add better enemy constrictor projection
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@@ -583,6 +583,12 @@ class BestBattleSnake(TemplateSnake):
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width=width,
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height=height,
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)
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enemy_best_space, enemy_total_options = self._enemy_constrictor_projection(
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other_snakes=other_snakes,
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blocked=blocked,
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width=width,
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height=height,
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)
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enemy_len = enemy_attack_map.get(point)
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is_losing_head_to_head = enemy_len is not None and enemy_len >= my_len
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@@ -596,6 +602,13 @@ class BestBattleSnake(TemplateSnake):
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score += liberties * 24.0
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score += next_options * 16.0
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score += territory * 0.65
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score += (reachable_space - enemy_best_space) * 3.2
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score += (max(0, 8 - enemy_total_options)) * 18.0
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if enemy_total_options <= 2:
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score += 110.0
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if enemy_best_space > int(reachable_space * 1.2):
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score -= 320.0
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if is_dead_end:
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score -= 2600.0
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@@ -992,6 +1005,33 @@ class BestBattleSnake(TemplateSnake):
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)
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return enemy_space, enemy_options
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def _enemy_constrictor_projection(self, other_snakes:list[SnakeState], blocked:set[Point], width:int, height: int) -> tuple[int, int]:
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"""Estimate enemy best-space and total options after our candidate move."""
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best_enemy_space = 0
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total_enemy_options = 0
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for enemy in other_snakes:
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enemy_head = (enemy["head"]["x"], enemy["head"]["y"])
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enemy_best_for_snake = 0
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for neighbor in self._neighbors(enemy_head):
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if not self._in_bounds(neighbor, width, height):
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continue
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if neighbor in blocked:
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continue
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total_enemy_options += 1
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enemy_blocked = set(blocked)
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enemy_blocked.add(neighbor)
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enemy_space = self._flood_fill_count(
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neighbor, enemy_blocked, width, height
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)
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enemy_best_for_snake = max(enemy_best_for_snake, enemy_space)
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best_enemy_space = max(best_enemy_space, enemy_best_for_snake)
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return best_enemy_space, total_enemy_options
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def _neighbors(self, point:Point) -> Iterator[Point]:
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"""Yield orthogonal neighbor coordinates for a point."""
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for dx, dy in self.DIRECTIONS.values():
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