change game storage to save it into a nice folder structure

This commit is contained in:
2024-04-14 23:32:49 +02:00
parent 2f8e35aced
commit 51108ce21c
2 changed files with 60 additions and 26 deletions
+58 -24
View File
@@ -1,57 +1,91 @@
from server.Files import save_file
from datetime import datetime
import os
class GameStorage:
save_folder_dict = {
"standart": "Standart",
"duel": "Duels",
"constrictor": "Constrictor",
}
def __init__(self, snake:str, path:str):
self.snake_type = snake
self.folder = path
self.winner_snake_names = None
self.turns = {}
def start_new_game(self, game_type:dict, game_board:dict, snake:dict):
self.game_type = game_type
self.start_position = snake
self.game_board = [game_board]
def start_new_game(self, game_info:dict, game_board:dict, snake:dict):
self.init_game_board = game_board
self.game_info = game_info
self.my_snake_id = snake['id']
self.moves = []
self.now_date = datetime.now()
def add_moves(self, game_board:dict, my_move:str):
self.game_board.append(game_board)
self.moves.append(my_move)
def add_moves(self, turn:int, game_board:dict, my_move:str):
self.turns[turn] = {
"move": my_move,
"game_board": game_board
}
def add_end_state(self, game_board:dict, snake_history_state:list[dict], final_turns:int):
self.game_board.append(game_board)
self.final_turns = final_turns
self.snake_history = snake_history_state
self._set_winner_snake_name(game_board['snakes'])
self.final_turns = final_turns
def _set_winner_snake_name(self, snakes:list[dict]):
if self.start_position["id"] in [ x["id"] for x in snakes]:
if self.my_snake_id in [ x["id"] for x in snakes]:
self.winner_snake_names = "me"
else:
self.winner_snake_names = [ x["name"] for x in snakes]
if len(self.winner_snake_names) == 0:
self.winner_snake_names = None
def _get_type_of_gameboard(self):
if len(self.game_board[0]["snakes"]) == 2:
return "duel"
return "standart"
if len(self.init_game_board["snakes"]) == 2:
return {"name": "duel", "is_ladder": True if self.game_info["source"] == "ladder" else False}
elif self.game_info["ruleset"]["name"] == "constrictor":
return {"name": "constrictor", "is_ladder": True if self.game_info["source"] == "ladder" else False}
def save(self, path:str, callback=None, **kwargs):
return {"name": "standart", "is_ladder": True if self.game_info["source"] == "ladder" else False}
def _get_correct_folder_for_save_file(self, file_name:str, game_type:str, leader_board:bool, winner:bool):
storage_folder = self.folder
if leader_board:
storage_folder = os.path.join(storage_folder, "Leaderboards")
storage_folder = os.path.join(storage_folder, self.save_folder_dict[game_type])
storage_folder = os.path.join(storage_folder, self.now_date.strftime('%Y'), self.now_date.strftime('%m_%B'), self.now_date.strftime('%d'))
if winner:
storage_folder = os.path.join(storage_folder, "Winner")
else:
storage_folder = os.path.join(storage_folder, "Lost")
print(file_name, game_type, leader_board, winner)
return os.path.join(storage_folder, file_name)
def save(self, file_name:str, callback=None, **kwargs):
if self.winner_snake_names == "me" and self.final_turns <= 10:
return None
save_file(os.path.join(self.folder, path), {
game_type = self._get_type_of_gameboard()
save_file_path = self._get_correct_folder_for_save_file(file_name, game_type["name"], game_type["is_ladder"], True if self.winner_snake_names == "me" else False)
save_file(save_file_path, {
"winner": self.winner_snake_names,
"game": {
"id": self.game_info["id"],
"final_turns": self.final_turns,
"map": self.game_info["map"],
"type": game_type,
"ruleset": self.game_info["ruleset"],
},
"moves": self.turns,
"snake": {
"type": self.snake_type,
"calculations": self.snake_history,
},
"game": {
"type": self._get_type_of_gameboard(),
"infos": self.game_type,
"final_turns": self.final_turns,
"gameboard": self.game_board,
"my_moves": self.moves,
},
"winner": self.winner_snake_names,
}, callback=callback, **kwargs)
def __str__(self):
+2 -2
View File
@@ -90,7 +90,7 @@ class Server:
next_move = self.running_snake[game_state["game"]["id"]].choose_move(game_state)
if self.store_game_state:
self.running_games[game_state["game"]["id"]].add_moves(game_state["board"], next_move)
self.running_games[game_state["game"]["id"]].add_moves(game_state["turn"], game_state["board"], next_move)
if self.debug:
print(self.running_games[game_state["game"]["id"]])
@@ -104,7 +104,7 @@ class Server:
self.running_games[game_state["game"]["id"]].add_end_state(game_state["board"], snake.get_history(), game_state["turn"])
self.running_games[game_state["game"]["id"]].save(
f"{snake.__class__.__name__}_{datetime.now().strftime('%d.%m.%Y_%H%M%S')}_{game_state['game']['id']}.json",
f"{snake.__class__.__name__}_{datetime.now().strftime('%H-%M-%S')}_{game_state['game']['id']}.json",
callback=json.dump, indent=2, ensure_ascii=False
)
del self.running_games[game_state["game"]["id"]]