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- Read board state through the GameBoard interface used by the server. - Record one turn-indexed calculation history entry per move. - Try alternative food when nearer targets are blocked or unreachable. - Handle empty food lists without relying on exception fallback. - Normalize flood-fill coordinates and count reachable cells correctly. - Reject blocked destinations before evaluating escape space. - Prefer legal fallback moves when no region meets the space threshold. - Remove a distance tie-breaker that mistook free cells for snake bodies. - Align stale tests with current methods and tuple-based path results. - Cover runtime moves, food fallback, coordinate order, and dead ends.
154 lines
6.1 KiB
Python
154 lines
6.1 KiB
Python
import unittest
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from snakes.legacy.MasterSnake import MasterSnake
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from server.GameBoard import GameBoard
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class TestMasterSnake(unittest.TestCase):
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def setUp(self):
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self.snake = MasterSnake()
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self.game_data = {
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"board": {
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"height": 11,
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"width": 11,
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"snakes": [
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{
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"id": "snake-1",
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"body": [
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{"x": 0, "y": 0},
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{"x": 1, "y": 0},
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{"x": 2, "y": 0}
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],
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"head": {"x": 2, "y": 1},
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},
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{
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"id": "snake-2",
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"body": [
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{"x": 5, "y": 4},
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{"x": 5, "y": 3},
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{"x": 6, "y": 3},
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{"x": 6, "y": 2}
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],
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"head": {"x": 6, "y": 3},
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}
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],
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"food": [
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{
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"x": 2,
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"y": 0
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},
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{
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"x": 10,
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"y": 8
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},
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{
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"x": 5,
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"y": 5
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}
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],
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},
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"you": {
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"id": "snake-1",
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"body": [
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{"x": 0, "y": 0},
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{"x": 1, "y": 0},
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{"x": 2, "y": 0}
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],
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"head": {"x": 0, "y": 0},
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}
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}
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def test_avoid_snake_body(self):
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snakes = self.game_data['board']['snakes']
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board_width = self.game_data['board']['width']
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board_height = self.game_data['board']['height']
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safe_positions = self.snake.avoid_snake_body(snakes, board_width, board_height)
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self.assertIsInstance(safe_positions, list)
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self.assertTrue(all(isinstance(pos, dict) for pos in safe_positions))
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self.assertTrue(all('x' in pos and 'y' in pos for pos in safe_positions))
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def test_find_safe_positions(self):
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body_positions = {(0, 0), (1, 0), (2, 0), (5, 4), (5, 3), (6, 3), (6, 2)}
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safe_positions = self.snake.find_safe_positions(body_positions, 11, 11)
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self.assertNotIn({'x': 0, 'y': 0}, safe_positions)
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self.assertIn({'x': 10, 'y': 10}, safe_positions)
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def test_choose_move(self):
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board = GameBoard(
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game_id='test-game', width=11, height=11,
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ruleset={'name': 'standard', 'version': 'v1'},
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source='test', map='standard', snake_class=self.snake,
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)
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state = {**self.game_data, 'turn': 0}
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state['board'] = {**state['board'], 'hazards': []}
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board.read_game_data(state)
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move = board.snake_neat_make_a_move()
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self.assertEqual(move, 'up')
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self.assertEqual(len(self.snake.get_history()), 1)
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self.assertEqual(self.snake.get_history()[0]['turn'], 0)
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self.assertIsInstance(self.snake.get_history()[0]['data'], list)
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def test_move_towards(self):
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head = {'x': 0, 'y': 0}
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food = (5, 5)
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safe_positions = [{'x': 1, 'y': 0}, {'x': 0, 'y': 1}, {'x': 1, 'y': 1}]
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direction = self.snake.move_towards(head, food, safe_positions)
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self.assertIn(direction, ["up", "down", "left", "right"])
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def test_find_path_to_food(self):
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path = self.snake.find_path_to_food(self.game_data)
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self.assertIsInstance(path, list)
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self.assertEqual(path[-1], (5, 5))
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obstacles = {
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(part['x'], part['y'])
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for snake in self.game_data['board']['snakes']
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for part in snake['body']
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}
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previous = (0, 0)
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for position in path:
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self.assertNotIn(position, obstacles)
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self.assertEqual(abs(position[0] - previous[0]) + abs(position[1] - previous[1]), 1)
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previous = position
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def test_no_reachable_food(self):
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self.game_data['board']['food'] = []
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self.assertIsNone(self.snake.find_path_to_food(self.game_data))
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self.game_data['board']['food'] = [{'x': 1, 'y': 0}]
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self.assertIsNone(self.snake.find_path_to_food(self.game_data))
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def test_flood_fill_normalizes_coordinate_dicts(self):
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start, reachable = self.snake.flood_fill(
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{'y': 0, 'x': 0},
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[{'x': 0, 'y': 1}, {'x': 0, 'y': 2}, {'x': 4, 'y': 4}],
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)
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self.assertEqual(start, (0, 0))
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self.assertEqual(reachable, {(0, 0), (0, 1), (0, 2)})
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def test_future_move_rejects_walls_bodies_and_small_regions(self):
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snakes = [{'body': [{'x': 0, 'y': 0}, {'x': 1, 'y': 0}, {'x': 2, 'y': 0}]}]
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safe = [{'x': 0, 'y': 1}, {'x': 0, 'y': 2}, {'x': 4, 'y': 4}]
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for position in ({'x': -1, 'y': 0}, {'x': 1, 'y': 0}, {'x': 4, 'y': 4}):
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with self.subTest(position=position):
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self.assertFalse(self.snake.is_future_move_safe(position, safe, snakes))
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def test_avoid_dead_ends_prefers_connected_escape_region(self):
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head = {'x': 2, 'y': 2}
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safe = [{'x': 3, 'y': 2}, {'x': 2, 'y': 3}, {'x': 2, 'y': 4}, {'x': 2, 'y': 5}]
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snakes = [{'body': [{'x': 2, 'y': 2}, {'x': 2, 'y': 1}, {'x': 2, 'y': 0}]}]
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self.assertEqual(self.snake.avoid_dead_ends(head, 'right', safe, snakes), 'up')
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def test_find_direction(self):
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head = {'x': 0, 'y': 0}
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safe_positions = [{'x': 1, 'y': 0}, {'x': 0, 'y': 1}, {'x': 1, 'y': 1}]
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direction = self.snake.find_direction(head, safe_positions)
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self.assertIn(direction, ["up", "down", "left", "right"])
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def test_avoid_dead_ends(self):
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head = {'x': 0, 'y': 0}
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move = "right"
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snakes = self.game_data['board']['snakes']
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safe_positions = [{'x': 1, 'y': 0}, {'x': 0, 'y': 1}, {'x': 1, 'y': 1}]
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new_move = self.snake.avoid_dead_ends(head, move, safe_positions, snakes)
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self.assertEqual(new_move, 'up')
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if __name__ == '__main__':
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unittest.main()
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