoint:str) -> None:
self._metrics['http_requests_total'] += 1
# endpoint_counts = self._metrics['http_requests_by_endpoint']
# endpoint_counts[endpoint] = endpoint_counts.get(endpoint, 0) + 1
async def record_game_started(self, active_count:int) -> None:
self._metrics['games_started'] += 1
self._metrics['active_games_peak'] = max(
self._metrics['active_games_peak'],
active_count,
)
self._metrics['last_game_start_unix'] = int(time.time())
await self._auto_publish()
async def record_game_autocreated(self) -> None:
self._metrics['games_autocreated'] += 1
await self._auto_publish()
async def record_move(self, direction:str, elapsed_ms:float) -> None:
self._metrics['total_moves'] += 1
self._metrics['move_response_time_ms_total'] += elapsed_ms
self._metrics['move_response_time_ms_max'] = max(
self._metrics['move_response_time_ms_max'],
elapsed_ms,
)
# move_counts = self._metrics['move_direction_counts']
# if direction in move_counts:
# move_counts[direction] += 1
# else:
# move_counts['unknown'] += 1
# self._metrics['last_move_unix'] = int(time.time())
await self._auto_publish()
async def record_game_end(self, game_state:dict) -> None:
self._metrics['games_ended'] += 1
self._metrics['last_game_end_unix'] = int(time.time())
final_turn = int(game_state.get('turn', 0))
self._metrics['total_turns'] += final_turn
self._metrics['max_turn'] = max(self._metrics['max_turn'], final_turn)
you_id = game_state.get('you', {}).get('id')
alive_ids = {s.get('id') for s in game_state.get('board', {}).get('snakes', [])}
if you_id and you_id in alive_ids:
self._metrics['wins'] += 1
else:
self._metrics['losses'] += 1
await self._auto_publish()
async def record_stuck_removed(self) -> None:
if self._game_state_backend_is_redis:
return
self._metrics['games_stuck_removed'] += 1
await self._auto_publish()
# ── snapshot builders ─────────────────────────────────────────────────────
def _calc_active_game_stats(self, game_last_seen_unix:dict) -> tuple[int, int, int]:
"""Returns (report_active_games, report_stale_candidates, oldest_active_age_sec)."""
now = int(time.time())
stale_candidates = sum(
1
for last_seen in game_last_seen_unix.values()
if now - last_seen >= self._stale_game_timeout_sec
)
if self._game_state_backend_is_redis:
# Redis auto-expires stale keys via TTL, so stale games are already gone from the
# server's perspective. We exclude them from all metrics so we only report games
# that are actually still alive in Redis.
report_active_games = len(game_last_seen_unix) - stale_candidates
report_stale_candidates = 0
# Only include non-stale timestamps when calculating the oldest active game age,
# so a game that Redis already deleted doesn't inflate the age metric.
active_last_seen = [
last_seen
for last_seen in game_last_seen_unix.values()
if now - last_seen < self._stale_game_timeout_sec
]
else:
report_active_games = len(game_last_seen_unix)
report_stale_candidates = stale_candidates
active_last_seen = list(game_last_seen_unix.values())
oldest_active_age = max(0, now - min(active_last_seen)) if active_last_seen else 0
return report_active_games, report_stale_candidates, oldest_active_age
def build_local_snapshot(self, game_last_seen_unix:dict, game_move_counts:dict) -> dict:
games_ended = self._metrics['games_ended']
total_moves = self._metrics['total_moves']
avg_turns = self._metrics['total_turns'] / games_ended if games_ended else 0.0
win_rate = self._metrics['wins'] / games_ended if games_ended else 0.0
avg_move_ms = (
self._metrics['move_response_time_ms_total'] / total_moves if total_moves else 0.0
)
report_active_games, report_stale_candidates, oldest_active_age = self._calc_active_game_stats(game_last_seen_unix)
return {
**self._metrics,
'active_games': report_active_games,
'tracked_games': len(game_move_counts),
'avg_turns_per_game': round(avg_turns, 2),
'win_rate': round(win_rate, 4),
'avg_move_response_ms': round(avg_move_ms, 2),
# 'http_requests_by_endpoint': dict(self._metrics['http_requests_by_endpoint']),
# 'move_direction_counts': dict(self._metrics['move_direction_counts']),
'oldest_active_game_age_sec': oldest_active_age,
'stale_game_timeout_sec': self._stale_game_timeout_sec,
'active_games_stale': report_stale_candidates,
}
async def build_snapshot(self, game_last_seen_unix:dict, game_move_counts:dict) -> dict:
local_snapshot = self.build_local_snapshot(game_last_seen_unix, game_move_counts)
return await self._manager.snapshot(local_snapshot)
async def clear_worker_metrics(self) -> None:
await self._manager.clear_all_workers()
async def should_clear_worker_metrics_on_startup(self, lock_ttl_seconds:int=300) -> bool:
return await self._manager.acquire_startup_cleanup_lock(lock_ttl_seconds)
def build_prometheus_metrics(self, snapshot:dict) -> str:
lines = [
'# HELP snake_games_started_total Total games started by snake server.',
'# TYPE snake_games_started_total counter',
f'snake_games_started_total {snapshot["games_started"]}',
'# HELP snake_games_ended_total Total games ended by snake server.',
'# TYPE snake_games_ended_total counter',
f'snake_games_ended_total {snapshot["games_ended"]}',
'# HELP snake_wins_total Total games won by this snake.',
'# TYPE snake_wins_total counter',
f'snake_wins_total {snapshot["wins"]}',
'# HELP snake_losses_total Total games lost by this snake.',
'# TYPE snake_losses_total counter',
f'snake_losses_total {snapshot["losses"]}',
'# HELP snake_moves_total Total move decisions served by /move.',
'# TYPE snake_moves_total counter',
f'snake_moves_total {snapshot["total_moves"]}',
'# HELP snake_turns_total Total turns across all ended games.',
'# TYPE snake_turns_total counter',
f'snake_turns_total {snapshot["total_turns"]}',
'# HELP snake_active_games Currently active games in memory.',
'# TYPE snake_active_games gauge',
f'snake_active_games {snapshot["active_games"]}',
'# HELP snake_tracked_games Currently tracked game IDs for move counters.',
'# TYPE snake_tracked_games gauge',
f'snake_tracked_games {snapshot["tracked_games"]}',
'# HELP snake_max_turn Highest final turn seen in an ended game.',
'# TYPE snake_max_turn gauge',
f'snake_max_turn {snapshot["max_turn"]}',
'# HELP snake_active_games_peak Highest active game count observed.',
'# TYPE snake_active_games_peak gauge',
f'snake_active_games_peak {snapshot["active_games_peak"]}',
'# HELP snake_games_autocreated_total Games created on /move or /end due to missing /start.',
'# TYPE snake_games_autocreated_total counter',
f'snake_games_autocreated_total {snapshot["games_autocreated"]}',
'# HELP snake_http_requests_total Total HTTP requests handled by this process.',
'# TYPE snake_http_requests_total counter',
f'snake_http_requests_total {snapshot["http_requests_total"]}',
'# HELP snake_move_response_ms_total Total move endpoint compute time in milliseconds.',
'# TYPE snake_move_response_ms_total counter',
f'snake_move_response_ms_total {round(snapshot["move_response_time_ms_total"], 3)}',
'# HELP snake_move_response_ms_max Maximum move endpoint compute time in milliseconds.',
'# TYPE snake_move_response_ms_max gauge',
f'snake_move_response_ms_max {round(snapshot["move_response_time_ms_max"], 3)}',
'# HELP snake_avg_turns_per_game Average final turn per ended game.',
'# TYPE snake_avg_turns_per_game gauge',
f'snake_avg_turns_per_game {snapshot["avg_turns_per_game"]}',
'# HELP snake_avg_move_response_ms Average move endpoint compute time in milliseconds.',
'# TYPE snake_avg_move_response_ms gauge',
f'snake_avg_move_response_ms {snapshot["avg_move_response_ms"]}',
'# HELP snake_win_rate Win ratio from ended games (0.0 - 1.0).',
'# TYPE snake_win_rate gauge',
f'snake_win_rate {snapshot["win_rate"]}',
'# HELP snake_last_game_start_unix Unix timestamp of most recent /start request.',
'# TYPE snake_last_game_start_unix gauge',
f'snake_last_game_start_unix {snapshot["last_game_start_unix"]}',
'# HELP snake_last_game_end_unix Unix timestamp of most recent /end request.',
'# TYPE snake_last_game_end_unix gauge',
f'snake_last_game_end_unix {snapshot["last_game_end_unix"]}',
'# HELP snake_last_move_unix Unix timestamp of most recent /move response.',
'# TYPE snake_last_move_unix gauge',
f'snake_last_move_unix {snapshot["last_move_unix"]}',
'# HELP snake_games_stuck_removed_total Active games auto-removed due to inactivity timeout.',
'# TYPE snake_games_stuck_removed_total counter',
f'snake_games_stuck_removed_total {snapshot["games_stuck_removed"]}',
'# HELP snake_oldest_active_game_age_sec Age in seconds of the oldest active game.',
'# TYPE snake_oldest_active_game_age_sec gauge',
f'snake_oldest_active_game_age_sec {snapshot["oldest_active_game_age_sec"]}',
'# HELP snake_stale_game_timeout_sec Configured inactivity timeout for stale games.',
'# TYPE snake_stale_game_timeout_sec gauge',
f'snake_stale_game_timeout_sec {snapshot["stale_game_timeout_sec"]}',
'# HELP snake_active_games_stale Active games currently beyond stale timeout.',
'# TYPE snake_active_games_stale gauge',
f'snake_active_games_stale {snapshot["active_games_stale"]}',
]
# lines.extend([
# '# HELP snake_http_requests_by_endpoint_total Requests served grouped by endpoint.',
# '# TYPE snake_http_requests_by_endpoint_total counter',
# ])
# for endpoint, count in snapshot['http_requests_by_endpoint'].items():
# lines.append(f'snake_http_requests_by_endpoint_total{{endpoint="{endpoint}"}} {count}')
# lines.extend([
# '# HELP snake_moves_by_direction_total Move responses grouped by direction.',
# '# TYPE snake_moves_by_direction_total counter',
# ])
# for direction, count in snapshot['move_direction_counts'].items():
# lines.append(f'snake_moves_by_direction_total{{direction="{direction}"}} {count}')
return '\n'.join(lines) + '\n'
async def close(self) -> None:
await self._manager.close()
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from .backends import StoreTemplate, MemoryMetricsStore, RedisMetricsStore
from .MetricsCollector import MetricsCollector
class MetricsStoreBuilder:
@classmethod
def build(self, backend:str="memory", **kwargs) -> StoreTemplate:
selected = (backend or "memory").strip().lower()
if selected == "redis":
return RedisMetricsStore(**kwargs)
return MemoryMetricsStore(**kwargs)
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from server.metrics.backends.Template import StoreTemplate
class MemoryMetricsStore(StoreTemplate):
def __init__(self, **kwargs):
super().__init__(backend="memory", **kwargs)
self._snapshots:dict[str, dict] = {}
async def publish(self, worker_id:str, snapshot:dict) -> None:
self._snapshots[worker_id] = dict(snapshot)
async def load_all(self) -> list[dict]:
return [dict(value) for value in self._snapshots.values()]
async def clear_all(self) -> None:
self._snapshots.clear()
async def _acquire_startup_cleanup_lock(self, lock_key:str, ttl_seconds:int=300) -> bool:
return True
async def close(self) -> None:
return None
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from server.metrics.backends.Template import StoreTemplate
import inspect, json
class RedisMetricsStore(StoreTemplate):
def __init__(self, redis_url:str="redis://localhost:6379/0", key_prefix:str="snake:metrics:worker", ttl_seconds:int|None=None, **kwargs):
super().__init__(backend="redis", key_prefix=key_prefix, **kwargs)
self.redis_url = redis_url
self.key_prefix = key_prefix
self.ttl_seconds = ttl_seconds
self._redis = None
async def _get_redis(self):
if self._redis is not None:
return self._redis
try:
import redis.asyncio as aioredis # type: ignore[import-not-found]
except ImportError as error: # pragma: no cover
raise RuntimeError("Metrics backend set to redis but 'redis' package is not installed") from error
self._redis = aioredis.from_url(self.redis_url)
return self._redis
def _key(self, worker_id:str) -> str:
return f"{self.key_prefix}:{worker_id}"
async def publish(self, worker_id:str, snapshot:dict) -> None:
redis = await self._get_redis()
await redis.set(self._key(worker_id), json.dumps(snapshot), ex=self.ttl_seconds)
async def load_all(self) -> list[dict]:
redis = await self._get_redis()
keys = await redis.keys(f"{self.key_prefix}:*")
snapshots = []
for key in keys:
payload = await redis.get(key)
if not payload:
continue
try:
snapshots.append(json.loads(payload))
except Exception:
continue
return snapshots
async def clear_all(self) -> None:
redis = await self._get_redis()
keys = await redis.keys(f"{self.key_prefix}:*")
if keys:
await redis.delete(*keys)
async def _acquire_startup_cleanup_lock(self, lock_key:str, ttl_seconds:int=300) -> bool:
redis = await self._get_redis()
locked = await redis.set(lock_key, '1', ex=max(1, int(ttl_seconds)), nx=True)
return bool(locked)
async def close(self) -> None:
if self._redis is None:
return
aclose_method = getattr(self._redis, "aclose", None)
if callable(aclose_method):
maybe_result = aclose_method()
if inspect.isawaitable(maybe_result):
await maybe_result
else:
close_method = getattr(self._redis, "close", None)
if callable(close_method):
close_result = close_method()
if inspect.isawaitable(close_result):
await close_result
self._redis = None
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from typing import Any, Awaitable, cast
import inspect, time, os
class StoreTemplate:
def __init__(self, backend:str="memory", key_prefix:str="snake:metrics:worker", worker_id:str|None=None, **kwargs):
self.backend = (backend or "memory").strip().lower()
self.key_prefix = key_prefix
self.worker_id = worker_id or f"{os.getpid()}-{int(time.time() * 1000)}"
self.store = self
async def publish(self, worker_id:str, snapshot:dict) -> None:
raise NotImplementedError
async def load_all(self) -> list[dict]:
raise NotImplementedError
async def publish_only(self, snapshot:dict) -> None:
await self.store.publish(self.worker_id, snapshot)
async def snapshot(self, local_snapshot:dict) -> dict:
await self.store.publish(self.worker_id, local_snapshot)
if self.backend != "redis":
return local_snapshot
snapshots = await self.store.load_all()
if not snapshots:
return local_snapshot
return self._merge_snapshots(snapshots)
async def close(self) -> None:
if self.store is self:
return
close_store = getattr(self.store, "close", None)
if not callable(close_store):
return
maybe_result = close_store()
if inspect.isawaitable(maybe_result):
await cast(Awaitable[Any], maybe_result)
async def clear_all_workers(self) -> None:
clear_all = getattr(self.store, "clear_all", None)
if callable(clear_all):
maybe_result = clear_all()
if inspect.isawaitable(maybe_result):
await cast(Awaitable[Any], maybe_result)
async def acquire_startup_cleanup_lock(self, ttl_seconds:int=300) -> bool:
if self.backend != "redis":
return True
acquire_lock = getattr(self.store, "_acquire_startup_cleanup_lock", None)
if not callable(acquire_lock):
acquire_lock = getattr(self.store, "acquire_startup_cleanup_lock", None)
if not callable(acquire_lock):
return True
lock_key = f"{self.key_prefix}:startup_cleanup_lock"
maybe_result = acquire_lock(lock_key, ttl_seconds)
if inspect.isawaitable(maybe_result):
return bool(await cast(Awaitable[Any], maybe_result))
return bool(maybe_result)
def _merge_snapshots(self, snapshots:list[dict]) -> dict:
merged = {
"games_started": 0,
"games_ended": 0,
"wins": 0,
"losses": 0,
"total_moves": 0,
"total_turns": 0,
"max_turn": 0,
"active_games_peak": 0,
"games_autocreated": 0,
"http_requests_total": 0,
"move_response_time_ms_total": 0.0,
"move_response_time_ms_max": 0.0,
"last_game_start_unix": 0,
"last_game_end_unix": 0,
"last_move_unix": 0,
"games_stuck_removed": 0,
"game_state_local_cache_enabled": False,
"metrics_backend": "redis",
"active_games": 0,
"tracked_games": 0,
"oldest_active_game_age_sec": 0,
"stale_game_timeout_sec": 0,
"active_games_stale": 0,
"http_requests_by_endpoint": {"info": 0, "start": 0, "move": 0, "end": 0},
"move_direction_counts": {
"up": 0,
"down": 0,
"left": 0,
"right": 0,
"unknown": 0,
},
}
for worker in snapshots:
for metric_name in (
"games_started",
"games_ended",
"wins",
"losses",
"total_moves",
"total_turns",
"games_autocreated",
"http_requests_total",
"games_stuck_removed",
"active_games",
"tracked_games",
"active_games_stale",
):
merged[metric_name] += int(worker.get(metric_name, 0))
merged["move_response_time_ms_total"] += float(worker.get("move_response_time_ms_total", 0.0))
merged["max_turn"] = max(merged["max_turn"], int(worker.get("max_turn", 0)))
merged["active_games_peak"] = max(merged["active_games_peak"], int(worker.get("active_games_peak", 0)))
merged["move_response_time_ms_max"] = max(merged["move_response_time_ms_max"], float(worker.get("move_response_time_ms_max", 0.0)))
merged["last_game_start_unix"] = max(merged["last_game_start_unix"], int(worker.get("last_game_start_unix", 0)))
merged["last_game_end_unix"] = max(merged["last_game_end_unix"], int(worker.get("last_game_end_unix", 0)))
merged["last_move_unix"] = max(merged["last_move_unix"], int(worker.get("last_move_unix", 0)))
merged["oldest_active_game_age_sec"] = max(merged["oldest_active_game_age_sec"], int(worker.get("oldest_active_game_age_sec", 0)))
merged["stale_game_timeout_sec"] = max(merged["stale_game_timeout_sec"], int(worker.get("stale_game_timeout_sec", 0)))
merged["game_state_local_cache_enabled"] = merged["game_state_local_cache_enabled"] or bool(worker.get("game_state_local_cache_enabled", False))
for endpoint in merged["http_requests_by_endpoint"]:
merged["http_requests_by_endpoint"][endpoint] += int(worker.get("http_requests_by_endpoint", {}).get(endpoint, 0))
for direction in merged["move_direction_counts"]:
merged["move_direction_counts"][direction] += int(worker.get("move_direction_counts", {}).get(direction, 0))
games_ended = merged["games_ended"]
total_moves = merged["total_moves"]
merged["avg_turns_per_game"] = round((merged["total_turns"] / games_ended) if games_ended else 0.0, 2)
merged["win_rate"] = round((merged["wins"] / games_ended) if games_ended else 0.0, 4)
merged["avg_move_response_ms"] = round((merged["move_response_time_ms_total"] / total_moves) if total_moves else 0.0, 2)
return merged
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from .Template import StoreTemplate
from .Memory import MemoryMetricsStore
from .Redis import RedisMetricsStore
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from .dashboard_events import DashboardEventsService
from .dashboard_ws_hub import DashboardWebSocketHub
from .game_runtime import GameRuntimeService
from .gameplay_tracking import GameplayTrackingService
from .dashboard_query import DashboardQueryService
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from quart_common.web.logger import await_log
from typing import Awaitable, Callable
import asyncio, inspect, json, time
class DashboardEventsService:
def __init__(self, enabled:bool, redis_url:str, channel:str, event_origin:str, shutdown_event:asyncio.Event, on_notice:Callable[[str], Awaitable[None]], logger):
self.enabled = enabled
self.redis_url = redis_url
self.channel = channel
self.event_origin = event_origin
self.shutdown_event = shutdown_event
self.on_notice = on_notice
self.logger = logger
self.listener_task:asyncio.Task|None=None
self.redis = None
self.pubsub = None
async def start_listener(self) -> None:
if not self.enabled:
return
if self.listener_task is not None:
return
try:
import redis.asyncio as aioredis # type: ignore[import-not-found]
self.redis = aioredis.from_url(self.redis_url)
self.pubsub = self.redis.pubsub()
await self.pubsub.subscribe(self.channel)
self.listener_task = asyncio.create_task(self._listener_loop())
except Exception as error:
self.listener_task = None
self.pubsub = None
self.redis = None
await await_log(self.logger.warning(f'Dashboard events listener disabled (redis unavailable): {error}'))
async def stop_listener(self) -> None:
listener_task = self.listener_task
self.listener_task = None
if listener_task is not None:
listener_task.cancel()
await asyncio.gather(listener_task, return_exceptions=True)
pubsub = self.pubsub
self.pubsub = None
if pubsub is not None:
try:
await pubsub.unsubscribe(self.channel)
except Exception:
pass
close_method = getattr(pubsub, 'aclose', None)
if callable(close_method):
try:
maybe_result = close_method()
if inspect.isawaitable(maybe_result):
await maybe_result
except Exception:
pass
redis_client = self.redis
self.redis = None
if redis_client is not None:
close_method = getattr(redis_client, 'aclose', None)
if callable(close_method):
try:
maybe_result = close_method()
if inspect.isawaitable(maybe_result):
await maybe_result
except Exception:
pass
async def publish_notice(self, trigger:str) -> None:
if not self.enabled:
return
if self.redis is None:
return
if trigger not in {'game_saved', 'stale_finalized', 'manual'}:
return
message = {
'type': 'dashboard_games_update_notice',
'origin': self.event_origin,
'trigger': trigger,
'sent_at': int(time.time()),
}
try:
await self.redis.publish(self.channel, json.dumps(message))
except Exception as error:
await await_log(self.logger.warning(f'Dashboard events publish failed: {error}'))
async def _listener_loop(self) -> None:
pubsub = self.pubsub
if pubsub is None:
return
try:
while not self.shutdown_event.is_set():
message = await pubsub.get_message(ignore_subscribe_messages=True, timeout=1.0)
if message is None:
continue
raw_data = message.get('data')
if isinstance(raw_data, bytes):
payload_raw = raw_data.decode('utf-8', errors='replace')
else:
payload_raw = str(raw_data)
try:
payload = json.loads(payload_raw)
except json.JSONDecodeError:
continue
if not isinstance(payload, dict):
continue
if payload.get('type') != 'dashboard_games_update_notice':
continue
if payload.get('origin') == self.event_origin:
continue
notice_trigger = str(payload.get('trigger') or 'game_saved')
await self.on_notice(notice_trigger)
except asyncio.CancelledError:
pass
except Exception as error:
await await_log(self.logger.warning(f'Dashboard events listener stopped unexpectedly: {error}'))
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from quart_common.web.logger import await_log, logging
from typing import Awaitable, Callable
import json
from .dashboard_ws_hub import DashboardWebSocketHub
from server.database import GameplayDatabase
class DashboardQueryService:
def __init__(self, gameplay_database:GameplayDatabase, ws_hub:DashboardWebSocketHub, logger:logging, dashboard_running_game_stale_sec:int):
self.gameplay_database = gameplay_database
self.ws_hub = ws_hub
self.logger = logger
self.dashboard_running_game_stale_sec = dashboard_running_game_stale_sec
self.publish_notice:Callable[[str], Awaitable[None]] | None = None
def set_publish_notice(self, publish_notice:Callable[[str], Awaitable[None]]) -> None:
self.publish_notice = publish_notice
async def on_dashboard_games_update_notice(self, trigger:str) -> None:
await self.push_dashboard_games_update(
game_state=None,
publish_cluster=False,
trigger=trigger,
)
async def build_dashboard_games_event(self, game_state:dict|None=None, trigger_override:str|None=None) -> dict:
games_payload = await self.get_dashboard_games(limit=100)
summary_payload = await self.get_dashboard_summary()
game_id = None
if game_state is not None:
game_id = game_state.get('game', {}).get('id')
trigger = trigger_override or ('game_saved' if game_id else 'snapshot')
return {
'type': 'dashboard_games_update',
'trigger': trigger,
'games': games_payload,
'summary': summary_payload,
}
async def build_dashboard_game_replay_event(self, game_id:str, request_id:str|None=None) -> dict:
replay_payload = await self.get_dashboard_game_replay(game_id)
if replay_payload is None:
return {
'type': 'dashboard_game_replay',
'request_id': request_id,
'game_id': game_id,
'error': 'game_not_found',
}
return {
'type': 'dashboard_game_replay',
'request_id': request_id,
'game_id': game_id,
'replay': replay_payload,
}
async def handle_dashboard_ws_request(self, payload_raw:object) -> dict|None:
if not isinstance(payload_raw, str):
return None
try:
payload = json.loads(payload_raw)
except json.JSONDecodeError:
return None
if not isinstance(payload, dict):
return None
if payload.get('type') != 'dashboard_game_replay_request':
return None
game_id = str(payload.get('game_id') or '').strip()
request_id_raw = payload.get('request_id')
request_id = None if request_id_raw is None else str(request_id_raw)
if game_id == '':
return {
'type': 'dashboard_game_replay',
'request_id': request_id,
'error': 'missing_game_id',
}
return await self.build_dashboard_game_replay_event(
game_id=game_id,
request_id=request_id,
)
async def push_dashboard_games_update(self, game_state:dict|None=None, publish_cluster:bool=True, trigger:str|None=None) -> None:
if self.gameplay_database is None:
return
event_payload = await self.build_dashboard_games_event(
game_state,
trigger_override=trigger,
)
await self.ws_hub.broadcast_payload(event_payload)
if publish_cluster and self.publish_notice is not None:
await self.publish_notice(str(event_payload.get('trigger') or ''))
async def get_dashboard_summary(self) -> dict:
if self.gameplay_database is None:
return {'enabled': False}
try:
await self._finalize_stale_dashboard_games()
summary = await self.gameplay_database.get_summary()
summary['enabled'] = True
return summary
except Exception as error:
await await_log(self.logger.warning(f'Gameplay DB summary failed:{error}'))
return {'enabled': True, 'error': ' summary_unavailable'}
async def get_dashboard_games(self, limit:int=50) -> dict:
if self.gameplay_database is None:
return {'enabled': False, 'games': []}
try:
await self._finalize_stale_dashboard_games()
games = await self.gameplay_database.list_games(limit=limit)
return {'enabled': True, 'games': games}
except Exception as error:
await await_log(
self.logger.warning(f'Gameplay DB game list failed:{error}')
)
return {'enabled': True, 'error': 'games_unavailable', 'games': []}
async def get_dashboard_game_replay(self, game_id:str) -> dict|None:
if self.gameplay_database is None:
return {'enabled': False, 'error': 'database_disabled', 'game_id': game_id}
try:
replay = await self.gameplay_database.get_game_replay(game_id)
if replay is None:
return None
replay['enabled'] = True
return replay
except Exception as error:
await await_log(self.logger.warning(f'Gameplay DB replay failed:{error}'))
return {'enabled': True, 'error': 'replay_unavailable', 'game_id': game_id}
async def _finalize_stale_dashboard_games(self) -> None:
if self.gameplay_database is None:
return
try:
await self.gameplay_database.finalize_stale_running_games(stale_after_seconds=self.dashboard_running_game_stale_sec)
except Exception as error:
await await_log(self.logger.warning(f'Gameplay DB stale running game finalize failed:{error}'))
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import asyncio, json
class DashboardWebSocketHub:
def __init__(self):
self.subscribers:set[asyncio.Queue[str]] = set()
self.subscribers_lock = asyncio.Lock()
self.ws_tasks:set[asyncio.Task] = set()
self.ws_tasks_lock = asyncio.Lock()
self.shutdown_event = asyncio.Event()
self.shutdown_message = json.dumps({"type": "dashboard_ws_shutdown"})
async def register_subscriber(self, subscriber_queue:asyncio.Queue[str]) -> None:
async with self.subscribers_lock:
self.subscribers.add(subscriber_queue)
async def unregister_subscriber(self, subscriber_queue:asyncio.Queue[str]) -> None:
async with self.subscribers_lock:
self.subscribers.discard(subscriber_queue)
async def register_task(self, websocket_task:asyncio.Task) -> None:
async with self.ws_tasks_lock:
self.ws_tasks.add(websocket_task)
async def unregister_task(self, websocket_task:asyncio.Task) -> None:
async with self.ws_tasks_lock:
self.ws_tasks.discard(websocket_task)
async def broadcast_payload(self, payload:dict) -> None:
encoded_payload = json.dumps(payload)
async with self.subscribers_lock:
subscribers = tuple(self.subscribers)
for subscriber_queue in subscribers:
if subscriber_queue.full():
try:
subscriber_queue.get_nowait()
except asyncio.QueueEmpty:
pass
try:
subscriber_queue.put_nowait(encoded_payload)
except asyncio.QueueFull:
continue
def request_shutdown(self) -> None:
if self.shutdown_event.is_set():
return
self.shutdown_event.set()
for subscriber_queue in tuple(self.subscribers):
if subscriber_queue.full():
try:
subscriber_queue.get_nowait()
except asyncio.QueueEmpty:
pass
try:
subscriber_queue.put_nowait(self.shutdown_message)
except asyncio.QueueFull:
continue
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from typing import Protocol, cast
import time
from server.metrics import MetricsCollector
from server.GameBoard import GameBoard
from snakes import SnakeBuilder
class GameStateStoreLike(Protocol):
async def save(self, game_id: str, game_board: GameBoard) -> None: ...
async def load(self, game_id: str) -> object | None: ...
async def delete(self, game_id: str) -> None: ...
class GameRuntimeService:
def __init__(self, game_state_store:GameStateStoreLike, snake_type:str, game_state_local_cache:bool, stale_game_timeout_sec:int):
self.game_state_store = game_state_store
self.snake_type = snake_type
self.game_state_local_cache = game_state_local_cache
self.stale_game_timeout_sec = stale_game_timeout_sec
self.metrics_collector = None
self.running_games: dict[str, GameBoard] = {}
self.game_move_counts: dict[str, int] = {}
self.game_last_seen_unix: dict[str, int] = {}
def attach_metrics_collector(self, metrics_collector:MetricsCollector) -> None:
self.metrics_collector = metrics_collector
async def create_game_board(self, game_state:dict) -> GameBoard:
game_id = game_state['game']['id']
new_game_board = GameBoard(
game_id=game_id,
width=game_state['board']['width'],
height=game_state['board']['height'],
ruleset=game_state['game']['ruleset'],
source=game_state['game']['source'],
map=game_state['game']['map'],
snake_class=SnakeBuilder.build(self.snake_type),
)
await new_game_board.start_game(game_state)
if self.game_state_local_cache:
self.running_games[game_id] = new_game_board
await self.game_state_store.save(game_id, new_game_board)
self.game_move_counts[game_id] = 0
self.game_last_seen_unix[game_id] = int(time.time())
if self.metrics_collector is not None:
await self.metrics_collector.record_game_started(len(self.game_last_seen_unix))
return new_game_board
async def persist_game_board(self, game_id:str, game_board:GameBoard) -> None:
if self.game_state_local_cache:
self.running_games[game_id] = game_board
await self.game_state_store.save(game_id, game_board)
async def delete_game_board(self, game_state:dict) -> None:
game_id = game_state['game']['id']
self.running_games.pop(game_id, None)
self.game_move_counts.pop(game_id, None)
self.game_last_seen_unix.pop(game_id, None)
await self.game_state_store.delete(game_id)
async def get_game_board(self, game_state:dict, end:bool=False) -> GameBoard:
game_id = game_state['game']['id']
game_board:GameBoard
if self.game_state_local_cache and game_id in self.running_games:
game_board = self.running_games[game_id]
else:
persisted_board = await self.game_state_store.load(game_id)
if persisted_board is not None:
game_board = cast(GameBoard, persisted_board)
if self.game_state_local_cache:
self.running_games[game_id] = game_board
else:
game_board = await self.create_game_board(game_state)
if self.metrics_collector is not None:
await self.metrics_collector.record_game_autocreated()
if not end:
self.game_move_counts[game_id] = self.game_move_counts.get(game_id, 0) + 1
self.game_last_seen_unix[game_id] = int(time.time())
game_board.read_game_data(game_state)
if end:
game_board.end_game(game_state)
await self.persist_game_board(game_id, game_board)
return game_board
async def prune_stale_games(self) -> None:
if not self.game_last_seen_unix:
return
now = int(time.time())
stale_ids = [
game_id
for game_id, last_seen in self.game_last_seen_unix.items()
if now - last_seen >= self.stale_game_timeout_sec
]
for game_id in stale_ids:
self.running_games.pop(game_id, None)
self.game_move_counts.pop(game_id, None)
self.game_last_seen_unix.pop(game_id, None)
if self.metrics_collector is not None:
await self.metrics_collector.record_stuck_removed()
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from quart_common.web.logger import await_log, logging
from server.database import GameplayDatabase
from server.GameBoard import GameBoard
class GameplayTrackingService:
def __init__(self, gameplay_database:GameplayDatabase, snake_type:str, snake_version:str, logger:logging):
self.gameplay_database = gameplay_database
self.snake_type = snake_type
self.snake_version = snake_version
self.logger = logger
async def record_gameplay_start(self, game_state:dict) -> None:
if self.gameplay_database is None:
return
try:
await self.gameplay_database.record_game_start(
game_state,
snake_type=self.snake_type,
snake_version=self.snake_version,
)
except Exception as error:
await await_log(self.logger.warning(f"Gameplay DB start record failed:{error}"))
async def record_gameplay_turn(self, game_state:dict, my_move:str, game_board:GameBoard) -> None:
if self.gameplay_database is None:
return
try:
thinking = self._extract_latest_snake_thinking(game_board)
await self.gameplay_database.record_turn(game_state, my_move, thinking)
except Exception as error:
await await_log(self.logger.warning(f"Gameplay DB turn record failed:{error}"))
async def record_gameplay_end(self, game_state:dict) -> None:
if self.gameplay_database is None:
return
try:
await self.gameplay_database.record_game_end(game_state)
except Exception as error:
await await_log(self.logger.warning(f"Gameplay DB end record failed:{error}"))
def _extract_latest_snake_thinking(self, game_board:GameBoard) -> dict|None:
try:
history = game_board.snake_class.get_history()
except Exception:
return None
if not isinstance(history, list) or len(history) == 0:
return None
latest = history[-1]
return latest if isinstance(latest, dict) else None
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