add DEGUG Variable to not store current save state
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@@ -6,6 +6,7 @@ import lzma, os
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if __name__ == '__main__':
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if __name__ == '__main__':
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CONFIG = Config("config.json")
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CONFIG = Config("config.json")
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DEBUG = False
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if CONFIG["logging"]["enabled"]:
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if CONFIG["logging"]["enabled"]:
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os.makedirs(CONFIG['logging']['file']['path'], exist_ok=True)
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os.makedirs(CONFIG['logging']['file']['path'], exist_ok=True)
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@@ -24,10 +25,11 @@ if __name__ == '__main__':
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}
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}
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game_board = GameBoard(CONFIG, SAVE_STATE_FILE, MAP_FILE)
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game_board = GameBoard(CONFIG, SAVE_STATE_FILE, MAP_FILE)
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game_board.find_game_state()
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game_board.find_game_state(store_state=not DEBUG)
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game_board.user_input()
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game_board.user_input()
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print(game_board.get_game_state())
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print(game_board.get_game_state())
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if not DEBUG:
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game_board.save_game_state()
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game_board.save_game_state()
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print()
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print()
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