Files

190 lines
7.1 KiB
Python

from quart_common.web.logger import build_logger, await_log
from quart_common.web.env import env_bool, env_int
from snakes import SnakeBuilder
from server.database import (
GameplayDatabase,
GameplayBackendBuilder,
StorageLoader,
)
from server.metrics import (
MetricsStoreBuilder,
MetricsCollector,
)
import asyncio, signal, logging, os, re, time
from quart import Quart
from server.blueprints import (
create_battlesnake_blueprint,
create_metrics_blueprint,
create_dashboard_blueprint,
)
from server.services import (
DashboardEventsService,
DashboardWebSocketHub,
GameRuntimeService,
GameplayTrackingService,
DashboardQueryService,
)
class Server:
def __init__(self, data_path:str, snake_type:str, storage_type:str, debug:bool=False, check_tls_security:bool=False, metrics_backend:str='memory', metrics_redis_url:str='redis://localhost:6379/0', metrics_ttl_sec:int|None=None, gameplay_db_enabled:bool=True, gameplay_db_backend:str='sqlite', gameplay_db_path:str|None=None, gameplay_db_busy_timeout_ms:int=5000, gameplay_db_pg_dsn:str|None=None):
self.debug = debug
self.data_path = data_path
self.snake_type = snake_type
self.storage_type = storage_type
self.config_file = os.path.join(data_path, 'data', 'snake-config.json')
self.check_tls_security = check_tls_security
self.store_game_state = False
metrics_backend_normalized = (metrics_backend or 'memory').strip().lower()
self.metrics_backend_normalized = metrics_backend_normalized
self.metrics_redis_url = metrics_redis_url
self.stale_game_timeout_sec = self._get_stale_game_timeout_sec()
self.game_runtime = GameRuntimeService(
snake_type=self.snake_type,
stale_game_timeout_sec=self.stale_game_timeout_sec,
)
self.dashboard_ws_hub = DashboardWebSocketHub()
self.metrics_collector = MetricsCollector(
metrics_manager=MetricsStoreBuilder.build(
backend=metrics_backend_normalized,
redis_url=metrics_redis_url,
ttl_seconds=metrics_ttl_sec,
key_prefix=os.environ.get('METRICS_REDIS_KEY_PREFIX', 'snake:metrics:worker'),
),
metrics_backend=metrics_backend_normalized,
stale_game_timeout_sec=self.stale_game_timeout_sec,
game_last_seen_unix=self.game_runtime.game_last_seen_unix,
game_move_counts=self.game_runtime.game_move_counts,
)
self.game_runtime.attach_metrics_collector(self.metrics_collector)
self._startup_worker_metrics_cleared = False
self.logger = build_logger('Battlesnake', debug_env_var='DEBUG_SERVER')
self.snake_version = self._get_snake_version()
self.gameplay_database = None
if gameplay_db_enabled:
db_path = gameplay_db_path or os.path.join(data_path, 'data', 'database', 'gameplay.sqlite3')
self.gameplay_database = GameplayDatabase(
backend=GameplayBackendBuilder.build(
backend=gameplay_db_backend,
db_path=db_path,
busy_timeout_ms=gameplay_db_busy_timeout_ms,
pg_dsn=gameplay_db_pg_dsn,
)
)
self.gameplay_tracking = GameplayTrackingService(
gameplay_database=self.gameplay_database,
logger=self.logger,
)
self.dashboard_query = DashboardQueryService(
gameplay_database=self.gameplay_database,
ws_hub=self.dashboard_ws_hub,
logger=self.logger,
dashboard_running_game_stale_sec=600,
)
self.dashboard_events_service = DashboardEventsService(
enabled=(self.metrics_backend_normalized == 'redis' and env_bool('DASHBOARD_EVENTS_ENABLED', True)),
redis_url=self.metrics_redis_url,
channel= os.getenv('DASHBOARD_EVENTS_CHANNEL', 'snake:dashboard:events'),
event_origin=f'worker-{os.getpid()}-{int(time.time() * 1000)}',
shutdown_event=self.dashboard_ws_hub.shutdown_event,
on_notice=self._on_dashboard_games_update_notice,
logger=self.logger,
)
self.dashboard_query.set_publish_notice(self.dashboard_events_service.publish_notice)
self.app = Quart('Battlesnake', template_folder=os.path.join(data_path, 'templates', 'side'), static_folder=os.path.join(data_path, 'templates', 'files'))
self.app.register_blueprint(create_battlesnake_blueprint(self))
self.app.register_blueprint(create_metrics_blueprint(self))
self.app.register_blueprint(create_dashboard_blueprint(self))
@self.app.after_request
async def identify_server(response):
response.headers.set('server', 'battlesnake/gitea/snake-python')
return response
@self.app.before_serving
async def clear_startup_worker_metrics_once():
if self._startup_worker_metrics_cleared:
return
self._startup_worker_metrics_cleared = True
if env_bool('METRICS_CLEAR_WORKERS_ON_STARTUP', True):
should_clear = await self.metrics_collector.should_clear_worker_metrics_on_startup(env_int('METRICS_STARTUP_CLEANUP_LOCK_TTL_SEC', 300))
if should_clear:
await self.metrics_collector.clear_worker_metrics()
await self.dashboard_events_service.start_listener()
if self.gameplay_database is not None:
await self.gameplay_database.initialize()
@self.app.after_serving
async def shutdown_state_storage():
await self.dashboard_events_service.stop_listener()
await self.metrics_collector.close()
if self.gameplay_database is not None:
await self.gameplay_database.close()
async def run(self, host:str='0.0.0.0', port:int=8000, debug:bool=False):
logging.getLogger('werkzeug').setLevel(logging.ERROR)
loop = asyncio.get_running_loop()
installed_signal_handlers:list[signal.Signals] = []
shutdown_event = asyncio.Event()
def on_shutdown_signal() -> None:
self.dashboard_ws_hub.request_shutdown()
shutdown_event.set()
async def shutdown_trigger() -> None:
await shutdown_event.wait()
for shutdown_signal in (signal.SIGINT, signal.SIGTERM):
try:
loop.add_signal_handler(shutdown_signal, on_shutdown_signal)
installed_signal_handlers.append(shutdown_signal)
except (NotImplementedError, RuntimeError):
continue
await await_log(self.logger.info(f'Running Battlesnake at http://{host}:{port} with the {' '.join(re.findall('[A-Z][^A-Z]*', self.snake_type))}'))
try:
await self.app.run_task(host=host, port=port, debug=debug, shutdown_trigger=shutdown_trigger)
finally:
self.dashboard_ws_hub.request_shutdown()
for shutdown_signal in installed_signal_handlers:
try:
loop.remove_signal_handler(shutdown_signal)
except Exception:
continue
def _get_snake_version(self) -> str:
configured_version = SnakeBuilder.get_version(self.snake_type)
if configured_version is None:
return str(SnakeBuilder.get_version('TemplateSnake'))
return str(configured_version)
def _get_stale_game_timeout_sec(self) -> int:
return max(30, env_int('SNAKE_STUCK_GAME_TIMEOUT_SEC', 180))
def enable_store_game_state(self):
self.store_game_state = True
def _cleanup_database(self):
storage = StorageLoader.build(self.storage_type)
return storage.cleanup()
async def _on_dashboard_games_update_notice(self, trigger:str) -> None:
await self.dashboard_query.on_dashboard_games_update_notice(trigger)