speed up loading and saving to redis that the move request are getting a answer when switching workers, strip data that neats to get recomuted every turn
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@@ -79,6 +79,11 @@ class ApexBattleSnake(TemplateSnake):
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# RL bootstrap dataset recorder
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self.rl_bootstrap = RLBootstrapDataset()
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def __getstate__(self):
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state = super().__getstate__()
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state['_game_phase'] = 0.0 # A3: per-turn scalar, recomputed in choose_move
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return state
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# ── Env helpers ──────────────────────────────────────────────────────────────
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def _get_timeout_buffer_ms(self) -> int:
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