4f022d3d01
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- Add deadline-aware iterative duel search with bitboards and tuple bodies. - Reuse transposition bounds and move-order hints across search depths. - Persist snake colors, heads, and tails in SQLite and PostgreSQL. - Restore customization metadata when hydrating dashboard replays. - Cover duel deadlines, cache reuse, schema storage, and replay output.
152 lines
5.7 KiB
Python
152 lines
5.7 KiB
Python
import unittest
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from pathlib import Path
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import tempfile, sqlite3
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from server.database import GameplayDatabase, GameplayBackendBuilder
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class TestGameplayDatabase(unittest.IsolatedAsyncioTestCase):
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def _build_state(self, turn:int, me_head:tuple[int, int], enemy_head:tuple[int, int], include_enemy:bool=True) -> dict:
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snakes = [
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{
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"id": "me",
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"name": "Me",
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"health": 90,
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"length": 3,
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"customizations": {
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"color": "#00ff00",
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"head": "ferret",
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"tail": "swirl",
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},
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"head": {"x": me_head[0], "y": me_head[1]},
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"body": [
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{"x": me_head[0], "y": me_head[1]},
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{"x": me_head[0] - 1, "y": me_head[1]},
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{"x": me_head[0] - 2, "y": me_head[1]},
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],
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}
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]
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if include_enemy:
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snakes.append({
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"id": "enemy",
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"name": "Enemy",
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"health": 90,
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"length": 3,
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"head": {"x": enemy_head[0], "y": enemy_head[1]},
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"body": [
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{"x": enemy_head[0], "y": enemy_head[1]},
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{"x": enemy_head[0], "y": enemy_head[1] + 1},
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{"x": enemy_head[0], "y": enemy_head[1] + 2},
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],
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})
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return {
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"turn": turn,
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"game": {
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"id": "game-abc",
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"source": "league",
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"map": "standard",
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"ruleset": {"name": "standard", "version": "v1.0.0"},
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},
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"board": {
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"width": 11,
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"height": 11,
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"food": [{"x": 2, "y": 2}],
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"hazards": [],
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"snakes": snakes,
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},
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"you": snakes[0],
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}
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async def test_records_gameplay_with_wal_and_inferred_moves(self):
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with tempfile.TemporaryDirectory() as temp_dir:
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db_path = Path(temp_dir) / "gameplay.sqlite3"
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database = GameplayDatabase(GameplayBackendBuilder.build(db_path=str(db_path), busy_timeout_ms=4000))
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await database.record_game_start(self._build_state(turn=0, me_head=(1, 1), enemy_head=(5, 5)))
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await database.record_turn(
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self._build_state(turn=1, me_head=(2, 1), enemy_head=(5, 4)),
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my_move="right",
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my_thinking={
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"turn": 1,
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"reason": "safe_space",
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"scores": {"right": 1.0},
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},
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)
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await database.record_turn(
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self._build_state(turn=2, me_head=(2, 2), enemy_head=(4, 4)),
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my_move="up",
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my_thinking={"turn": 2, "reason": "food", "scores": {"up": 1.4}},
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)
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await database.record_game_end(self._build_state(turn=2, me_head=(2, 2), enemy_head=(4, 4), include_enemy=False))
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connection = sqlite3.connect(str(db_path))
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journal_mode = connection.execute("PRAGMA journal_mode").fetchone()[0]
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self.assertEqual(str(journal_mode).lower(), "wal")
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games = connection.execute("SELECT status, winner_you, final_turn FROM games WHERE game_id = ?", ("game-abc",)).fetchone()
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self.assertEqual(games[0], "finished")
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self.assertEqual(games[1], 1)
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self.assertEqual(games[2], 2)
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turns_count = connection.execute("SELECT COUNT(*) FROM turns WHERE game_id = ?", ("game-abc",)).fetchone()[0]
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self.assertEqual(turns_count, 2)
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compact_turn = connection.execute("""
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SELECT snakes_json, you_json, food_json, hazards_json
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FROM turns WHERE game_id = ? AND turn = ?
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""", ("game-abc", 2)).fetchone()
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self.assertEqual(compact_turn, ("[]", "{}", '[{"x":2,"y":2}]', "[]"))
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stored_body = connection.execute("""
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SELECT body_json FROM snake_turns
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WHERE game_id = ? AND turn = ? AND snake_id = ?
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""", ("game-abc", 2, "me")).fetchone()[0]
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self.assertNotEqual(stored_body, "[]")
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identities = connection.execute("""
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SELECT snake_id, snake_name, is_you, customizations_json FROM game_snakes
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WHERE game_id = ? ORDER BY snake_id
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""", ("game-abc",)).fetchall()
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self.assertEqual(identities, [
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("enemy", "Enemy", 0, "{}"),
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("me", "Me", 1, '{"color":"#00ff00","head":"ferret","tail":"swirl"}'),
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])
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repeated_identity = connection.execute("""
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SELECT snake_name, is_you FROM snake_turns
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WHERE game_id = ? AND turn = ? AND snake_id = ?
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""", ("game-abc", 2, "me")).fetchone()
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self.assertEqual(repeated_identity, (None, 0))
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me_inferred = connection.execute("SELECT inferred_move FROM snake_turns WHERE game_id = ? AND turn = ? AND snake_id = ?", ("game-abc", 2, "me")).fetchone()[0]
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enemy_inferred = connection.execute("SELECT inferred_move FROM snake_turns WHERE game_id = ? AND turn = ? AND snake_id = ?", ("game-abc", 2, "enemy")).fetchone()[0]
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self.assertEqual(me_inferred, "up")
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self.assertEqual(enemy_inferred, "left")
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summary = await database.get_summary()
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self.assertEqual(summary["finished_games"], 1)
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self.assertEqual(summary["wins"], 1)
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replay = await database.get_game_replay("game-abc")
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self.assertIsNotNone(replay)
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replay = replay or {}
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self.assertEqual(replay["game"]["final_turn"], 2)
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self.assertEqual(len(replay["turns"]), 2)
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self.assertEqual(replay["turns"][1]["my_move"], "up")
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self.assertEqual(replay["turns"][1]["my_thinking"]["reason"], "food")
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self.assertEqual(replay["turns"][1]["food"], [{"x": 2, "y": 2}])
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self.assertEqual(replay["turns"][1]["you"]["id"], "me")
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me = next(snake for snake in replay["turns"][1]["snakes"] if snake["snake_id"] == "me")
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self.assertEqual(me["customizations"], {
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"color": "#00ff00",
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"head": "ferret",
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"tail": "swirl",
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})
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self.assertEqual(len(me["body"]), 3)
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api_me = next(snake for snake in replay["turns"][1]["board"]["snakes"] if snake["id"] == "me")
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self.assertEqual(api_me["customizations"], me["customizations"])
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connection.close()
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if __name__ == "__main__":
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unittest.main()
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