feat: add live replays and PostgreSQL maintenance tools
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Build and Push Docker Container / build-and-push (push) Successful in 7m53s
- Stream compact live replay updates across local and clustered dashboards. - Render responsive snake bodies as SVG paths with aligned custom icons. - Add cache-busted assets, replay fallback routes, and live-follow playback. - Support PostgreSQL benchmark sampling and idempotent SQLite migration. - Add dry-run cleanup for old low-quality PostgreSQL replay payloads. - Reward safe perimeter lanes and bump Prism to version 1.5.0. - Add backend, migration, dashboard, and perimeter regression coverage.
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@@ -52,6 +52,9 @@ def create_battlesnake_blueprint(server:'Server') -> Blueprint:
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game_state = await request.get_json()
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game_board = await server.game_runtime.create_game_board(game_state)
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await server.gameplay_tracking.record_gameplay_start(game_state, game_board)
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await server.dashboard_query.push_dashboard_games_update(
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game_state, trigger='game_started',
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)
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await await_log(server.logger.info(f'GAME START: {game_state['game']}'))
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return 'ok'
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@@ -78,6 +81,7 @@ def create_battlesnake_blueprint(server:'Server') -> Blueprint:
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await await_log(server.logger.warning(f'MOVE TIMEOUT: turn={game_state.get("turn")}, game={game_id}, returning fallback {next_move!r}'))
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await server.gameplay_tracking.record_gameplay_turn(game_state, next_move, game_board)
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await server.dashboard_query.push_dashboard_game_replay_update(game_id)
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elapsed_ms = (time.perf_counter() - move_started) * 1000.0
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await server.metrics_collector.record_move(next_move, elapsed_ms)
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