68 lines
2.3 KiB
Python
68 lines
2.3 KiB
Python
from typing import TypedDict
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from pathlib import Path
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import os
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from quart_common.web.env import env_bool, env_int
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from server.Server import Server
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class RunConfig(TypedDict):
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host: str
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port: int
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debug: bool
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def build_server_from_env(default_snake_type:str) -> Server:
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data_path = str(Path(__file__).resolve().parent.parent)
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redis_url = os.environ.get('REDIS_URL', 'redis://localhost:6379/0')
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game_state_backend = os.environ.get('GAME_STATE_BACKEND', 'memory')
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game_state_redis_url = os.environ.get('GAME_STATE_REDIS_URL', redis_url)
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game_state_ttl_sec = env_int('GAME_STATE_TTL_SEC', 900)
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metrics_backend = os.environ.get('METRICS_BACKEND', None)
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if metrics_backend is None:
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metrics_backend = ('redis' if game_state_backend.strip().lower() == 'redis' else 'memory')
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metrics_redis_url = os.environ.get('METRICS_REDIS_URL', redis_url)
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metrics_ttl_sec_raw = os.environ.get('METRICS_TTL_SEC', None)
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if metrics_ttl_sec_raw is None:
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metrics_ttl_sec = (game_state_ttl_sec if metrics_backend.strip().lower() == 'redis' else None)
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else:
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metrics_ttl_sec = env_int('METRICS_TTL_SEC', game_state_ttl_sec)
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gameplay_db_enabled = env_bool('GAMEPLAY_DB_ENABLED', True)
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gameplay_db_path = os.environ.get(
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'GAMEPLAY_DB_PATH',
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os.path.join(data_path, 'data', 'database', 'gameplay.sqlite3'),
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)
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gameplay_db_busy_timeout_ms = env_int('GAMEPLAY_DB_BUSY_TIMEOUT_MS', 5000)
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server = Server(
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data_path=data_path,
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snake_type=os.environ.get('SNAKE', default_snake_type),
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storage_type=os.environ.get('STORAGE', 'LocalStorage'),
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debug=env_bool('DEBUG_SERVER'),
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check_tls_security=False,
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game_state_backend=game_state_backend,
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game_state_redis_url=game_state_redis_url,
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game_state_ttl_sec=game_state_ttl_sec,
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game_state_local_cache=env_bool('GAME_STATE_LOCAL_CACHE', default=True),
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metrics_backend=metrics_backend,
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metrics_redis_url=metrics_redis_url,
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metrics_ttl_sec=metrics_ttl_sec,
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gameplay_db_enabled=gameplay_db_enabled,
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gameplay_db_path=gameplay_db_path,
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gameplay_db_busy_timeout_ms=gameplay_db_busy_timeout_ms,
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)
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if env_bool('STORE_GAME_HISTORY'):
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server.enable_store_game_state()
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return server
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def build_run_config() -> RunConfig:
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return {
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'host': os.environ.get('HOST', '0.0.0.0'),
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'port': env_int('PORT', 8000),
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'debug': env_bool('DEBUG'),
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}
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