Files
snake-python/server/storage/EdgeDB.py
T

124 lines
3.9 KiB
Python

from server.GameBoard import GameBoard
from datetime import datetime
import gel, json, time
class EdgeDB:
def __init__(self, database:str=None, tls_security:str='insecure', **kwargs):
self.database = database
self.tls_security = tls_security
self._connect()
def _connect(self):
self.client = gel.create_client(
tls_security=self.tls_security,
database=self.database
)
def run_query_with_reconnection(self, function, *args, **kwargs):
while True:
try:
return function(*args, **kwargs)
except gel.errors.ClientConnectionFailedError:
self._connect()
time.sleep(0.5)
def insert_game_type(self, name:str, is_ladder:bool):
return self.run_query_with_reconnection(
self.client.query_required_single,
"""
insert GameType {
name := <str>$name,
is_ladder := <bool>$is_ladder
}""",
name=name,
is_ladder=is_ladder
)
def create_moves_with_calculations(self, game_board:GameBoard):
data = []
moves = game_board.turns
snake_calulations = [[calc for calc in ele["data"]] for ele in game_board.snake_class.get_history() ]
for i in range(len(moves)):
data.append({"turn": moves[i]["turn"], "move": moves[i]["move"], "game_board": moves[i]["game_board"], "calculations": snake_calulations[i]})
return data
def insert(self, game_board:GameBoard):
game_type = game_board.get_type_of_game()
self.run_query_with_reconnection(
self.client.query,
"""
insert GameBoard {
id := <uuid>$id,
created_at := <datetime>$created_at,
turns := <int32>$turns,
map := <str>$map,
winner := <str>$winner,
moves := (
with input_data := <array <tuple <turn: int32, `move`: str, game_board: json, calculations: array<json> >>>$moves
for data in array_unpack(input_data)
insert Moves {
turn := data.turn,
snake_move := data.`move`,
game_board := data.game_board,
calculations := data.calculations
}
),
type := (
insert GameType {
name := <str>$game_type,
is_ladder := <bool>$is_ladder
} unless conflict on (.name, .is_ladder) else GameType
),
ruleset := (
insert Ruleset {
name := <str>$ruleset,
version := <str>$version,
settings := to_json(<str>$settings)
} unless conflict on (.name, .version, .settings) else Ruleset
),
snake := (
insert Snake {
type := <str>$snake_type
} unless conflict on .type else Snake
)
}""",
id=game_board.id,
created_at=datetime.fromtimestamp(game_board.now_date.timestamp(), game_board.now_date.astimezone().tzinfo),
turns=game_board.turn,
map=game_board.map if game_board.map else "standard",
winner=', '.join(game_board.winner_snake_names) if game_board.winner_snake_names else "",
moves=[ tuple([x["turn"], x["move"], json.dumps(x["game_board"]), [ json.dumps(ele) for ele in x["calculations"] ] ]) for x in self.create_moves_with_calculations(game_board) ],
game_type=game_type["name"],
is_ladder=game_type["is_ladder"],
ruleset=game_board.ruleset["name"],
version=game_board.ruleset["version"],
settings=json.dumps(game_board.ruleset["settings"]),
snake_type=game_board.snake_class.__class__.__name__,
)
def save(self, game_board:GameBoard):
self.insert(game_board)
def __del__(self):
self.client.close()
def cleanup(self):
return self.run_query_with_reconnection(
self.client.query_json,
"""
delete Moves { };
with gameboard := (delete GameBoard filter .turns < <std::int32>"200" or .is_winner_me = <std::bool>"false")
select gameboard {id, url, winner, turns, type: { is_ladder, name } };
"""
)