#!/usr/bin/env python3 # Welcome to # __________ __ __ .__ __ # \______ \_____ _/ |__/ |_| | ____ ______ ____ _____ | | __ ____ # | | _/\__ \\ __\ __\ | _/ __ \ / ___// \\__ \ | |/ // __ \ # | | \ / __ \| | | | | |_\ ___/ \___ \| | \/ __ \| <\ ___/ # |________/(______/__| |__| |____/\_____>______>___|__(______/__|__\\_____> # # This file can be a nice home for your Battlesnake logic and helper functions. # # To get you started we've included code to prevent your Battlesnake from moving backwards. # For more info see docs.battlesnake.com from server.CreateEnvironmentFile import CreateEnvironmentFile from server.Server import Server import os # Start server when `python main.py` is run if __name__ == "__main__": if os.environ.get("CREATE_ENV_FILE", None): CreateEnvironmentFile.load_dotenv({"STORE_GAME_HISTORY": True, "DEBUG": True, "SNAKE": "TemplateSnake", "STORE_IF_WIN_AND_MOVES_ARE_BIGGER_AS": 10}) server = Server( data_path=os.path.dirname(__file__), snake_type=os.environ.get("SNAKE", "TemplateSnake"), storage_type=os.environ.get("STORAGE", "LocalStorage"), store_game_when_win_and_moves_are_bigger_as=int(os.environ.get("STORE_IF_WIN_AND_MOVES_ARE_BIGGER_AS", 10)), debug=os.environ.get("DEBUG_SERVER", False), check_tls_security=False ) if os.environ.get("STORE_GAME_HISTORY", None): server.enable_store_game_state() server.run( host=os.environ.get("HOST", "0.0.0.0"), port=int(os.environ.get("PORT", "8000")), debug=bool(os.environ.get("DEBUG", False)) )