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snake-python/server/database/backend/PostgresqlGameplayBackend.py
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daniel156161 f14d780f29
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feat: add live replays and PostgreSQL maintenance tools
- Stream compact live replay updates across local and clustered dashboards.
- Render responsive snake bodies as SVG paths with aligned custom icons.
- Add cache-busted assets, replay fallback routes, and live-follow playback.
- Support PostgreSQL benchmark sampling and idempotent SQLite migration.
- Add dry-run cleanup for old low-quality PostgreSQL replay payloads.
- Reward safe perimeter lanes and bump Prism to version 1.5.0.
- Add backend, migration, dashboard, and perimeter regression coverage.
2026-08-02 00:50:46 +02:00

789 lines
30 KiB
Python

"""PostgreSQL gameplay backend using asyncpg.
JSON columns use the JSONB type so PostgreSQL stores them in a binary,
decomposed format and automatically compresses large values via TOAST
(Oversized-Attribute Storage Technique). No application-level
serialisation/deserialisation round-trip is needed for reads — asyncpg
decodes JSONB rows directly into Python dicts/lists.
Connection: pass a DSN via the `dsn` constructor argument, e.g.
postgresql://user:password@host:5432/dbname
or set GAMEPLAY_DB_PG_DSN in the environment.
"""
import asyncio, logging, sqlite3, json, sys
from datetime import datetime, timezone
from pathlib import Path
from urllib.parse import urlparse, urlunparse
from .Template import GameplayBackendTemplate
from server.database.normalized_turn import compact_turn_json
logger = logging.getLogger(__name__)
if not logger.handlers:
_handler = logging.StreamHandler(stream=sys.stdout)
_handler.setFormatter(logging.Formatter(fmt="%(levelname)s %(module)s: %(message)s"))
logger.addHandler(_handler)
logger.propagate = False
# DDL --------------------------------------------------------------------- #
_DDL = """
CREATE TABLE IF NOT EXISTS games (
game_id TEXT PRIMARY KEY,
started_at TIMESTAMPTZ NOT NULL,
ended_at TIMESTAMPTZ,
width INTEGER,
height INTEGER,
source TEXT,
map_name TEXT,
ruleset_name TEXT,
ruleset_version TEXT,
your_snake_id TEXT,
your_snake_name TEXT,
your_snake_type TEXT,
your_snake_version TEXT,
game_type TEXT,
winner_name TEXT,
winner_you BOOLEAN NOT NULL DEFAULT FALSE,
final_turn INTEGER NOT NULL DEFAULT 0,
status TEXT NOT NULL DEFAULT 'running',
has_replay BOOLEAN NOT NULL DEFAULT TRUE,
quality_status TEXT NOT NULL DEFAULT 'retained',
quality_score INTEGER,
quality_tier TEXT,
quality_reasons JSONB
);
CREATE TABLE IF NOT EXISTS turns (
id BIGSERIAL PRIMARY KEY,
game_id TEXT NOT NULL REFERENCES games(game_id) ON DELETE CASCADE,
turn INTEGER NOT NULL,
observed_at TIMESTAMPTZ NOT NULL,
my_move TEXT,
my_thinking JSONB,
board_state JSONB NOT NULL,
snakes JSONB NOT NULL,
you JSONB NOT NULL,
food JSONB NOT NULL,
hazards JSONB NOT NULL,
UNIQUE (game_id, turn)
);
CREATE TABLE IF NOT EXISTS game_snakes (
game_id TEXT NOT NULL REFERENCES games(game_id) ON DELETE CASCADE,
snake_id TEXT NOT NULL,
snake_name TEXT,
is_you BOOLEAN NOT NULL DEFAULT FALSE,
customizations JSONB NOT NULL DEFAULT '{}'::jsonb,
PRIMARY KEY (game_id, snake_id)
);
CREATE TABLE IF NOT EXISTS snake_turns (
id BIGSERIAL PRIMARY KEY,
game_id TEXT NOT NULL REFERENCES games(game_id) ON DELETE CASCADE,
turn INTEGER NOT NULL,
snake_id TEXT NOT NULL,
snake_name TEXT,
health INTEGER,
length INTEGER,
head_x INTEGER,
head_y INTEGER,
body JSONB NOT NULL,
is_you BOOLEAN NOT NULL DEFAULT FALSE,
inferred_move TEXT,
latency TEXT,
UNIQUE (game_id, turn, snake_id)
);
CREATE INDEX IF NOT EXISTS idx_turns_game_turn ON turns(game_id, turn);
CREATE INDEX IF NOT EXISTS idx_games_status ON games(status);
CREATE INDEX IF NOT EXISTS idx_snake_turns_game_turn ON snake_turns(game_id, turn);
"""
# Schema evolution: add new columns to existing tables (idempotent).
_ALTER_DDL = """
ALTER TABLE games ADD COLUMN IF NOT EXISTS game_type TEXT;
ALTER TABLE games ADD COLUMN IF NOT EXISTS your_snake_type TEXT;
ALTER TABLE games ADD COLUMN IF NOT EXISTS your_snake_version TEXT;
ALTER TABLE games ADD COLUMN IF NOT EXISTS winner_name TEXT;
ALTER TABLE games ADD COLUMN IF NOT EXISTS has_replay BOOLEAN NOT NULL DEFAULT TRUE;
ALTER TABLE games ADD COLUMN IF NOT EXISTS quality_status TEXT NOT NULL DEFAULT 'retained';
ALTER TABLE games ADD COLUMN IF NOT EXISTS quality_score INTEGER;
ALTER TABLE games ADD COLUMN IF NOT EXISTS quality_tier TEXT;
ALTER TABLE games ADD COLUMN IF NOT EXISTS quality_reasons JSONB;
ALTER TABLE turns ADD COLUMN IF NOT EXISTS my_thinking JSONB;
ALTER TABLE snake_turns ADD COLUMN IF NOT EXISTS latency TEXT;
ALTER TABLE game_snakes ADD COLUMN IF NOT EXISTS customizations JSONB NOT NULL DEFAULT '{}'::jsonb;
"""
# Force TOAST compression on the large JSONB columns so that even
# moderately-sized payloads get compressed on-disk.
_TOAST_DDL = """
ALTER TABLE turns ALTER COLUMN board_state SET STORAGE EXTENDED;
ALTER TABLE turns ALTER COLUMN snakes SET STORAGE EXTENDED;
ALTER TABLE turns ALTER COLUMN you SET STORAGE EXTENDED;
ALTER TABLE turns ALTER COLUMN food SET STORAGE EXTENDED;
ALTER TABLE turns ALTER COLUMN hazards SET STORAGE EXTENDED;
ALTER TABLE snake_turns ALTER COLUMN body SET STORAGE EXTENDED;
"""
class PostgresqlGameplayBackend(GameplayBackendTemplate):
"""Async PostgreSQL backend. A connection pool is created lazily on the
first method call and reused for the lifetime of the object.
Requires: pip install asyncpg
"""
def __init__(self, dsn:str, min_size:int=1, max_size:int=5, sqlite_migration_path:str|None=None):
self._dsn = dsn
self._min_size = min_size
self._max_size = max_size
self._sqlite_migration_path = sqlite_migration_path
self._pool = None # asyncpg.Pool, typed at runtime
# ── DSN normalisation ──────────────────────────────────────────────────────
_DEFAULT_DB_NAME = "battlesnake"
@classmethod
def _ensure_db_name(cls, dsn:str) -> str:
"""Return *dsn* with a database name appended when none is present.
A DSN has no database name when its path component is empty or ``/``.
In that case ``battlesnake`` is appended so asyncpg gets a complete
connection string without the caller having to remember to add one.
"""
parsed = urlparse(dsn)
db = parsed.path.lstrip("/")
if db:
return dsn
new_path = f"/{cls._DEFAULT_DB_NAME}"
return urlunparse(parsed._replace(path=new_path))
# ── pool / schema ──────────────────────────────────────────────────────────
async def initialize(self) -> None:
"""Eagerly create the connection pool on startup so schema init and
SQLite migration run immediately rather than on the first game request."""
await self._get_pool()
async def _get_pool(self):
if self._pool is None:
try:
import asyncpg # noqa: PLC0415
except ImportError as exc:
raise ImportError(
"asyncpg is required for the PostgreSQL gameplay backend. "
"Install it with: pip install asyncpg"
) from exc
target_dsn = self._ensure_db_name(self._dsn)
await self._ensure_database_exists(asyncpg, target_dsn)
async def _init_conn(conn) -> None:
await conn.set_type_codec('jsonb', encoder=json.dumps, decoder=json.loads, schema='pg_catalog')
await conn.set_type_codec('json', encoder=json.dumps, decoder=json.loads, schema='pg_catalog')
self._pool = await asyncpg.create_pool(
dsn=target_dsn,
min_size=self._min_size,
max_size=self._max_size,
init=_init_conn,
)
await self._initialize_schema()
await self._maybe_migrate_from_sqlite()
return self._pool
async def _ensure_database_exists(self, asyncpg, target_dsn:str) -> None:
"""Connect to the postgres maintenance DB and CREATE the target database
if it does not already exist. Uses a plain connection (not a pool) so
the CREATE DATABASE statement can run outside any transaction."""
parsed = urlparse(target_dsn)
db_name = parsed.path.lstrip("/")
maintenance_dsn = urlunparse(parsed._replace(path="/postgres"))
try:
conn = await asyncpg.connect(dsn=maintenance_dsn)
except Exception:
# Fall back to connecting without specifying a database — some setups
# (e.g. Cloud SQL, managed PG) disallow direct access to 'postgres'.
maintenance_dsn = urlunparse(parsed._replace(path=""))
conn = await asyncpg.connect(dsn=maintenance_dsn)
try:
exists = await conn.fetchval(
"SELECT 1 FROM pg_database WHERE datname = $1", db_name
)
if not exists:
await conn.execute(f'CREATE DATABASE "{db_name}"')
logger.info(f"PostgreSQL: created database '{db_name}'")
finally:
await conn.close()
async def _initialize_schema(self) -> None:
assert self._pool is not None
async with self._pool.acquire() as conn:
await conn.execute(_DDL)
await conn.execute(_ALTER_DDL)
# TOAST storage hints are idempotent; ignore errors on repeated runs.
try:
await conn.execute(_TOAST_DDL)
except Exception as exc:
logger.debug(f"TOAST DDL skipped (likely already set): {exc}")
# ── sqlite migration ───────────────────────────────────────────────────────
async def _maybe_migrate_from_sqlite(self) -> None:
if not self._sqlite_migration_path:
return
src = Path(self._sqlite_migration_path)
if not src.exists():
return
logger.info(f"SQLite migration: found {src}, starting migration to PostgreSQL …")
try:
games, turns, snake_turns = await asyncio.to_thread(self._read_sqlite_data_sync, str(src))
await self._insert_migrated_data(games, turns, snake_turns)
done_path = src.with_suffix(".migrated")
src.rename(done_path)
logger.info(
f"SQLite migration complete: {len(games)} games, {len(turns)} turns, "
f"{len(snake_turns)} snake_turns migrated. "
f"Source file renamed to {done_path.name}"
)
except Exception:
logger.exception("SQLite migration failed — PostgreSQL data is untouched, original SQLite file kept")
def _read_sqlite_data_sync(self, db_path:str) -> tuple[list[sqlite3.Row], list[sqlite3.Row], list[sqlite3.Row]]:
conn = sqlite3.connect(db_path, timeout=30, isolation_level=None)
conn.row_factory = sqlite3.Row
try:
game_columns = {
row["name"] for row in conn.execute("PRAGMA table_info(games)").fetchall()
}
if "winner_name" in game_columns:
winner_name_expression = "winner_name"
elif "winner_names_json" in game_columns:
winner_name_expression = "winner_names_json"
else:
winner_name_expression = "NULL"
games = conn.execute(f"""
SELECT game_id, started_at, ended_at, width, height, source, map_name,
ruleset_name, ruleset_version, your_snake_id, your_snake_name,
your_snake_type, your_snake_version, game_type,
{winner_name_expression} AS winner_name, winner_you, final_turn, status
FROM games
ORDER BY started_at ASC
""").fetchall()
turns = conn.execute("""
SELECT game_id, turn, observed_at, my_move, my_thinking_json,
board_state_json, snakes_json, you_json, food_json, hazards_json
FROM turns
ORDER BY game_id ASC, turn ASC
""").fetchall()
snake_turns = conn.execute("""
SELECT game_id, turn, snake_id, snake_name, health, length,
head_x, head_y, body_json, is_you, inferred_move, latency
FROM snake_turns
ORDER BY game_id ASC, turn ASC, snake_id ASC
""").fetchall()
finally:
conn.close()
return games, turns, snake_turns
def _parse_ts(self, value:str|None) -> datetime|None:
"""Parse an ISO-8601 TEXT timestamp from SQLite into a timezone-aware datetime."""
ts = self._parse_utc_timestamp(value)
return ts # already UTC-aware from base class helper
def _parse_json(self, value: str|None) -> object:
if not value:
return None
try:
return json.loads(value)
except (json.JSONDecodeError, TypeError):
return None
def _migrated_winner_name(self, value:str|None) -> str|None:
"""Accept both the current winner_name and legacy winner_names_json value."""
if not value:
return None
parsed = self._parse_json(value)
if isinstance(parsed, list):
return next((str(name) for name in parsed if name), None)
return value
async def _insert_migrated_data(self, games:list, turns:list, snake_turns:list) -> None:
assert self._pool is not None
async with self._pool.acquire() as conn:
async with conn.transaction():
# games ─────────────────────────────────────────────────────────────
# winner_name is TEXT — no cast needed.
await conn.executemany("""
INSERT INTO games (
game_id, started_at, ended_at, width, height, source, map_name,
ruleset_name, ruleset_version, your_snake_id, your_snake_name,
your_snake_type, your_snake_version, game_type,
winner_name, winner_you, final_turn, status
) VALUES ($1,$2,$3,$4,$5,$6,$7,$8,$9,$10,$11,$12,$13,$14,$15,$16,$17,$18)
ON CONFLICT (game_id) DO NOTHING
""",
[
(
row["game_id"],
self._parse_ts(row["started_at"]),
self._parse_ts(row["ended_at"]),
row["width"],
row["height"],
row["source"],
row["map_name"],
row["ruleset_name"],
row["ruleset_version"],
row["your_snake_id"],
row["your_snake_name"],
row["your_snake_type"],
row["your_snake_version"],
row["game_type"],
self._migrated_winner_name(row["winner_name"]),
bool(row["winner_you"]),
row["final_turn"],
row["status"],
)
for row in games
],
)
await conn.executemany("""
INSERT INTO turns (
game_id, turn, observed_at, my_move, my_thinking,
board_state, snakes, you, food, hazards
) VALUES ($1,$2,$3,$4,$5,$6,$7,$8,$9,$10)
ON CONFLICT (game_id, turn) DO NOTHING
""",
[
(
row["game_id"],
row["turn"],
self._parse_ts(row["observed_at"]),
row["my_move"],
self._parse_json(row["my_thinking_json"]),
self._parse_json(row["board_state_json"]),
self._parse_json(row["snakes_json"]),
self._parse_json(row["you_json"]),
self._parse_json(row["food_json"]),
self._parse_json(row["hazards_json"]),
)
for row in turns
],
)
# snake_turns
await conn.executemany("""
INSERT INTO snake_turns (
game_id, turn, snake_id, snake_name, health, length,
head_x, head_y, body, is_you, inferred_move, latency
) VALUES ($1,$2,$3,$4,$5,$6,$7,$8,$9,$10,$11,$12)
ON CONFLICT (game_id, turn, snake_id) DO NOTHING
""",
[
(
row["game_id"],
row["turn"],
row["snake_id"],
row["snake_name"],
row["health"],
row["length"],
row["head_x"],
row["head_y"],
self._parse_json(row["body_json"]),
bool(row["is_you"]),
row["inferred_move"],
row["latency"],
)
for row in snake_turns
],
)
# ── helpers ────────────────────────────────────────────────────────────────
def _utc_now_ts(self) -> datetime:
return datetime.now(timezone.utc)
# The pool init callback registers JSON/JSONB codecs so asyncpg automatically
# encodes Python dicts/lists on write and decodes them on read.
# ── write methods ──────────────────────────────────────────────────────────
async def record_game_start(self, game_state:dict, snake_type:str|None=None, snake_version:str|None=None) -> None:
game = game_state.get("game", {})
board = game_state.get("board", {})
you = self._extract_you(game_state)
ruleset = game.get("ruleset", {})
game_type = self._derive_game_type(board, ruleset)
pool = await self._get_pool()
async with pool.acquire() as conn:
await conn.execute("""
INSERT INTO games (
game_id, started_at, width, height, source, map_name,
ruleset_name, ruleset_version, your_snake_id, your_snake_name,
your_snake_type, your_snake_version, game_type, status
) VALUES ($1,$2,$3,$4,$5,$6,$7,$8,$9,$10,$11,$12,$13,'running')
ON CONFLICT (game_id) DO UPDATE SET
width = EXCLUDED.width,
height = EXCLUDED.height,
source = EXCLUDED.source,
map_name = EXCLUDED.map_name,
ruleset_name = EXCLUDED.ruleset_name,
ruleset_version = EXCLUDED.ruleset_version,
your_snake_id = EXCLUDED.your_snake_id,
your_snake_name = EXCLUDED.your_snake_name,
your_snake_type = EXCLUDED.your_snake_type,
your_snake_version = EXCLUDED.your_snake_version,
game_type = EXCLUDED.game_type,
status = 'running'
""",
game.get("id"),
self._utc_now_ts(),
board.get("width"),
board.get("height"),
game.get("source"),
game.get("map"),
ruleset.get("name"),
ruleset.get("version"),
you.get("id"),
you.get("name"),
snake_type,
snake_version,
game_type,
)
async def record_turn(self, game_state:dict, my_move:str|None, my_thinking:dict|None=None) -> None:
game = game_state.get("game", {})
board = game_state.get("board", {})
snakes = self._extract_snakes(game_state)
you = self._extract_you(game_state)
game_id = game.get("id")
turn = int(game_state.get("turn", 0))
board_json, snakes_json, you_json, food_json, hazards_json = compact_turn_json(board)
pool = await self._get_pool()
async with pool.acquire() as conn:
async with conn.transaction():
await conn.executemany("""
INSERT INTO game_snakes (
game_id, snake_id, snake_name, is_you, customizations
) VALUES ($1,$2,$3,$4,$5)
ON CONFLICT (game_id, snake_id) DO UPDATE SET
snake_name = EXCLUDED.snake_name,
is_you = EXCLUDED.is_you,
customizations = EXCLUDED.customizations
""",
[
(
game_id,
snake.get("id"),
snake.get("name"),
snake.get("id") == you.get("id"),
snake.get("customizations") or {},
)
for snake in snakes if snake.get("id") is not None
],
)
await conn.execute("""
INSERT INTO turns (
game_id, turn, observed_at, my_move, my_thinking,
board_state, snakes, you, food, hazards
) VALUES ($1,$2,$3,$4,$5,$6,$7,$8,$9,$10)
ON CONFLICT (game_id, turn) DO UPDATE SET
observed_at = EXCLUDED.observed_at,
my_move = EXCLUDED.my_move,
my_thinking = EXCLUDED.my_thinking,
board_state = EXCLUDED.board_state,
snakes = EXCLUDED.snakes,
you = EXCLUDED.you,
food = EXCLUDED.food,
hazards = EXCLUDED.hazards
""",
game_id,
turn,
self._utc_now_ts(),
my_move,
my_thinking,
board_json,
snakes_json,
you_json,
food_json,
hazards_json,
)
previous_positions:dict[str, tuple[int, int]] = {}
if turn > 0:
prev_rows = await conn.fetch("""
SELECT snake_id, head_x, head_y
FROM snake_turns
WHERE game_id = $1 AND turn = $2
""",
game_id, turn - 1,
)
previous_positions = {
row["snake_id"]: (int(row["head_x"]), int(row["head_y"]))
for row in prev_rows
if row["head_x"] is not None and row["head_y"] is not None
}
you_id = you.get("id")
for params in self._build_snake_turn_params(snakes, you_id, game_id, turn, previous_positions):
(p_game_id, p_turn, p_snake_id, p_name, p_health, p_length,
p_head_x, p_head_y, p_body, p_is_you, p_inferred, p_latency) = params
await conn.execute("""
INSERT INTO snake_turns (
game_id, turn, snake_id, snake_name, health, length,
head_x, head_y, body, is_you, inferred_move, latency
) VALUES ($1,$2,$3,$4,$5,$6,$7,$8,$9,$10,$11,$12)
ON CONFLICT (game_id, turn, snake_id) DO UPDATE SET
snake_name = EXCLUDED.snake_name,
health = EXCLUDED.health,
length = EXCLUDED.length,
head_x = EXCLUDED.head_x,
head_y = EXCLUDED.head_y,
body = EXCLUDED.body,
is_you = EXCLUDED.is_you,
inferred_move = EXCLUDED.inferred_move,
latency = EXCLUDED.latency
""",
p_game_id, p_turn, p_snake_id, None, p_health, p_length,
p_head_x, p_head_y, p_body, False, p_inferred, p_latency,
)
await conn.execute("""
UPDATE games
SET final_turn = GREATEST(final_turn, $1)
WHERE game_id = $2
""",
turn, game_id,
)
async def record_game_end(self, game_state:dict) -> None:
game_id, winner_name, winner_you, turn = self._extract_game_end_params(game_state)
pool = await self._get_pool()
async with pool.acquire() as conn:
await conn.execute("""
UPDATE games
SET ended_at = $1,
winner_name = $2,
winner_you = $3,
final_turn = GREATEST(final_turn, $4),
status = 'finished'
WHERE game_id = $5
""",
self._utc_now_ts(),
winner_name,
winner_you,
turn,
game_id,
)
# ── stale game finalization ────────────────────────────────────────────────
async def finalize_stale_running_games(self, stale_after_seconds:int=600) -> int:
threshold = max(60, int(stale_after_seconds))
now_utc = datetime.now(timezone.utc)
finalized = 0
pool = await self._get_pool()
async with pool.acquire() as conn:
rows = await conn.fetch("""
SELECT game_id, started_at, final_turn, your_snake_id
FROM games
WHERE status = 'running'
ORDER BY started_at ASC
""")
for row in rows:
started_at = row["started_at"]
if started_at is None:
continue
if started_at.tzinfo is None:
started_at = started_at.replace(tzinfo=timezone.utc)
if (now_utc - started_at).total_seconds() < threshold:
continue
game_id = row["game_id"]
your_snake_id = row["your_snake_id"]
final_turn = int(row["final_turn"] or 0)
snake_rows = await conn.fetch("""
SELECT st.snake_id, COALESCE(gs.snake_name, st.snake_name) AS snake_name
FROM snake_turns AS st
LEFT JOIN game_snakes AS gs
ON gs.game_id = st.game_id AND gs.snake_id = st.snake_id
WHERE st.game_id = $1 AND st.turn = $2
ORDER BY COALESCE(gs.is_you, st.is_you) DESC, snake_name ASC
""",
game_id, final_turn,
)
if len(snake_rows) == 0:
latest_row = await conn.fetchrow(
"SELECT MAX(turn) AS latest_turn FROM snake_turns WHERE game_id = $1",
game_id,
)
if latest_row is not None and latest_row["latest_turn"] is not None:
final_turn = int(latest_row["latest_turn"])
snake_rows = await conn.fetch("""
SELECT st.snake_id, COALESCE(gs.snake_name, st.snake_name) AS snake_name
FROM snake_turns AS st
LEFT JOIN game_snakes AS gs
ON gs.game_id = st.game_id AND gs.snake_id = st.snake_id
WHERE st.game_id = $1 AND st.turn = $2
ORDER BY COALESCE(gs.is_you, st.is_you) DESC, snake_name ASC
""",
game_id, final_turn,
)
winner_you, survivor_name = self._calculate_survivor(snake_rows, your_snake_id)
tag = await conn.execute("""
UPDATE games
SET ended_at = $1,
winner_name = $2,
winner_you = $3,
final_turn = GREATEST(final_turn, $4),
status = 'finished'
WHERE game_id = $5 AND status = 'running'
""",
self._utc_now_ts(),
survivor_name,
winner_you,
final_turn,
game_id,
)
if tag and tag.endswith("1"):
finalized += 1
return finalized
# ── read methods ───────────────────────────────────────────────────────────
async def get_summary(self, recent_limit:int=15) -> dict:
pool = await self._get_pool()
async with pool.acquire() as conn:
totals = await conn.fetchrow("""
SELECT
COUNT(*) AS total_games,
COUNT(*) FILTER (WHERE status = 'running') AS running_games,
COUNT(*) FILTER (WHERE status = 'finished') AS finished_games,
COUNT(*) FILTER (WHERE status = 'finished' AND winner_you) AS wins,
COUNT(*) FILTER (WHERE status = 'finished' AND NOT winner_you) AS losses,
AVG(final_turn) FILTER (WHERE status = 'finished') AS avg_turns
FROM games
""")
by_type = await conn.fetch("""
SELECT
COALESCE(game_type, ruleset_name, 'unknown') AS type_label,
COUNT(*) AS total,
COUNT(*) FILTER (WHERE winner_you) AS wins,
COUNT(*) FILTER (WHERE NOT winner_you) AS losses
FROM games
WHERE status = 'finished'
GROUP BY type_label
ORDER BY total DESC
""")
recent = await conn.fetch("""
SELECT game_id, started_at, ended_at, map_name, ruleset_name, game_type,
your_snake_name, your_snake_type, your_snake_version, winner_you, final_turn, status
FROM games
WHERE has_replay
ORDER BY started_at DESC
LIMIT $1
""",
max(1, int(recent_limit)),
)
return self._build_summary_output(totals, by_type, recent)
async def list_games(self, limit:int=50) -> list[dict]:
pool = await self._get_pool()
async with pool.acquire() as conn:
rows = await conn.fetch("""
SELECT game_id, started_at, ended_at, map_name, source, ruleset_name, game_type,
your_snake_name, your_snake_type, your_snake_version,
winner_you, winner_name, final_turn, status
FROM games
WHERE has_replay
ORDER BY started_at DESC
LIMIT $1
""",
max(1, int(limit)),
)
return self._build_game_list_output(rows)
async def get_game_replay(self, game_id:str) -> dict|None:
pool = await self._get_pool()
async with pool.acquire() as conn:
game_row = await conn.fetchrow("""
SELECT game_id, started_at, ended_at, width, height, source, map_name,
ruleset_name, ruleset_version, game_type, your_snake_id, your_snake_name,
your_snake_type, your_snake_version,
winner_name, winner_you, final_turn, status
FROM games
WHERE game_id = $1 AND has_replay
""",
game_id,
)
if game_row is None:
return None
turn_rows = await conn.fetch("""
SELECT turn, observed_at, my_move,
my_thinking AS my_thinking_json,
board_state AS board_state_json,
food AS food_json,
hazards AS hazards_json,
you AS you_json
FROM turns
WHERE game_id = $1
ORDER BY turn ASC
""",
game_id,
)
snake_rows = await conn.fetch("""
SELECT st.turn, st.snake_id,
COALESCE(gs.snake_name, st.snake_name) AS snake_name,
st.health, st.length, st.head_x, st.head_y, st.body AS body_json,
COALESCE(gs.is_you, st.is_you) AS is_you,
COALESCE(gs.customizations, '{}'::jsonb) AS customizations_json,
st.inferred_move, st.latency
FROM snake_turns AS st
LEFT JOIN game_snakes AS gs
ON gs.game_id = st.game_id AND gs.snake_id = st.snake_id
WHERE st.game_id = $1
ORDER BY st.turn ASC, is_you DESC, snake_name ASC
""",
game_id,
)
return self._build_game_replay_output(game_row, turn_rows, snake_rows, decode_json=lambda x: x)
# ── lifecycle ──────────────────────────────────────────────────────────────
async def close(self) -> None:
if self._pool is not None:
await self._pool.close()
self._pool = None