main #1
@@ -6,3 +6,4 @@
|
|||||||
.venv/
|
.venv/
|
||||||
__pycache__/
|
__pycache__/
|
||||||
data/
|
data/
|
||||||
|
.env
|
||||||
|
|||||||
@@ -1,6 +0,0 @@
|
|||||||
from snakes.DummSnake import DummSnake
|
|
||||||
from snakes.LogicSnake import LogicSnake
|
|
||||||
from snakes.AStarSnake import AStarSnake
|
|
||||||
from snakes.MasterSnake import MasterSnake
|
|
||||||
|
|
||||||
SNAKE = MasterSnake()
|
|
||||||
@@ -1,3 +1,5 @@
|
|||||||
|
#!/usr/bin/env python3
|
||||||
|
|
||||||
# Welcome to
|
# Welcome to
|
||||||
# __________ __ __ .__ __
|
# __________ __ __ .__ __
|
||||||
# \______ \_____ _/ |__/ |_| | ____ ______ ____ _____ | | __ ____
|
# \______ \_____ _/ |__/ |_| | ____ ______ ____ _____ | | __ ____
|
||||||
@@ -10,54 +12,26 @@
|
|||||||
# To get you started we've included code to prevent your Battlesnake from moving backwards.
|
# To get you started we've included code to prevent your Battlesnake from moving backwards.
|
||||||
# For more info see docs.battlesnake.com
|
# For more info see docs.battlesnake.com
|
||||||
|
|
||||||
from server.Files import read_file, save_file
|
from server.SnakeBuilder import SnakeBuilder
|
||||||
from server.GameStorage import GameStorage
|
from server.Server import Server
|
||||||
from config import SNAKE
|
|
||||||
|
|
||||||
from datetime import datetime
|
from dotenv import load_dotenv, find_dotenv
|
||||||
import typing
|
import os
|
||||||
import json, os
|
|
||||||
|
|
||||||
# info is called when you create your Battlesnake on play.battlesnake.com
|
|
||||||
# and controls your Battlesnake's appearance
|
|
||||||
# TIP: If you open your Battlesnake URL in a browser you should see this data
|
|
||||||
game_state_storage = GameStorage(SNAKE.__class__.__name__)
|
|
||||||
|
|
||||||
def info() -> typing.Dict:
|
|
||||||
CONFIG_PATH = os.path.join(os.path.dirname(__file__), 'data', 'snake-config.json')
|
|
||||||
snake = read_file(CONFIG_PATH, json.load)
|
|
||||||
if not snake:
|
|
||||||
snake = {"apiversion":"1","author":"","color":"#888888","head":"default","tail":"default"}
|
|
||||||
save_file(CONFIG_PATH, snake, callback=json.dump, indent=2, ensure_ascii=False)
|
|
||||||
print("INFO", snake)
|
|
||||||
return snake
|
|
||||||
|
|
||||||
print("INFO Snake:", snake)
|
|
||||||
return snake
|
|
||||||
|
|
||||||
# start is called when your Battlesnake begins a game
|
|
||||||
def start(game_state: typing.Dict):
|
|
||||||
game_state_storage.start_new_game(game_state["game"], game_state["board"], game_state["you"])
|
|
||||||
SNAKE.clear_history()
|
|
||||||
print("GAME START:", game_state["game"])
|
|
||||||
|
|
||||||
# move is called when your Battlesnake game is running game
|
|
||||||
def move(game_state: typing.Dict) -> typing.Dict:
|
|
||||||
next_move = SNAKE.choose_move(game_state)
|
|
||||||
game_state_storage.add_moves(game_state["board"], next_move)
|
|
||||||
print("MOVE:", f"{next_move},", "Me:", {"body": game_state["you"]["body"], "head": game_state["you"]["head"], "length": game_state["you"]["length"]})
|
|
||||||
return {"move": next_move}
|
|
||||||
|
|
||||||
# end is called when your Battlesnake finishes a game
|
|
||||||
def end(game_state: typing.Dict):
|
|
||||||
HISTORY_PATH = os.path.join(os.path.dirname(__file__), 'data', 'history')
|
|
||||||
|
|
||||||
game_state_storage.add_end_state(game_state["board"], SNAKE.get_history())
|
|
||||||
game_state_storage.save(os.path.join(HISTORY_PATH, f"{SNAKE.__class__.__name__}_{datetime.now().strftime('%d.%m.%Y_%H%M%S')}_{game_state['game']['id']}.json"), callback=json.dump, indent=2, ensure_ascii=False)
|
|
||||||
|
|
||||||
print("GAME OVER\n")
|
|
||||||
|
|
||||||
# Start server when `python main.py` is run
|
# Start server when `python main.py` is run
|
||||||
if __name__ == "__main__":
|
if __name__ == "__main__":
|
||||||
from server.server import run_server
|
load_dotenv(find_dotenv())
|
||||||
run_server({"info": info, "start": start, "move": move, "end": end})
|
|
||||||
|
server = Server(
|
||||||
|
data_path=os.path.dirname(__file__),
|
||||||
|
snake=SnakeBuilder.build(os.environ.get("SNAKE", "DummSnake")),
|
||||||
|
)
|
||||||
|
|
||||||
|
if os.environ.get("STORE_GAME_HISTORY", None):
|
||||||
|
server.enable_store_game_state()
|
||||||
|
|
||||||
|
server.run(
|
||||||
|
host=os.environ.get("HOST", "0.0.0.0"),
|
||||||
|
port=int(os.environ.get("PORT", "8000")),
|
||||||
|
debug=bool(os.environ.get("DEBUG", False))
|
||||||
|
)
|
||||||
|
|||||||
@@ -5,5 +5,6 @@ itsdangerous==2.1.2
|
|||||||
Jinja2==3.1.3
|
Jinja2==3.1.3
|
||||||
MarkupSafe==2.1.5
|
MarkupSafe==2.1.5
|
||||||
numpy==1.26.4
|
numpy==1.26.4
|
||||||
|
python-dotenv==1.0.1
|
||||||
scipy==1.12.0
|
scipy==1.12.0
|
||||||
Werkzeug==3.0.1
|
Werkzeug==3.0.1
|
||||||
|
|||||||
+12
-3
@@ -1,8 +1,10 @@
|
|||||||
from server.Files import save_file
|
from server.Files import save_file
|
||||||
|
import os
|
||||||
|
|
||||||
class GameStorage:
|
class GameStorage:
|
||||||
def __init__(self, snake:str):
|
def __init__(self, snake:str, path:str):
|
||||||
self.snake_type = snake
|
self.snake_type = snake
|
||||||
|
self.folder = path
|
||||||
|
|
||||||
def start_new_game(self, game_type:dict, game_board:dict, snake:dict):
|
def start_new_game(self, game_type:dict, game_board:dict, snake:dict):
|
||||||
self.game_type = game_type
|
self.game_type = game_type
|
||||||
@@ -18,8 +20,14 @@ class GameStorage:
|
|||||||
self.game_board.append(game_board)
|
self.game_board.append(game_board)
|
||||||
self.snake_history = snake_history_state
|
self.snake_history = snake_history_state
|
||||||
|
|
||||||
|
def set_winner_snake_name(self, snakes:list[dict]):
|
||||||
|
if self.start_position["id"] in [ x["id"] for x in snakes]:
|
||||||
|
self.winner_snake_names = "me"
|
||||||
|
else:
|
||||||
|
self.winner_snake_names = [ x["name"] for x in snakes]
|
||||||
|
|
||||||
def save(self, path:str, callback=None, **kwargs):
|
def save(self, path:str, callback=None, **kwargs):
|
||||||
save_file(path, {
|
save_file(os.path.join(self.folder, path), {
|
||||||
"snake": {
|
"snake": {
|
||||||
"type": self.snake_type,
|
"type": self.snake_type,
|
||||||
"choices": self.snake_history,
|
"choices": self.snake_history,
|
||||||
@@ -29,5 +37,6 @@ class GameStorage:
|
|||||||
"snake_start": self.start_position,
|
"snake_start": self.start_position,
|
||||||
"gameboard": self.game_board,
|
"gameboard": self.game_board,
|
||||||
"my_moves": self.moves,
|
"my_moves": self.moves,
|
||||||
}
|
},
|
||||||
|
"winner": self.winner_snake_names,
|
||||||
}, callback=callback, **kwargs)
|
}, callback=callback, **kwargs)
|
||||||
|
|||||||
@@ -0,0 +1,103 @@
|
|||||||
|
from server.Files import read_file, save_file
|
||||||
|
from server.GameStorage import GameStorage
|
||||||
|
from snakes.TemplateSnake import TemplateSnake
|
||||||
|
|
||||||
|
from datetime import datetime
|
||||||
|
from flask import Flask
|
||||||
|
from flask import request
|
||||||
|
import logging, json, os
|
||||||
|
|
||||||
|
class Server:
|
||||||
|
default_snake_config = {"apiversion":"1","author":"","color":"#888888","head":"default","tail":"default"}
|
||||||
|
|
||||||
|
def __init__(self, data_path:str, snake:TemplateSnake, debug:bool=False):
|
||||||
|
self.debug = debug
|
||||||
|
self.snake = snake
|
||||||
|
|
||||||
|
self.config_file = os.path.join(data_path, 'data', 'snake-config.json')
|
||||||
|
self.game_state_storage = GameStorage(snake.__class__.__name__, path=os.path.join(data_path, 'data', 'history'))
|
||||||
|
self.store_game_state = False
|
||||||
|
|
||||||
|
self.app = Flask("Battlesnake")
|
||||||
|
|
||||||
|
@self.app.get("/")
|
||||||
|
def on_info():
|
||||||
|
return self._info()
|
||||||
|
|
||||||
|
@self.app.post("/start")
|
||||||
|
def on_start():
|
||||||
|
game_state = request.get_json()
|
||||||
|
self._start(game_state)
|
||||||
|
return "ok"
|
||||||
|
|
||||||
|
@self.app.post("/move")
|
||||||
|
def on_move():
|
||||||
|
game_state = request.get_json()
|
||||||
|
return self._move(game_state)
|
||||||
|
|
||||||
|
@self.app.post("/end")
|
||||||
|
def on_end():
|
||||||
|
game_state = request.get_json()
|
||||||
|
self._end(game_state)
|
||||||
|
return "ok"
|
||||||
|
|
||||||
|
@self.app.after_request
|
||||||
|
def identify_server(response):
|
||||||
|
response.headers.set(
|
||||||
|
"server", "battlesnake/github/starter-snake-python"
|
||||||
|
)
|
||||||
|
return response
|
||||||
|
|
||||||
|
def run(self, host:str="0.0.0.0", port:str="8000", debug:bool=False):
|
||||||
|
logging.getLogger("werkzeug").setLevel(logging.ERROR)
|
||||||
|
|
||||||
|
print(f"\nRunning Battlesnake at http://{host}:{port} with the {self.snake.__class__.__name__.replace('Snake', '')} Snake")
|
||||||
|
self.app.run(host=host, port=port, debug=debug)
|
||||||
|
|
||||||
|
def _read_json_config_or_create(self):
|
||||||
|
snake_config = read_file(self.config_file, json.load)
|
||||||
|
if not snake_config:
|
||||||
|
snake_config = self.default_snake_config
|
||||||
|
save_file(self.config_file, snake_config, callback=json.dump, indent=2, ensure_ascii=False)
|
||||||
|
return snake_config
|
||||||
|
|
||||||
|
def enable_store_game_state(self):
|
||||||
|
self.store_game_state = True
|
||||||
|
|
||||||
|
# info is called when you create your Battlesnake on play.battlesnake.com
|
||||||
|
# and controls your Battlesnake's appearance
|
||||||
|
# TIP: If you open your Battlesnake URL in a browser you should see this data
|
||||||
|
def _info(self) -> dict:
|
||||||
|
snake_config = self._read_json_config_or_create()
|
||||||
|
print("INFO Snake:", snake_config)
|
||||||
|
return snake_config
|
||||||
|
|
||||||
|
# start is called when your Battlesnake begins a game
|
||||||
|
def _start(self, game_state:dict):
|
||||||
|
if self.store_game_state:
|
||||||
|
self.game_state_storage.start_new_game(game_state["game"], game_state["board"], game_state["you"])
|
||||||
|
|
||||||
|
self.snake.clear_history()
|
||||||
|
print("GAME START:", game_state["game"])
|
||||||
|
|
||||||
|
# move is called when your Battlesnake game is running game
|
||||||
|
def _move(self, game_state:dict) -> dict:
|
||||||
|
next_move = self.snake.choose_move(game_state)
|
||||||
|
|
||||||
|
if self.store_game_state:
|
||||||
|
self.game_state_storage.add_moves(game_state["board"], next_move)
|
||||||
|
|
||||||
|
print("MOVE:", f"{next_move:5},", "Me:", {"head": game_state["you"]["head"], "length": game_state["you"]["length"]})
|
||||||
|
return {"move": next_move}
|
||||||
|
|
||||||
|
# end is called when your Battlesnake finishes a game
|
||||||
|
def _end(self, game_state:dict):
|
||||||
|
if self.store_game_state:
|
||||||
|
self.game_state_storage.add_end_state(game_state["board"], self.snake.get_history())
|
||||||
|
self.game_state_storage.set_winner_snake_name(game_state["board"]['snakes'])
|
||||||
|
self.game_state_storage.save(
|
||||||
|
f"{self.snake.__class__.__name__}_{datetime.now().strftime('%d.%m.%Y_%H%M%S')}_{game_state['game']['id']}.json",
|
||||||
|
callback=json.dump, indent=2, ensure_ascii=False
|
||||||
|
)
|
||||||
|
|
||||||
|
print("GAME OVER:\n- Winner is", [ x["name"] for x in game_state["board"]['snakes']])
|
||||||
@@ -0,0 +1,7 @@
|
|||||||
|
|
||||||
|
class SnakeBuilder:
|
||||||
|
@classmethod
|
||||||
|
def build(self, selected_snake:str):
|
||||||
|
snake_module = __import__(f'snakes.{selected_snake}', fromlist=[selected_snake])
|
||||||
|
snake_class = getattr(snake_module, selected_snake)
|
||||||
|
return snake_class()
|
||||||
@@ -1,45 +0,0 @@
|
|||||||
import logging
|
|
||||||
import os
|
|
||||||
import typing
|
|
||||||
|
|
||||||
from flask import Flask
|
|
||||||
from flask import request
|
|
||||||
|
|
||||||
def run_server(handlers: typing.Dict):
|
|
||||||
app = Flask("Battlesnake")
|
|
||||||
|
|
||||||
@app.get("/")
|
|
||||||
def on_info():
|
|
||||||
return handlers["info"]()
|
|
||||||
|
|
||||||
@app.post("/start")
|
|
||||||
def on_start():
|
|
||||||
game_state = request.get_json()
|
|
||||||
handlers["start"](game_state)
|
|
||||||
return "ok"
|
|
||||||
|
|
||||||
@app.post("/move")
|
|
||||||
def on_move():
|
|
||||||
game_state = request.get_json()
|
|
||||||
return handlers["move"](game_state)
|
|
||||||
|
|
||||||
@app.post("/end")
|
|
||||||
def on_end():
|
|
||||||
game_state = request.get_json()
|
|
||||||
handlers["end"](game_state)
|
|
||||||
return "ok"
|
|
||||||
|
|
||||||
@app.after_request
|
|
||||||
def identify_server(response):
|
|
||||||
response.headers.set(
|
|
||||||
"server", "battlesnake/github/starter-snake-python"
|
|
||||||
)
|
|
||||||
return response
|
|
||||||
|
|
||||||
host = "0.0.0.0"
|
|
||||||
port = int(os.environ.get("PORT", "8000"))
|
|
||||||
|
|
||||||
logging.getLogger("werkzeug").setLevel(logging.ERROR)
|
|
||||||
|
|
||||||
print(f"\nRunning Battlesnake at http://{host}:{port}")
|
|
||||||
app.run(host=host, port=port)
|
|
||||||
+70
-9
@@ -4,6 +4,13 @@ class MasterSnake(TemplateSnake):
|
|||||||
def __init__(self):
|
def __init__(self):
|
||||||
super().__init__()
|
super().__init__()
|
||||||
self.name = "MasterSnake"
|
self.name = "MasterSnake"
|
||||||
|
self.disabled_find_near_by_food = True
|
||||||
|
|
||||||
|
def is_food_nearby(self, head, food_positions):
|
||||||
|
for food in food_positions:
|
||||||
|
if abs(head['x'] - food['x']) <= 1 and abs(head['y'] - food['y']) <= 1:
|
||||||
|
return True
|
||||||
|
return False
|
||||||
|
|
||||||
def avoid_snake_body(self, snakes, board_width, board_height):
|
def avoid_snake_body(self, snakes, board_width, board_height):
|
||||||
# Konvertiere die Körperpositionen der Schlangen in ein Set von Tupeln für schnellen Zugriff
|
# Konvertiere die Körperpositionen der Schlangen in ein Set von Tupeln für schnellen Zugriff
|
||||||
@@ -37,22 +44,38 @@ class MasterSnake(TemplateSnake):
|
|||||||
|
|
||||||
# Finde die nächstgelegene Nahrungsquelle, wenn Nahrung vorhanden ist
|
# Finde die nächstgelegene Nahrungsquelle, wenn Nahrung vorhanden ist
|
||||||
try:
|
try:
|
||||||
|
if self.is_food_nearby(my_head, game_data['board']['food']) or self.disabled_find_near_by_food:
|
||||||
path_to_food = self.find_path_to_food(game_data)
|
path_to_food = self.find_path_to_food(game_data)
|
||||||
if path_to_food:
|
if path_to_food:
|
||||||
# Implementiere Logik, um in Richtung der Nahrungsquelle zu bewegen, falls sicher
|
# Implementiere Logik, um in Richtung der Nahrungsquelle zu bewegen, falls sicher
|
||||||
move = self.move_towards_food(my_head, path_to_food[0], safe_positions)
|
move = self.move_towards(my_head, path_to_food[0], safe_positions)
|
||||||
|
self.add_to_history({"my_head": my_head, "path_to_food": path_to_food, "move": move})
|
||||||
else:
|
else:
|
||||||
# Einfache Logik, um eine Bewegungsrichtung zu wählen, wenn keine Nahrung vorhanden ist
|
# Einfache Logik, um eine Bewegungsrichtung zu wählen, wenn keine Nahrung vorhanden ist
|
||||||
move = self.find_direction(my_head, safe_positions)
|
move = self.find_direction(my_head, safe_positions)
|
||||||
|
self.add_to_history({"my_head": my_head, "move": move})
|
||||||
|
else:
|
||||||
|
# Wenn keine Nahrung in der Nähe ist, bewege dich in eine Richtung, die dich nahe an deinem eigenen Körper hält
|
||||||
|
move = self.find_direction(my_head, safe_positions)
|
||||||
|
self.add_to_history({"my_head": my_head, "move": move})
|
||||||
except ValueError:
|
except ValueError:
|
||||||
move = self.find_direction(my_head, safe_positions)
|
move = self.find_direction(my_head, safe_positions)
|
||||||
|
self.add_to_history({"my_head": my_head, "move": move})
|
||||||
|
|
||||||
|
# Finde den größten sicheren Bereich
|
||||||
|
max_area_start, max_area = self.flood_fill(my_head, safe_positions)
|
||||||
|
# Wenn der Schwanz der Schlange im größten sicheren Bereich liegt, bewege dich in Richtung des Schwanzes
|
||||||
|
my_tail = (my_snake['body'][-1]['x'], my_snake['body'][-1]['y']) # Convert to tuple
|
||||||
|
if my_tail in max_area:
|
||||||
|
move = self.move_towards(my_head, my_tail, safe_positions)
|
||||||
|
|
||||||
# Überprüfe zukünftige Bewegungen, um Sackgassen zu vermeiden
|
# Überprüfe zukünftige Bewegungen, um Sackgassen zu vermeiden
|
||||||
move = self.avoid_dead_ends(my_head, move, safe_positions, board_width, board_height, snakes)
|
move = self.avoid_dead_ends(my_head, move, safe_positions, snakes)
|
||||||
|
self.add_to_history({"my_head": my_head, "move": move})
|
||||||
|
|
||||||
return move
|
return move
|
||||||
|
|
||||||
def move_towards_food(self, head, food, safe_positions):
|
def move_towards(self, head, target, safe_positions):
|
||||||
directions = {'up': (0, 1), 'down': (0, -1), 'left': (-1, 0), 'right': (1, 0)}
|
directions = {'up': (0, 1), 'down': (0, -1), 'left': (-1, 0), 'right': (1, 0)}
|
||||||
best_direction = None
|
best_direction = None
|
||||||
min_distance = float('inf')
|
min_distance = float('inf')
|
||||||
@@ -62,7 +85,7 @@ class MasterSnake(TemplateSnake):
|
|||||||
for direction, (dx, dy) in directions.items():
|
for direction, (dx, dy) in directions.items():
|
||||||
next_position = {'x': head['x'] + dx, 'y': head['y'] + dy}
|
next_position = {'x': head['x'] + dx, 'y': head['y'] + dy}
|
||||||
if next_position in safe_positions:
|
if next_position in safe_positions:
|
||||||
distance = abs(food[0] - next_position['x']) + abs(food[1] - next_position['y'])
|
distance = abs(target[0] - next_position['x']) + abs(target[1] - next_position['y'])
|
||||||
distance_to_body = sum(abs(part[0] - next_position['x']) + abs(part[1] - next_position['y']) for part in body_positions)
|
distance_to_body = sum(abs(part[0] - next_position['x']) + abs(part[1] - next_position['y']) for part in body_positions)
|
||||||
if distance < min_distance or (distance == min_distance and distance_to_body < min_distance_to_body):
|
if distance < min_distance or (distance == min_distance and distance_to_body < min_distance_to_body):
|
||||||
best_direction = direction
|
best_direction = direction
|
||||||
@@ -150,16 +173,21 @@ class MasterSnake(TemplateSnake):
|
|||||||
return direction
|
return direction
|
||||||
return "up" # Standardbewegung, falls keine sichere Position gefunden wird
|
return "up" # Standardbewegung, falls keine sichere Position gefunden wird
|
||||||
|
|
||||||
def avoid_dead_ends(self, head, move, safe_positions, board_width, board_height, snakes):
|
def avoid_self_collision(self, future_head, body_positions):
|
||||||
|
# Überprüft, ob die zukünftige Kopfposition im Körper der Schlange liegt
|
||||||
|
return (future_head['x'], future_head['y']) not in body_positions
|
||||||
|
|
||||||
|
def avoid_dead_ends(self, head, move, safe_positions, snakes):
|
||||||
directions = {'up': (0, 1), 'down': (0, -1), 'left': (-1, 0), 'right': (1, 0)}
|
directions = {'up': (0, 1), 'down': (0, -1), 'left': (-1, 0), 'right': (1, 0)}
|
||||||
dx, dy = directions[move]
|
dx, dy = directions[move]
|
||||||
future_head = {'x': head['x'] + dx, 'y': head['y'] + dy}
|
future_head = {'x': head['x'] + dx, 'y': head['y'] + dy}
|
||||||
|
body_positions = set((part['x'], part['y']) for part in snakes[0]['body'])
|
||||||
|
|
||||||
if not self.is_future_move_safe(future_head, safe_positions, board_width, board_height, snakes):
|
if not self.is_future_move_safe(future_head, safe_positions, snakes) or not self.avoid_self_collision(future_head, body_positions):
|
||||||
for alternative_move in directions.keys():
|
for alternative_move in directions.keys():
|
||||||
dx, dy = directions[alternative_move]
|
dx, dy = directions[alternative_move]
|
||||||
alternative_future_head = {'x': head['x'] + dx, 'y': head['y'] + dy}
|
alternative_future_head = {'x': head['x'] + dx, 'y': head['y'] + dy}
|
||||||
if self.is_future_move_safe(alternative_future_head, safe_positions, board_width, board_height, snakes):
|
if self.is_future_move_safe(alternative_future_head, safe_positions, snakes) and self.avoid_self_collision(alternative_future_head, body_positions):
|
||||||
return alternative_move
|
return alternative_move
|
||||||
return move
|
return move
|
||||||
|
|
||||||
@@ -171,7 +199,7 @@ class MasterSnake(TemplateSnake):
|
|||||||
future_body_positions.add((part['x'], part['y']))
|
future_body_positions.add((part['x'], part['y']))
|
||||||
return future_body_positions
|
return future_body_positions
|
||||||
|
|
||||||
def is_future_move_safe(self, future_head, safe_positions, board_width, board_height, snakes):
|
def is_future_move_safe(self, future_head, safe_positions, snakes):
|
||||||
# Simuliere die Bewegung der Schlange und aktualisiere die Positionen des eigenen Körpers
|
# Simuliere die Bewegung der Schlange und aktualisiere die Positionen des eigenen Körpers
|
||||||
future_body_positions = self.simulate_snake_movement(snakes)
|
future_body_positions = self.simulate_snake_movement(snakes)
|
||||||
# Konvertiere safe_positions in ein Set von Tupeln für den Flood Fill Algorithmus
|
# Konvertiere safe_positions in ein Set von Tupeln für den Flood Fill Algorithmus
|
||||||
@@ -181,5 +209,38 @@ class MasterSnake(TemplateSnake):
|
|||||||
# Füge die zukünftige Kopfposition hinzu, um sie als Startpunkt zu verwenden
|
# Füge die zukünftige Kopfposition hinzu, um sie als Startpunkt zu verwenden
|
||||||
safe_positions_set.add((future_head['x'], future_head['y']))
|
safe_positions_set.add((future_head['x'], future_head['y']))
|
||||||
# Berechne die Anzahl der erreichbaren sicheren Positionen von der zukünftigen Kopfposition aus
|
# Berechne die Anzahl der erreichbaren sicheren Positionen von der zukünftigen Kopfposition aus
|
||||||
|
reachable_positions = self.flood_fill((future_head['x'], future_head['y']), safe_positions_set)
|
||||||
# Entscheide, ob die Bewegung sicher ist, basierend auf der Anzahl der erreichbaren Positionen
|
# Entscheide, ob die Bewegung sicher ist, basierend auf der Anzahl der erreichbaren Positionen
|
||||||
return safe_positions_set # oder wähle einen anderen Schwellenwert
|
|
||||||
|
fill_bool = len(reachable_positions) > len(safe_positions_set) * 0.25
|
||||||
|
if fill_bool:
|
||||||
|
return fill_bool
|
||||||
|
|
||||||
|
return len(safe_positions_set) >= len(snakes[0]['body'])
|
||||||
|
|
||||||
|
def flood_fill(self, start, safe_positions):
|
||||||
|
stack = [start]
|
||||||
|
visited = set()
|
||||||
|
max_area = 0
|
||||||
|
max_area_start = None
|
||||||
|
|
||||||
|
while stack:
|
||||||
|
position = stack.pop()
|
||||||
|
if isinstance(position, dict):
|
||||||
|
position = tuple(position.values())
|
||||||
|
else:
|
||||||
|
position = tuple(position)
|
||||||
|
|
||||||
|
if position not in visited:
|
||||||
|
visited.add(position)
|
||||||
|
for dx, dy in [(-1, 0), (1, 0), (0, -1), (0, 1)]: # links, rechts, oben, unten
|
||||||
|
next_position = tuple([position[0] + dx, position[1] + dy])
|
||||||
|
if next_position in safe_positions:
|
||||||
|
stack.append(next_position)
|
||||||
|
|
||||||
|
# Überprüfe, ob der aktuelle Bereich größer ist als der bisher größte Bereich
|
||||||
|
if len(visited) > max_area:
|
||||||
|
max_area = len(visited)
|
||||||
|
max_area_start = position
|
||||||
|
|
||||||
|
return max_area_start, visited
|
||||||
|
|||||||
@@ -0,0 +1,256 @@
|
|||||||
|
from snakes.TemplateSnake import TemplateSnake
|
||||||
|
|
||||||
|
class MasterSnake(TemplateSnake):
|
||||||
|
def __init__(self):
|
||||||
|
super().__init__()
|
||||||
|
self.name = "MasterSnake"
|
||||||
|
self.history_head = []
|
||||||
|
|
||||||
|
def avoid_snake_body(self, snakes, board_width, board_height):
|
||||||
|
# Konvertiere die Körperpositionen der Schlangen in ein Set von Tupeln für schnellen Zugriff
|
||||||
|
body_positions = set()
|
||||||
|
for snake in snakes:
|
||||||
|
for part in snake['body']:
|
||||||
|
body_positions.add((part['x'], part['y']))
|
||||||
|
|
||||||
|
# Implementiere die Logik, um Positionen zu finden, die nicht von Schlangenkörpern belegt sind
|
||||||
|
safe_positions = self.find_safe_positions(body_positions, board_width, board_height)
|
||||||
|
return safe_positions
|
||||||
|
|
||||||
|
def find_safe_positions(self, body_positions, board_width, board_height):
|
||||||
|
# Finde sichere Positionen basierend auf den Körperpositionen und der Größe des Spielbretts
|
||||||
|
safe_positions = []
|
||||||
|
for x in range(board_width): # Nutze die tatsächliche Breite des Spielbretts
|
||||||
|
for y in range(board_height): # Nutze die tatsächliche Höhe des Spielbretts
|
||||||
|
if (x, y) not in body_positions:
|
||||||
|
safe_positions.append({'x': x, 'y': y})
|
||||||
|
return safe_positions
|
||||||
|
|
||||||
|
def choose_move(self, game_data):
|
||||||
|
board_width = game_data['board']['width']
|
||||||
|
board_height = game_data['board']['height']
|
||||||
|
snakes = game_data['board']['snakes']
|
||||||
|
my_snake = game_data['you']
|
||||||
|
my_head = my_snake['head']
|
||||||
|
|
||||||
|
# Vermeide Schlangenkörper
|
||||||
|
safe_positions = self.avoid_snake_body(snakes, board_width, board_height)
|
||||||
|
|
||||||
|
# Wähle Nahrung basierend auf verfügbarem Platz
|
||||||
|
try:
|
||||||
|
chosen_food = self.choose_food_based_on_space(game_data)
|
||||||
|
if chosen_food:
|
||||||
|
path_to_food = self.a_star_search(my_head, chosen_food, self.get_obstacles(game_data), board_width, board_height)
|
||||||
|
if path_to_food:
|
||||||
|
# Implementiere Logik, um in Richtung der Nahrungsquelle zu bewegen, falls sicher
|
||||||
|
move = self.move_towards_food(my_head, path_to_food[0], safe_positions)
|
||||||
|
self.add_to_history({"my_head": my_head, "path_to_food": path_to_food, "move": move})
|
||||||
|
else:
|
||||||
|
# Einfache Logik, um eine Bewegungsrichtung zu wählen, wenn kein Pfad zur Nahrung vorhanden ist
|
||||||
|
move = self.find_direction(my_head, safe_positions)
|
||||||
|
self.add_to_history({"my_head": my_head, "move": move})
|
||||||
|
else:
|
||||||
|
# Einfache Logik, um eine Bewegungsrichtung zu wählen, wenn keine geeignete Nahrung gefunden wird
|
||||||
|
move = self.find_direction(my_head, safe_positions)
|
||||||
|
self.add_to_history({"my_head": my_head, "move": move})
|
||||||
|
except ValueError:
|
||||||
|
move = self.find_direction(my_head, safe_positions)
|
||||||
|
self.add_to_history({"my_head": my_head, "move": move})
|
||||||
|
|
||||||
|
# Überprüfe zukünftige Bewegungen, um Sackgassen zu vermeiden
|
||||||
|
move = self.avoid_dead_ends_and_circles(my_head, move, safe_positions, board_width, board_height, snakes)
|
||||||
|
self.add_to_history({"my_head": my_head, "move": move})
|
||||||
|
self.add_to_history_head({"my_head": my_head, "move": move})
|
||||||
|
|
||||||
|
return move
|
||||||
|
|
||||||
|
def move_towards_food(self, head, food, safe_positions):
|
||||||
|
directions = {'up': (0, 1), 'down': (0, -1), 'left': (-1, 0), 'right': (1, 0)}
|
||||||
|
best_direction = None
|
||||||
|
min_distance = float('inf')
|
||||||
|
min_distance_to_body = float('inf')
|
||||||
|
body_positions = set((pos['x'], pos['y']) for pos in safe_positions[:-1]) # Exclude the head from body positions
|
||||||
|
|
||||||
|
for direction, (dx, dy) in directions.items():
|
||||||
|
next_position = {'x': head['x'] + dx, 'y': head['y'] + dy}
|
||||||
|
if next_position in safe_positions:
|
||||||
|
distance = abs(food[0] - next_position['x']) + abs(food[1] - next_position['y'])
|
||||||
|
distance_to_body = sum(abs(part[0] - next_position['x']) + abs(part[1] - next_position['y']) for part in body_positions)
|
||||||
|
if distance < min_distance or (distance == min_distance and distance_to_body < min_distance_to_body):
|
||||||
|
best_direction = direction
|
||||||
|
min_distance = distance
|
||||||
|
min_distance_to_body = distance_to_body
|
||||||
|
|
||||||
|
return best_direction if best_direction else "up" # Default to moving up if no safe direction found
|
||||||
|
|
||||||
|
def find_path_to_food(self, game_data):
|
||||||
|
my_head = game_data['you']['head']
|
||||||
|
food_positions = game_data['board']['food']
|
||||||
|
snakes = game_data['board']['snakes']
|
||||||
|
board_width = game_data['board']['width']
|
||||||
|
board_height = game_data['board']['height']
|
||||||
|
|
||||||
|
# Exclude own snake's body from obstacles
|
||||||
|
own_snake_body = game_data['you']['body']
|
||||||
|
obstacles = set((part['x'], part['y']) for part in own_snake_body)
|
||||||
|
|
||||||
|
for snake in snakes:
|
||||||
|
if snake['id'] != game_data['you']['id']:
|
||||||
|
for part in snake['body']:
|
||||||
|
obstacles.add((part['x'], part['y']))
|
||||||
|
|
||||||
|
# Choose the closest food source based on the heuristic
|
||||||
|
closest_food = min(food_positions, key=lambda food: abs(food['x'] - my_head['x']) + abs(food['y'] - my_head['y']))
|
||||||
|
|
||||||
|
# Use A* to search for a safe path
|
||||||
|
path = self.a_star_search(my_head, closest_food, obstacles, board_width, board_height)
|
||||||
|
return path
|
||||||
|
|
||||||
|
def choose_food_based_on_space(self, game_data):
|
||||||
|
my_head = game_data['you']['head']
|
||||||
|
food_positions = game_data['board']['food']
|
||||||
|
snakes = game_data['board']['snakes']
|
||||||
|
board_width = game_data['board']['width']
|
||||||
|
board_height = game_data['board']['height']
|
||||||
|
my_length = game_data['you']['length']
|
||||||
|
|
||||||
|
# Sortiere die Nahrungsquellen basierend auf ihrer Entfernung
|
||||||
|
sorted_food = sorted(food_positions, key=lambda food: abs(food['x'] - my_head['x']) + abs(food['y'] - my_head['y']))
|
||||||
|
|
||||||
|
for food in sorted_food:
|
||||||
|
path = self.a_star_search(my_head, food, self.get_obstacles(game_data), board_width, board_height)
|
||||||
|
if path and self.will_fit_in_space(path, my_length, board_width, board_height):
|
||||||
|
return food # Diese Nahrung ist erreichbar und es gibt genug Platz
|
||||||
|
|
||||||
|
# Wenn keine geeignete Nahrung gefunden wird, gib ein Standard-Nahrungsobjekt zurück oder löse eine Ausnahme aus
|
||||||
|
if food_positions:
|
||||||
|
return food_positions[0] # Gib das erste Nahrungsobjekt zurück
|
||||||
|
else:
|
||||||
|
raise ValueError("Keine Nahrung gefunden") # Oder löse eine Ausnahme aus
|
||||||
|
|
||||||
|
def will_fit_in_space(self, path, snake_length, board_width, board_height):
|
||||||
|
# Überprüfe, ob die Länge des Pfades größer oder gleich der Länge der Schlange ist
|
||||||
|
if len(path) >= snake_length:
|
||||||
|
return True
|
||||||
|
|
||||||
|
# Überprüfe, ob es genügend Platz um den Endpunkt des Pfades gibt
|
||||||
|
end_of_path = path[-1]
|
||||||
|
space_count = self.count_space_around(end_of_path, board_width, board_height)
|
||||||
|
return space_count >= snake_length
|
||||||
|
|
||||||
|
def count_space_around(self, position, board_width, board_height):
|
||||||
|
# Zähle die Anzahl der erreichbaren Positionen um einen Punkt herum
|
||||||
|
x, y = position
|
||||||
|
count = 0
|
||||||
|
for dx in [-1, 0, 1]:
|
||||||
|
for dy in [-1, 0, 1]:
|
||||||
|
if (dx != 0 or dy != 0) and 0 <= x + dx < board_width and 0 <= y + dy < board_height:
|
||||||
|
count += 1
|
||||||
|
return count
|
||||||
|
|
||||||
|
def get_obstacles(self, game_data):
|
||||||
|
# Erstelle ein Set von Hindernissen für die A* Suche
|
||||||
|
obstacles = set()
|
||||||
|
for snake in game_data['board']['snakes']:
|
||||||
|
for part in snake['body']:
|
||||||
|
obstacles.add((part['x'], part['y']))
|
||||||
|
return obstacles
|
||||||
|
|
||||||
|
def a_star_search(self, start, goal, obstacles, board_width, board_height):
|
||||||
|
# Convert snake positions into a set of obstacles
|
||||||
|
# Helper functions
|
||||||
|
def is_position_safe(position):
|
||||||
|
x, y = position
|
||||||
|
return 0 <= x < board_width and 0 <= y < board_height and position not in obstacles
|
||||||
|
|
||||||
|
def get_neighbors(position):
|
||||||
|
x, y = position
|
||||||
|
return [(nx, ny) for nx, ny in [(x-1, y), (x+1, y), (x, y-1), (x, y+1)] if is_position_safe((nx, ny))]
|
||||||
|
|
||||||
|
def heuristic(position, goal):
|
||||||
|
return abs(position[0] - goal[0]) + abs(position[1] - goal[1])
|
||||||
|
|
||||||
|
# Initialize start and goal positions
|
||||||
|
start = (start['x'], start['y'])
|
||||||
|
goal = (goal['x'], goal['y'])
|
||||||
|
|
||||||
|
# Initialize the open and closed list
|
||||||
|
open_set = set([start])
|
||||||
|
came_from = {}
|
||||||
|
g_score = {start: 0}
|
||||||
|
f_score = {start: heuristic(start, goal)}
|
||||||
|
|
||||||
|
while open_set:
|
||||||
|
current = min(open_set, key=lambda pos: f_score.get(pos, float('inf')))
|
||||||
|
if current == goal:
|
||||||
|
# Reconstruct the path
|
||||||
|
path = []
|
||||||
|
while current in came_from:
|
||||||
|
path.append(current)
|
||||||
|
current = came_from[current]
|
||||||
|
path.reverse()
|
||||||
|
return path # Return the path as a list of tuples
|
||||||
|
|
||||||
|
open_set.remove(current)
|
||||||
|
for neighbor in get_neighbors(current):
|
||||||
|
tentative_g_score = g_score[current] + 1 # Distance between neighbors is always 1
|
||||||
|
if tentative_g_score < g_score.get(neighbor, float('inf')):
|
||||||
|
came_from[neighbor] = current
|
||||||
|
g_score[neighbor] = tentative_g_score
|
||||||
|
f_score[neighbor] = g_score[neighbor] + heuristic(neighbor, goal)
|
||||||
|
if neighbor not in open_set:
|
||||||
|
open_set.add(neighbor)
|
||||||
|
|
||||||
|
return None # Kein Pfad gefunden
|
||||||
|
|
||||||
|
def find_direction(self, head, safe_positions):
|
||||||
|
# Beispielhafte Logik zur Auswahl einer Bewegungsrichtung
|
||||||
|
directions = {'up': (0, 1), 'down': (0, -1), 'left': (-1, 0), 'right': (1, 0)}
|
||||||
|
for direction, (dx, dy) in directions.items():
|
||||||
|
next_position = {'x': head['x'] + dx, 'y': head['y'] + dy}
|
||||||
|
if next_position in safe_positions:
|
||||||
|
return direction
|
||||||
|
return "up" # Standardbewegung, falls keine sichere Position gefunden wird
|
||||||
|
|
||||||
|
def is_in_history(self, future_head):
|
||||||
|
# Überprüfe, ob die zukünftige Kopfposition in den letzten N Bewegungen vorkommt
|
||||||
|
return any(future_head == move_data["my_head"] for move_data in self.history_head[-10:])
|
||||||
|
|
||||||
|
def avoid_dead_ends_and_circles(self, head, move, safe_positions, board_width, board_height, snakes):
|
||||||
|
directions = {'up': (0, 1), 'down': (0, -1), 'left': (-1, 0), 'right': (1, 0)}
|
||||||
|
dx, dy = directions[move]
|
||||||
|
future_head = {'x': head['x'] + dx, 'y': head['y'] + dy}
|
||||||
|
|
||||||
|
if not self.is_future_move_safe(future_head, safe_positions, board_width, board_height, snakes) or self.is_in_history(future_head):
|
||||||
|
for alternative_move in directions.keys():
|
||||||
|
dx, dy = directions[alternative_move]
|
||||||
|
alternative_future_head = {'x': head['x'] + dx, 'y': head['y'] + dy}
|
||||||
|
if self.is_future_move_safe(alternative_future_head, safe_positions, board_width, board_height, snakes) and not self.is_in_history(alternative_future_head):
|
||||||
|
return alternative_move
|
||||||
|
return move
|
||||||
|
|
||||||
|
def add_to_history_head(self, move_data):
|
||||||
|
# Füge die aktuelle Kopfposition zur Historie hinzu und behalte nur die letzten 10 Positionen
|
||||||
|
self.history_head.append(move_data)
|
||||||
|
self.history_head = self.history_head[-10:]
|
||||||
|
|
||||||
|
def simulate_snake_movement(self, snakes):
|
||||||
|
future_body_positions = set()
|
||||||
|
for snake in snakes:
|
||||||
|
# Beachte, dass dies nur ein Beispiel ist und angepasst werden muss, um deine spezifische Spiellogik zu berücksichtigen
|
||||||
|
for part in snake['body'][:-1]: # Ignoriere den letzten Teil des Körpers, da er sich bewegt
|
||||||
|
future_body_positions.add((part['x'], part['y']))
|
||||||
|
return future_body_positions
|
||||||
|
|
||||||
|
def is_future_move_safe(self, future_head, safe_positions, board_width, board_height, snakes):
|
||||||
|
# Simuliere die Bewegung der Schlange und aktualisiere die Positionen des eigenen Körpers
|
||||||
|
future_body_positions = self.simulate_snake_movement(snakes)
|
||||||
|
# Konvertiere safe_positions in ein Set von Tupeln für den Flood Fill Algorithmus
|
||||||
|
safe_positions_set = set((pos['x'], pos['y']) for pos in safe_positions)
|
||||||
|
# Entferne die zukünftigen Körperpositionen aus den sicheren Positionen
|
||||||
|
safe_positions_set = safe_positions_set - future_body_positions
|
||||||
|
# Füge die zukünftige Kopfposition hinzu, um sie als Startpunkt zu verwenden
|
||||||
|
safe_positions_set.add((future_head['x'], future_head['y']))
|
||||||
|
# Berechne die Anzahl der erreichbaren sicheren Positionen von der zukünftigen Kopfposition aus
|
||||||
|
# Entscheide, ob die Bewegung sicher ist, basierend auf der Anzahl der erreichbaren Positionen
|
||||||
|
return safe_positions_set # oder wähle einen anderen Schwellenwert
|
||||||
@@ -10,3 +10,6 @@ class TemplateSnake:
|
|||||||
|
|
||||||
def get_history(self):
|
def get_history(self):
|
||||||
return self.history
|
return self.history
|
||||||
|
|
||||||
|
def choose_move(self, game_data:dict):
|
||||||
|
pass
|
||||||
|
|||||||
Reference in New Issue
Block a user