main #3
+12
-2
@@ -5,6 +5,7 @@ class GameStorage:
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def __init__(self, snake:str, path:str):
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self.snake_type = snake
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self.folder = path
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self.winner_snake_names = None
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def start_new_game(self, game_type:dict, game_board:dict, snake:dict):
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self.game_type = game_type
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@@ -16,11 +17,13 @@ class GameStorage:
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self.game_board.append(game_board)
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self.moves.append(my_move)
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def add_end_state(self, game_board:dict, snake_history_state:list[dict]):
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def add_end_state(self, game_board:dict, snake_history_state:list[dict], final_turns:int):
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self.game_board.append(game_board)
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self.snake_history = snake_history_state
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self._set_winner_snake_name(game_board['snakes'])
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self.final_turns = final_turns
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def set_winner_snake_name(self, snakes:list[dict]):
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def _set_winner_snake_name(self, snakes:list[dict]):
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if self.start_position["id"] in [ x["id"] for x in snakes]:
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self.winner_snake_names = "me"
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else:
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@@ -33,6 +36,9 @@ class GameStorage:
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return "standart"
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def save(self, path:str, callback=None, **kwargs):
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if self.winner_snake_names == "me" and self.final_turns <= 10:
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return None
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save_file(os.path.join(self.folder, path), {
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"snake": {
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"type": self.snake_type,
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@@ -42,8 +48,12 @@ class GameStorage:
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"type": self._get_type_of_gameboard(),
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"infos": self.game_type,
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"snake_start": self.start_position,
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"final_turns": self.final_turns,
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"gameboard": self.game_board,
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"my_moves": self.moves,
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},
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"winner": self.winner_snake_names,
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}, callback=callback, **kwargs)
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def __str__(self):
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return f"<{self.__class__.__name__}> Snake: {self.snake_type}, Folder: {self.folder}, Winner: {self.winner_snake_names}, Old Moves: {self.moves}"
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