from snakes.TemplateSnake import TemplateSnake import random class DummSnake(TemplateSnake): VERSION = "1.0.0" def choose_move(self, data: dict) -> str: is_move_safe = {"up": True, "down": True, "left": True, "right": True} # We've included code to prevent your Battlesnake from moving backwards my_head = data["you"]["body"][0] # Coordinates of your head my_neck = data["you"]["body"][1] # Coordinates of your "neck" if my_neck["x"] < my_head["x"]: # Neck is left of head, don't move left is_move_safe["left"] = False elif my_neck["x"] > my_head["x"]: # Neck is right of head, don't move right is_move_safe["right"] = False elif my_neck["y"] < my_head["y"]: # Neck is below head, don't move down is_move_safe["down"] = False elif my_neck["y"] > my_head["y"]: # Neck is above head, don't move up is_move_safe["up"] = False # TODO: Step 1 - Prevent your Battlesnake from moving out of bounds # board_width = game_state['board']['width'] # board_height = game_state['board']['height'] # TODO: Step 2 - Prevent your Battlesnake from colliding with itself # my_body = game_state['you']['body'] # TODO: Step 3 - Prevent your Battlesnake from colliding with other Battlesnakes # opponents = game_state['board']['snakes'] # Are there any safe moves left? safe_moves = [] for move, isSafe in is_move_safe.items(): if isSafe: safe_moves.append(move) if len(safe_moves) == 0: print(f"MOVE {data['turn']}: No safe moves detected! Moving down") self.add_to_history({"my_head": my_head, "my_neck": my_neck, "move": move, "safe_moves": safe_moves, "is_move_safe": is_move_safe}) return {"move": "down"} # Choose a random move from the safe ones move = random.choice(safe_moves) # TODO: Step 4 - Move towards food instead of random, to regain health and survive longer # food = game_state['board']['food'] self.add_to_history({"my_head": my_head, "my_neck": my_neck, "move": move, "safe_moves": safe_moves, "is_move_safe": is_move_safe}) print(f"{data['game']['id']} MOVE {data['turn']}: {move} picked from all valid options in {is_move_safe}") return move