add path to GameStorage and add option to enable store game state (default its disabled)
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@@ -1,8 +1,10 @@
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from server.Files import save_file
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from server.Files import save_file
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import os
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class GameStorage:
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class GameStorage:
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def __init__(self, snake:str):
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def __init__(self, snake:str, path:str):
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self.snake_type = snake
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self.snake_type = snake
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self.folder = path
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def start_new_game(self, game_type:dict, game_board:dict, snake:dict):
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def start_new_game(self, game_type:dict, game_board:dict, snake:dict):
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self.game_type = game_type
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self.game_type = game_type
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@@ -19,7 +21,7 @@ class GameStorage:
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self.snake_history = snake_history_state
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self.snake_history = snake_history_state
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def save(self, path:str, callback=None, **kwargs):
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def save(self, path:str, callback=None, **kwargs):
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save_file(path, {
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save_file(os.path.join(self.folder, path), {
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"snake": {
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"snake": {
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"type": self.snake_type,
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"type": self.snake_type,
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"choices": self.snake_history,
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"choices": self.snake_history,
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+16
-3
@@ -15,10 +15,10 @@ class Server:
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self.port = port
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self.port = port
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self.debug = debug
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self.debug = debug
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self.snake = snake
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self.snake = snake
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self.game_state_storage = GameStorage(snake.__class__.__name__)
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self.config_file = os.path.join(data_path, 'data', 'snake-config.json')
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self.config_file = os.path.join(data_path, 'data', 'snake-config.json')
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self.history_path = os.path.join(data_path, 'data', 'history')
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self.game_state_storage = GameStorage(snake.__class__.__name__, path=os.path.join(data_path, 'data', 'history'))
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self.store_game_state = False
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self.app = Flask("Battlesnake")
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self.app = Flask("Battlesnake")
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@@ -63,6 +63,9 @@ class Server:
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save_file(self.config_file, snake_config, callback=json.dump, indent=2, ensure_ascii=False)
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save_file(self.config_file, snake_config, callback=json.dump, indent=2, ensure_ascii=False)
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return snake_config
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return snake_config
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def enable_store_game_state(self):
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self.store_game_state = True
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# info is called when you create your Battlesnake on play.battlesnake.com
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# info is called when you create your Battlesnake on play.battlesnake.com
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# and controls your Battlesnake's appearance
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# and controls your Battlesnake's appearance
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# TIP: If you open your Battlesnake URL in a browser you should see this data
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# TIP: If you open your Battlesnake URL in a browser you should see this data
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@@ -73,19 +76,29 @@ class Server:
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# start is called when your Battlesnake begins a game
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# start is called when your Battlesnake begins a game
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def _start(self, game_state:dict):
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def _start(self, game_state:dict):
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if self.store_game_state:
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self.game_state_storage.start_new_game(game_state["game"], game_state["board"], game_state["you"])
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self.game_state_storage.start_new_game(game_state["game"], game_state["board"], game_state["you"])
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self.snake.clear_history()
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self.snake.clear_history()
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print("GAME START:", game_state["game"])
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print("GAME START:", game_state["game"])
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# move is called when your Battlesnake game is running game
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# move is called when your Battlesnake game is running game
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def _move(self, game_state:dict) -> dict:
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def _move(self, game_state:dict) -> dict:
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next_move = self.snake.choose_move(game_state)
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next_move = self.snake.choose_move(game_state)
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if self.store_game_state:
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self.game_state_storage.add_moves(game_state["board"], next_move)
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self.game_state_storage.add_moves(game_state["board"], next_move)
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print("MOVE:", f"{next_move:5},", "Me:", {"head": game_state["you"]["head"], "length": game_state["you"]["length"]})
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print("MOVE:", f"{next_move:5},", "Me:", {"head": game_state["you"]["head"], "length": game_state["you"]["length"]})
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return {"move": next_move}
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return {"move": next_move}
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# end is called when your Battlesnake finishes a game
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# end is called when your Battlesnake finishes a game
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def _end(self, game_state:dict):
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def _end(self, game_state:dict):
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if self.store_game_state:
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self.game_state_storage.add_end_state(game_state["board"], self.snake.get_history())
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self.game_state_storage.add_end_state(game_state["board"], self.snake.get_history())
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self.game_state_storage.save(os.path.join(self.history_path, f"{self.snake.__class__.__name__}_{datetime.now().strftime('%d.%m.%Y_%H%M%S')}_{game_state['game']['id']}.json"), callback=json.dump, indent=2, ensure_ascii=False)
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self.game_state_storage.save(
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f"{self.snake.__class__.__name__}_{datetime.now().strftime('%d.%m.%Y_%H%M%S')}_{game_state['game']['id']}.json",
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callback=json.dump, indent=2, ensure_ascii=False
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)
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print("GAME OVER\n")
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print("GAME OVER\n")
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