feat(snake): add adaptive adversarial search

- Share duel search contexts and transpositions across candidate moves.
- Add aspiration windows, principal variation ordering, and body caches.
- Model simultaneous multiplayer responses with a compact beam rollout.
- Adapt search depth and response breadth to the remaining deadline.
- Add a deterministic arena benchmark with optional JSON reporting.
- Expose search metrics, document benchmarking, and bump Prism to 1.2.0.
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2026-08-01 19:26:19 +02:00
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#!/usr/bin/env python3
"""Compare snake decisions and latency on deterministic synthetic positions.
For outcome/win-rate tournaments use the local Battlesnake CLI. This harness is
fast enough for CI and detects move disagreements, crashes, and latency changes.
"""
from __future__ import annotations
import argparse
import json
import sys
from pathlib import Path
from statistics import mean, median
from time import perf_counter
sys.path.insert(0, str(Path(__file__).resolve().parents[1]))
from scripts.benchmark_snakes_from_db import load_states, percentile
from server.GameBoard import GameBoard
from snakes import SnakeBuilder
from tests.bench_best_battle_snake import build_game_state
def synthetic_states(count: int) -> list[tuple[dict, dict]]:
states: list[tuple[dict, dict]] = []
for index in range(count):
payload = build_game_state()
payload["game"]["id"] = f"arena-{index}"
payload["turn"] = 20 + index
# Rotate food deterministically to exercise routing without creating
# invalid bodies or relying on private/real network values.
payload["board"]["food"] = [
{"x": 1 + index % 3, "y": 9},
{"x": 9, "y": 1 + (index // 3) % 3},
]
states.append((payload["board"], {
"game_id": payload["game"]["id"],
"source": "custom", "map": "standard",
"ruleset": payload["game"]["ruleset"], "turn": payload["turn"],
"you": payload["you"],
}))
return states
def evaluate(name: str, states: list[tuple[dict, dict]]) -> tuple[list[str], dict]:
moves: list[str] = []
durations: list[float] = []
depths: list[int] = []
for index, (board_data, metadata) in enumerate(states):
snake = SnakeBuilder.build(name)
game_id = f"arena-{name}-{index}-{metadata['game_id']}"
board = GameBoard(
game_id=game_id, width=board_data["width"], height=board_data["height"],
ruleset=metadata["ruleset"], source=metadata["source"],
map=metadata["map"], snake_class=snake,
)
board.read_game_data({
"game": {
"id": game_id, "ruleset": metadata["ruleset"],
"source": metadata["source"], "map": metadata["map"], "timeout": 500,
},
"turn": metadata["turn"], "board": board_data, "you": metadata["you"],
})
started = perf_counter()
moves.append(snake.choose_move(board))
durations.append((perf_counter() - started) * 1000.0)
history = snake.get_history() if hasattr(snake, "get_history") else []
if history:
depths.append(int(history[-1].get("minimax_depth_reached", 0)))
return moves, {
"snake": name, "positions": len(states),
"mean_ms": mean(durations), "median_ms": median(durations),
"p95_ms": percentile(durations, 0.95), "max_ms": max(durations),
"mean_minimax_depth": mean(depths) if depths else 0.0,
}
def main() -> None:
parser = argparse.ArgumentParser()
parser.add_argument("--snake", action="append", default=[])
parser.add_argument("--database")
parser.add_argument("--positions", type=int, default=100)
parser.add_argument("--stride", type=int, default=997)
parser.add_argument("--json-output")
args = parser.parse_args()
states = (
load_states(args.database, max(1, args.positions), max(1, args.stride))
if args.database else synthetic_states(max(1, args.positions))
)
if not states:
raise SystemExit("No benchmark positions found")
names = args.snake or ["ApexBattleSnake", "PrismBattleSnake_GPT_5_6_Sol"]
move_sets: dict[str, list[str]] = {}
reports: list[dict] = []
for name in names:
moves, report = evaluate(name, states)
move_sets[name] = moves
reports.append(report)
print(
f"{name}: mean={report['mean_ms']:.3f} ms, "
f"p95={report['p95_ms']:.3f} ms, max={report['max_ms']:.3f} ms, "
f"depth={report['mean_minimax_depth']:.2f}"
)
baseline = names[0]
disagreements = {
name: sum(a != b for a, b in zip(move_sets[baseline], move_sets[name]))
for name in names[1:]
}
if disagreements:
print(f"Move disagreements versus {baseline}: {disagreements}")
payload = {"reports": reports, "baseline": baseline, "disagreements": disagreements}
if args.json_output:
Path(args.json_output).write_text(json.dumps(payload, indent=2) + "\n")
if __name__ == "__main__":
main()