remove stroing of the Game Board State into Redis or Memory
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@@ -27,7 +27,6 @@ class TestMetricsStoreTemplate(unittest.IsolatedAsyncioTestCase):
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"last_game_end_unix": 2,
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"last_move_unix": 3,
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"games_stuck_removed": 0,
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"game_state_local_cache_enabled": False,
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"metrics_backend": "memory",
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"active_games": 1,
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"tracked_games": 1,
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@@ -78,7 +77,6 @@ class TestMetricsStoreTemplate(unittest.IsolatedAsyncioTestCase):
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"oldest_active_game_age_sec": 5,
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"stale_game_timeout_sec": 180,
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"active_games_stale": 0,
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"game_state_local_cache_enabled": True,
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"http_requests_by_endpoint": {
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"info": 1,
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"start": 1,
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@@ -115,7 +113,6 @@ class TestMetricsStoreTemplate(unittest.IsolatedAsyncioTestCase):
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"oldest_active_game_age_sec": 7,
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"stale_game_timeout_sec": 180,
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"active_games_stale": 1,
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"game_state_local_cache_enabled": False,
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"http_requests_by_endpoint": {
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"info": 1,
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"start": 1,
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