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snake-python/tests/snakes/test_ZenithBattleSnake_ClaudeOpus5_5.py
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daniel156161 5e121c20cf
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feat: add gameplay stats and restore Zenith rollout depth
- Add read-only gameplay statistics with filters and opponent comparisons.
- Report move-trace latency percentiles and external timeout counts.
- Pair engine latency with the preceding turn to separate timing stages.
- Adjust Zenith rollout deepening for its larger timeout reserve.
- Bump Zenith to 1.2.0 and document the fix and snake-stats command.
- Cover statistics, trace aggregation, rollout depth, and verdict budgets.
2026-11-05 08:07:15 +01:00

139 lines
5.5 KiB
Python

import unittest
from time import perf_counter
from unittest import mock
from snakes.engine.survival_search import CompactSurvivalSearch
from snakes import SnakeBuilder, get_snake_version
from snakes.strategies.prism import PrismBattleSnake_GPT_5_6_Sol
from snakes.strategies.zenith import ZenithBattleSnake_ClaudeOpus5_5
LOSS = -100_000.0
WIN = 100_000.0
class TestZenithRegistration(unittest.TestCase):
def test_api_name_and_version_are_exposed(self):
snake = ZenithBattleSnake_ClaudeOpus5_5()
self.assertEqual(snake.name, "ZenithBattleSnake")
self.assertEqual(snake.version, "1.2.0")
self.assertEqual(get_snake_version("ZenithBattleSnake_ClaudeOpus5_5"), "1.2.0")
self.assertIsInstance(snake, PrismBattleSnake_GPT_5_6_Sol)
self.assertIsInstance(
SnakeBuilder.build("ZenithBattleSnake_ClaudeOpus5_5"),
ZenithBattleSnake_ClaudeOpus5_5,
)
class TestZenithVerdicts(unittest.TestCase):
def test_proven_loss_is_vetoed_for_best_surviving_heuristic(self):
scores = {"up": 300.0, "left": 120.0, "right": 90.0}
verdicts = {"up": (LOSS, 3), "left": (-40.0, 3), "right": (25.0, 3)}
self.assertEqual(ZenithBattleSnake_ClaudeOpus5_5._apply_verdicts("up", scores, verdicts), "left")
def test_proven_win_overrides_heuristic(self):
scores = {"up": 300.0, "left": 120.0}
verdicts = {"up": (15.0, 2), "left": (WIN, 2)}
self.assertEqual(ZenithBattleSnake_ClaudeOpus5_5._apply_verdicts("up", scores, verdicts), "left")
def test_keeps_choice_when_every_move_loses(self):
scores = {"up": 300.0, "left": 120.0}
verdicts = {"up": (LOSS, 2), "left": (LOSS - 1, 2)}
self.assertEqual(ZenithBattleSnake_ClaudeOpus5_5._apply_verdicts("up", scores, verdicts), "up")
def test_keeps_choice_without_verdict(self):
scores = {"up": 300.0, "left": 120.0}
self.assertEqual(ZenithBattleSnake_ClaudeOpus5_5._apply_verdicts("up", scores, {}), "up")
def test_verdict_search_resolves_every_candidate(self):
snake = ZenithBattleSnake_ClaudeOpus5_5()
# Longer enemy can also reach (2, 5): stepping there loses the head-to-head.
my_body = [{"x": 1, "y": 5}, {"x": 0, "y": 5}]
enemy = {"body": [{"x": 3, "y": 5}, {"x": 4, "y": 5}, {"x": 5, "y": 5}], "health": 100}
safe_moves = {"up": {"x": 1, "y": 6}, "right": {"x": 2, "y": 5}}
verdicts = snake._duel_verdicts(
safe_moves=safe_moves, my_body=my_body, enemy=enemy, my_health=100,
food_set=set(), hazard_set=set(), hazard_damage=15, hazard_count={},
previous_hazard_set=set(), width=11, height=11,
deadline=perf_counter() + 1.0,
)
self.assertEqual(set(verdicts), {"up", "right"})
self.assertLessEqual(verdicts["right"][0], LOSS / 2)
self.assertGreater(verdicts["up"][0], LOSS / 2)
self.assertEqual(
snake._apply_verdicts("right", {"right": 50.0, "up": 10.0}, verdicts), "up",
)
def test_verdict_search_stops_when_out_of_time(self):
snake = ZenithBattleSnake_ClaudeOpus5_5()
verdicts = snake._duel_verdicts(
safe_moves={"up": {"x": 0, "y": 2}}, my_body=[{"x": 0, "y": 1}],
enemy={"body": [{"x": 4, "y": 4}]}, my_health=100,
food_set=set(), hazard_set=set(), hazard_damage=15, hazard_count={},
previous_hazard_set=set(), width=5, height=5,
deadline=perf_counter() - 0.001,
)
self.assertEqual(verdicts, {})
def _rollout_depth(snake, remaining_ms: float) -> int:
"""Depth requested by a 3-snake rollout with ``remaining_ms`` left."""
snake._get_bb(11, 11)
snake._survival_search_context = None
enemies = [
{"body": [{"x": 8, "y": 8}, {"x": 8, "y": 9}, {"x": 8, "y": 10}]},
{"body": [{"x": 2, "y": 8}, {"x": 2, "y": 9}, {"x": 2, "y": 10}]},
]
with mock.patch.object(CompactSurvivalSearch, "search_selected", return_value=0.0) as search:
snake._future_rollout_bonus(
move="up", safe_moves={"up": {"x": 5, "y": 3}},
my_body=[{"x": 5, "y": 2}, {"x": 5, "y": 1}, {"x": 5, "y": 0}],
other_snakes=enemies, food_set=set(), is_constrictor=False,
width=11, height=11, enemy_can_grow={},
deadline=perf_counter() + remaining_ms / 1000,
)
return search.call_args.kwargs["depth"]
class TestZenithRolloutDepth(unittest.TestCase):
def test_gate_is_lowered_by_the_extra_timeout_reserve(self):
zenith = ZenithBattleSnake_ClaudeOpus5_5()
prism = PrismBattleSnake_GPT_5_6_Sol()
extra = zenith._get_timeout_buffer_ms() - prism._get_timeout_buffer_ms()
self.assertEqual(zenith._rollout_deepen_ms, prism._rollout_deepen_ms - extra)
def test_three_snake_rollout_deepens_after_same_elapsed_time_as_prism(self):
# Zenith's budget is 50 ms shorter, so 220 ms left equals 270 ms for Prism.
self.assertEqual(_rollout_depth(ZenithBattleSnake_ClaudeOpus5_5(), 220), 3)
self.assertEqual(_rollout_depth(PrismBattleSnake_GPT_5_6_Sol(), 270), 3)
self.assertEqual(_rollout_depth(PrismBattleSnake_GPT_5_6_Sol(), 220), 2)
def test_low_budget_still_caps_rollout_depth(self):
self.assertEqual(_rollout_depth(ZenithBattleSnake_ClaudeOpus5_5(), 150), 2)
class TestZenithVerdictBudget(unittest.TestCase):
def test_verdict_pass_skips_when_only_reserve_remains(self):
snake = ZenithBattleSnake_ClaudeOpus5_5()
verdicts = snake._duel_verdicts(
safe_moves={"up": {"x": 0, "y": 2}, "right": {"x": 1, "y": 1}},
my_body=[{"x": 0, "y": 1}], enemy={"body": [{"x": 4, "y": 4}]},
my_health=100, food_set=set(), hazard_set=set(), hazard_damage=15,
hazard_count={}, previous_hazard_set=set(), width=5, height=5,
deadline=perf_counter() + 0.020,
)
self.assertEqual(verdicts, {})
if __name__ == "__main__":
unittest.main()