rework that the sqlite and postgresql backend uses the same code to build the data for the dashboard

This commit is contained in:
2026-04-08 18:22:08 +02:00
parent 60fe19c61c
commit ce3f9f1d82
3 changed files with 213 additions and 275 deletions
@@ -479,20 +479,9 @@ class PostgresqlGameplayBackend(GameplayBackendTemplate):
} }
you_id = you.get("id") you_id = you.get("id")
for snake in snakes: for params in self._build_snake_turn_params(snakes, you_id, game_id, turn, previous_positions):
snake_id = snake.get("id") (p_game_id, p_turn, p_snake_id, p_name, p_health, p_length,
head = snake.get("head", {}) p_head_x, p_head_y, p_body, p_is_you, p_inferred, p_latency) = params
head_x = head.get("x")
head_y = head.get("y")
if snake_id is None:
continue
new_head = (
(int(head_x), int(head_y))
if head_x is not None and head_y is not None
else None
)
inferred = self._infer_direction(previous_positions.get(snake_id), new_head)
await conn.execute(""" await conn.execute("""
INSERT INTO snake_turns ( INSERT INTO snake_turns (
game_id, turn, snake_id, snake_name, health, length, game_id, turn, snake_id, snake_name, health, length,
@@ -509,18 +498,8 @@ class PostgresqlGameplayBackend(GameplayBackendTemplate):
inferred_move = EXCLUDED.inferred_move, inferred_move = EXCLUDED.inferred_move,
latency = EXCLUDED.latency latency = EXCLUDED.latency
""", """,
game_id, p_game_id, p_turn, p_snake_id, p_name, p_health, p_length,
turn, p_head_x, p_head_y, p_body, p_is_you, p_inferred, p_latency,
snake_id,
snake.get("name"),
snake.get("health"),
snake.get("length"),
head_x,
head_y,
snake.get("body", []),
snake_id == you_id,
inferred,
snake.get("latency"),
) )
await conn.execute(""" await conn.execute("""
@@ -532,14 +511,7 @@ class PostgresqlGameplayBackend(GameplayBackendTemplate):
) )
async def record_game_end(self, game_state:dict) -> None: async def record_game_end(self, game_state:dict) -> None:
game = game_state.get("game", {}) game_id, winner_name, winner_you, turn = self._extract_game_end_params(game_state)
game_id = game.get("id")
board = game_state.get("board", {})
snakes = list(board.get("snakes", []))
you = self._extract_you(game_state)
winner_name = next((s.get("name") for s in snakes if s.get("name")), None)
you_id = you.get("id")
winner_you = any(s.get("id") == you_id for s in snakes)
pool = await self._get_pool() pool = await self._get_pool()
async with pool.acquire() as conn: async with pool.acquire() as conn:
@@ -555,7 +527,7 @@ class PostgresqlGameplayBackend(GameplayBackendTemplate):
self._utc_now_ts(), self._utc_now_ts(),
winner_name, winner_name,
winner_you, winner_you,
int(game_state.get("turn", 0)), turn,
game_id, game_id,
) )
@@ -614,13 +586,7 @@ class PostgresqlGameplayBackend(GameplayBackendTemplate):
game_id, final_turn, game_id, final_turn,
) )
survivor_ids = [s["snake_id"] for s in snake_rows if s["snake_id"]] winner_you, survivor_name = self._calculate_survivor(snake_rows, your_snake_id)
winner_you = bool(
your_snake_id
and your_snake_id in survivor_ids
and len(survivor_ids) == 1
)
survivor_name = next((s["snake_name"] for s in snake_rows if s["snake_name"]), None)
tag = await conn.execute(""" tag = await conn.execute("""
UPDATE games UPDATE games
@@ -680,34 +646,7 @@ class PostgresqlGameplayBackend(GameplayBackendTemplate):
max(1, int(recent_limit)), max(1, int(recent_limit)),
) )
return { return self._build_summary_output(totals, by_type, recent)
"total_games": int(totals["total_games"] or 0),
"running_games": int(totals["running_games"] or 0),
"finished_games": int(totals["finished_games"] or 0),
"wins": int(totals["wins"] or 0),
"losses": int(totals["losses"] or 0),
"avg_turns_finished": round(float(totals["avg_turns"] or 0.0), 2),
"by_game_type": [{
"game_type": row["type_label"],
"total": int(row["total"]),
"wins": int(row["wins"]),
"losses": int(row["losses"]),
} for row in by_type],
"recent_games": [{
"game_id": row["game_id"],
"started_at": row["started_at"].isoformat() if row["started_at"] else None,
"ended_at": row["ended_at"].isoformat() if row["ended_at"] else None,
"map": row["map_name"],
"ruleset": row["ruleset_name"],
"game_type": row["game_type"],
"snake": row["your_snake_name"],
"snake_type": row["your_snake_type"],
"snake_version": row["your_snake_version"],
"winner_you": bool(row["winner_you"]),
"final_turn": int(row["final_turn"] or 0),
"status": row["status"],
} for row in recent],
}
async def list_games(self, limit:int=50) -> list[dict]: async def list_games(self, limit:int=50) -> list[dict]:
pool = await self._get_pool() pool = await self._get_pool()
@@ -723,22 +662,7 @@ class PostgresqlGameplayBackend(GameplayBackendTemplate):
max(1, int(limit)), max(1, int(limit)),
) )
return [{ return self._build_game_list_output(rows)
"game_id": row["game_id"],
"started_at": row["started_at"].isoformat() if row["started_at"] else None,
"ended_at": row["ended_at"].isoformat() if row["ended_at"] else None,
"map": row["map_name"],
"source": row["source"],
"ruleset": row["ruleset_name"],
"game_type": row["game_type"],
"snake": row["your_snake_name"],
"snake_type": row["your_snake_type"],
"snake_version": row["your_snake_version"],
"winner_you": bool(row["winner_you"]),
"winner_name": row["winner_name"],
"final_turn": int(row["final_turn"] or 0),
"status": row["status"],
} for row in rows]
async def get_game_replay(self, game_id:str) -> dict|None: async def get_game_replay(self, game_id:str) -> dict|None:
pool = await self._get_pool() pool = await self._get_pool()
@@ -758,8 +682,12 @@ class PostgresqlGameplayBackend(GameplayBackendTemplate):
return None return None
turn_rows = await conn.fetch(""" turn_rows = await conn.fetch("""
SELECT turn, observed_at, my_move, my_thinking, SELECT turn, observed_at, my_move,
board_state, food, hazards, you my_thinking AS my_thinking_json,
board_state AS board_state_json,
food AS food_json,
hazards AS hazards_json,
you AS you_json
FROM turns FROM turns
WHERE game_id = $1 WHERE game_id = $1
ORDER BY turn ASC ORDER BY turn ASC
@@ -769,7 +697,7 @@ class PostgresqlGameplayBackend(GameplayBackendTemplate):
snake_rows = await conn.fetch(""" snake_rows = await conn.fetch("""
SELECT turn, snake_id, snake_name, health, length, head_x, head_y, SELECT turn, snake_id, snake_name, health, length, head_x, head_y,
body, is_you, inferred_move, latency body AS body_json, is_you, inferred_move, latency
FROM snake_turns FROM snake_turns
WHERE game_id = $1 WHERE game_id = $1
ORDER BY turn ASC, is_you DESC, snake_name ASC ORDER BY turn ASC, is_you DESC, snake_name ASC
@@ -777,56 +705,7 @@ class PostgresqlGameplayBackend(GameplayBackendTemplate):
game_id, game_id,
) )
snakes_by_turn:dict[int, list[dict]] = {} return self._build_game_replay_output(game_row, turn_rows, snake_rows, decode_json=lambda x: x)
for row in snake_rows:
snakes_by_turn.setdefault(int(row["turn"]), []).append({
"snake_id": row["snake_id"],
"snake_name": row["snake_name"],
"health": row["health"],
"length": row["length"],
"head": {"x": row["head_x"], "y": row["head_y"]},
"body": row["body"] or [],
"is_you": bool(row["is_you"]),
"inferred_move": row["inferred_move"],
"latency": row["latency"],
})
return {
"game": {
"game_id": game_row["game_id"],
"started_at": game_row["started_at"].isoformat() if game_row["started_at"] else None,
"ended_at": game_row["ended_at"].isoformat() if game_row["ended_at"] else None,
"width": game_row["width"],
"height": game_row["height"],
"source": game_row["source"],
"map": game_row["map_name"],
"ruleset_name": game_row["ruleset_name"],
"ruleset_version": game_row["ruleset_version"],
"game_type": game_row["game_type"],
"your_snake_id": game_row["your_snake_id"],
"your_snake_name": game_row["your_snake_name"],
"your_snake_type": game_row["your_snake_type"],
"your_snake_version": game_row["your_snake_version"],
"winner_name": game_row["winner_name"],
"winner_you": bool(game_row["winner_you"]),
"final_turn": int(game_row["final_turn"] or 0),
"status": game_row["status"],
},
"turns": [
{
"turn": int(row["turn"]),
"observed_at": row["observed_at"].isoformat() if row["observed_at"] else None,
"my_move": row["my_move"],
"my_thinking": row["my_thinking"],
"board": row["board_state"],
"food": row["food"] or [],
"hazards": row["hazards"] or [],
"you": row["you"] or {},
"snakes": snakes_by_turn.get(int(row["turn"]), []),
}
for row in turn_rows
],
}
# ── lifecycle ────────────────────────────────────────────────────────────── # ── lifecycle ──────────────────────────────────────────────────────────────
+14 -136
View File
@@ -285,19 +285,9 @@ class SqliteGameplayBackend(GameplayBackendTemplate):
} }
you_id = you.get("id") you_id = you.get("id")
for snake in snakes: for params in self._build_snake_turn_params(snakes, you_id, game_id, turn, previous_positions):
snake_id = snake.get("id") (p_game_id, p_turn, p_snake_id, p_name, p_health, p_length,
head = snake.get("head", {}) p_head_x, p_head_y, p_body, p_is_you, p_inferred, p_latency) = params
head_x = head.get("x")
head_y = head.get("y")
if snake_id is None:
continue
new_head = (
(int(head_x), int(head_y))
if head_x is not None and head_y is not None
else None
)
inferred = self._infer_direction(previous_positions.get(snake_id), new_head)
connection.execute(""" connection.execute("""
INSERT INTO snake_turns ( INSERT INTO snake_turns (
game_id, turn, snake_id, snake_name, health, length, game_id, turn, snake_id, snake_name, health, length,
@@ -315,18 +305,10 @@ class SqliteGameplayBackend(GameplayBackendTemplate):
latency = excluded.latency latency = excluded.latency
""", """,
( (
game_id, p_game_id, p_turn, p_snake_id, p_name, p_health, p_length,
turn, p_head_x, p_head_y, self._to_json(p_body),
snake_id, 1 if p_is_you else 0,
snake.get("name"), p_inferred, p_latency,
snake.get("health"),
snake.get("length"),
head_x,
head_y,
self._to_json(snake.get("body", [])),
1 if snake_id == you_id else 0,
inferred,
snake.get("latency"),
), ),
) )
@@ -339,14 +321,7 @@ class SqliteGameplayBackend(GameplayBackendTemplate):
) )
def _record_game_end_sync(self, game_state:dict) -> None: def _record_game_end_sync(self, game_state:dict) -> None:
game = game_state.get("game", {}) game_id, winner_name, winner_you, turn = self._extract_game_end_params(game_state)
game_id = game.get("id")
board = game_state.get("board", {})
snakes = list(board.get("snakes", []))
you = self._extract_you(game_state)
winner_name = next((snake.get("name") for snake in snakes if snake.get("name")), None)
you_id = you.get("id")
winner_you = any(snake.get("id") == you_id for snake in snakes)
with self._connect() as connection: with self._connect() as connection:
connection.execute(""" connection.execute("""
@@ -362,8 +337,8 @@ class SqliteGameplayBackend(GameplayBackendTemplate):
self._utc_now(), self._utc_now(),
winner_name, winner_name,
1 if winner_you else 0, 1 if winner_you else 0,
int(game_state.get("turn", 0)), turn,
int(game_state.get("turn", 0)), turn,
game_id, game_id,
), ),
) )
@@ -417,13 +392,7 @@ class SqliteGameplayBackend(GameplayBackendTemplate):
(game_id, final_turn), (game_id, final_turn),
).fetchall() ).fetchall()
survivor_ids = [s["snake_id"] for s in snake_rows if s["snake_id"]] winner_you, survivor_name = self._calculate_survivor(snake_rows, your_snake_id)
winner_you = bool(
your_snake_id
and your_snake_id in survivor_ids
and len(survivor_ids) == 1
)
survivor_name = next((s["snake_name"] for s in snake_rows if s["snake_name"]), None)
result = connection.execute(""" result = connection.execute("""
UPDATE games UPDATE games
@@ -485,34 +454,7 @@ class SqliteGameplayBackend(GameplayBackendTemplate):
(max(1, int(recent_limit)),), (max(1, int(recent_limit)),),
).fetchall() ).fetchall()
return { return self._build_summary_output(totals, by_type, recent)
"total_games": int(totals["total_games"] or 0),
"running_games": int(totals["running_games"] or 0),
"finished_games": int(totals["finished_games"] or 0),
"wins": int(totals["wins"] or 0),
"losses": int(totals["losses"] or 0),
"avg_turns_finished": round(float(totals["avg_turns"] or 0.0), 2),
"by_game_type": [{
"game_type": row["type_label"],
"total": int(row["total"]),
"wins": int(row["wins"]),
"losses": int(row["losses"]),
} for row in by_type],
"recent_games": [{
"game_id": row["game_id"],
"started_at": row["started_at"],
"ended_at": row["ended_at"],
"map": row["map_name"],
"ruleset": row["ruleset_name"],
"game_type": row["game_type"],
"snake": row["your_snake_name"],
"snake_type": row["your_snake_type"],
"snake_version": row["your_snake_version"],
"winner_you": bool(row["winner_you"]),
"final_turn": int(row["final_turn"] or 0),
"status": row["status"],
} for row in recent],
}
def _list_games_sync(self, limit:int=50) -> list[dict]: def _list_games_sync(self, limit:int=50) -> list[dict]:
with self._connect() as connection: with self._connect() as connection:
@@ -527,22 +469,7 @@ class SqliteGameplayBackend(GameplayBackendTemplate):
(max(1, int(limit)),), (max(1, int(limit)),),
).fetchall() ).fetchall()
return [{ return self._build_game_list_output(rows)
"game_id": row["game_id"],
"started_at": row["started_at"],
"ended_at": row["ended_at"],
"map": row["map_name"],
"source": row["source"],
"ruleset": row["ruleset_name"],
"game_type": row["game_type"],
"snake": row["your_snake_name"],
"snake_type": row["your_snake_type"],
"snake_version": row["your_snake_version"],
"winner_you": bool(row["winner_you"]),
"winner_name": row["winner_name"],
"final_turn": int(row["final_turn"] or 0),
"status": row["status"],
} for row in rows]
def _get_game_replay_sync(self, game_id:str) -> dict|None: def _get_game_replay_sync(self, game_id:str) -> dict|None:
with self._connect() as connection: with self._connect() as connection:
@@ -580,56 +507,7 @@ class SqliteGameplayBackend(GameplayBackendTemplate):
(game_id,), (game_id,),
).fetchall() ).fetchall()
snakes_by_turn: dict[int, list[dict]] = {} return self._build_game_replay_output(game_row, turn_rows, snake_rows, decode_json=self._from_json)
for row in snake_rows:
snakes_by_turn.setdefault(int(row["turn"]), []).append({
"snake_id": row["snake_id"],
"snake_name": row["snake_name"],
"health": row["health"],
"length": row["length"],
"head": {"x": row["head_x"], "y": row["head_y"]},
"body": self._from_json(row["body_json"]) or [],
"is_you": bool(row["is_you"]),
"inferred_move": row["inferred_move"],
"latency": row["latency"],
})
return {
"game": {
"game_id": game_row["game_id"],
"started_at": game_row["started_at"],
"ended_at": game_row["ended_at"],
"width": game_row["width"],
"height": game_row["height"],
"source": game_row["source"],
"map": game_row["map_name"],
"ruleset_name": game_row["ruleset_name"],
"ruleset_version": game_row["ruleset_version"],
"game_type": game_row["game_type"],
"your_snake_id": game_row["your_snake_id"],
"your_snake_name": game_row["your_snake_name"],
"your_snake_type": game_row["your_snake_type"],
"your_snake_version": game_row["your_snake_version"],
"winner_name": game_row["winner_name"],
"winner_you": bool(game_row["winner_you"]),
"final_turn": int(game_row["final_turn"] or 0),
"status": game_row["status"],
},
"turns": [
{
"turn": int(row["turn"]),
"observed_at": row["observed_at"],
"my_move": row["my_move"],
"my_thinking": self._from_json(row["my_thinking_json"]),
"board": self._from_json(row["board_state_json"]),
"food": self._from_json(row["food_json"]) or [],
"hazards": self._from_json(row["hazards_json"]) or [],
"you": self._from_json(row["you_json"]) or {},
"snakes": snakes_by_turn.get(int(row["turn"]), []),
}
for row in turn_rows
],
}
# ── public async interface ───────────────────────────────────────────────── # ── public async interface ─────────────────────────────────────────────────
+181
View File
@@ -98,3 +98,184 @@ class GameplayBackendTemplate:
return "duel" return "duel"
return ruleset.get("name") or "standard" return ruleset.get("name") or "standard"
# ── shared output builders ─────────────────────────────────────────────────
def _ts_to_str(self, value) -> str|None:
"""Normalize a timestamp: pass str through, call .isoformat() on datetime."""
if value is None:
return None
if isinstance(value, str):
return value
return value.isoformat()
def _build_summary_output(self, totals, by_type_rows, recent_rows) -> dict:
return {
"total_games": int(totals["total_games"] or 0),
"running_games": int(totals["running_games"] or 0),
"finished_games": int(totals["finished_games"] or 0),
"wins": int(totals["wins"] or 0),
"losses": int(totals["losses"] or 0),
"avg_turns_finished": round(float(totals["avg_turns"] or 0.0), 2),
"by_game_type": [{
"game_type": row["type_label"],
"total": int(row["total"]),
"wins": int(row["wins"]),
"losses": int(row["losses"]),
} for row in by_type_rows],
"recent_games": [{
"game_id": row["game_id"],
"started_at": self._ts_to_str(row["started_at"]),
"ended_at": self._ts_to_str(row["ended_at"]),
"map": row["map_name"],
"ruleset": row["ruleset_name"],
"game_type": row["game_type"],
"snake": row["your_snake_name"],
"snake_type": row["your_snake_type"],
"snake_version": row["your_snake_version"],
"winner_you": bool(row["winner_you"]),
"final_turn": int(row["final_turn"] or 0),
"status": row["status"],
} for row in recent_rows],
}
def _build_game_list_output(self, rows) -> list[dict]:
return [{
"game_id": row["game_id"],
"started_at": self._ts_to_str(row["started_at"]),
"ended_at": self._ts_to_str(row["ended_at"]),
"map": row["map_name"],
"source": row["source"],
"ruleset": row["ruleset_name"],
"game_type": row["game_type"],
"snake": row["your_snake_name"],
"snake_type": row["your_snake_type"],
"snake_version": row["your_snake_version"],
"winner_you": bool(row["winner_you"]),
"winner_name": row["winner_name"],
"final_turn": int(row["final_turn"] or 0),
"status": row["status"],
} for row in rows]
def _build_game_replay_output(self, game_row, turn_rows, snake_rows, decode_json) -> dict:
"""Build the full replay dict.
decode_json: callable applied to raw column values that may be JSON strings
(SQLite) or already-decoded objects (PostgreSQL). Pass self._from_json for
SQLite; pass (lambda x: x) for PostgreSQL.
"""
snakes_by_turn:dict[int, list[dict]] = {}
for row in snake_rows:
snakes_by_turn.setdefault(int(row["turn"]), []).append({
"snake_id": row["snake_id"],
"snake_name": row["snake_name"],
"health": row["health"],
"length": row["length"],
"head": {"x": row["head_x"], "y": row["head_y"]},
"body": decode_json(row["body_json"]) or [],
"is_you": bool(row["is_you"]),
"inferred_move": row["inferred_move"],
"latency": row["latency"],
})
return {
"game": {
"game_id": game_row["game_id"],
"started_at": self._ts_to_str(game_row["started_at"]),
"ended_at": self._ts_to_str(game_row["ended_at"]),
"width": game_row["width"],
"height": game_row["height"],
"source": game_row["source"],
"map": game_row["map_name"],
"ruleset_name": game_row["ruleset_name"],
"ruleset_version": game_row["ruleset_version"],
"game_type": game_row["game_type"],
"your_snake_id": game_row["your_snake_id"],
"your_snake_name": game_row["your_snake_name"],
"your_snake_type": game_row["your_snake_type"],
"your_snake_version": game_row["your_snake_version"],
"winner_name": game_row["winner_name"],
"winner_you": bool(game_row["winner_you"]),
"final_turn": int(game_row["final_turn"] or 0),
"status": game_row["status"],
},
"turns": [
{
"turn": int(row["turn"]),
"observed_at": self._ts_to_str(row["observed_at"]),
"my_move": row["my_move"],
"my_thinking": decode_json(row["my_thinking_json"]),
"board": decode_json(row["board_state_json"]),
"food": decode_json(row["food_json"]) or [],
"hazards": decode_json(row["hazards_json"]) or [],
"you": decode_json(row["you_json"]) or {},
"snakes": snakes_by_turn.get(int(row["turn"]), []),
}
for row in turn_rows
],
}
# ── shared write-path helpers ──────────────────────────────────────────────
def _build_snake_turn_params(
self,
snakes:list[dict],
you_id:str|None,
game_id:str|None,
turn:int,
previous_positions:dict,
) -> list[tuple]:
"""Return one parameter tuple per snake for a snake_turns INSERT."""
result = []
for snake in snakes:
snake_id = snake.get("id")
if snake_id is None:
continue
head = snake.get("head", {})
head_x = head.get("x")
head_y = head.get("y")
new_head = (
(int(head_x), int(head_y))
if head_x is not None and head_y is not None
else None
)
inferred = self._infer_direction(previous_positions.get(snake_id), new_head)
result.append((
game_id,
turn,
snake_id,
snake.get("name"),
snake.get("health"),
snake.get("length"),
head_x,
head_y,
snake.get("body", []),
snake_id == you_id,
inferred,
snake.get("latency"),
))
return result
def _extract_game_end_params(self, game_state:dict) -> tuple:
"""Return (game_id, winner_name, winner_you, turn) from a game_end payload."""
game = game_state.get("game", {})
game_id = game.get("id")
board = game_state.get("board", {})
snakes = list(board.get("snakes", []))
you = self._extract_you(game_state)
winner_name = next((s.get("name") for s in snakes if s.get("name")), None)
you_id = you.get("id")
winner_you = any(s.get("id") == you_id for s in snakes)
turn = int(game_state.get("turn", 0))
return game_id, winner_name, winner_you, turn
def _calculate_survivor(self, snake_rows, your_snake_id:str|None) -> tuple[bool, str|None]:
"""Return (winner_you, survivor_name) from a list of snake_turns rows."""
survivor_ids = [s["snake_id"] for s in snake_rows if s["snake_id"]]
winner_you = bool(
your_snake_id
and your_snake_id in survivor_ids
and len(survivor_ids) == 1
)
survivor_name = next((s["snake_name"] for s in snake_rows if s["snake_name"]), None)
return winner_you, survivor_name