from server.Files import read_file from server.GameBoard import GameBoard from snakes import SnakeBuilder from quart_common.web.logger import await_log from quart_common.web.logger import build_logger from typing import cast from server.storage.StorageLoader import StorageLoader from quart import Quart, request, jsonify import logging, json, os, re class Server: default_snake_config = { 'apiversion': '1', 'author': '', 'color': '#888888', 'head': 'default', 'tail': 'default', 'version': '1.0.0', } def __init__(self, data_path:str, snake_type:str, storage_type:str, debug:bool=False, check_tls_security:bool=False): self.debug = debug self.snake_type = snake_type self.storage_type = storage_type self.config_file = os.path.join(data_path, 'data', 'snake-config.json') self.data_path = data_path self.check_tls_security = check_tls_security self.store_game_state = False self.running_games:dict[str, GameBoard] = {} self.game_move_counts:dict[str, int] = {} self.metrics = { 'games_started': 0, 'games_ended': 0, 'wins': 0, 'losses': 0, 'total_moves': 0, 'total_turns': 0, 'max_turn': 0, } self.logger = build_logger('Battlesnake', debug_env_var='DEBUG_SERVER') self.snake_version = self._get_snake_version() self.app = Quart('Battlesnake') # info is called when you create your Battlesnake on play.battlesnake.com # and controls your Battlesnake's appearance # TIP: If you open your Battlesnake URL in a browser you should see this data @self.app.get('/') async def on_info(): snake_config = await self._read_json_config_or_create() await await_log(self.logger.info(f'INFO Snake: {snake_config}')) return snake_config # start is called when your Battlesnake begins a game @self.app.post('/start') async def on_start(): game_state = await request.get_json() await self._create_game_board(game_state) await await_log(self.logger.info(f'GAME START: {game_state['game']}')) return 'ok' # move is called when your Battlesnake game is running game @self.app.post('/move') async def on_move(): game_state = await request.get_json() game_board = await self._get_game_board(game_state) next_move = game_board.snake_neat_make_a_move() if self.debug: await await_log(self.logger.debug(f'TURN: {game_state['turn']:3}, MOVE: {next_move:5}')) return {'move': next_move} # end is called when your Battlesnake finishes a game @self.app.post('/end') async def on_end(): game_state = await request.get_json() if self.store_game_state: game_board = await self._get_game_board(game_state, end=True) if self.check_tls_security: await game_board.save( StorageLoader.build(self.storage_type), file_path=os.path.join(self.data_path, 'data'), database=os.getenv('EDGEDB_DATABASE', None), tls_security=None ) else: await game_board.save( StorageLoader.build(self.storage_type), file_path=os.path.join(self.data_path, 'data'), database=os.getenv('EDGEDB_DATABASE', None), ) await await_log(self.logger.info(f'GAME ENDED: Winner is {[x['name'] for x in game_state['board']['snakes']]}')) self._delete_game_board(game_state) return 'ok' @self.app.after_request async def identify_server(response): response.headers.set('server', 'battlesnake/gitea/snake-python') return response @self.app.get('/cleanup') async def cleanup(): results = self._cleanup_database() return jsonify(data=json.loads(results), status=200) @self.app.get('/metrics') async def metrics(): return jsonify(self._build_metrics()) @self.app.get('/metrics/prometheus') async def metrics_prometheus(): return ( self._build_prometheus_metrics(), 200, {'Content-Type': 'text/plain; version=0.0.4; charset=utf-8'}, ) async def run(self, host:str='0.0.0.0', port:int=8000, debug:bool=False): logging.getLogger('werkzeug').setLevel(logging.ERROR) await await_log(self.logger.info(f'Running Battlesnake at http://{host}:{port} with the {" ".join(re.findall("[A-Z][^A-Z]*", self.snake_type))}')) await self.app.run_task(host=host, port=port, debug=debug) async def _read_json_config_or_create(self) -> dict[str, str]: snake_config = cast(dict[str, str]|None, await read_file(self.config_file, json.load)) if not snake_config: return await self._override_snake_config_with_environment_variables(self.default_snake_config) return await self._override_snake_config_with_environment_variables(snake_config) async def _override_snake_config_with_environment_variables(self, config:dict[str, str]) -> dict[str, str]: config['version'] = self.snake_version for key in ('author', 'color', 'head', 'tail'): value = os.environ.get(f'SNAKE_{key.upper()}') if value is not None: config[key] = value version_override = os.environ.get('SNAKE_VERSION') if version_override is not None: config['version'] = version_override return config def _get_snake_version(self) -> str: configured_version = SnakeBuilder.get_version(self.snake_type) if configured_version: return configured_version try: snake = SnakeBuilder.build(self.snake_type) except Exception: return self.default_snake_config['version'] version = getattr(snake, 'version', None) if version is None: version = getattr(snake, 'VERSION', None) if not version: return self.default_snake_config['version'] return str(version) async def _create_game_board(self, game_state:dict): game_id = game_state['game']['id'] new_game_board = GameBoard( game_id=game_id, width=game_state['board']['width'], height=game_state['board']['height'], ruleset=game_state['game']['ruleset'], source=game_state['game']['source'], map=game_state['game']['map'], snake_class=SnakeBuilder.build(self.snake_type), ) await new_game_board.start_game(game_state) self.running_games[game_id] = new_game_board self.game_move_counts[game_id] = 0 self.metrics['games_started'] += 1 return new_game_board def _delete_game_board(self, game_state:dict): game_id = game_state['game']['id'] del self.running_games[game_id] self.game_move_counts.pop(game_id, None) async def _get_game_board(self, game_state:dict, end:bool=False): game_id = game_state['game']['id'] try: game_board = self.running_games[game_id] except KeyError: game_board = await self._create_game_board(game_state) if not end: self.metrics['total_moves'] += 1 self.game_move_counts[game_id] = self.game_move_counts.get(game_id, 0) + 1 game_board.read_game_data(game_state) if end: self._record_game_end(game_state) game_board.end_game(game_state) return game_board def enable_store_game_state(self): self.store_game_state = True def _cleanup_database(self): storage = StorageLoader.build(self.storage_type)() return storage.cleanup() def _record_game_end(self, game_state: dict): self.metrics['games_ended'] += 1 final_turn = int(game_state.get('turn', 0)) self.metrics['total_turns'] += final_turn self.metrics['max_turn'] = max(self.metrics['max_turn'], final_turn) you_id = game_state.get('you', {}).get('id') alive_snakes = game_state.get('board', {}).get('snakes', []) alive_ids = {snake.get('id') for snake in alive_snakes} if you_id and you_id in alive_ids: self.metrics['wins'] += 1 else: self.metrics['losses'] += 1 def _build_metrics(self) -> dict: games_ended = self.metrics['games_ended'] avg_turns = self.metrics['total_turns'] / games_ended if games_ended else 0.0 win_rate = self.metrics['wins'] / games_ended if games_ended else 0.0 return { **self.metrics, 'active_games': len(self.running_games), 'tracked_games': len(self.game_move_counts), 'avg_turns_per_game': round(avg_turns, 2), 'win_rate': round(win_rate, 4), } def _build_prometheus_metrics(self) -> str: snapshot = self._build_metrics() lines = [ '# HELP snake_games_started_total Total games started by snake server.', '# TYPE snake_games_started_total counter', f'snake_games_started_total {snapshot['games_started']}', '# HELP snake_games_ended_total Total games ended by snake server.', '# TYPE snake_games_ended_total counter', f'snake_games_ended_total {snapshot['games_ended']}', '# HELP snake_wins_total Total games won by this snake.', '# TYPE snake_wins_total counter', f'snake_wins_total {snapshot['wins']}', '# HELP snake_losses_total Total games lost by this snake.', '# TYPE snake_losses_total counter', f'snake_losses_total {snapshot['losses']}', '# HELP snake_moves_total Total move decisions served by /move.', '# TYPE snake_moves_total counter', f'snake_moves_total {snapshot['total_moves']}', '# HELP snake_turns_total Total turns across all ended games.', '# TYPE snake_turns_total counter', f'snake_turns_total {snapshot['total_turns']}', '# HELP snake_active_games Currently active games in memory.', '# TYPE snake_active_games gauge', f'snake_active_games {snapshot['active_games']}', '# HELP snake_tracked_games Currently tracked game IDs for move counters.', '# TYPE snake_tracked_games gauge', f'snake_tracked_games {snapshot['tracked_games']}', '# HELP snake_max_turn Highest final turn seen in an ended game.', '# TYPE snake_max_turn gauge', f'snake_max_turn {snapshot['max_turn']}', '# HELP snake_avg_turns_per_game Average final turn per ended game.', '# TYPE snake_avg_turns_per_game gauge', f'snake_avg_turns_per_game {snapshot['avg_turns_per_game']}', '# HELP snake_win_rate Win ratio from ended games (0.0 - 1.0).', '# TYPE snake_win_rate gauge', f'snake_win_rate {snapshot['win_rate']}', ] return '\n'.join(lines) + '\n'