from typing import TYPE_CHECKING, cast import json, time, os from quart import Blueprint, request, jsonify from quart_common.web.logger import await_log from server.storage import StorageLoader from server.GameBoard import GameBoard if TYPE_CHECKING: from server.Server import Server def create_battlesnake_blueprint(server:'Server') -> Blueprint: blueprint = Blueprint('battlesnake', __name__) @blueprint.get('/') async def on_info(): server.metrics_collector.record_http_request('info') snake_config = await server._read_json_config_or_create() await await_log(server.logger.info(f'INFO Snake: {snake_config}')) return snake_config @blueprint.post('/start') async def on_start(): server.metrics_collector.record_http_request('start') await server.game_runtime.prune_stale_games() game_state = await request.get_json() await server.game_runtime.create_game_board(game_state) await server.gameplay_tracking.record_gameplay_start(game_state) await await_log(server.logger.info(f'GAME START: {game_state['game']}')) return 'ok' @blueprint.post('/move') async def on_move(): server.metrics_collector.record_http_request('move') game_state = await request.get_json() move_started = time.perf_counter() game_board = cast(GameBoard, await server.game_runtime.get_game_board(game_state)) next_move = game_board.snake_neat_make_a_move() await server.game_runtime.persist_game_board(game_state['game']['id'], game_board) await server.gameplay_tracking.record_gameplay_turn(game_state, next_move, game_board) elapsed_ms = (time.perf_counter() - move_started) * 1000.0 await server.metrics_collector.record_move(next_move, elapsed_ms) if server.debug: await await_log(server.logger.debug(f'TURN: {game_state['turn']:3}, MOVE: {next_move:5}')) return {'move': next_move} @blueprint.post('/end') async def on_end(): server.metrics_collector.record_http_request('end') await server.game_runtime.prune_stale_games() game_state = await request.get_json() if server.store_game_state: game_board = cast(GameBoard, await server.game_runtime.get_game_board(game_state, end=True)) if server.check_tls_security: await game_board.save( StorageLoader.build(server.storage_type), file_path=os.path.join(server.data_path, 'data'), database=os.getenv('EDGEDB_DATABASE', None), tls_security=None, ) else: await game_board.save( StorageLoader.build(server.storage_type), file_path=os.path.join(server.data_path, 'data'), database=os.getenv('EDGEDB_DATABASE', None), ) await server.gameplay_tracking.record_gameplay_end(game_state) await server.dashboard_query.push_dashboard_games_update(game_state) await await_log(server.logger.info(f'GAME ENDED: Winner is {[x['name'] for x in game_state['board']['snakes']]}')) await server.game_runtime.delete_game_board(game_state) await server.metrics_collector.record_game_end(game_state) return 'ok' @blueprint.get('/cleanup') async def cleanup(): results = server._cleanup_database() return jsonify(data=json.loads(results), status=200) return blueprint