fix svg color problem show dead resions when very sure and allow to highlight snakes when clicking into them store timout and calcumate Snake Win Rate Overall, fix to use full page of games-body, get win lloss or unknown
This commit is contained in:
@@ -88,6 +88,8 @@ class GameplayDatabase:
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self._ensure_column_exists(connection, "turns", "my_thinking_json", "TEXT")
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self._ensure_column_exists(connection, "games", "your_snake_type", "TEXT")
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self._ensure_column_exists(connection, "games", "your_snake_version", "TEXT")
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self._ensure_column_exists(connection, "games", "game_type", "TEXT")
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self._ensure_column_exists(connection, "snake_turns", "latency", "TEXT")
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connection.execute("PRAGMA optimize")
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def _ensure_column_exists(self, connection:sqlite3.Connection, table_name:str, column_name:str, column_type:str) -> None:
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@@ -133,19 +135,26 @@ class GameplayDatabase:
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return "down"
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return None
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def _derive_game_type(self, board:dict, ruleset:dict) -> str:
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initial_snake_count = len(board.get("snakes", []))
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if initial_snake_count == 2:
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return "duel"
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return ruleset.get("name") or "standard"
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def _record_game_start_sync(self, game_state:dict, snake_type:str|None=None, snake_version:str|None=None) -> None:
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game = game_state.get("game", {})
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board = game_state.get("board", {})
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you = self._extract_you(game_state)
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ruleset = game.get("ruleset", {})
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game_type = self._derive_game_type(board, ruleset)
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with self._connect() as connection:
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connection.execute("""
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INSERT INTO games (
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game_id, started_at, width, height, source, map_name,
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ruleset_name, ruleset_version, your_snake_id, your_snake_name,
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your_snake_type, your_snake_version, status
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) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, 'running')
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your_snake_type, your_snake_version, game_type, status
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) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, 'running')
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ON CONFLICT(game_id) DO UPDATE SET
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width = excluded.width,
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height = excluded.height,
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@@ -157,6 +166,7 @@ class GameplayDatabase:
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your_snake_name = excluded.your_snake_name,
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your_snake_type = excluded.your_snake_type,
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your_snake_version = excluded.your_snake_version,
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game_type = excluded.game_type,
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status = 'running'
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""",
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(
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@@ -172,6 +182,7 @@ class GameplayDatabase:
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you.get("name"),
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snake_type,
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snake_version,
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game_type,
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),
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)
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connection.execute("PRAGMA wal_checkpoint(PASSIVE)")
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@@ -253,8 +264,8 @@ class GameplayDatabase:
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connection.execute("""
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INSERT INTO snake_turns (
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game_id, turn, snake_id, snake_name, health, length,
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head_x, head_y, body_json, is_you, inferred_move
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) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)
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head_x, head_y, body_json, is_you, inferred_move, latency
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) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)
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ON CONFLICT(game_id, turn, snake_id) DO UPDATE SET
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snake_name = excluded.snake_name,
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health = excluded.health,
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@@ -263,7 +274,8 @@ class GameplayDatabase:
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head_y = excluded.head_y,
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body_json = excluded.body_json,
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is_you = excluded.is_you,
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inferred_move = excluded.inferred_move
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inferred_move = excluded.inferred_move,
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latency = excluded.latency
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""",
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(
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game_id,
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@@ -277,6 +289,7 @@ class GameplayDatabase:
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self._to_json(snake.get("body", [])),
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1 if snake_id == you_id else 0,
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inferred,
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snake.get("latency"),
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),
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)
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@@ -332,8 +345,22 @@ class GameplayDatabase:
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"""
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).fetchone()
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by_type = connection.execute("""
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SELECT
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COALESCE(game_type, ruleset_name, 'unknown') AS type_label,
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COUNT(*) AS total,
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SUM(CASE WHEN status = 'finished' AND winner_you = 1 THEN 1 ELSE 0 END) AS wins,
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SUM(CASE WHEN status = 'finished' AND winner_you = 0 THEN 1 ELSE 0 END) AS losses
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FROM games
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WHERE status = 'finished'
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GROUP BY type_label
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ORDER BY total DESC
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"""
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).fetchall()
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recent = connection.execute("""
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SELECT game_id, started_at, ended_at, map_name, your_snake_name, your_snake_type, your_snake_version, winner_you, final_turn, status
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SELECT game_id, started_at, ended_at, map_name, ruleset_name, game_type,
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your_snake_name, your_snake_type, your_snake_version, winner_you, final_turn, status
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FROM games
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ORDER BY started_at DESC
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LIMIT ?
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@@ -349,11 +376,19 @@ class GameplayDatabase:
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"wins": int(totals["wins"] or 0),
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"losses": int(totals["losses"] or 0),
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"avg_turns_finished": round(float(totals["avg_turns"] or 0.0), 2),
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"by_game_type": [{
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"game_type": row["type_label"],
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"total": int(row["total"]),
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"wins": int(row["wins"]),
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"losses": int(row["losses"]),
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} for row in by_type],
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"recent_games": [{
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"game_id": row["game_id"],
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"started_at": row["started_at"],
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"ended_at": row["ended_at"],
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"map": row["map_name"],
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"ruleset": row["ruleset_name"],
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"game_type": row["game_type"],
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"snake": row["your_snake_name"],
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"snake_type": row["your_snake_type"],
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"snake_version": row["your_snake_version"],
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@@ -366,7 +401,7 @@ class GameplayDatabase:
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def _list_games_sync(self, limit:int=50) -> list[dict]:
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with self._connect() as connection:
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rows = connection.execute("""
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SELECT game_id, started_at, ended_at, map_name, source, ruleset_name,
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SELECT game_id, started_at, ended_at, map_name, source, ruleset_name, game_type,
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your_snake_name, your_snake_type, your_snake_version,
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winner_you, winner_names_json, final_turn, status
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FROM games
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@@ -383,6 +418,7 @@ class GameplayDatabase:
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"map": row["map_name"],
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"source": row["source"],
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"ruleset": row["ruleset_name"],
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"game_type": row["game_type"],
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"snake": row["your_snake_name"],
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"snake_type": row["your_snake_type"],
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"snake_version": row["your_snake_version"],
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@@ -396,7 +432,7 @@ class GameplayDatabase:
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with self._connect() as connection:
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game_row = connection.execute("""
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SELECT game_id, started_at, ended_at, width, height, source, map_name,
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ruleset_name, ruleset_version, your_snake_id, your_snake_name,
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ruleset_name, ruleset_version, game_type, your_snake_id, your_snake_name,
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your_snake_type, your_snake_version,
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winner_names_json, winner_you, final_turn, status
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FROM games
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@@ -420,7 +456,7 @@ class GameplayDatabase:
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snake_rows = connection.execute("""
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SELECT turn, snake_id, snake_name, health, length, head_x, head_y,
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body_json, is_you, inferred_move
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body_json, is_you, inferred_move, latency
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FROM snake_turns
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WHERE game_id = ?
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ORDER BY turn ASC, is_you DESC, snake_name ASC
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@@ -440,6 +476,7 @@ class GameplayDatabase:
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"body": self._from_json(row["body_json"]) or [],
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"is_you": bool(row["is_you"]),
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"inferred_move": row["inferred_move"],
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"latency": row["latency"],
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})
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replay_turns = []
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@@ -468,6 +505,7 @@ class GameplayDatabase:
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"map": game_row["map_name"],
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"ruleset_name": game_row["ruleset_name"],
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"ruleset_version": game_row["ruleset_version"],
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"game_type": game_row["game_type"],
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"your_snake_id": game_row["your_snake_id"],
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"your_snake_name": game_row["your_snake_name"],
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"your_snake_type": game_row["your_snake_type"],
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