Files
snake-python/server/Server.py
T

463 lines
18 KiB
Python

from server.Files import read_file
from server.game_board_stats import GameBoardStoreBuilder
from server.GameBoard import GameBoard
from snakes import SnakeBuilder
from quart_common.web.logger import await_log
from quart_common.web.logger import build_logger
from typing import cast
from server.storage.StorageLoader import StorageLoader
from quart import Quart, request, jsonify
import logging, json, os, re, time
class Server:
default_snake_config = {
'apiversion': '1',
'author': '',
'color': '#888888',
'head': 'default',
'tail': 'default',
'version': '1.0.0',
}
def __init__(self, data_path:str, snake_type:str, storage_type:str, debug:bool=False, check_tls_security:bool=False, game_state_backend:str='memory', game_state_redis_url:str='redis://localhost:6379/0', game_state_ttl_sec:int=900):
self.debug = debug
self.snake_type = snake_type
self.storage_type = storage_type
self.config_file = os.path.join(data_path, 'data', 'snake-config.json')
self.data_path = data_path
self.check_tls_security = check_tls_security
self.store_game_state = False
self.game_state_store = GameBoardStoreBuilder.build(
backend=game_state_backend,
redis_url=game_state_redis_url,
ttl_seconds=game_state_ttl_sec,
)
self.running_games:dict[str, GameBoard] = {}
self.game_move_counts:dict[str, int] = {}
self.game_last_seen_unix:dict[str, int] = {}
self.stale_game_timeout_sec = self._get_stale_game_timeout_sec()
self.metrics = {
'games_started': 0,
'games_ended': 0,
'wins': 0,
'losses': 0,
'total_moves': 0,
'total_turns': 0,
'max_turn': 0,
'active_games_peak': 0,
'games_autocreated': 0,
'http_requests_total': 0,
'http_requests_by_endpoint': {
'info': 0,
'start': 0,
'move': 0,
'end': 0,
},
'move_direction_counts': {
'up': 0,
'down': 0,
'left': 0,
'right': 0,
'unknown': 0,
},
'move_response_time_ms_total': 0.0,
'move_response_time_ms_max': 0.0,
'last_game_start_unix': 0,
'last_game_end_unix': 0,
'last_move_unix': 0,
'games_stuck_removed': 0,
}
self.logger = build_logger('Battlesnake', debug_env_var='DEBUG_SERVER')
self.snake_version = self._get_snake_version()
self.app = Quart('Battlesnake')
# info is called when you create your Battlesnake on play.battlesnake.com
# and controls your Battlesnake's appearance
# TIP: If you open your Battlesnake URL in a browser you should see this data
@self.app.get('/')
async def on_info():
self._record_http_request('info')
snake_config = await self._read_json_config_or_create()
await await_log(self.logger.info(f'INFO Snake: {snake_config}'))
return snake_config
# start is called when your Battlesnake begins a game
@self.app.post('/start')
async def on_start():
self._record_http_request('start')
self._prune_stale_games()
game_state = await request.get_json()
await self._create_game_board(game_state)
await await_log(self.logger.info(f'GAME START: {game_state['game']}'))
return 'ok'
# move is called when your Battlesnake game is running game
@self.app.post('/move')
async def on_move():
self._record_http_request('move')
game_state = await request.get_json()
move_started = time.perf_counter()
game_board = cast(GameBoard, await self._get_game_board(game_state))
next_move = game_board.snake_neat_make_a_move()
await self._persist_game_board(game_state['game']['id'], game_board)
elapsed_ms = (time.perf_counter() - move_started) * 1000.0
self.metrics['move_response_time_ms_total'] += elapsed_ms
self.metrics['move_response_time_ms_max'] = max(
self.metrics['move_response_time_ms_max'],
elapsed_ms,
)
move_counts = self.metrics['move_direction_counts']
if next_move in move_counts:
move_counts[next_move] += 1
else:
move_counts['unknown'] += 1
self.metrics['last_move_unix'] = int(time.time())
if self.debug:
await await_log(self.logger.debug(f'TURN: {game_state['turn']:3}, MOVE: {next_move:5}'))
return {'move': next_move}
# end is called when your Battlesnake finishes a game
@self.app.post('/end')
async def on_end():
self._record_http_request('end')
self._prune_stale_games()
game_state = await request.get_json()
if self.store_game_state:
game_board = cast(GameBoard, await self._get_game_board(game_state, end=True))
if self.check_tls_security:
await game_board.save(
StorageLoader.build(self.storage_type),
file_path=os.path.join(self.data_path, 'data'),
database=os.getenv('EDGEDB_DATABASE', None),
tls_security=None,
)
else:
await game_board.save(
StorageLoader.build(self.storage_type),
file_path=os.path.join(self.data_path, 'data'),
database=os.getenv('EDGEDB_DATABASE', None),
)
await await_log(self.logger.info(f'GAME ENDED: Winner is {[x['name'] for x in game_state['board']['snakes']]}'))
await self._delete_game_board(game_state)
return 'ok'
@self.app.after_request
async def identify_server(response):
response.headers.set('server', 'battlesnake/gitea/snake-python')
return response
@self.app.after_serving
async def shutdown_state_storage():
await self.game_state_store.close()
@self.app.get('/cleanup')
async def cleanup():
results = self._cleanup_database()
return jsonify(data=json.loads(results), status=200)
@self.app.get('/metrics')
async def metrics():
return jsonify(self._build_metrics())
@self.app.get('/metrics/prometheus')
async def metrics_prometheus():
return (
self._build_prometheus_metrics(),
200,
{'Content-Type': 'text/plain; version=0.0.4; charset=utf-8'},
)
async def run(self, host:str='0.0.0.0', port:int=8000, debug:bool=False):
logging.getLogger('werkzeug').setLevel(logging.ERROR)
await await_log(self.logger.info(f'Running Battlesnake at http://{host}:{port} with the {" ".join(re.findall("[A-Z][^A-Z]*", self.snake_type))}'))
await self.app.run_task(host=host, port=port, debug=debug)
async def _read_json_config_or_create(self) -> dict[str, str]:
snake_config = cast(dict[str, str]|None, await read_file(self.config_file, json.load))
if not snake_config:
return await self._override_snake_config_with_environment_variables(self.default_snake_config)
return await self._override_snake_config_with_environment_variables(snake_config)
async def _override_snake_config_with_environment_variables(self, config:dict[str, str]) -> dict[str, str]:
config['version'] = self.snake_version
for key in ('author', 'color', 'head', 'tail'):
value = os.environ.get(f'SNAKE_{key.upper()}')
if value is not None:
config[key] = value
version_override = os.environ.get('SNAKE_VERSION')
if version_override is not None:
config['version'] = version_override
return config
def _get_snake_version(self) -> str:
configured_version = SnakeBuilder.get_version(self.snake_type)
if configured_version:
return configured_version
try:
snake = SnakeBuilder.build(self.snake_type)
except Exception:
return self.default_snake_config['version']
version = getattr(snake, 'version', None)
if version is None:
version = getattr(snake, 'VERSION', None)
if not version:
return self.default_snake_config['version']
return str(version)
def _get_stale_game_timeout_sec(self) -> int:
value = os.getenv('SNAKE_STUCK_GAME_TIMEOUT_SEC', '180')
try:
return max(30, int(value))
except ValueError:
return 180
async def _create_game_board(self, game_state:dict) -> GameBoard:
game_id = game_state['game']['id']
new_game_board = GameBoard(
game_id=game_id,
width=game_state['board']['width'],
height=game_state['board']['height'],
ruleset=game_state['game']['ruleset'],
source=game_state['game']['source'],
map=game_state['game']['map'],
snake_class=SnakeBuilder.build(self.snake_type),
)
await new_game_board.start_game(game_state)
self.running_games[game_id] = new_game_board
await self.game_state_store.save(game_id, new_game_board)
self.game_move_counts[game_id] = 0
self.game_last_seen_unix[game_id] = int(time.time())
self.metrics['games_started'] += 1
self.metrics['active_games_peak'] = max(
self.metrics['active_games_peak'],
len(self.running_games),
)
self.metrics['last_game_start_unix'] = int(time.time())
return new_game_board
async def _persist_game_board(self, game_id:str, game_board:GameBoard):
self.running_games[game_id] = game_board
await self.game_state_store.save(game_id, game_board)
async def _delete_game_board(self, game_state:dict):
game_id = game_state['game']['id']
self.running_games.pop(game_id, None)
self.game_move_counts.pop(game_id, None)
self.game_last_seen_unix.pop(game_id, None)
await self.game_state_store.delete(game_id)
async def _get_game_board(self, game_state:dict, end:bool=False) -> GameBoard:
game_id = game_state['game']['id']
game_board:GameBoard
try:
game_board = self.running_games[game_id]
except KeyError:
persisted_board = await self.game_state_store.load(game_id)
if persisted_board is not None:
game_board = cast(GameBoard, persisted_board)
self.running_games[game_id] = game_board
else:
game_board = await self._create_game_board(game_state)
self.metrics['games_autocreated'] += 1
if not end:
self.metrics['total_moves'] += 1
self.game_move_counts[game_id] = self.game_move_counts.get(game_id, 0) + 1
self.game_last_seen_unix[game_id] = int(time.time())
game_board.read_game_data(game_state)
if end:
self._record_game_end(game_state)
game_board.end_game(game_state)
await self._persist_game_board(game_id, game_board)
return game_board
def enable_store_game_state(self):
self.store_game_state = True
def _cleanup_database(self):
storage = StorageLoader.build(self.storage_type)()
return storage.cleanup()
def _prune_stale_games(self):
if not self.running_games:
return
now = int(time.time())
stale_ids = [
game_id
for game_id, last_seen in self.game_last_seen_unix.items()
if now - last_seen >= self.stale_game_timeout_sec
]
for game_id in stale_ids:
self.running_games.pop(game_id, None)
self.game_move_counts.pop(game_id, None)
self.game_last_seen_unix.pop(game_id, None)
self.metrics['games_stuck_removed'] += 1
def _record_game_end(self, game_state:dict):
self.metrics['games_ended'] += 1
self.metrics['last_game_end_unix'] = int(time.time())
final_turn = int(game_state.get('turn', 0))
self.metrics['total_turns'] += final_turn
self.metrics['max_turn'] = max(self.metrics['max_turn'], final_turn)
you_id = game_state.get('you', {}).get('id')
alive_snakes = game_state.get('board', {}).get('snakes', [])
alive_ids = {snake.get('id') for snake in alive_snakes}
if you_id and you_id in alive_ids:
self.metrics['wins'] += 1
else:
self.metrics['losses'] += 1
def _build_metrics(self) -> dict:
games_ended = self.metrics['games_ended']
total_moves = self.metrics['total_moves']
avg_turns = self.metrics['total_turns'] / games_ended if games_ended else 0.0
win_rate = self.metrics['wins'] / games_ended if games_ended else 0.0
avg_move_ms = self.metrics['move_response_time_ms_total'] / total_moves if total_moves else 0.0
now = int(time.time())
oldest_active_age = 0
if self.game_last_seen_unix:
oldest_active_age = max(0, now - min(self.game_last_seen_unix.values()))
stale_candidates = sum(
1
for last_seen in self.game_last_seen_unix.values()
if now - last_seen >= self.stale_game_timeout_sec
)
return {
**self.metrics,
'active_games': len(self.running_games),
'tracked_games': len(self.game_move_counts),
'avg_turns_per_game': round(avg_turns, 2),
'win_rate': round(win_rate, 4),
'avg_move_response_ms': round(avg_move_ms, 2),
'http_requests_by_endpoint': dict(self.metrics['http_requests_by_endpoint']),
'move_direction_counts': dict(self.metrics['move_direction_counts']),
'oldest_active_game_age_sec': oldest_active_age,
'stale_game_timeout_sec': self.stale_game_timeout_sec,
'active_games_stale': stale_candidates,
}
def _record_http_request(self, endpoint:str):
self.metrics['http_requests_total'] += 1
endpoint_counts = self.metrics['http_requests_by_endpoint']
endpoint_counts[endpoint] = endpoint_counts.get(endpoint, 0) + 1
def _build_prometheus_metrics(self) -> str:
snapshot = self._build_metrics()
lines = [
'# HELP snake_games_started_total Total games started by snake server.',
'# TYPE snake_games_started_total counter',
f'snake_games_started_total {snapshot['games_started']}',
'# HELP snake_games_ended_total Total games ended by snake server.',
'# TYPE snake_games_ended_total counter',
f'snake_games_ended_total {snapshot['games_ended']}',
'# HELP snake_wins_total Total games won by this snake.',
'# TYPE snake_wins_total counter',
f'snake_wins_total {snapshot['wins']}',
'# HELP snake_losses_total Total games lost by this snake.',
'# TYPE snake_losses_total counter',
f'snake_losses_total {snapshot['losses']}',
'# HELP snake_moves_total Total move decisions served by /move.',
'# TYPE snake_moves_total counter',
f'snake_moves_total {snapshot['total_moves']}',
'# HELP snake_turns_total Total turns across all ended games.',
'# TYPE snake_turns_total counter',
f'snake_turns_total {snapshot['total_turns']}',
'# HELP snake_active_games Currently active games in memory.',
'# TYPE snake_active_games gauge',
f'snake_active_games {snapshot['active_games']}',
'# HELP snake_tracked_games Currently tracked game IDs for move counters.',
'# TYPE snake_tracked_games gauge',
f'snake_tracked_games {snapshot['tracked_games']}',
'# HELP snake_max_turn Highest final turn seen in an ended game.',
'# TYPE snake_max_turn gauge',
f'snake_max_turn {snapshot['max_turn']}',
'# HELP snake_active_games_peak Highest active game count observed.',
'# TYPE snake_active_games_peak gauge',
f'snake_active_games_peak {snapshot['active_games_peak']}',
'# HELP snake_games_autocreated_total Games created on /move or /end due to missing /start.',
'# TYPE snake_games_autocreated_total counter',
f'snake_games_autocreated_total {snapshot['games_autocreated']}',
'# HELP snake_http_requests_total Total HTTP requests handled by this process.',
'# TYPE snake_http_requests_total counter',
f'snake_http_requests_total {snapshot['http_requests_total']}',
'# HELP snake_move_response_ms_total Total move endpoint compute time in milliseconds.',
'# TYPE snake_move_response_ms_total counter',
f'snake_move_response_ms_total {round(snapshot['move_response_time_ms_total'], 3)}',
'# HELP snake_move_response_ms_max Maximum move endpoint compute time in milliseconds.',
'# TYPE snake_move_response_ms_max gauge',
f'snake_move_response_ms_max {round(snapshot['move_response_time_ms_max'], 3)}',
'# HELP snake_avg_turns_per_game Average final turn per ended game.',
'# TYPE snake_avg_turns_per_game gauge',
f'snake_avg_turns_per_game {snapshot['avg_turns_per_game']}',
'# HELP snake_avg_move_response_ms Average move endpoint compute time in milliseconds.',
'# TYPE snake_avg_move_response_ms gauge',
f'snake_avg_move_response_ms {snapshot['avg_move_response_ms']}',
'# HELP snake_win_rate Win ratio from ended games (0.0 - 1.0).',
'# TYPE snake_win_rate gauge',
f'snake_win_rate {snapshot['win_rate']}',
'# HELP snake_last_game_start_unix Unix timestamp of most recent /start request.',
'# TYPE snake_last_game_start_unix gauge',
f'snake_last_game_start_unix {snapshot['last_game_start_unix']}',
'# HELP snake_last_game_end_unix Unix timestamp of most recent /end request.',
'# TYPE snake_last_game_end_unix gauge',
f'snake_last_game_end_unix {snapshot['last_game_end_unix']}',
'# HELP snake_last_move_unix Unix timestamp of most recent /move response.',
'# TYPE snake_last_move_unix gauge',
f'snake_last_move_unix {snapshot['last_move_unix']}',
'# HELP snake_games_stuck_removed_total Active games auto-removed due to inactivity timeout.',
'# TYPE snake_games_stuck_removed_total counter',
f'snake_games_stuck_removed_total {snapshot['games_stuck_removed']}',
'# HELP snake_oldest_active_game_age_sec Age in seconds of the oldest active game.',
'# TYPE snake_oldest_active_game_age_sec gauge',
f'snake_oldest_active_game_age_sec {snapshot['oldest_active_game_age_sec']}',
'# HELP snake_stale_game_timeout_sec Configured inactivity timeout for stale games.',
'# TYPE snake_stale_game_timeout_sec gauge',
f'snake_stale_game_timeout_sec {snapshot['stale_game_timeout_sec']}',
'# HELP snake_active_games_stale Active games currently beyond stale timeout.',
'# TYPE snake_active_games_stale gauge',
f'snake_active_games_stale {snapshot['active_games_stale']}',
]
lines.extend([
'# HELP snake_http_requests_by_endpoint_total Requests served grouped by endpoint.',
'# TYPE snake_http_requests_by_endpoint_total counter',
])
for endpoint, count in snapshot['http_requests_by_endpoint'].items():
lines.append(f'snake_http_requests_by_endpoint_total{{endpoint="{endpoint}"}} {count}')
lines.extend([
'# HELP snake_moves_by_direction_total Move responses grouped by direction.',
'# TYPE snake_moves_by_direction_total counter',
])
for direction, count in snapshot['move_direction_counts'].items():
lines.append(f'snake_moves_by_direction_total{{direction="{direction}"}} {count}')
return '\n'.join(lines) + '\n'