feat: add Zenith strategy and move latency tracing
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- Register Zenith 1.1 with balanced duel verdicts and forced-outcome overrides.
- Prioritize permanent-trail space in Constrictor and health-aware hazard routes.
- Deduct executor queue delays and return fallback directions on move timeouts.
- Correlate response headers, replay timings, and sampled structured trace logs.
- Move shared metrics publication off the response path without losing local counts.
- Allow configurable tournament opponents and add a psql helper recipe.
- Preserve empty latency values through compact replay encoding and migration.
- Update Arena game links and use default assets for missing customizations.
- Cover strategy, HTTP lifecycle, tracing, replay codecs, and dashboard behavior.
- Validate with 260 passing Python tests, 4 skips, and 2 passing JavaScript tests.
This commit is contained in:
2026-11-05 01:11:31 +01:00
parent 39a7a53873
commit a2414f0b3d
26 changed files with 758 additions and 45 deletions
+1 -1
View File
@@ -235,7 +235,7 @@ class CompactSurvivalSearch:
blocked = self._occupied(mine, enemies) & ~(1 << mine[0])
space = self.board.flood_count(mine[0], blocked)
liberties = self.board.open_neighbor_count(mine[0], blocked)
if liberties == 0 or space < len(mine):
if liberties == 0 or (not self.is_constrictor and space < len(mine)):
return self.DEATH
enemy_pressure = 0.0
for enemy in enemies: