f14d780f29
Build and Push Docker Container / build-and-push (push) Successful in 7m53s
- Stream compact live replay updates across local and clustered dashboards. - Render responsive snake bodies as SVG paths with aligned custom icons. - Add cache-busted assets, replay fallback routes, and live-follow playback. - Support PostgreSQL benchmark sampling and idempotent SQLite migration. - Add dry-run cleanup for old low-quality PostgreSQL replay payloads. - Reward safe perimeter lanes and bump Prism to version 1.5.0. - Add backend, migration, dashboard, and perimeter regression coverage.
208 lines
6.8 KiB
JavaScript
208 lines
6.8 KiB
JavaScript
class GameState {
|
|
constructor({ gameBoard, thinkingPanel, gamesTable, sliderEl, turnLabelEl }) {
|
|
this._gameBoard = gameBoard;
|
|
this._thinkingPanel = thinkingPanel;
|
|
this._gamesTable = gamesTable;
|
|
this._sliderEl = sliderEl;
|
|
this._turnLabelEl = turnLabelEl;
|
|
this._webSocket = null;
|
|
|
|
this.replay = null;
|
|
this.turnIndex = 0;
|
|
this.activeGameId = "";
|
|
this.selectedSnakeId = null;
|
|
this._timer = null;
|
|
this._followLive = false;
|
|
this._hasLoadedReplayOnce = false;
|
|
}
|
|
|
|
setWebSocket(webSocket) {
|
|
this._webSocket = webSocket;
|
|
}
|
|
|
|
get isPlaying() { return Boolean(this._timer) || this._followLive; }
|
|
|
|
_isRunningReplay(replay = this.replay) {
|
|
return Boolean(replay && replay.game && replay.game.status === "running");
|
|
}
|
|
|
|
_isAtLatestTurn() {
|
|
return Boolean(
|
|
this.replay
|
|
&& Array.isArray(this.replay.turns)
|
|
&& this.replay.turns.length > 0
|
|
&& this.turnIndex >= this.replay.turns.length - 1
|
|
);
|
|
}
|
|
|
|
async loadReplay(gameId) {
|
|
let nextReplay = null;
|
|
try {
|
|
nextReplay = await this._webSocket.requestReplay(gameId);
|
|
} catch {
|
|
if (!this._hasLoadedReplayOnce) {
|
|
this._thinkingPanel.render(
|
|
{ my_move: "-", my_thinking: { error: `Replay websocket unavailable for ${gameId}` } },
|
|
null,
|
|
);
|
|
return;
|
|
}
|
|
const response = await fetch(`/dashboard/game/${gameId}`);
|
|
if (!response.ok) {
|
|
this._thinkingPanel.render(
|
|
{ my_move: "-", my_thinking: { error: `Replay load failed for ${gameId}` } },
|
|
null,
|
|
);
|
|
return;
|
|
}
|
|
nextReplay = await response.json();
|
|
}
|
|
|
|
this.stopPlayback();
|
|
this.replay = nextReplay;
|
|
this._hasLoadedReplayOnce = true;
|
|
this.activeGameId = String(gameId || "");
|
|
await this._gameBoard.preloadSvgs(this.replay);
|
|
this.turnIndex = 0;
|
|
const count = Array.isArray(this.replay.turns) ? this.replay.turns.length : 0;
|
|
this._sliderEl.max = String(Math.max(0, count - 1));
|
|
this._sliderEl.value = "0";
|
|
this._gamesTable.setActive(gameId);
|
|
this.renderTurn();
|
|
}
|
|
|
|
renderTurn() {
|
|
if (!this.replay || !Array.isArray(this.replay.turns) || this.replay.turns.length === 0) {
|
|
this._turnLabelEl.textContent = "Turn -";
|
|
this._gameBoard.clearBoard();
|
|
this._thinkingPanel.render(null, null);
|
|
return;
|
|
}
|
|
|
|
const game = this.replay.game || {};
|
|
const turns = this.replay.turns;
|
|
const turn = turns[this.turnIndex];
|
|
this._turnLabelEl.textContent = `Turn ${turn.turn} / ${turns[turns.length - 1].turn}`;
|
|
this._sliderEl.value = String(this.turnIndex);
|
|
this._gameBoard.paintBoard(turn, game.width, game.height, this.selectedSnakeId, this.replay);
|
|
this._thinkingPanel.render(turn, this.replay);
|
|
if (this.selectedSnakeId) {
|
|
this._thinkingPanel.highlightSnake(this.selectedSnakeId);
|
|
}
|
|
}
|
|
|
|
async applyLiveTurn(gameId, game, turn) {
|
|
if (!turn || String(gameId || "") !== this.activeGameId || !this.replay) return;
|
|
|
|
const wasFollowingLive = this._followLive;
|
|
const wasAtLatest = this._isAtLatestTurn();
|
|
const turnsBefore = Array.isArray(this.replay.turns) ? this.replay.turns : [];
|
|
const previousCount = turnsBefore.length;
|
|
const turnNumber = Number(turn.turn);
|
|
const existingIndex = turnsBefore.findIndex((item) => Number(item.turn) === turnNumber);
|
|
if (existingIndex >= 0) turnsBefore[existingIndex] = turn;
|
|
else turnsBefore.push(turn);
|
|
turnsBefore.sort((left, right) => Number(left.turn) - Number(right.turn));
|
|
this.replay.turns = turnsBefore;
|
|
if (game && typeof game === "object") {
|
|
this.replay.game = { ...(this.replay.game || {}), ...game };
|
|
}
|
|
|
|
await this._gameBoard.preloadSvgs({ turns: [turn] });
|
|
const turns = this.replay.turns;
|
|
this._sliderEl.max = String(Math.max(0, turns.length - 1));
|
|
|
|
if (wasFollowingLive || wasAtLatest || previousCount === 0) {
|
|
this.turnIndex = Math.max(0, turns.length - 1);
|
|
this.renderTurn();
|
|
} else {
|
|
this.turnIndex = Math.min(this.turnIndex, Math.max(0, turns.length - 1));
|
|
this.renderTurn();
|
|
}
|
|
|
|
if (!this._isRunningReplay()) this.stopPlayback();
|
|
}
|
|
|
|
stopPlayback() {
|
|
if (this._timer) {
|
|
clearInterval(this._timer);
|
|
this._timer = null;
|
|
}
|
|
this._followLive = false;
|
|
const playBtn = document.getElementById("play-btn");
|
|
playBtn.textContent = "▶";
|
|
playBtn.setAttribute("title", "Play");
|
|
playBtn.setAttribute("aria-label", "Play");
|
|
}
|
|
|
|
startPlayback() {
|
|
if (!this.replay || !Array.isArray(this.replay.turns) || this.replay.turns.length === 0) return;
|
|
this.stopPlayback();
|
|
if (this._isRunningReplay() && this._isAtLatestTurn()) {
|
|
this._followLive = true;
|
|
const playBtn = document.getElementById("play-btn");
|
|
playBtn.textContent = "●";
|
|
playBtn.setAttribute("title", "Following live game");
|
|
playBtn.setAttribute("aria-label", "Following live game");
|
|
return;
|
|
}
|
|
if (this.replay.turns.length < 2) return;
|
|
if (this.turnIndex >= this.replay.turns.length - 1) {
|
|
this.turnIndex = 0;
|
|
this.renderTurn();
|
|
}
|
|
const interval = Number(document.getElementById("speed").value || 650);
|
|
this._timer = setInterval(() => {
|
|
if (!this.replay || this.turnIndex >= this.replay.turns.length - 1) {
|
|
if (this._isRunningReplay()) {
|
|
clearInterval(this._timer);
|
|
this._timer = null;
|
|
this._followLive = true;
|
|
const liveBtn = document.getElementById("play-btn");
|
|
liveBtn.textContent = "●";
|
|
liveBtn.setAttribute("title", "Following live game");
|
|
liveBtn.setAttribute("aria-label", "Following live game");
|
|
return;
|
|
}
|
|
this.stopPlayback();
|
|
return;
|
|
}
|
|
this.turnIndex += 1;
|
|
this.renderTurn();
|
|
}, interval);
|
|
const playBtn = document.getElementById("play-btn");
|
|
playBtn.textContent = "❚❚";
|
|
playBtn.setAttribute("title", "Pause");
|
|
playBtn.setAttribute("aria-label", "Pause");
|
|
}
|
|
|
|
stepBackward() {
|
|
this.stopPlayback();
|
|
if (!this.replay || this.turnIndex <= 0) return;
|
|
this.turnIndex -= 1;
|
|
this.renderTurn();
|
|
}
|
|
|
|
stepForward() {
|
|
this.stopPlayback();
|
|
if (!this.replay || !Array.isArray(this.replay.turns) || this.turnIndex >= this.replay.turns.length - 1) return;
|
|
this.turnIndex += 1;
|
|
this.renderTurn();
|
|
}
|
|
|
|
adjustSpeed(direction) {
|
|
const speedEl = document.getElementById("speed");
|
|
const optionCount = speedEl.options.length;
|
|
if (optionCount <= 1) return;
|
|
const currentIndex = speedEl.selectedIndex;
|
|
const nextIndex = Math.max(0, Math.min(optionCount - 1, currentIndex + direction));
|
|
if (nextIndex === currentIndex) return;
|
|
speedEl.selectedIndex = nextIndex;
|
|
speedEl.dispatchEvent(new Event("change"));
|
|
}
|
|
|
|
setSelectedSnakeId(id) {
|
|
this.selectedSnakeId = id;
|
|
}
|
|
}
|