remove stroing of the Game Board State into Redis or Memory

This commit is contained in:
2026-04-08 08:36:54 +02:00
parent f6e19e18e6
commit a62501cf22
11 changed files with 13 additions and 296 deletions
-5
View File
@@ -67,7 +67,6 @@ def create_battlesnake_blueprint(server:'Server') -> Blueprint:
budget_sec = max(0.05, (timeout_ms - 50) / 1000.0)
next_move = None
move_completed = False
game_board = None
try:
@@ -75,13 +74,9 @@ def create_battlesnake_blueprint(server:'Server') -> Blueprint:
game_board = cast(GameBoard, await server.game_runtime.get_game_board(game_state))
loop = asyncio.get_running_loop()
next_move = await loop.run_in_executor(None, game_board.snake_neat_make_a_move)
move_completed = True
except TimeoutError:
await await_log(server.logger.warning(f'MOVE TIMEOUT: turn={game_state.get("turn")}, game={game_id}, returning fallback {next_move!r}'))
if move_completed:
await server.game_runtime.persist_game_board(game_id, game_board)
await server.gameplay_tracking.record_gameplay_turn(game_state, next_move, game_board)
elapsed_ms = (time.perf_counter() - move_started) * 1000.0
await server.metrics_collector.record_move(next_move, elapsed_ms)