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- Register Zenith 1.1 with balanced duel verdicts and forced-outcome overrides. - Prioritize permanent-trail space in Constrictor and health-aware hazard routes. - Deduct executor queue delays and return fallback directions on move timeouts. - Correlate response headers, replay timings, and sampled structured trace logs. - Move shared metrics publication off the response path without losing local counts. - Allow configurable tournament opponents and add a psql helper recipe. - Preserve empty latency values through compact replay encoding and migration. - Update Arena game links and use default assets for missing customizations. - Cover strategy, HTTP lifecycle, tracing, replay codecs, and dashboard behavior. - Validate with 260 passing Python tests, 4 skips, and 2 passing JavaScript tests.
127 lines
5.5 KiB
Python
127 lines
5.5 KiB
Python
"""ZenithBattleSnake_ClaudeOpus5_5 v1.1.0
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Built on PrismBattleSnake_GPT_5_6_Sol v1.5.0. Prism's bitboard engine, duel
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search, and adversarial rollouts are inherited unchanged.
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Prism only runs the exact duel search on near-tied heuristic candidates
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(score gap <= 8). A move outside that window is never checked against every
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enemy reply, so a forced loss with a strong heuristic score can still be
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played, and a forced win with a weaker score can be skipped.
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Z1: Root verdict pass — after Prism decides, every safe duel candidate is
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resolved against all simultaneous enemy replies with the shared
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transposition table (cheap: most subtrees are already cached).
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Z2: Proven-loss veto — a candidate whose completed search proves a loss is
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replaced by the best non-losing candidate.
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Z3: Proven-win override — a candidate whose completed search proves a win is
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played even if the heuristic preferred another move.
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"""
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from time import perf_counter
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from snakes.engine.duel_search import BitboardDuelSearch
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from snakes.strategies.zenith_survival import ZenithSurvivalMixin
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from snakes.strategies.prism import PrismBattleSnake_GPT_5_6_Sol
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# A completed search value beyond half of WIN/LOSS can only come from a terminal.
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_PROVEN_WIN = BitboardDuelSearch.WIN / 2
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_PROVEN_LOSS = BitboardDuelSearch.LOSS / 2
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# Reserve kept for Apex's history bookkeeping after the verdict pass.
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_VERDICT_RESERVE_MS = 25.0
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class ZenithBattleSnake_ClaudeOpus5_5(ZenithSurvivalMixin, PrismBattleSnake_GPT_5_6_Sol):
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VERSION = "1.1.0"
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def __init__(self) -> None:
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super().__init__()
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self.name = "ZenithBattleSnake"
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self.version = self.VERSION
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def _get_timeout_buffer_ms(self):
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# Leave room for executor scheduling, history, JSON and network delivery.
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return max(180, super()._get_timeout_buffer_ms())
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def _choose_duel_move(
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self, safe_moves, my_body, my_len, my_health, other_snakes, food_set,
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hazard_set, hazard_damage, hazard_count, previous_hazard_set,
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enemy_attack_map, enemy_can_grow, total_occupancy, width, height, deadline,
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):
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best_move, scores, depth = super()._choose_duel_move(
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safe_moves=safe_moves, my_body=my_body, my_len=my_len,
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my_health=my_health, other_snakes=other_snakes, food_set=food_set,
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hazard_set=hazard_set, hazard_damage=hazard_damage,
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hazard_count=hazard_count, previous_hazard_set=previous_hazard_set,
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enemy_attack_map=enemy_attack_map, enemy_can_grow=enemy_can_grow,
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total_occupancy=total_occupancy, width=width, height=height,
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deadline=deadline,
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)
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if len(safe_moves) < 2:
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return best_move, scores, depth
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verdicts = self._duel_verdicts(
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safe_moves=safe_moves, my_body=my_body, enemy=other_snakes[0],
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my_health=my_health, food_set=food_set, hazard_set=hazard_set,
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hazard_damage=hazard_damage, hazard_count=hazard_count,
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previous_hazard_set=previous_hazard_set, width=width, height=height,
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deadline=deadline,
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)
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chosen = self._apply_verdicts(best_move, scores, verdicts)
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if chosen != best_move:
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self.add_to_history({
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"turn": self.game_board.get_turn(), "mode": "duel",
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"zenith_verdict_changed_move": True,
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"from": best_move, "to": chosen,
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"verdicts": {m: round(v, 1) for m, (v, _) in verdicts.items()},
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})
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depth = max([depth, *(d for _, d in verdicts.values())])
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return chosen, scores, depth
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def _duel_verdicts(
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self, safe_moves, my_body, enemy, my_health, food_set, hazard_set,
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hazard_damage, hazard_count, previous_hazard_set, width, height, deadline,
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) -> dict[str, tuple[float, int]]:
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"""Return completed exact-search values per candidate (Z1)."""
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verdicts: dict[str, tuple[float, int]] = {}
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# Search every root at equal depth. A full iterative search for the first
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# move could consume the deadline before the other roots were visited.
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search_deadline = None if deadline is None else deadline - _VERDICT_RESERVE_MS / 1000
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if search_deadline is not None and perf_counter() >= search_deadline:
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return verdicts
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search = self._new_duel_search(
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food_set, hazard_set, hazard_count, hazard_damage, width, height, search_deadline,
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)
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search.deadline = search_deadline
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for depth in range(1, self._planning_depth + 1):
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layer = {}
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for move, pos in safe_moves.items():
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value, completed = search.search_candidate(
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my_body, enemy["body"], (pos["x"], pos["y"]),
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my_health, enemy.get("health", 100), depth, previous_hazard_set,
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)
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if completed != depth:
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return verdicts
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layer[move] = (value, completed)
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verdicts = layer
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return verdicts
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@staticmethod
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def _apply_verdicts(
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best_move: str, scores: dict[str, float],
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verdicts: dict[str, tuple[float, int]],
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) -> str:
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"""Apply proven-win override (Z3) and proven-loss veto (Z2)."""
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def rank(move: str) -> tuple[float, float]:
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return verdicts[move][0], scores.get(move, float("-inf"))
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wins = [m for m, (v, _) in verdicts.items() if v >= _PROVEN_WIN]
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if wins and best_move not in wins:
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return max(wins, key=rank)
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best_verdict = verdicts.get(best_move)
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if best_verdict is None or best_verdict[0] > _PROVEN_LOSS:
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return best_move
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alternatives = [m for m, (v, _) in verdicts.items() if v > _PROVEN_LOSS]
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if not alternatives:
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return best_move
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# Prefer Prism's heuristic among surviving moves; fall back to search value.
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return max(alternatives, key=lambda m: (scores.get(m, float("-inf")), verdicts[m][0]))
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