fix svg color problem show dead resions when very sure and allow to highlight snakes when clicking into them store timout and calcumate Snake Win Rate Overall, fix to use full page of games-body, get win lloss or unknown
This commit is contained in:
+199
-25
@@ -88,17 +88,19 @@
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margin: 0;
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padding: 0;
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height: 100%;
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overflow: hidden;
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color: var(--ink);
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font-family: "IBM Plex Sans", "Segoe UI", sans-serif;
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background: linear-gradient(180deg, var(--bg-1), var(--bg-2));
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}
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.page {
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min-height: 100vh;
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height: 100vh;
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display: grid;
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grid-template-rows: auto 1fr;
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gap: 12px;
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padding: 12px;
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overflow: hidden;
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}
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.topbar {
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@@ -127,7 +129,7 @@
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.stats {
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display: grid;
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grid-template-columns: repeat(5, minmax(90px, 1fr));
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grid-template-columns: repeat(6, minmax(90px, 1fr));
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gap: 8px;
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min-width: 520px;
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}
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@@ -164,6 +166,9 @@
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border-radius: 12px;
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box-shadow: 0 8px 28px var(--shadow);
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min-height: 0;
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display: flex;
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flex-direction: column;
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overflow: hidden;
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}
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.panel-header {
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@@ -183,8 +188,10 @@
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}
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.games {
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overflow: auto;
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height: clamp(280px, 62vh, 760px);
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overflow-y: auto;
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overflow-x: hidden;
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flex: 1;
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min-height: 0;
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}
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table {
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@@ -193,6 +200,13 @@
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font-size: 0.88rem;
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}
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thead th {
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position: sticky;
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top: 0;
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background: var(--bg);
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z-index: 1;
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}
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th, td {
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text-align: left;
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vertical-align: top;
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@@ -203,6 +217,7 @@
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tbody tr { cursor: pointer; }
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tbody tr:hover { background: var(--row-hover); }
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tbody tr.active { background: var(--row-active); }
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#games-body tr:last-child td { border-bottom: none; }
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.right {
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min-height: 0;
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@@ -457,6 +472,16 @@
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.icon-layer--head {
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z-index: 3;
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opacity: 1;
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background: none;
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-webkit-mask-image: none;
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mask-image: none;
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}
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.icon-layer--head > svg {
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width: 100%;
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height: 100%;
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display: block;
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overflow: visible;
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}
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.thinking {
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@@ -535,6 +560,8 @@
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.snake-row {
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background: var(--snake-row-bg, transparent);
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cursor: pointer;
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transition: opacity 0.15s, filter 0.15s;
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}
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.snake-row td {
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@@ -546,6 +573,9 @@
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padding-left: 8px;
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}
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.snake-row.highlighted { outline: 2px solid var(--snake-row-color, var(--line)); outline-offset: -1px; }
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.snakes-section.has-highlight .snake-row:not(.highlighted) { opacity: 0.25; filter: grayscale(0.6); }
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.snake-row.dead-row {
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filter: grayscale(0.55);
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opacity: 0.78;
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@@ -608,13 +638,13 @@
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}
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.stats {
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min-width: 0;
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grid-template-columns: repeat(5, minmax(80px, 1fr));
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grid-template-columns: repeat(6, minmax(80px, 1fr));
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}
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.main {
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grid-template-columns: 1fr;
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}
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.games {
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height: 320px;
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min-height: 200px;
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}
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.content {
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grid-template-columns: 1fr;
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@@ -707,6 +737,8 @@
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let replay = null;
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let turnIndex = 0;
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let timer = null;
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let selectedSnakeId = null;
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const svgCache = new Map();
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const statsEl = document.getElementById("stats");
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const gamesBodyEl = document.getElementById("games-body");
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@@ -726,11 +758,15 @@
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}
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function renderStats(summary) {
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const finished = summary.finished_games || 0;
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const wins = summary.wins || 0;
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const winRate = finished > 0 ? ((wins / finished) * 100).toFixed(1) + "%" : "-";
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const items = [
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["Games", summary.total_games || 0],
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["Finished", summary.finished_games || 0],
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["Wins", summary.wins || 0],
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["Finished", finished],
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["Wins", wins],
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["Losses", summary.losses || 0],
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["Win Rate", winRate],
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["Avg Turns", summary.avg_turns_finished || 0],
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];
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statsEl.innerHTML = items.map(([k, v]) => (
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@@ -772,6 +808,8 @@
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}
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function buildSnakesRows(turn) {
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console.log(turn);
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const currentTurn = Number(turn && turn.turn !== undefined ? turn.turn : 0);
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const turns = replay && Array.isArray(replay.turns) ? replay.turns : [];
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const lastSeenById = new Map();
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@@ -815,7 +853,7 @@
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const colorById = buildSnakeColorById(turn);
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if (snakes.length === 0) {
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return "<tr><td colspan=\"6\">No snake data available</td></tr>";
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return "<tr><td colspan=\"7\">No snake data available</td></tr>";
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}
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return snakes.map((snake, idx) => (
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(() => {
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@@ -831,10 +869,58 @@
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const diedTurn = Number(snake._last_seen_turn ?? currentTurn) + 1;
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const moveText = snake._is_dead ? `dead @ ${diedTurn}` : safeString(snake.inferred_move);
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const deadClass = snake._is_dead ? " dead-row" : "";
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const deadLabel = snake._is_dead ? " (dead)" : "";
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const causeLabel = (() => {
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if (!snake._is_dead) return "";
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const lastTurn = turns.find((t) => t && t.turn === snake._last_seen_turn);
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if (!lastTurn) return "";
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const lastSelf = (lastTurn.snakes || []).find((s) => (s.snake_id || s.id) === snake._snake_id);
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if (!lastSelf) return "";
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// Starvation: health ≤ 1 at last seen turn
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if (Number(lastSelf.health) <= 1) return " · starved";
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// Project head to next position based on body direction
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const body = Array.isArray(lastSelf.body) ? lastSelf.body : [];
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const h = lastSelf.head || (body[0] || null);
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const neck = body[1] || null;
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const projX = h && neck ? h.x + (h.x - neck.x) : null;
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const projY = h && neck ? h.y + (h.y - neck.y) : null;
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const nextTurn = turns.find((t) => t && t.turn === snake._last_seen_turn + 1);
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if (projX !== null) {
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const game = replay && replay.game ? replay.game : {};
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const bw = Number(game.width || 0);
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const bh = Number(game.height || 0);
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// Wall collision: projected head out of bounds
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if (bw > 0 && bh > 0 && (projX < 0 || projX >= bw || projY < 0 || projY >= bh)) {
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return " · wall";
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}
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if (nextTurn) {
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// Head-to-head: another alive snake's head at projected position
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for (const other of (nextTurn.snakes || [])) {
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const otherId = other.snake_id || other.id;
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if (otherId === snake._snake_id) continue;
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if (other.head && other.head.x === projX && other.head.y === projY) {
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return ` · head-to-head ${safeString(other.snake_name)}`;
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}
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}
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// Body collision: projected head inside another snake's body
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for (const other of (nextTurn.snakes || [])) {
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const otherId = other.snake_id || other.id;
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if (otherId === snake._snake_id) continue;
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const otherBody = Array.isArray(other.body) ? other.body : [];
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const hitBody = otherBody.some((seg, i) => i > 0 && seg.x === projX && seg.y === projY);
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if (hitBody) return ` · hit ${safeString(other.snake_name)}`;
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}
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// Hazard: projected position is in hazard list
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const hazards = nextTurn.hazards || [];
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if (hazards.some((hz) => hz.x === projX && hz.y === projY)) return " · Hazard";
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}
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}
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return "";
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})();
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const deadLabel = snake._is_dead ? ` (dead${causeLabel})` : "";
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return `
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<tr class="snake-row${deadClass}" ${rowStyle}>
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<tr class="snake-row${deadClass}" data-snake-id="${snakeId}" ${rowStyle}>
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<td class="name-cell">${safeString(snake.snake_name)}${snake.is_you ? " (you)" : ""}${deadLabel}</td>
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<td class="num-cell">${safeString(snake.latency)}</td>
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<td class="num-cell">${moveText}</td>
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<td class="num-cell">${healthCell}</td>
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<td class="num-cell">${safeString(snake.length)}</td>
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@@ -943,12 +1029,56 @@
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return `/dashboard/customizations/${kind}/${raw}.svg`;
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}
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async function loadSvg(url) {
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if (svgCache.has(url)) return svgCache.get(url);
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try {
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const res = await fetch(url);
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const text = res.ok ? await res.text() : null;
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svgCache.set(url, text);
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return text;
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} catch {
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svgCache.set(url, null);
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return null;
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}
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}
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async function preloadReplaySvgs() {
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if (!replay || !Array.isArray(replay.turns)) return;
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const urls = new Set();
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for (const turn of replay.turns) {
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const snakes = turn && turn.board && Array.isArray(turn.board.snakes) ? turn.board.snakes : [];
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for (const snake of snakes) {
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const custom = snake && (snake.customizations || {});
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const headUrl = buildCustomizationIconUrl("heads", custom.head);
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const tailUrl = buildCustomizationIconUrl("tails", custom.tail);
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if (headUrl) urls.add(headUrl);
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if (tailUrl) urls.add(tailUrl);
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}
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}
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await Promise.all([...urls].map(loadSvg));
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}
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function createIconLayer(iconUrl, color, transformValue, type) {
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const layer = document.createElement("div");
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layer.className = type === "head" ? "icon-layer icon-layer--head" : "icon-layer icon-layer--tail";
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layer.style.setProperty("--icon-url", `url(${iconUrl})`);
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layer.style.setProperty("--icon-color", color || "var(--you)");
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layer.style.setProperty("--icon-transform", transformValue || "rotate(0deg)");
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if (type === "head") {
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const svgMarkup = svgCache.get(iconUrl);
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if (svgMarkup) {
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layer.innerHTML = svgMarkup;
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const svgEl = layer.querySelector("svg");
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if (svgEl) {
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svgEl.style.width = "100%";
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svgEl.style.height = "100%";
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svgEl.style.fill = color || "currentColor";
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svgEl.removeAttribute("width");
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svgEl.removeAttribute("height");
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}
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}
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} else {
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layer.style.setProperty("--icon-url", `url(${iconUrl})`);
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layer.style.setProperty("--icon-color", color || "var(--you)");
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}
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return layer;
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}
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@@ -959,6 +1089,14 @@
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return "rotate(0deg)";
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}
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function directionToTailTransform(direction) {
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if (direction === "right") return "scaleX(-1)";
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if (direction === "left") return "rotate(0deg)";
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if (direction === "up") return "rotate(270deg) scaleX(-1)";
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if (direction === "down") return "rotate(90deg) scaleX(-1)";
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return "scaleX(-1)";
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}
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function directionToAngle(direction) {
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if (direction === "right") return 0;
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if (direction === "down") return 90;
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@@ -1124,14 +1262,15 @@
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<p class="section-title">Snake State This Turn</p>
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<table class="score-table">
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<colgroup>
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<col style="width:34%">
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<col style="width:32%">
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<col style="width:10%">
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<col style="width:18%">
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<col style="width:8%">
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<col style="width:15%">
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<col style="width:15%">
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<col style="width:10%">
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<col style="width:20%">
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<col style="width:6%">
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<col style="width:7%">
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<col style="width:7%">
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</colgroup>
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<thead><tr><th>Snake</th><th>Move</th><th>Health</th><th>Length</th><th>Head</th><th>Tail</th></tr></thead>
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<thead><tr><th>Snake</th><th>Latency</th><th>Move</th><th>Health</th><th>Length</th><th>Head</th><th>Tail</th></tr></thead>
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<tbody>${buildSnakesRows(turn)}</tbody>
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</table>
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</section>
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@@ -1141,6 +1280,14 @@
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<pre class="mono">${JSON.stringify(reasoning, null, 2)}</pre>
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</section>
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`;
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if (selectedSnakeId) {
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const section = thinkingEl.querySelector(".snakes-section");
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const row = section && section.querySelector(`[data-snake-id="${CSS.escape(selectedSnakeId)}"]`);
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if (row) {
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row.classList.add("highlighted");
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section.classList.add("has-highlight");
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}
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}
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syncMonoOffset();
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}
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@@ -1160,9 +1307,9 @@
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gamesBodyEl.innerHTML = games.map((g) => `
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<tr data-game-id="${g.game_id}">
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<td><code>${shortId(g.game_id)}</code><br><small>${safeString(g.map)}</small></td>
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<td><code>${shortId(g.game_id)}</code><br><small>${safeString((g.map && g.map.trim() && g.map.trim() !== "empty") ? g.map.trim() : g.game_type)}</small></td>
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<td>${toTitle(g.status)}</td>
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<td>${g.winner_you ? "Win" : "Loss"}</td>
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<td>${g.status === "running" ? "-" : g.winner_you ? "Win" : "Loss"}</td>
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<td>${safeString(g.final_turn)}</td>
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</tr>
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`).join("");
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@@ -1221,8 +1368,9 @@
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const headIconByCell = new Map();
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const tailIconByCell = new Map();
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const headTransformByCell = new Map();
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const tailAngleByCell = new Map();
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const tailTransformByCell = new Map();
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const snakeColorByCell = new Map();
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const snakeIdByCell = new Map();
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(turnData.snakes || []).forEach((snake, idx) => {
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if (!snake) return;
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const snakeId = snake.snake_id || snake.id || `${safeString(snake.snake_name)}-${idx}`;
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@@ -1233,9 +1381,10 @@
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const headIcon = buildCustomizationIconUrl("heads", custom.head);
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const tailIcon = buildCustomizationIconUrl("tails", custom.tail);
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const headTransform = directionToHeadTransform(inferHeadDirection(snake));
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const tailAngle = (directionToAngle(inferTailDirection(snake)) + 180) % 360;
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const tailTransform = directionToTailTransform(inferTailDirection(snake));
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for (const part of (snake.body || [])) {
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snakeBody.set(cellKey(part.x, part.y), bodyColor);
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snakeIdByCell.set(cellKey(part.x, part.y), snakeId);
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}
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if (snake.head) {
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const headKey = cellKey(snake.head.x, snake.head.y);
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@@ -1252,7 +1401,7 @@
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const tailKey = cellKey(tail.x, tail.y);
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snakeTail.set(tailKey, snake.is_you ? "snake-tail-you" : "snake-tail-enemy");
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tailVariantByCell.set(tailKey, tailVariant);
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tailAngleByCell.set(tailKey, tailAngle);
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tailTransformByCell.set(tailKey, tailTransform);
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snakeColorByCell.set(tailKey, bodyColor);
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if (tailIcon) {
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tailIconByCell.set(tailKey, tailIcon);
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@@ -1275,6 +1424,9 @@
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} else {
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cell.style.background = snakeBody.get(key);
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}
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if (selectedSnakeId && snakeIdByCell.get(key) !== selectedSnakeId) {
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cell.style.opacity = "0.2";
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}
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}
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if (snakeTail.has(key)) {
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cell.classList.add(snakeTail.get(key));
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@@ -1286,7 +1438,7 @@
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const layer = createIconLayer(
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tailIcon,
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snakeColorByCell.get(key) || "var(--you)",
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`rotate(${tailAngleByCell.get(key) || 0}deg)`,
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tailTransformByCell.get(key) || "scaleX(-1)",
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"tail",
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);
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cell.appendChild(layer);
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@@ -1340,6 +1492,7 @@
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return;
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}
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replay = await response.json();
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await preloadReplaySvgs();
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turnIndex = 0;
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const count = Array.isArray(replay.turns) ? replay.turns.length : 0;
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sliderEl.max = String(Math.max(0, count - 1));
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@@ -1418,6 +1571,27 @@
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syncMonoOffset();
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}
|
||||
|
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thinkingEl.addEventListener("click", (event) => {
|
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const row = event.target.closest(".snake-row");
|
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if (!row) return;
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const section = row.closest(".snakes-section");
|
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if (!section) return;
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const clickedId = row.dataset.snakeId || null;
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if (row.classList.contains("highlighted")) {
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row.classList.remove("highlighted");
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section.classList.remove("has-highlight");
|
||||
selectedSnakeId = null;
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} else {
|
||||
section.querySelectorAll(".snake-row.highlighted").forEach((r) => r.classList.remove("highlighted"));
|
||||
row.classList.add("highlighted");
|
||||
section.classList.add("has-highlight");
|
||||
selectedSnakeId = clickedId;
|
||||
}
|
||||
const game = replay && replay.game ? replay.game : {};
|
||||
const turns = replay && Array.isArray(replay.turns) ? replay.turns : [];
|
||||
if (turns[turnIndex]) paintBoard(turns[turnIndex], game.width, game.height);
|
||||
});
|
||||
|
||||
window.addEventListener("resize", () => {
|
||||
syncMonoOffset();
|
||||
});
|
||||
|
||||
Reference in New Issue
Block a user