add load and save functions to classes
move files update character creater to allowing to stack classes
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@@ -0,0 +1,107 @@
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from simple_term_menu import TerminalMenu
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from tabulate import tabulate
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import logging
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import sys, re
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LOGGING = logging.getLogger(__name__)
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class CharacterCreater:
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@classmethod
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def make_dict_list_into_table(cls, dict_list:dict, change_by_key=None, ignore_keys:list[str]=[]):
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dict_keys = list(dict_list.keys())
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keys = list(dict_list[dict_keys[0]].keys())
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table = [dict_keys]
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for key in keys:
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row = []
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if not key in ignore_keys:
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row.append(key)
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for element in dict_list.values():
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if change_by_key != None:
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element[key] = change_by_key(key, element)
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row.append(element[key])
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table.append(row)
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return tabulate(table, headers='firstrow', tablefmt='grid')
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@classmethod
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def change_character_key(cls, key, element):
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if key == "fixed_type":
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if not element[key]:
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return None
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return element[key]
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@classmethod
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def select_a_species(cls, player_config:dict, block_by_fixed_type:bool=False):
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print(CharacterCreater.make_dict_list_into_table(player_config["species"], change_by_key=lambda key, element: CharacterCreater.change_character_key(key, element)))
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if not block_by_fixed_type:
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select_species = list(player_config["species"].keys())
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else:
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select_species = list(player_config["species"].keys())[:-1]
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m = TerminalMenu(select_species, title='Select a Species')
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selection = m.show()
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characte_species = player_config["species"][select_species[selection]]
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characte_species["name"] = select_species[selection]
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if not characte_species["fixed_type"] and not block_by_fixed_type:
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types = [ x["name"] for x in player_config["types"] ]
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m = TerminalMenu(types, title='Select a Type')
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selection = m.show()
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characte_type = (types[selection])
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else:
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characte_type = characte_species["fixed_type"]
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if characte_species["combineble"]:
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combineble_species = True
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else:
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combineble_species = False
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return {
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"species": characte_species,
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"type": characte_type,
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"combineble": combineble_species
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}
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@classmethod
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def create_character(cls, player_config:dict, message:str):
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print(message)
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while True:
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try:
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characte_name = input("Enter Character Name: ")
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if re.match("[a-zA-Z]", characte_name):
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break
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except KeyboardInterrupt as e:
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LOGGING.debug(e)
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sys.exit(1)
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characte_species = CharacterCreater.select_a_species(player_config)
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if not characte_species["combineble"]:
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combineble_species = False
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else:
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# TODO: Remove all combineble Classes
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del player_config["species"][characte_species["species"]["name"]]
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player_config["species"]["Current Selected"] = characte_species["species"]
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combineble_species = CharacterCreater.select_a_species(player_config, block_by_fixed_type=True)["species"]
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return CharacterCreater.cleanup({
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"name": characte_name,
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"species": characte_species,
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"type": characte_species["type"],
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"combineble_species": combineble_species
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})
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@classmethod
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def cleanup(cls, player_config:dict):
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if player_config["species"]["species"]:
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player_config["species"] = player_config["species"]["species"]
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if player_config["combineble_species"]:
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del player_config["combineble_species"]["combineble"]
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del player_config["combineble_species"]["fixed_type"]
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return player_config
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