add DummSnake and test in config

This commit is contained in:
2024-04-01 03:59:48 +02:00
parent c1d782ee16
commit 4bde399ae5
2 changed files with 53 additions and 1 deletions
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from snakes.DummSnake import DummSnake
from snakes.LogicSnake import LogicSnake from snakes.LogicSnake import LogicSnake
SNAKE = LogicSnake() SNAKE = DummSnake()
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import random
class DummSnake:
def choose_move(self, data: dict) -> str:
is_move_safe = {"up": True, "down": True, "left": True, "right": True}
# We've included code to prevent your Battlesnake from moving backwards
my_head = data["you"]["body"][0] # Coordinates of your head
my_neck = data["you"]["body"][1] # Coordinates of your "neck"
if my_neck["x"] < my_head["x"]: # Neck is left of head, don't move left
is_move_safe["left"] = False
elif my_neck["x"] > my_head["x"]: # Neck is right of head, don't move right
is_move_safe["right"] = False
elif my_neck["y"] < my_head["y"]: # Neck is below head, don't move down
is_move_safe["down"] = False
elif my_neck["y"] > my_head["y"]: # Neck is above head, don't move up
is_move_safe["up"] = False
# TODO: Step 1 - Prevent your Battlesnake from moving out of bounds
# board_width = game_state['board']['width']
# board_height = game_state['board']['height']
# TODO: Step 2 - Prevent your Battlesnake from colliding with itself
# my_body = game_state['you']['body']
# TODO: Step 3 - Prevent your Battlesnake from colliding with other Battlesnakes
# opponents = game_state['board']['snakes']
# Are there any safe moves left?
safe_moves = []
for move, isSafe in is_move_safe.items():
if isSafe:
safe_moves.append(move)
if len(safe_moves) == 0:
print(f"MOVE {data['turn']}: No safe moves detected! Moving down")
return {"move": "down"}
# Choose a random move from the safe ones
move = random.choice(safe_moves)
# TODO: Step 4 - Move towards food instead of random, to regain health and survive longer
# food = game_state['board']['food']
print(f"{data['game']['id']} MOVE {data['turn']}: {move} picked from all valid options in {is_move_safe}")
return {"move": move}