Files
snake-python/server/metrics/ServerMetricsCollector.py
T

264 lines
12 KiB
Python

import time
from server.metrics.MetricsManager import MetricsManager
class ServerMetricsCollector:
def __init__(self, metrics_manager:MetricsManager, game_state_local_cache:bool, metrics_backend:str, game_state_backend:str, stale_game_timeout_sec:int, game_last_seen_unix:dict, game_move_counts:dict,):
self._manager = metrics_manager
self._stale_game_timeout_sec = stale_game_timeout_sec
self._game_last_seen_unix = game_last_seen_unix
self._game_move_counts = game_move_counts
self._game_state_backend_is_redis = game_state_backend.strip().lower() == 'redis'
self._metrics = {
'games_started': 0,
'games_ended': 0,
'wins': 0,
'losses': 0,
'total_moves': 0,
'total_turns': 0,
'max_turn': 0,
'active_games_peak': 0,
'games_autocreated': 0,
'http_requests_total': 0,
# 'http_requests_by_endpoint': {
# 'info': 0,
# 'start': 0,
# 'move': 0,
# 'end': 0,
# },
# 'move_direction_counts': {
# 'up': 0,
# 'down': 0,
# 'left': 0,
# 'right': 0,
# 'unknown': 0,
# },
'move_response_time_ms_total': 0.0,
'move_response_time_ms_max': 0.0,
'last_game_start_unix': 0,
'last_game_end_unix': 0,
'last_move_unix': 0,
'games_stuck_removed': 0,
'game_state_local_cache_enabled': bool(game_state_local_cache),
'metrics_backend': metrics_backend,
}
# ── internal ──────────────────────────────────────────────────────────────
async def _auto_publish(self) -> None:
snapshot = self.build_local_snapshot(self._game_last_seen_unix, self._game_move_counts)
await self._manager.publish_only(snapshot)
# ── record helpers ────────────────────────────────────────────────────────
def record_http_request(self, endpoint:str) -> None:
self._metrics['http_requests_total'] += 1
# endpoint_counts = self._metrics['http_requests_by_endpoint']
# endpoint_counts[endpoint] = endpoint_counts.get(endpoint, 0) + 1
async def record_game_started(self, active_count:int) -> None:
self._metrics['games_started'] += 1
self._metrics['active_games_peak'] = max(
self._metrics['active_games_peak'],
active_count,
)
self._metrics['last_game_start_unix'] = int(time.time())
await self._auto_publish()
async def record_game_autocreated(self) -> None:
self._metrics['games_autocreated'] += 1
await self._auto_publish()
async def record_move(self, direction:str, elapsed_ms:float) -> None:
self._metrics['total_moves'] += 1
self._metrics['move_response_time_ms_total'] += elapsed_ms
self._metrics['move_response_time_ms_max'] = max(
self._metrics['move_response_time_ms_max'],
elapsed_ms,
)
# move_counts = self._metrics['move_direction_counts']
# if direction in move_counts:
# move_counts[direction] += 1
# else:
# move_counts['unknown'] += 1
# self._metrics['last_move_unix'] = int(time.time())
await self._auto_publish()
async def record_game_end(self, game_state:dict) -> None:
self._metrics['games_ended'] += 1
self._metrics['last_game_end_unix'] = int(time.time())
final_turn = int(game_state.get('turn', 0))
self._metrics['total_turns'] += final_turn
self._metrics['max_turn'] = max(self._metrics['max_turn'], final_turn)
you_id = game_state.get('you', {}).get('id')
alive_ids = {s.get('id') for s in game_state.get('board', {}).get('snakes', [])}
if you_id and you_id in alive_ids:
self._metrics['wins'] += 1
else:
self._metrics['losses'] += 1
await self._auto_publish()
async def record_stuck_removed(self) -> None:
if self._game_state_backend_is_redis:
return
self._metrics['games_stuck_removed'] += 1
await self._auto_publish()
# ── snapshot builders ─────────────────────────────────────────────────────
def _calc_active_game_stats(self, game_last_seen_unix:dict) -> tuple[int, int, int]:
"""Returns (report_active_games, report_stale_candidates, oldest_active_age_sec)."""
now = int(time.time())
stale_candidates = sum(
1
for last_seen in game_last_seen_unix.values()
if now - last_seen >= self._stale_game_timeout_sec
)
if self._game_state_backend_is_redis:
# Redis auto-expires stale keys via TTL, so stale games are already gone from the
# server's perspective. We exclude them from all metrics so we only report games
# that are actually still alive in Redis.
report_active_games = len(game_last_seen_unix) - stale_candidates
report_stale_candidates = 0
# Only include non-stale timestamps when calculating the oldest active game age,
# so a game that Redis already deleted doesn't inflate the age metric.
active_last_seen = [
last_seen
for last_seen in game_last_seen_unix.values()
if now - last_seen < self._stale_game_timeout_sec
]
else:
report_active_games = len(game_last_seen_unix)
report_stale_candidates = stale_candidates
active_last_seen = list(game_last_seen_unix.values())
oldest_active_age = max(0, now - min(active_last_seen)) if active_last_seen else 0
return report_active_games, report_stale_candidates, oldest_active_age
def build_local_snapshot(self, game_last_seen_unix:dict, game_move_counts:dict) -> dict:
games_ended = self._metrics['games_ended']
total_moves = self._metrics['total_moves']
avg_turns = self._metrics['total_turns'] / games_ended if games_ended else 0.0
win_rate = self._metrics['wins'] / games_ended if games_ended else 0.0
avg_move_ms = (
self._metrics['move_response_time_ms_total'] / total_moves if total_moves else 0.0
)
report_active_games, report_stale_candidates, oldest_active_age = self._calc_active_game_stats(game_last_seen_unix)
return {
**self._metrics,
'active_games': report_active_games,
'tracked_games': len(game_move_counts),
'avg_turns_per_game': round(avg_turns, 2),
'win_rate': round(win_rate, 4),
'avg_move_response_ms': round(avg_move_ms, 2),
# 'http_requests_by_endpoint': dict(self._metrics['http_requests_by_endpoint']),
# 'move_direction_counts': dict(self._metrics['move_direction_counts']),
'oldest_active_game_age_sec': oldest_active_age,
'stale_game_timeout_sec': self._stale_game_timeout_sec,
'active_games_stale': report_stale_candidates,
}
async def build_snapshot(self, game_last_seen_unix:dict, game_move_counts:dict) -> dict:
local_snapshot = self.build_local_snapshot(game_last_seen_unix, game_move_counts)
return await self._manager.snapshot(local_snapshot)
def build_prometheus_metrics(self, snapshot:dict) -> str:
lines = [
'# HELP snake_games_started_total Total games started by snake server.',
'# TYPE snake_games_started_total counter',
f'snake_games_started_total {snapshot["games_started"]}',
'# HELP snake_games_ended_total Total games ended by snake server.',
'# TYPE snake_games_ended_total counter',
f'snake_games_ended_total {snapshot["games_ended"]}',
'# HELP snake_wins_total Total games won by this snake.',
'# TYPE snake_wins_total counter',
f'snake_wins_total {snapshot["wins"]}',
'# HELP snake_losses_total Total games lost by this snake.',
'# TYPE snake_losses_total counter',
f'snake_losses_total {snapshot["losses"]}',
'# HELP snake_moves_total Total move decisions served by /move.',
'# TYPE snake_moves_total counter',
f'snake_moves_total {snapshot["total_moves"]}',
'# HELP snake_turns_total Total turns across all ended games.',
'# TYPE snake_turns_total counter',
f'snake_turns_total {snapshot["total_turns"]}',
'# HELP snake_active_games Currently active games in memory.',
'# TYPE snake_active_games gauge',
f'snake_active_games {snapshot["active_games"]}',
'# HELP snake_tracked_games Currently tracked game IDs for move counters.',
'# TYPE snake_tracked_games gauge',
f'snake_tracked_games {snapshot["tracked_games"]}',
'# HELP snake_max_turn Highest final turn seen in an ended game.',
'# TYPE snake_max_turn gauge',
f'snake_max_turn {snapshot["max_turn"]}',
'# HELP snake_active_games_peak Highest active game count observed.',
'# TYPE snake_active_games_peak gauge',
f'snake_active_games_peak {snapshot["active_games_peak"]}',
'# HELP snake_games_autocreated_total Games created on /move or /end due to missing /start.',
'# TYPE snake_games_autocreated_total counter',
f'snake_games_autocreated_total {snapshot["games_autocreated"]}',
'# HELP snake_http_requests_total Total HTTP requests handled by this process.',
'# TYPE snake_http_requests_total counter',
f'snake_http_requests_total {snapshot["http_requests_total"]}',
'# HELP snake_move_response_ms_total Total move endpoint compute time in milliseconds.',
'# TYPE snake_move_response_ms_total counter',
f'snake_move_response_ms_total {round(snapshot["move_response_time_ms_total"], 3)}',
'# HELP snake_move_response_ms_max Maximum move endpoint compute time in milliseconds.',
'# TYPE snake_move_response_ms_max gauge',
f'snake_move_response_ms_max {round(snapshot["move_response_time_ms_max"], 3)}',
'# HELP snake_avg_turns_per_game Average final turn per ended game.',
'# TYPE snake_avg_turns_per_game gauge',
f'snake_avg_turns_per_game {snapshot["avg_turns_per_game"]}',
'# HELP snake_avg_move_response_ms Average move endpoint compute time in milliseconds.',
'# TYPE snake_avg_move_response_ms gauge',
f'snake_avg_move_response_ms {snapshot["avg_move_response_ms"]}',
'# HELP snake_win_rate Win ratio from ended games (0.0 - 1.0).',
'# TYPE snake_win_rate gauge',
f'snake_win_rate {snapshot["win_rate"]}',
'# HELP snake_last_game_start_unix Unix timestamp of most recent /start request.',
'# TYPE snake_last_game_start_unix gauge',
f'snake_last_game_start_unix {snapshot["last_game_start_unix"]}',
'# HELP snake_last_game_end_unix Unix timestamp of most recent /end request.',
'# TYPE snake_last_game_end_unix gauge',
f'snake_last_game_end_unix {snapshot["last_game_end_unix"]}',
'# HELP snake_last_move_unix Unix timestamp of most recent /move response.',
'# TYPE snake_last_move_unix gauge',
f'snake_last_move_unix {snapshot["last_move_unix"]}',
'# HELP snake_games_stuck_removed_total Active games auto-removed due to inactivity timeout.',
'# TYPE snake_games_stuck_removed_total counter',
f'snake_games_stuck_removed_total {snapshot["games_stuck_removed"]}',
'# HELP snake_oldest_active_game_age_sec Age in seconds of the oldest active game.',
'# TYPE snake_oldest_active_game_age_sec gauge',
f'snake_oldest_active_game_age_sec {snapshot["oldest_active_game_age_sec"]}',
'# HELP snake_stale_game_timeout_sec Configured inactivity timeout for stale games.',
'# TYPE snake_stale_game_timeout_sec gauge',
f'snake_stale_game_timeout_sec {snapshot["stale_game_timeout_sec"]}',
'# HELP snake_active_games_stale Active games currently beyond stale timeout.',
'# TYPE snake_active_games_stale gauge',
f'snake_active_games_stale {snapshot["active_games_stale"]}',
]
# lines.extend([
# '# HELP snake_http_requests_by_endpoint_total Requests served grouped by endpoint.',
# '# TYPE snake_http_requests_by_endpoint_total counter',
# ])
# for endpoint, count in snapshot['http_requests_by_endpoint'].items():
# lines.append(f'snake_http_requests_by_endpoint_total{{endpoint="{endpoint}"}} {count}')
# lines.extend([
# '# HELP snake_moves_by_direction_total Move responses grouped by direction.',
# '# TYPE snake_moves_by_direction_total counter',
# ])
# for direction, count in snapshot['move_direction_counts'].items():
# lines.append(f'snake_moves_by_direction_total{{direction="{direction}"}} {count}')
return '\n'.join(lines) + '\n'
async def close(self) -> None:
await self._manager.close()