Files
snake-python/server/Server.py
T

104 lines
3.7 KiB
Python

from server.Files import read_file, save_file
from server.GameStorage import GameStorage
from snakes.TemplateSnake import TemplateSnake
from datetime import datetime
from flask import Flask
from flask import request
import logging, json, os
class Server:
default_snake_config = {"apiversion":"1","author":"","color":"#888888","head":"default","tail":"default"}
def __init__(self, data_path:str, snake:TemplateSnake, debug:bool=False):
self.debug = debug
self.snake = snake
self.config_file = os.path.join(data_path, 'data', 'snake-config.json')
self.game_state_storage = GameStorage(snake.__class__.__name__, path=os.path.join(data_path, 'data', 'history'))
self.store_game_state = False
self.app = Flask("Battlesnake")
@self.app.get("/")
def on_info():
return self._info()
@self.app.post("/start")
def on_start():
game_state = request.get_json()
self._start(game_state)
return "ok"
@self.app.post("/move")
def on_move():
game_state = request.get_json()
return self._move(game_state)
@self.app.post("/end")
def on_end():
game_state = request.get_json()
self._end(game_state)
return "ok"
@self.app.after_request
def identify_server(response):
response.headers.set(
"server", "battlesnake/github/starter-snake-python"
)
return response
def run(self, host:str="0.0.0.0", port:str="8000", debug:bool=False):
logging.getLogger("werkzeug").setLevel(logging.ERROR)
print(f"\nRunning Battlesnake at http://{host}:{port} with the {self.snake.__class__.__name__.replace('Snake', '')} Snake")
self.app.run(host=host, port=port, debug=debug)
def _read_json_config_or_create(self):
snake_config = read_file(self.config_file, json.load)
if not snake_config:
snake_config = self.default_snake_config
save_file(self.config_file, snake_config, callback=json.dump, indent=2, ensure_ascii=False)
return snake_config
def enable_store_game_state(self):
self.store_game_state = True
# info is called when you create your Battlesnake on play.battlesnake.com
# and controls your Battlesnake's appearance
# TIP: If you open your Battlesnake URL in a browser you should see this data
def _info(self) -> dict:
snake_config = self._read_json_config_or_create()
print("INFO Snake:", snake_config)
return snake_config
# start is called when your Battlesnake begins a game
def _start(self, game_state:dict):
if self.store_game_state:
self.game_state_storage.start_new_game(game_state["game"], game_state["board"], game_state["you"])
self.snake.clear_history()
print("GAME START:", game_state["game"])
# move is called when your Battlesnake game is running game
def _move(self, game_state:dict) -> dict:
next_move = self.snake.choose_move(game_state)
if self.store_game_state:
self.game_state_storage.add_moves(game_state["board"], next_move)
print("MOVE:", f"{next_move:5},", "Me:", {"head": game_state["you"]["head"], "length": game_state["you"]["length"]})
return {"move": next_move}
# end is called when your Battlesnake finishes a game
def _end(self, game_state:dict):
if self.store_game_state:
self.game_state_storage.add_end_state(game_state["board"], self.snake.get_history())
self.game_state_storage.set_winner_snake_name(game_state["board"]['snakes'])
self.game_state_storage.save(
f"{self.snake.__class__.__name__}_{datetime.now().strftime('%d.%m.%Y_%H%M%S')}_{game_state['game']['id']}.json",
callback=json.dump, indent=2, ensure_ascii=False
)
print("GAME OVER:\n- Winner is", [ x["name"] for x in game_state["board"]['snakes']])