use new game board functions
This commit is contained in:
+27
-39
@@ -1,4 +1,5 @@
|
||||
from snakes.TemplateSnake import TemplateSnake
|
||||
from server.GameBoard import GameBoard
|
||||
from collections import deque
|
||||
|
||||
class BetterMasterSnake(TemplateSnake):
|
||||
@@ -8,47 +9,34 @@ class BetterMasterSnake(TemplateSnake):
|
||||
# Definiere die möglichen Bewegungsrichtungen
|
||||
self.min_safe_area = 2
|
||||
|
||||
def choose_move(self, game_data):
|
||||
move = None
|
||||
def choose_move(self, game_data:GameBoard):
|
||||
self.game_board = game_data
|
||||
self.calculations = []
|
||||
self.eat_the_snake_overwrite = False
|
||||
|
||||
self.board_width = game_data['board']['width']
|
||||
self.board_height = game_data['board']['height']
|
||||
|
||||
self.my_snake = game_data['you']
|
||||
self.other_snakes = [ x for x in game_data['board']['snakes'] if x["id"] != self.my_snake["id"] ]
|
||||
|
||||
self.my_head = self.my_snake['head']
|
||||
self.my_body = self.my_snake["body"]
|
||||
self.food_positions = game_data['board']['food']
|
||||
self.game_type = game_data['game']["ruleset"]["name"]
|
||||
|
||||
self.board = game_data['board']
|
||||
|
||||
self.safe_positions = self.find_safe_positions(add_to_calculations=True)
|
||||
if self.eat_the_snake_overwrite:
|
||||
return self.overwrite_eat_the_other_snake(game_data["turn"])
|
||||
return self.overwrite_eat_the_other_snake(game_data.get_turn())
|
||||
|
||||
if self.game_type == "constrictor":
|
||||
if game_data.get_type() == "constrictor":
|
||||
move = self.selected_move_constrictor()
|
||||
else:
|
||||
move = self.selected_move_standard()
|
||||
|
||||
self.add_to_history({"turn": game_data["turn"], "data": self.calculations})
|
||||
self.add_to_history({"turn": game_data.get_turn(), "data": self.calculations})
|
||||
return move if move else "up"
|
||||
|
||||
def overwrite_eat_the_other_snake(self, turn:int):
|
||||
self.add_calculations({"function": "eat_the_snake_overwrite", "my_head": self.my_head, "move": self.kill_the_snake, "safe_positions": self.safe_positions})
|
||||
self.add_calculations({"function": "eat_the_snake_overwrite", "my_head": self.game_board.get_my_snake_head(), "move": self.kill_the_snake, "safe_positions": self.safe_positions})
|
||||
self.add_to_history({"turn": turn, "data": self.calculations})
|
||||
return self.kill_the_snake
|
||||
|
||||
#TODO: How to Fill the Gameboard best?
|
||||
def selected_move_constrictor(self):
|
||||
move = self.move_close_to_body()
|
||||
self.add_calculations({"function": "move_close_to_body", "my_head": self.my_head, "move": move})
|
||||
self.add_calculations({"function": "move_close_to_body", "my_head": self.game_board.get_my_snake_head(), "move": move})
|
||||
move = self.ensure_escape_route(move)
|
||||
self.add_calculations({"function": "ensure_escape_route", "my_head": self.my_head, "move": move, "safe_positions": self.safe_positions})
|
||||
self.add_calculations({"function": "ensure_escape_route", "my_head": self.game_board.get_my_snake_head(), "move": move, "safe_positions": self.safe_positions})
|
||||
return move
|
||||
|
||||
def selected_move_standard(self, move=None):
|
||||
@@ -56,50 +44,50 @@ class BetterMasterSnake(TemplateSnake):
|
||||
path_to_food = self.find_path_to_food()
|
||||
if path_to_food:
|
||||
move = self.move_towards(path_to_food[0])
|
||||
self.add_calculations({"function": "move_towards", "my_head": self.my_head, "path_to_food": path_to_food, "move": move})
|
||||
self.add_calculations({"function": "move_towards", "my_head": self.game_board.get_my_snake_head(), "path_to_food": path_to_food, "move": move})
|
||||
|
||||
if not move or self.would_eating_the_food_kill_the_snake(move):
|
||||
move = self.move_close_to_body(move_close_to_tail=True)
|
||||
self.add_calculations({"function": "move_close_to_body", "my_head": self.my_head, "move": move})
|
||||
self.add_calculations({"function": "move_close_to_body", "my_head": self.game_board.get_my_snake_head(), "move": move})
|
||||
|
||||
# Überprfe, ob der Zug einen Ausweg lässt
|
||||
move = self.ensure_escape_route(move)
|
||||
self.add_calculations({"function": "ensure_escape_route", "my_head": self.my_head, "move": move, "safe_positions": self.safe_positions})
|
||||
self.add_calculations({"function": "ensure_escape_route", "my_head": self.game_board.get_my_snake_head(), "move": move, "safe_positions": self.safe_positions})
|
||||
return move
|
||||
|
||||
def find_path_to_food(self):
|
||||
# Exclude own snake's body from obstacles
|
||||
obstacles = set((part['x'], part['y']) for part in self.my_body)
|
||||
obstacles = set((part['x'], part['y']) for part in self.game_board.get_my_snake_body())
|
||||
|
||||
for snake in self.other_snakes:
|
||||
for snake in self.game_board.get_other_snakes():
|
||||
for part in snake['body']:
|
||||
obstacles.add((part['x'], part['y']))
|
||||
|
||||
other_snakes_other_snake_posible_moves_set = {(d['x'], d['y']) for d in self.other_snake_posible_moves}
|
||||
removed_elements_set = set([(elem['x'], elem['y']) for elem in self.food_positions if (elem['x'], elem['y']) in other_snakes_other_snake_posible_moves_set])
|
||||
removed_elements_set = set([(elem['x'], elem['y']) for elem in self.game_board.get_food() if (elem['x'], elem['y']) in other_snakes_other_snake_posible_moves_set])
|
||||
obstacles |= removed_elements_set
|
||||
|
||||
self.food_positions = [elem for elem in self.food_positions if (elem['x'], elem['y']) not in other_snakes_other_snake_posible_moves_set]
|
||||
self.food_positions = [elem for elem in self.game_board.get_food() if (elem['x'], elem['y']) not in other_snakes_other_snake_posible_moves_set]
|
||||
|
||||
if len(self.food_positions) > 0:
|
||||
# Choose the closest food source based on the heuristic
|
||||
closest_food = min(self.food_positions, key=lambda food: abs(food['x'] - self.my_head['x']) + abs(food['y'] - self.my_head['y']))
|
||||
closest_food = min(self.food_positions, key=lambda food: abs(food['x'] - self.game_board.get_my_snake_head()['x']) + abs(food['y'] - self.game_board.get_my_snake_head()['y']))
|
||||
|
||||
# Use A* to search for a safe path
|
||||
return self.a_star_search(self.my_head, closest_food, obstacles)
|
||||
return self.a_star_search(self.game_board.get_my_snake_head(), closest_food, obstacles)
|
||||
return None
|
||||
|
||||
def find_path_to_tail(self):
|
||||
# Exclude other snake's body from obstacles
|
||||
obstacles = set((part['x'], part['y']) for part in self.my_body)
|
||||
for snake in self.other_snakes:
|
||||
obstacles = set((part['x'], part['y']) for part in self.game_board.get_my_snake_body())
|
||||
for snake in self.game_board.get_other_snakes():
|
||||
for part in snake['body']:
|
||||
obstacles.add((part['x'], part['y']))
|
||||
|
||||
my_snake_tail = {"x": self.my_body[-1]['x'], "y": self.my_body[-1]['y']}
|
||||
my_snake_tail = {"x": self.game_board.get_my_snake_tail()['x'], "y": self.game_board.get_my_snake_tail()['y']}
|
||||
|
||||
# Use A* to search for a safe path
|
||||
path = self.a_star_search(self.my_head, my_snake_tail, obstacles)
|
||||
path = self.a_star_search(self.game_board.get_my_snake_head(), my_snake_tail, obstacles)
|
||||
return path
|
||||
|
||||
def move_towards(self, target):
|
||||
@@ -115,8 +103,8 @@ class BetterMasterSnake(TemplateSnake):
|
||||
|
||||
def move_close_to_body(self, move_close_to_tail=False):
|
||||
# Heuristik, um Positionen nahe dem eigenen Körper zu bevorzugen
|
||||
body_positions = set((part['x'], part['y']) for part in self.my_body)
|
||||
tail_position = (self.my_body[-1]['x'], self.my_body[-1]['y'])
|
||||
body_positions = set((part['x'], part['y']) for part in self.game_board.get_my_snake_body())
|
||||
tail_position = (self.game_board.get_my_snake_tail()['x'], self.game_board.get_my_snake_tail()['y'])
|
||||
|
||||
best_move = None
|
||||
max_distance = -1 # Initialize maximum distance
|
||||
@@ -147,14 +135,14 @@ class BetterMasterSnake(TemplateSnake):
|
||||
future_position = self.safe_positions[move]
|
||||
except KeyError:
|
||||
for move, pos in self.safe_positions.items():
|
||||
if self.is_near_tail(pos, (self.my_body[-1]['x'], self.my_body[-1]['y'])):
|
||||
if self.is_near_tail(pos, (self.game_board.get_my_snake_tail()['x'], self.game_board.get_my_snake_tail()['y'])):
|
||||
self.add_calculations({"function": "ensure_escape_route", "move": move, "is_near_tail": True})
|
||||
move = self.move_towards(pos)
|
||||
return move
|
||||
else:
|
||||
path_to_tail = self.find_path_to_tail()
|
||||
if path_to_tail:
|
||||
self.add_calculations({"function": "move_towards", "my_head": self.my_head, "path_to_tail": path_to_tail, "move": move})
|
||||
self.add_calculations({"function": "move_towards", "my_head": self.game_board.get_my_snake_head(), "path_to_tail": path_to_tail, "move": move})
|
||||
move = self.move_towards(path_to_tail[0])
|
||||
|
||||
self.add_calculations({"function": "ensure_escape_route", "move": move, "KeyError": "Snake Coild itself up"})
|
||||
@@ -169,7 +157,7 @@ class BetterMasterSnake(TemplateSnake):
|
||||
def a_star_search(self, start, goal, obstacles):
|
||||
# Helper functions
|
||||
def is_position_safe(position):
|
||||
return 0 <= position['x'] < self.board_width and 0 <= position['y'] < self.board_height and (position['x'], position['y']) not in obstacles
|
||||
return 0 <= position['x'] < self.game_board.get_width() and 0 <= position['y'] < self.game_board.get_height() and (position['x'], position['y']) not in obstacles
|
||||
|
||||
def get_neighbors(position):
|
||||
neighbors = []
|
||||
|
||||
Reference in New Issue
Block a user