add DEGUG Variable to not store current save state

This commit is contained in:
2024-04-04 12:53:12 +02:00
parent 5b9aeda900
commit 419c8a9959
+4 -2
View File
@@ -6,6 +6,7 @@ import lzma, os
if __name__ == '__main__': if __name__ == '__main__':
CONFIG = Config("config.json") CONFIG = Config("config.json")
DEBUG = False
if CONFIG["logging"]["enabled"]: if CONFIG["logging"]["enabled"]:
os.makedirs(CONFIG['logging']['file']['path'], exist_ok=True) os.makedirs(CONFIG['logging']['file']['path'], exist_ok=True)
@@ -24,11 +25,12 @@ if __name__ == '__main__':
} }
game_board = GameBoard(CONFIG, SAVE_STATE_FILE, MAP_FILE) game_board = GameBoard(CONFIG, SAVE_STATE_FILE, MAP_FILE)
game_board.find_game_state() game_board.find_game_state(store_state=not DEBUG)
game_board.user_input() game_board.user_input()
print(game_board.get_game_state()) print(game_board.get_game_state())
game_board.save_game_state() if not DEBUG:
game_board.save_game_state()
print() print()
print(game_board.get_player_species()) print(game_board.get_player_species())