remove stroing of the Game Board State into Redis or Memory
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@@ -67,7 +67,6 @@ def create_battlesnake_blueprint(server:'Server') -> Blueprint:
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budget_sec = max(0.05, (timeout_ms - 50) / 1000.0)
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next_move = None
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move_completed = False
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game_board = None
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try:
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@@ -75,13 +74,9 @@ def create_battlesnake_blueprint(server:'Server') -> Blueprint:
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game_board = cast(GameBoard, await server.game_runtime.get_game_board(game_state))
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loop = asyncio.get_running_loop()
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next_move = await loop.run_in_executor(None, game_board.snake_neat_make_a_move)
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move_completed = True
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except TimeoutError:
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await await_log(server.logger.warning(f'MOVE TIMEOUT: turn={game_state.get("turn")}, game={game_id}, returning fallback {next_move!r}'))
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if move_completed:
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await server.game_runtime.persist_game_board(game_id, game_board)
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await server.gameplay_tracking.record_gameplay_turn(game_state, next_move, game_board)
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elapsed_ms = (time.perf_counter() - move_started) * 1000.0
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await server.metrics_collector.record_move(next_move, elapsed_ms)
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