rework that the sqlite and postgresql backend uses the same code to build the data for the dashboard
This commit is contained in:
@@ -479,20 +479,9 @@ class PostgresqlGameplayBackend(GameplayBackendTemplate):
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}
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you_id = you.get("id")
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for snake in snakes:
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snake_id = snake.get("id")
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head = snake.get("head", {})
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head_x = head.get("x")
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head_y = head.get("y")
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if snake_id is None:
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continue
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new_head = (
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(int(head_x), int(head_y))
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if head_x is not None and head_y is not None
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else None
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)
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inferred = self._infer_direction(previous_positions.get(snake_id), new_head)
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for params in self._build_snake_turn_params(snakes, you_id, game_id, turn, previous_positions):
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(p_game_id, p_turn, p_snake_id, p_name, p_health, p_length,
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p_head_x, p_head_y, p_body, p_is_you, p_inferred, p_latency) = params
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await conn.execute("""
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INSERT INTO snake_turns (
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game_id, turn, snake_id, snake_name, health, length,
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@@ -509,18 +498,8 @@ class PostgresqlGameplayBackend(GameplayBackendTemplate):
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inferred_move = EXCLUDED.inferred_move,
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latency = EXCLUDED.latency
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""",
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game_id,
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turn,
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snake_id,
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snake.get("name"),
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snake.get("health"),
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snake.get("length"),
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head_x,
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head_y,
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snake.get("body", []),
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snake_id == you_id,
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inferred,
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snake.get("latency"),
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p_game_id, p_turn, p_snake_id, p_name, p_health, p_length,
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p_head_x, p_head_y, p_body, p_is_you, p_inferred, p_latency,
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)
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await conn.execute("""
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@@ -532,14 +511,7 @@ class PostgresqlGameplayBackend(GameplayBackendTemplate):
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)
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async def record_game_end(self, game_state:dict) -> None:
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game = game_state.get("game", {})
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game_id = game.get("id")
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board = game_state.get("board", {})
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snakes = list(board.get("snakes", []))
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you = self._extract_you(game_state)
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winner_name = next((s.get("name") for s in snakes if s.get("name")), None)
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you_id = you.get("id")
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winner_you = any(s.get("id") == you_id for s in snakes)
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game_id, winner_name, winner_you, turn = self._extract_game_end_params(game_state)
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pool = await self._get_pool()
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async with pool.acquire() as conn:
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@@ -555,7 +527,7 @@ class PostgresqlGameplayBackend(GameplayBackendTemplate):
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self._utc_now_ts(),
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winner_name,
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winner_you,
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int(game_state.get("turn", 0)),
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turn,
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game_id,
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)
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@@ -614,13 +586,7 @@ class PostgresqlGameplayBackend(GameplayBackendTemplate):
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game_id, final_turn,
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)
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survivor_ids = [s["snake_id"] for s in snake_rows if s["snake_id"]]
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winner_you = bool(
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your_snake_id
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and your_snake_id in survivor_ids
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and len(survivor_ids) == 1
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)
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survivor_name = next((s["snake_name"] for s in snake_rows if s["snake_name"]), None)
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winner_you, survivor_name = self._calculate_survivor(snake_rows, your_snake_id)
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tag = await conn.execute("""
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UPDATE games
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@@ -680,34 +646,7 @@ class PostgresqlGameplayBackend(GameplayBackendTemplate):
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max(1, int(recent_limit)),
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)
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return {
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"total_games": int(totals["total_games"] or 0),
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"running_games": int(totals["running_games"] or 0),
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"finished_games": int(totals["finished_games"] or 0),
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"wins": int(totals["wins"] or 0),
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"losses": int(totals["losses"] or 0),
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"avg_turns_finished": round(float(totals["avg_turns"] or 0.0), 2),
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"by_game_type": [{
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"game_type": row["type_label"],
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"total": int(row["total"]),
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"wins": int(row["wins"]),
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"losses": int(row["losses"]),
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} for row in by_type],
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"recent_games": [{
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"game_id": row["game_id"],
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"started_at": row["started_at"].isoformat() if row["started_at"] else None,
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"ended_at": row["ended_at"].isoformat() if row["ended_at"] else None,
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"map": row["map_name"],
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"ruleset": row["ruleset_name"],
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"game_type": row["game_type"],
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"snake": row["your_snake_name"],
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"snake_type": row["your_snake_type"],
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"snake_version": row["your_snake_version"],
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"winner_you": bool(row["winner_you"]),
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"final_turn": int(row["final_turn"] or 0),
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"status": row["status"],
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} for row in recent],
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}
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return self._build_summary_output(totals, by_type, recent)
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async def list_games(self, limit:int=50) -> list[dict]:
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pool = await self._get_pool()
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@@ -723,22 +662,7 @@ class PostgresqlGameplayBackend(GameplayBackendTemplate):
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max(1, int(limit)),
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)
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return [{
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"game_id": row["game_id"],
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"started_at": row["started_at"].isoformat() if row["started_at"] else None,
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"ended_at": row["ended_at"].isoformat() if row["ended_at"] else None,
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"map": row["map_name"],
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"source": row["source"],
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"ruleset": row["ruleset_name"],
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"game_type": row["game_type"],
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"snake": row["your_snake_name"],
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"snake_type": row["your_snake_type"],
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"snake_version": row["your_snake_version"],
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"winner_you": bool(row["winner_you"]),
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"winner_name": row["winner_name"],
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"final_turn": int(row["final_turn"] or 0),
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"status": row["status"],
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} for row in rows]
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return self._build_game_list_output(rows)
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async def get_game_replay(self, game_id:str) -> dict|None:
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pool = await self._get_pool()
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@@ -758,8 +682,12 @@ class PostgresqlGameplayBackend(GameplayBackendTemplate):
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return None
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turn_rows = await conn.fetch("""
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SELECT turn, observed_at, my_move, my_thinking,
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board_state, food, hazards, you
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SELECT turn, observed_at, my_move,
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my_thinking AS my_thinking_json,
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board_state AS board_state_json,
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food AS food_json,
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hazards AS hazards_json,
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you AS you_json
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FROM turns
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WHERE game_id = $1
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ORDER BY turn ASC
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@@ -769,7 +697,7 @@ class PostgresqlGameplayBackend(GameplayBackendTemplate):
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snake_rows = await conn.fetch("""
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SELECT turn, snake_id, snake_name, health, length, head_x, head_y,
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body, is_you, inferred_move, latency
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body AS body_json, is_you, inferred_move, latency
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FROM snake_turns
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WHERE game_id = $1
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ORDER BY turn ASC, is_you DESC, snake_name ASC
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@@ -777,56 +705,7 @@ class PostgresqlGameplayBackend(GameplayBackendTemplate):
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game_id,
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)
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snakes_by_turn:dict[int, list[dict]] = {}
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for row in snake_rows:
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snakes_by_turn.setdefault(int(row["turn"]), []).append({
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"snake_id": row["snake_id"],
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"snake_name": row["snake_name"],
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"health": row["health"],
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"length": row["length"],
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"head": {"x": row["head_x"], "y": row["head_y"]},
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"body": row["body"] or [],
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"is_you": bool(row["is_you"]),
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"inferred_move": row["inferred_move"],
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"latency": row["latency"],
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})
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return {
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"game": {
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"game_id": game_row["game_id"],
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"started_at": game_row["started_at"].isoformat() if game_row["started_at"] else None,
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"ended_at": game_row["ended_at"].isoformat() if game_row["ended_at"] else None,
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"width": game_row["width"],
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"height": game_row["height"],
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"source": game_row["source"],
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"map": game_row["map_name"],
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"ruleset_name": game_row["ruleset_name"],
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"ruleset_version": game_row["ruleset_version"],
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"game_type": game_row["game_type"],
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"your_snake_id": game_row["your_snake_id"],
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"your_snake_name": game_row["your_snake_name"],
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"your_snake_type": game_row["your_snake_type"],
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"your_snake_version": game_row["your_snake_version"],
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"winner_name": game_row["winner_name"],
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"winner_you": bool(game_row["winner_you"]),
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"final_turn": int(game_row["final_turn"] or 0),
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"status": game_row["status"],
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},
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"turns": [
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{
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"turn": int(row["turn"]),
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"observed_at": row["observed_at"].isoformat() if row["observed_at"] else None,
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"my_move": row["my_move"],
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"my_thinking": row["my_thinking"],
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"board": row["board_state"],
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"food": row["food"] or [],
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"hazards": row["hazards"] or [],
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"you": row["you"] or {},
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"snakes": snakes_by_turn.get(int(row["turn"]), []),
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}
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for row in turn_rows
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],
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}
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return self._build_game_replay_output(game_row, turn_rows, snake_rows, decode_json=lambda x: x)
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# ── lifecycle ──────────────────────────────────────────────────────────────
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@@ -285,19 +285,9 @@ class SqliteGameplayBackend(GameplayBackendTemplate):
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}
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you_id = you.get("id")
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for snake in snakes:
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snake_id = snake.get("id")
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head = snake.get("head", {})
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head_x = head.get("x")
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head_y = head.get("y")
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if snake_id is None:
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continue
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new_head = (
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(int(head_x), int(head_y))
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if head_x is not None and head_y is not None
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else None
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)
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inferred = self._infer_direction(previous_positions.get(snake_id), new_head)
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for params in self._build_snake_turn_params(snakes, you_id, game_id, turn, previous_positions):
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(p_game_id, p_turn, p_snake_id, p_name, p_health, p_length,
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p_head_x, p_head_y, p_body, p_is_you, p_inferred, p_latency) = params
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connection.execute("""
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INSERT INTO snake_turns (
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game_id, turn, snake_id, snake_name, health, length,
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@@ -315,18 +305,10 @@ class SqliteGameplayBackend(GameplayBackendTemplate):
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latency = excluded.latency
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""",
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(
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game_id,
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turn,
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snake_id,
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snake.get("name"),
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snake.get("health"),
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snake.get("length"),
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head_x,
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head_y,
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self._to_json(snake.get("body", [])),
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1 if snake_id == you_id else 0,
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inferred,
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snake.get("latency"),
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p_game_id, p_turn, p_snake_id, p_name, p_health, p_length,
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p_head_x, p_head_y, self._to_json(p_body),
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1 if p_is_you else 0,
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p_inferred, p_latency,
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),
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)
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@@ -339,14 +321,7 @@ class SqliteGameplayBackend(GameplayBackendTemplate):
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)
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def _record_game_end_sync(self, game_state:dict) -> None:
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game = game_state.get("game", {})
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game_id = game.get("id")
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board = game_state.get("board", {})
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snakes = list(board.get("snakes", []))
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you = self._extract_you(game_state)
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winner_name = next((snake.get("name") for snake in snakes if snake.get("name")), None)
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you_id = you.get("id")
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winner_you = any(snake.get("id") == you_id for snake in snakes)
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game_id, winner_name, winner_you, turn = self._extract_game_end_params(game_state)
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with self._connect() as connection:
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connection.execute("""
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@@ -362,8 +337,8 @@ class SqliteGameplayBackend(GameplayBackendTemplate):
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self._utc_now(),
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winner_name,
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1 if winner_you else 0,
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int(game_state.get("turn", 0)),
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int(game_state.get("turn", 0)),
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turn,
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turn,
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game_id,
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),
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)
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@@ -417,13 +392,7 @@ class SqliteGameplayBackend(GameplayBackendTemplate):
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(game_id, final_turn),
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).fetchall()
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survivor_ids = [s["snake_id"] for s in snake_rows if s["snake_id"]]
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winner_you = bool(
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your_snake_id
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and your_snake_id in survivor_ids
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and len(survivor_ids) == 1
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)
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survivor_name = next((s["snake_name"] for s in snake_rows if s["snake_name"]), None)
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winner_you, survivor_name = self._calculate_survivor(snake_rows, your_snake_id)
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result = connection.execute("""
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UPDATE games
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@@ -485,34 +454,7 @@ class SqliteGameplayBackend(GameplayBackendTemplate):
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(max(1, int(recent_limit)),),
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).fetchall()
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return {
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"total_games": int(totals["total_games"] or 0),
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"running_games": int(totals["running_games"] or 0),
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"finished_games": int(totals["finished_games"] or 0),
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"wins": int(totals["wins"] or 0),
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"losses": int(totals["losses"] or 0),
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"avg_turns_finished": round(float(totals["avg_turns"] or 0.0), 2),
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"by_game_type": [{
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"game_type": row["type_label"],
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"total": int(row["total"]),
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"wins": int(row["wins"]),
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"losses": int(row["losses"]),
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} for row in by_type],
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"recent_games": [{
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"game_id": row["game_id"],
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"started_at": row["started_at"],
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"ended_at": row["ended_at"],
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"map": row["map_name"],
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"ruleset": row["ruleset_name"],
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"game_type": row["game_type"],
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"snake": row["your_snake_name"],
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"snake_type": row["your_snake_type"],
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"snake_version": row["your_snake_version"],
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"winner_you": bool(row["winner_you"]),
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"final_turn": int(row["final_turn"] or 0),
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"status": row["status"],
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} for row in recent],
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}
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return self._build_summary_output(totals, by_type, recent)
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def _list_games_sync(self, limit:int=50) -> list[dict]:
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with self._connect() as connection:
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@@ -527,22 +469,7 @@ class SqliteGameplayBackend(GameplayBackendTemplate):
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(max(1, int(limit)),),
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).fetchall()
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return [{
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"game_id": row["game_id"],
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"started_at": row["started_at"],
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"ended_at": row["ended_at"],
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"map": row["map_name"],
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"source": row["source"],
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"ruleset": row["ruleset_name"],
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"game_type": row["game_type"],
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"snake": row["your_snake_name"],
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"snake_type": row["your_snake_type"],
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"snake_version": row["your_snake_version"],
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"winner_you": bool(row["winner_you"]),
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"winner_name": row["winner_name"],
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"final_turn": int(row["final_turn"] or 0),
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"status": row["status"],
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} for row in rows]
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return self._build_game_list_output(rows)
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def _get_game_replay_sync(self, game_id:str) -> dict|None:
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with self._connect() as connection:
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@@ -580,56 +507,7 @@ class SqliteGameplayBackend(GameplayBackendTemplate):
|
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(game_id,),
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).fetchall()
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snakes_by_turn: dict[int, list[dict]] = {}
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for row in snake_rows:
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snakes_by_turn.setdefault(int(row["turn"]), []).append({
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"snake_id": row["snake_id"],
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"snake_name": row["snake_name"],
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"health": row["health"],
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"length": row["length"],
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"head": {"x": row["head_x"], "y": row["head_y"]},
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"body": self._from_json(row["body_json"]) or [],
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"is_you": bool(row["is_you"]),
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"inferred_move": row["inferred_move"],
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"latency": row["latency"],
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})
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return {
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"game": {
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"game_id": game_row["game_id"],
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"started_at": game_row["started_at"],
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"ended_at": game_row["ended_at"],
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"width": game_row["width"],
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"height": game_row["height"],
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"source": game_row["source"],
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"map": game_row["map_name"],
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"ruleset_name": game_row["ruleset_name"],
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"ruleset_version": game_row["ruleset_version"],
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"game_type": game_row["game_type"],
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"your_snake_id": game_row["your_snake_id"],
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"your_snake_name": game_row["your_snake_name"],
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"your_snake_type": game_row["your_snake_type"],
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"your_snake_version": game_row["your_snake_version"],
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"winner_name": game_row["winner_name"],
|
||||
"winner_you": bool(game_row["winner_you"]),
|
||||
"final_turn": int(game_row["final_turn"] or 0),
|
||||
"status": game_row["status"],
|
||||
},
|
||||
"turns": [
|
||||
{
|
||||
"turn": int(row["turn"]),
|
||||
"observed_at": row["observed_at"],
|
||||
"my_move": row["my_move"],
|
||||
"my_thinking": self._from_json(row["my_thinking_json"]),
|
||||
"board": self._from_json(row["board_state_json"]),
|
||||
"food": self._from_json(row["food_json"]) or [],
|
||||
"hazards": self._from_json(row["hazards_json"]) or [],
|
||||
"you": self._from_json(row["you_json"]) or {},
|
||||
"snakes": snakes_by_turn.get(int(row["turn"]), []),
|
||||
}
|
||||
for row in turn_rows
|
||||
],
|
||||
}
|
||||
return self._build_game_replay_output(game_row, turn_rows, snake_rows, decode_json=self._from_json)
|
||||
|
||||
# ── public async interface ─────────────────────────────────────────────────
|
||||
|
||||
|
||||
@@ -98,3 +98,184 @@ class GameplayBackendTemplate:
|
||||
return "duel"
|
||||
|
||||
return ruleset.get("name") or "standard"
|
||||
|
||||
# ── shared output builders ─────────────────────────────────────────────────
|
||||
|
||||
def _ts_to_str(self, value) -> str|None:
|
||||
"""Normalize a timestamp: pass str through, call .isoformat() on datetime."""
|
||||
if value is None:
|
||||
return None
|
||||
if isinstance(value, str):
|
||||
return value
|
||||
return value.isoformat()
|
||||
|
||||
def _build_summary_output(self, totals, by_type_rows, recent_rows) -> dict:
|
||||
return {
|
||||
"total_games": int(totals["total_games"] or 0),
|
||||
"running_games": int(totals["running_games"] or 0),
|
||||
"finished_games": int(totals["finished_games"] or 0),
|
||||
"wins": int(totals["wins"] or 0),
|
||||
"losses": int(totals["losses"] or 0),
|
||||
"avg_turns_finished": round(float(totals["avg_turns"] or 0.0), 2),
|
||||
"by_game_type": [{
|
||||
"game_type": row["type_label"],
|
||||
"total": int(row["total"]),
|
||||
"wins": int(row["wins"]),
|
||||
"losses": int(row["losses"]),
|
||||
} for row in by_type_rows],
|
||||
"recent_games": [{
|
||||
"game_id": row["game_id"],
|
||||
"started_at": self._ts_to_str(row["started_at"]),
|
||||
"ended_at": self._ts_to_str(row["ended_at"]),
|
||||
"map": row["map_name"],
|
||||
"ruleset": row["ruleset_name"],
|
||||
"game_type": row["game_type"],
|
||||
"snake": row["your_snake_name"],
|
||||
"snake_type": row["your_snake_type"],
|
||||
"snake_version": row["your_snake_version"],
|
||||
"winner_you": bool(row["winner_you"]),
|
||||
"final_turn": int(row["final_turn"] or 0),
|
||||
"status": row["status"],
|
||||
} for row in recent_rows],
|
||||
}
|
||||
|
||||
def _build_game_list_output(self, rows) -> list[dict]:
|
||||
return [{
|
||||
"game_id": row["game_id"],
|
||||
"started_at": self._ts_to_str(row["started_at"]),
|
||||
"ended_at": self._ts_to_str(row["ended_at"]),
|
||||
"map": row["map_name"],
|
||||
"source": row["source"],
|
||||
"ruleset": row["ruleset_name"],
|
||||
"game_type": row["game_type"],
|
||||
"snake": row["your_snake_name"],
|
||||
"snake_type": row["your_snake_type"],
|
||||
"snake_version": row["your_snake_version"],
|
||||
"winner_you": bool(row["winner_you"]),
|
||||
"winner_name": row["winner_name"],
|
||||
"final_turn": int(row["final_turn"] or 0),
|
||||
"status": row["status"],
|
||||
} for row in rows]
|
||||
|
||||
def _build_game_replay_output(self, game_row, turn_rows, snake_rows, decode_json) -> dict:
|
||||
"""Build the full replay dict.
|
||||
|
||||
decode_json: callable applied to raw column values that may be JSON strings
|
||||
(SQLite) or already-decoded objects (PostgreSQL). Pass self._from_json for
|
||||
SQLite; pass (lambda x: x) for PostgreSQL.
|
||||
"""
|
||||
snakes_by_turn:dict[int, list[dict]] = {}
|
||||
for row in snake_rows:
|
||||
snakes_by_turn.setdefault(int(row["turn"]), []).append({
|
||||
"snake_id": row["snake_id"],
|
||||
"snake_name": row["snake_name"],
|
||||
"health": row["health"],
|
||||
"length": row["length"],
|
||||
"head": {"x": row["head_x"], "y": row["head_y"]},
|
||||
"body": decode_json(row["body_json"]) or [],
|
||||
"is_you": bool(row["is_you"]),
|
||||
"inferred_move": row["inferred_move"],
|
||||
"latency": row["latency"],
|
||||
})
|
||||
|
||||
return {
|
||||
"game": {
|
||||
"game_id": game_row["game_id"],
|
||||
"started_at": self._ts_to_str(game_row["started_at"]),
|
||||
"ended_at": self._ts_to_str(game_row["ended_at"]),
|
||||
"width": game_row["width"],
|
||||
"height": game_row["height"],
|
||||
"source": game_row["source"],
|
||||
"map": game_row["map_name"],
|
||||
"ruleset_name": game_row["ruleset_name"],
|
||||
"ruleset_version": game_row["ruleset_version"],
|
||||
"game_type": game_row["game_type"],
|
||||
"your_snake_id": game_row["your_snake_id"],
|
||||
"your_snake_name": game_row["your_snake_name"],
|
||||
"your_snake_type": game_row["your_snake_type"],
|
||||
"your_snake_version": game_row["your_snake_version"],
|
||||
"winner_name": game_row["winner_name"],
|
||||
"winner_you": bool(game_row["winner_you"]),
|
||||
"final_turn": int(game_row["final_turn"] or 0),
|
||||
"status": game_row["status"],
|
||||
},
|
||||
"turns": [
|
||||
{
|
||||
"turn": int(row["turn"]),
|
||||
"observed_at": self._ts_to_str(row["observed_at"]),
|
||||
"my_move": row["my_move"],
|
||||
"my_thinking": decode_json(row["my_thinking_json"]),
|
||||
"board": decode_json(row["board_state_json"]),
|
||||
"food": decode_json(row["food_json"]) or [],
|
||||
"hazards": decode_json(row["hazards_json"]) or [],
|
||||
"you": decode_json(row["you_json"]) or {},
|
||||
"snakes": snakes_by_turn.get(int(row["turn"]), []),
|
||||
}
|
||||
for row in turn_rows
|
||||
],
|
||||
}
|
||||
|
||||
# ── shared write-path helpers ──────────────────────────────────────────────
|
||||
|
||||
def _build_snake_turn_params(
|
||||
self,
|
||||
snakes:list[dict],
|
||||
you_id:str|None,
|
||||
game_id:str|None,
|
||||
turn:int,
|
||||
previous_positions:dict,
|
||||
) -> list[tuple]:
|
||||
"""Return one parameter tuple per snake for a snake_turns INSERT."""
|
||||
result = []
|
||||
for snake in snakes:
|
||||
snake_id = snake.get("id")
|
||||
if snake_id is None:
|
||||
continue
|
||||
head = snake.get("head", {})
|
||||
head_x = head.get("x")
|
||||
head_y = head.get("y")
|
||||
new_head = (
|
||||
(int(head_x), int(head_y))
|
||||
if head_x is not None and head_y is not None
|
||||
else None
|
||||
)
|
||||
inferred = self._infer_direction(previous_positions.get(snake_id), new_head)
|
||||
result.append((
|
||||
game_id,
|
||||
turn,
|
||||
snake_id,
|
||||
snake.get("name"),
|
||||
snake.get("health"),
|
||||
snake.get("length"),
|
||||
head_x,
|
||||
head_y,
|
||||
snake.get("body", []),
|
||||
snake_id == you_id,
|
||||
inferred,
|
||||
snake.get("latency"),
|
||||
))
|
||||
return result
|
||||
|
||||
def _extract_game_end_params(self, game_state:dict) -> tuple:
|
||||
"""Return (game_id, winner_name, winner_you, turn) from a game_end payload."""
|
||||
game = game_state.get("game", {})
|
||||
game_id = game.get("id")
|
||||
board = game_state.get("board", {})
|
||||
snakes = list(board.get("snakes", []))
|
||||
you = self._extract_you(game_state)
|
||||
winner_name = next((s.get("name") for s in snakes if s.get("name")), None)
|
||||
you_id = you.get("id")
|
||||
winner_you = any(s.get("id") == you_id for s in snakes)
|
||||
turn = int(game_state.get("turn", 0))
|
||||
return game_id, winner_name, winner_you, turn
|
||||
|
||||
def _calculate_survivor(self, snake_rows, your_snake_id:str|None) -> tuple[bool, str|None]:
|
||||
"""Return (winner_you, survivor_name) from a list of snake_turns rows."""
|
||||
survivor_ids = [s["snake_id"] for s in snake_rows if s["snake_id"]]
|
||||
winner_you = bool(
|
||||
your_snake_id
|
||||
and your_snake_id in survivor_ids
|
||||
and len(survivor_ids) == 1
|
||||
)
|
||||
survivor_name = next((s["snake_name"] for s in snake_rows if s["snake_name"]), None)
|
||||
return winner_you, survivor_name
|
||||
|
||||
Reference in New Issue
Block a user