add load and save functions to classes

move files
update character creater to allowing to stack  classes
This commit is contained in:
2024-04-04 03:35:44 +02:00
parent 4616eda30e
commit d67e7a44cd
7 changed files with 211 additions and 112 deletions
+107
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@@ -0,0 +1,107 @@
from simple_term_menu import TerminalMenu
from tabulate import tabulate
import logging
import sys, re
LOGGING = logging.getLogger(__name__)
class CharacterCreater:
@classmethod
def make_dict_list_into_table(cls, dict_list:dict, change_by_key=None, ignore_keys:list[str]=[]):
dict_keys = list(dict_list.keys())
keys = list(dict_list[dict_keys[0]].keys())
table = [dict_keys]
for key in keys:
row = []
if not key in ignore_keys:
row.append(key)
for element in dict_list.values():
if change_by_key != None:
element[key] = change_by_key(key, element)
row.append(element[key])
table.append(row)
return tabulate(table, headers='firstrow', tablefmt='grid')
@classmethod
def change_character_key(cls, key, element):
if key == "fixed_type":
if not element[key]:
return None
return element[key]
@classmethod
def select_a_species(cls, player_config:dict, block_by_fixed_type:bool=False):
print(CharacterCreater.make_dict_list_into_table(player_config["species"], change_by_key=lambda key, element: CharacterCreater.change_character_key(key, element)))
if not block_by_fixed_type:
select_species = list(player_config["species"].keys())
else:
select_species = list(player_config["species"].keys())[:-1]
m = TerminalMenu(select_species, title='Select a Species')
selection = m.show()
characte_species = player_config["species"][select_species[selection]]
characte_species["name"] = select_species[selection]
if not characte_species["fixed_type"] and not block_by_fixed_type:
types = [ x["name"] for x in player_config["types"] ]
m = TerminalMenu(types, title='Select a Type')
selection = m.show()
characte_type = (types[selection])
else:
characte_type = characte_species["fixed_type"]
if characte_species["combineble"]:
combineble_species = True
else:
combineble_species = False
return {
"species": characte_species,
"type": characte_type,
"combineble": combineble_species
}
@classmethod
def create_character(cls, player_config:dict, message:str):
print(message)
while True:
try:
characte_name = input("Enter Character Name: ")
if re.match("[a-zA-Z]", characte_name):
break
except KeyboardInterrupt as e:
LOGGING.debug(e)
sys.exit(1)
characte_species = CharacterCreater.select_a_species(player_config)
if not characte_species["combineble"]:
combineble_species = False
else:
# TODO: Remove all combineble Classes
del player_config["species"][characte_species["species"]["name"]]
player_config["species"]["Current Selected"] = characte_species["species"]
combineble_species = CharacterCreater.select_a_species(player_config, block_by_fixed_type=True)["species"]
return CharacterCreater.cleanup({
"name": characte_name,
"species": characte_species,
"type": characte_species["type"],
"combineble_species": combineble_species
})
@classmethod
def cleanup(cls, player_config:dict):
if player_config["species"]["species"]:
player_config["species"] = player_config["species"]["species"]
if player_config["combineble_species"]:
del player_config["combineble_species"]["combineble"]
del player_config["combineble_species"]["fixed_type"]
return player_config
@@ -2,10 +2,11 @@ import logging
LOGGING = logging.getLogger(__name__)
class Player:
def __init__(self, name:str, type:dict, species:dict):
def __init__(self, name:str, type:dict, species:dict, combineble_species:dict):
self.name = name
self.type = type
self.species = species
self.combineble_species = combineble_species
self.inventory = []
self.inventory_size = species["inventory_size"]
@@ -22,4 +23,4 @@ class Player:
pass
def __str__(self):
return f"{self.__class__.__name__} | Name :{self.name}\nType :{self.type}\nSpecies :{self.species}\nInventory: {self.inventory}"
return f"{self.__class__.__name__} | Name: {self.name} - {self.type}\nSpecies: {self.species}\nInventory: {self.inventory}\nCombineble Species: {self.combineble_species}"
+15 -94
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@@ -1,10 +1,11 @@
from classes.Character.CharacterCreater import CharacterCreater
from classes.SavedState import SavedState
import my_helpers.myPickle as my_pickle
from classes.Map import Map
from simple_term_menu import TerminalMenu
from tabulate import tabulate
import logging
import sys, os, re
import os
LOGGING = logging.getLogger(__name__)
class GameBoard:
@@ -13,106 +14,23 @@ class GameBoard:
self.save_state_file = save_state_file
self.map_file = map_file
def make_dict_list_into_table(self, dict_list:dict, change_by_key=None, ignore_keys:list[str]=[]):
dict_keys = list(dict_list.keys())
keys = list(dict_list[dict_keys[0]].keys())
table = [dict_keys]
for key in keys:
row = []
if not key in ignore_keys:
row.append(key)
for element in dict_list.values():
if change_by_key != None:
element[key] = change_by_key(key, element)
row.append(element[key])
table.append(row)
return tabulate(table, headers='firstrow', tablefmt='grid')
def change_character_key(self, key, element):
if key == "fixed_type":
if not element[key]:
return None
return element[key]
def print_story(self, story:str):
print(story)
def create_character(self, player_config:dict, message:str):
self.print_story(message)
while True:
try:
characte_name = input("Enter Character Name: ")
if re.match("[a-zA-Z]", characte_name):
break
except KeyboardInterrupt as e:
LOGGING.debug(e)
sys.exit(1)
print(self.make_dict_list_into_table(player_config["species"], change_by_key=lambda key, element: self.change_character_key(key, element)))
select_species = list(player_config["species"].keys())
m = TerminalMenu(select_species, title='Select a Species')
selection = m.show()
characte_species = player_config["species"][select_species[selection]]
characte_species["name"] = select_species[selection]
if not characte_species["fixed_type"]:
types = [ x["name"] for x in player_config["types"] ]
m = TerminalMenu(types, title='Select a Type')
selection = m.show()
characte_type = (types[selection])
else:
characte_type = characte_species["fixed_type"]
return {
"name": characte_name,
"species": characte_species,
"type": characte_type
}
def find_save_state(self):
def find_game_state(self):
if os.path.exists(self.save_state_file['path']):
saved_state:SavedState = self.load_from_file(self.save_state_file)
self.saved_state = SavedState.load_from_file(self.save_state_file)
else:
saved_state = SavedState()
player = self.create_character(self.config["player"], self.config["create_character_message"])
saved_state.add_player(player)
self.save_to_file(saved_state, self.save_state_file)
self.saved_state = SavedState()
self.saved_state.add_player(CharacterCreater.create_character(self.config["player"], self.config["create_character_message"]))
self.saved_state.save_to_file(self.save_state_file)
print()
self.map = self.load_from_file(self.map_file)
self.saved_state = saved_state
return saved_state
self.map = Map.load_from_file(self.map_file)
return self.saved_state
def load_from_file(self, file_options):
LOGGING.debug(f"Loading from file: {file_options}")
if os.path.exists(file_options["path"]):
with open(file_options["path"], "rb") as f:
data = my_pickle.load(f, file_options['compression'], None)
LOGGING.debug(f"Loaded {data}")
return data
else:
raise FileNotFoundError(f"Could not load map file: {file_options['path']}")
def save_to_file(self, obj, file_options):
LOGGING.debug(f"Saving Object {obj} To file: {file_options}")
os.makedirs(os.path.dirname(file_options["path"]), exist_ok=True)
with open(file_options["path"], "wb") as f:
my_pickle.dump(obj, f, file_options['compression'], None)
def by_the_place(self):
is_by_a_place = self.saved_state.get_place()
LOGGING.debug(is_by_a_place)
if is_by_a_place:
return self.map[self.saved_state.get_chapter()]["Places"][is_by_a_place]
return self.map[self.saved_state.get_chapter()]["World"][self.saved_state.get_story_moves()]
def save_game_state(self):
self.saved_state.save_to_file(self.save_state_file)
def replace_keyword_into_place_story(self, place:dict):
story:str = place['story']
@@ -121,6 +39,9 @@ class GameBoard:
return story
def by_the_place(self):
return self.map.by_the_place(self.saved_state.get_place(), self.saved_state.get_chapter(), self.saved_state.get_story_moves())
def user_input(self):
while True:
try:
+32 -2
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@@ -1,6 +1,9 @@
from json import load as json_load
import os
import my_helpers.myPickle as my_pickle
from json import load as json_load
import logging, os
LOGGING = logging.getLogger(__name__)
class Map:
def __init__(self, path):
self.path = path
@@ -20,3 +23,30 @@ class Map:
def __getitem__(self, key):
return self.story[key]
@classmethod
def load_from_file(cls, file_options):
LOGGING.debug(f"Loading from file: {file_options}")
if os.path.exists(file_options["path"]):
with open(file_options["path"], "rb") as f:
data = my_pickle.load(f, file_options['compression'], None)
new_class = cls(file_options["path"])
new_class.__dict__.update(data.__dict__)
LOGGING.debug(f"Loaded {data}", {"loaded_data": new_class})
return new_class
else:
raise FileNotFoundError(f"Could not load map file: {file_options['path']}")
def save_to_file(self, file_options):
LOGGING.debug(f"Saving Object {self} To file: {file_options}")
os.makedirs(os.path.dirname(file_options["path"]), exist_ok=True)
with open(file_options["path"], "wb") as f:
my_pickle.dump(self, f, file_options['compression'], None)
def by_the_place(self, is_by_a_place, chapter, moves):
LOGGING.debug(is_by_a_place)
if is_by_a_place:
return self[chapter]["Places"][is_by_a_place]
return self[chapter]["World"][moves]
+29 -5
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@@ -1,9 +1,10 @@
import logging
from classes.Player import Player
import my_helpers.myPickle as my_pickle
from classes.Character.Player import Player
from classes.MapObject.Home import Home
import logging, os
LOGGING = logging.getLogger(__name__)
class SavedState:
def __init__(self, story_position:str="The Beginning"):
@@ -16,7 +17,7 @@ class SavedState:
}
def add_player(self, player:dict):
self.player = Player(player["name"], player["type"], player["species"])
self.player = Player(player["name"], player["type"], player["species"], player["combineble_species"])
def get_home(self):
return self.home
@@ -34,4 +35,27 @@ class SavedState:
return self.story["place"]
def __str__(self):
return f"{self.__class__.__name__} | Home: {self.home}\nStory: {self.story}"
return f"{self.__class__.__name__} | Home: {self.home}\nStory: {self.story}\n\n{self.player}"
def __repr__(self):
return str(vars(self))
@classmethod
def load_from_file(cls, file_options):
LOGGING.debug(f"Loading from file: {file_options}")
if os.path.exists(file_options["path"]):
with open(file_options["path"], "rb") as f:
data = my_pickle.load(f, file_options['compression'], None)
new_class = cls()
new_class.__dict__.update(data)
LOGGING.debug(f"Loaded {data}", {"loaded_data": new_class})
return new_class
else:
raise FileNotFoundError(f"Could not load map file: {file_options['path']}")
def save_to_file(self, file_options):
LOGGING.debug(f"Saving Object {self.__dict__} To file: {file_options}")
os.makedirs(os.path.dirname(file_options["path"]), exist_ok=True)
with open(file_options["path"], "wb") as f:
my_pickle.dump(self.__dict__, f, file_options['compression'], None)
+22 -7
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@@ -11,7 +11,7 @@
},
"logging": {
"enabled": false,
"enabled": true,
"file": {
"path": "./GameData/log",
"name": "debug.log"
@@ -26,7 +26,8 @@
"speed": 7,
"defense": 3,
"inventory_size": 3,
"fixed_type": false
"fixed_type": false,
"combineble": false
},
"Dragon": {
"hp": 100,
@@ -34,7 +35,8 @@
"speed": 15,
"defense": 10,
"inventory_size": 5,
"fixed_type": "Magician"
"fixed_type": "Magician",
"combineble": false
},
"Gnoll": {
"hp": 100,
@@ -42,7 +44,8 @@
"speed": 5,
"defense": 6,
"inventory_size": 10,
"fixed_type": "Warrior"
"fixed_type": "Warrior",
"combineble": false
},
"Elf": {
"hp": 100,
@@ -50,7 +53,8 @@
"defense": 3,
"speed": 8,
"inventory_size": 3,
"fixed_type": false
"fixed_type": false,
"combineble": false
},
"Wolf": {
"hp": 100,
@@ -58,7 +62,8 @@
"speed": 6,
"defense": 6,
"inventory_size": 4,
"fixed_type": false
"fixed_type": false,
"combineble": false
},
"Fox": {
"hp": 100,
@@ -66,7 +71,17 @@
"speed": 7,
"defense": 6,
"inventory_size": 4,
"fixed_type": false
"fixed_type": false,
"combineble": false
},
"Inflatable": {
"hp": 100,
"strength": 2,
"speed": 10,
"defense": 1,
"inventory_size": 0,
"fixed_type": "Magician",
"combineble": true
}
},
"types": [
+3 -2
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@@ -24,7 +24,8 @@ if __name__ == '__main__':
}
game_board = GameBoard(CONFIG, SAVE_STATE_FILE, MAP_FILE)
game_board.find_save_state()
game_board.find_game_state()
game_board.user_input()
game_board.save_to_file(game_board.saved_state, game_board.save_state_file)
print(game_board.saved_state)
game_board.save_game_state()