From 4bde399ae555dde7b0c209a15476c06186665159 Mon Sep 17 00:00:00 2001 From: Daniel Dolezal Date: Mon, 1 Apr 2024 03:59:48 +0200 Subject: [PATCH] add DummSnake and test in config --- config.py | 3 ++- snakes/DummSnake.py | 51 +++++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 53 insertions(+), 1 deletion(-) create mode 100644 snakes/DummSnake.py diff --git a/config.py b/config.py index 6da5a4f..e007a3c 100644 --- a/config.py +++ b/config.py @@ -1,3 +1,4 @@ +from snakes.DummSnake import DummSnake from snakes.LogicSnake import LogicSnake -SNAKE = LogicSnake() +SNAKE = DummSnake() diff --git a/snakes/DummSnake.py b/snakes/DummSnake.py new file mode 100644 index 0000000..f63c69e --- /dev/null +++ b/snakes/DummSnake.py @@ -0,0 +1,51 @@ +import random + +class DummSnake: + def choose_move(self, data: dict) -> str: + is_move_safe = {"up": True, "down": True, "left": True, "right": True} + + # We've included code to prevent your Battlesnake from moving backwards + my_head = data["you"]["body"][0] # Coordinates of your head + my_neck = data["you"]["body"][1] # Coordinates of your "neck" + + if my_neck["x"] < my_head["x"]: # Neck is left of head, don't move left + is_move_safe["left"] = False + + elif my_neck["x"] > my_head["x"]: # Neck is right of head, don't move right + is_move_safe["right"] = False + + elif my_neck["y"] < my_head["y"]: # Neck is below head, don't move down + is_move_safe["down"] = False + + elif my_neck["y"] > my_head["y"]: # Neck is above head, don't move up + is_move_safe["up"] = False + + # TODO: Step 1 - Prevent your Battlesnake from moving out of bounds + # board_width = game_state['board']['width'] + # board_height = game_state['board']['height'] + + # TODO: Step 2 - Prevent your Battlesnake from colliding with itself + # my_body = game_state['you']['body'] + + # TODO: Step 3 - Prevent your Battlesnake from colliding with other Battlesnakes + # opponents = game_state['board']['snakes'] + + # Are there any safe moves left? + safe_moves = [] + for move, isSafe in is_move_safe.items(): + if isSafe: + safe_moves.append(move) + + if len(safe_moves) == 0: + print(f"MOVE {data['turn']}: No safe moves detected! Moving down") + return {"move": "down"} + + # Choose a random move from the safe ones + move = random.choice(safe_moves) + + # TODO: Step 4 - Move towards food instead of random, to regain health and survive longer + # food = game_state['board']['food'] + + print(f"{data['game']['id']} MOVE {data['turn']}: {move} picked from all valid options in {is_move_safe}") + + return {"move": move}