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- Read board state through the GameBoard interface used by the server. - Record one turn-indexed calculation history entry per move. - Try alternative food when nearer targets are blocked or unreachable. - Handle empty food lists without relying on exception fallback. - Normalize flood-fill coordinates and count reachable cells correctly. - Reject blocked destinations before evaluating escape space. - Prefer legal fallback moves when no region meets the space threshold. - Remove a distance tie-breaker that mistook free cells for snake bodies. - Align stale tests with current methods and tuple-based path results. - Cover runtime moves, food fallback, coordinate order, and dead ends.