speed up loading and saving to redis that the move request are getting a answer when switching workers, strip data that neats to get recomuted every turn
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@@ -202,3 +202,12 @@ class TemplateSnake:
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def set_target_food(self, target_food:dict):
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self.target_food = target_food
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return True
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def __getstate__(self):
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state = self.__dict__.copy()
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state['history'] = [] # strip history — grows per turn, not needed for moves
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state.pop('game_board', None) # re-set at top of every choose_move; circular ref
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state.pop('calculations', None) # re-initialised at top of every choose_move
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state.pop('eat_the_snake_overwrite', None) # re-initialised at top of every choose_move
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state.pop('kill_the_snake', None) # per-call transient
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return state
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