remove functions that are in the TemplateSnake now and at to do if eating the food would kill the snake

This commit is contained in:
2024-04-17 11:54:24 +02:00
parent a606ae6f94
commit a57536b7cb
+4 -103
View File
@@ -8,105 +8,6 @@ class BetterMasterSnake(TemplateSnake):
# Definiere die möglichen Bewegungsrichtungen
self.min_safe_area = 2
def get_possible_moves(self, my_head):
return {
"up": {
"x": my_head["x"],
"y": my_head["y"] + 1
},
"down": {
"x": my_head["x"],
"y": my_head["y"] - 1
},
"left": {
"x": my_head["x"] - 1,
"y": my_head["y"]
},
"right": {
"x": my_head["x"] + 1,
"y": my_head["y"]
}
}
def get_snake_body_without_snake_tail(self, snake:list[dict]):
if len(set((pos["x"], pos["y"]) for pos in snake)) < 3:
return snake
snake.pop()
return snake
def avoid_my_body(self) -> list:
"""
my_body: List of dictionaries of x/y coordinates for every segment of a Battlesnake.
e.g. [ {"x": 0, "y": 0}, {"x": 1, "y": 0}, {"x": 2, "y": 0} ]
possible_moves: List of strings. Moves to pick from.
e.g. ["up", "down", "left", "right"]
return: The list of remaining possible_moves, with the 'neck' direction removed
"""
remove = []
for direction, location in self.safe_positions.items():
if location in self.my_body:
remove.append(direction)
for direction in remove:
del self.safe_positions[direction]
self.add_calculations({"function": "avoid_my_body", "my_body": self.my_body, "safe_positions": self.safe_positions})
def avoid_walls(self):
remove = []
for direction, location in list(self.safe_positions.items()):
x_out_range = (location["x"] < 0 or location["x"] == self.board_width)
y_out_range = (location["y"] < 0 or location["y"] == self.board_height)
if x_out_range or y_out_range:
remove.append(direction)
for direction in remove:
del self.safe_positions[direction]
self.add_calculations({"function": "avoid_walls", "board_width": self.board_width, "board_height": self.board_height, "safe_positions": self.safe_positions})
def avoid_snakes(self):
remove = []
for snake in self.other_snakes:
for direction, location in self.safe_positions.items():
#if self.game_type == "constrictor":
if location in snake["body"]:
remove.append(direction)
#else:
# if location in self.get_snake_body_without_snake_tail(snake["body"]):
# remove.append(direction)
remove = set(remove)
for direction in remove:
del self.safe_positions[direction]
self.add_calculations({"function": "avoid_snakes", "other_snakes": self.other_snakes, "safe_positions": self.safe_positions})
def avoid_get_eaten_by_other_snakes(self):
remove = []
for snake in self.other_snakes:
for direction, location in self.safe_positions.items():
if len(self.safe_positions) > 1:
if snake["length"] < self.my_snake["length"] and location in [{"x": v["x"], "y": v["y"]} for k, v in self.get_possible_moves(snake["head"]).items()]:
self.eat_the_snake_overwrite = True
return direction
#TODO: Check if snake on the way to the bood here and only remove this pos
elif location in [{"x": v["x"], "y": v["y"]} for k, v in self.get_possible_moves(snake["head"]).items()]:
remove.append(direction)
remove = set(remove)
for direction in remove:
del self.safe_positions[direction]
self.add_calculations({"function": "avoid_get_eaten_by_other_snakes", "other_snakes": self.other_snakes, "safe_positions": self.safe_positions})
def find_safe_positions(self):
self.safe_positions = self.get_possible_moves(self.my_head)
self.add_calculations({"function": "get_possible_moves", "safe_positions": self.safe_positions})
self.avoid_my_body()
self.avoid_walls()
self.avoid_snakes()
self.avoid_get_eaten_by_other_snakes()
def choose_move(self, game_data):
move = None
self.calculations = []
@@ -163,7 +64,7 @@ class BetterMasterSnake(TemplateSnake):
move = self.move_towards(path_to_food[0])
self.add_calculations({"function": "move_towards", "my_head": self.my_head, "path_to_food": path_to_food, "move": move})
if not move:
if not move or self.would_eating_the_food_kill_the_snake(move):
move = self.move_close_to_body(move_close_to_tail=True)
self.add_calculations({"function": "move_close_to_body", "my_head": self.my_head, "move": move})
@@ -236,6 +137,9 @@ class BetterMasterSnake(TemplateSnake):
best_move = direction
return best_move if best_move else "up" # Standardbewegung, falls keine bessere gefunden wird
#TODO: Neat to Implement Function to check if eating the food would kill the snake?
def would_eating_the_food_kill_the_snake(self, move:str):
return False
def ensure_escape_route(self, move):
try:
@@ -353,6 +257,3 @@ class BetterMasterSnake(TemplateSnake):
if next_position in safe_positions_tuples:
return direction
return "up" # Standardbewegung, falls keine sichere Position gefunden wird
def add_calculations(self, calculations:dict):
self.calculations.append(calculations)