Files
snake-python/server/GameStorage.py
T

92 lines
3.3 KiB
Python

from server.Files import save_file
from datetime import datetime
import os
class GameStorage:
save_folder_dict = {
"standart": "01_Standart",
"duel": "02_Duels",
"constrictor": "04_Constrictor",
}
def __init__(self, snake:str, path:str):
self.snake_type = snake
self.folder = path
self.winner_snake_names = None
self.turns = {}
def start_new_game(self, game_info:dict, game_board:dict, snake:dict):
self.init_game_board = game_board
self.game_info = game_info
self.my_snake_id = snake['id']
self.moves = []
self.now_date = datetime.now()
def add_moves(self, turn:int, game_board:dict, my_move:str):
self.turns[turn] = {
"move": my_move,
"game_board": game_board
}
def add_end_state(self, game_board:dict, snake_history_state:list[dict], final_turns:int):
self.final_turns = final_turns
self.snake_history = snake_history_state
self._set_winner_snake_name(game_board['snakes'])
def _set_winner_snake_name(self, snakes:list[dict]):
if self.my_snake_id in [ x["id"] for x in snakes]:
self.winner_snake_names = "me"
else:
self.winner_snake_names = [ x["name"] for x in snakes]
if len(self.winner_snake_names) == 0:
self.winner_snake_names = None
def _get_type_of_gameboard(self):
if len(self.init_game_board["snakes"]) == 2:
return {"name": "duel", "is_ladder": True if self.game_info["source"] == "ladder" else False}
elif self.game_info["ruleset"]["name"] == "constrictor":
return {"name": "constrictor", "is_ladder": True if self.game_info["source"] == "ladder" else False}
return {"name": "standart", "is_ladder": True if self.game_info["source"] == "ladder" else False}
def _get_correct_folder_for_save_file(self, file_name:str, game_type:str, leader_board:bool, winner:bool):
storage_folder = self.folder
if leader_board:
storage_folder = os.path.join(storage_folder, "00_Leaderboards")
storage_folder = os.path.join(storage_folder, self.save_folder_dict[game_type])
storage_folder = os.path.join(storage_folder, self.now_date.strftime('%Y'), self.now_date.strftime('%m_%B'), self.now_date.strftime('%d'))
if winner:
storage_folder = os.path.join(storage_folder, "Winner")
else:
storage_folder = os.path.join(storage_folder, "Lost")
return os.path.join(storage_folder, file_name)
def save(self, file_name:str, callback=None, **kwargs):
if self.winner_snake_names == "me" and self.final_turns <= 10:
return None
game_type = self._get_type_of_gameboard()
save_file_path = self._get_correct_folder_for_save_file(file_name, game_type["name"], game_type["is_ladder"], True if self.winner_snake_names == "me" else False)
save_file(save_file_path, {
"winner": self.winner_snake_names,
"game": {
"id": self.game_info["id"],
"final_turns": self.final_turns,
"map": self.game_info["map"],
"type": game_type,
"ruleset": self.game_info["ruleset"],
},
"moves": self.turns,
"snake": {
"type": self.snake_type,
"calculations": self.snake_history,
},
}, callback=callback, **kwargs)
def __str__(self):
return f"<{self.__class__.__name__}> Snake: {self.snake_type}, Folder: {self.folder}, Winner: {self.winner_snake_names}, Old Moves: {self.moves}"