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The-Adventure-Game/run.py
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Python

from classes.GameBoard import GameBoard
from my_helpers.Config import Config
import logging
import lzma, os
if __name__ == '__main__':
CONFIG = Config("config.json")
DEBUG = False
if CONFIG["logging"]["enabled"]:
os.makedirs(CONFIG['logging']['file']['path'], exist_ok=True)
logging.basicConfig(filename=f"{CONFIG['logging']['file']['path']}/{CONFIG['logging']['file']['name']}", encoding='utf-8', level=logging.DEBUG)
LOGGING = logging.getLogger(__name__)
SAVE_STATE_FILE = {
"path": f"{CONFIG['save_file']['path']}/{CONFIG['save_file']['filename']}",
"compression": lzma,
"key": CONFIG["save_file"]["encryption_key"]
}
MAP_FILE = {
"path": f"{CONFIG['map_file']['path']}/{CONFIG['map_file']['filename']}",
"compression": lzma,
"key": CONFIG["map_file"]["encryption_key"]
}
game_board = GameBoard(CONFIG, SAVE_STATE_FILE, MAP_FILE)
game_board.find_game_state(store_state=not DEBUG)
game_board.user_input()
print(game_board.get_game_state())
if not DEBUG:
game_board.save_game_state()
print()
print(game_board.get_player_species())
print(game_board.get_player_combineble_species())