feat: add Zenith strategy and move latency tracing
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- Register Zenith 1.1 with balanced duel verdicts and forced-outcome overrides. - Prioritize permanent-trail space in Constrictor and health-aware hazard routes. - Deduct executor queue delays and return fallback directions on move timeouts. - Correlate response headers, replay timings, and sampled structured trace logs. - Move shared metrics publication off the response path without losing local counts. - Allow configurable tournament opponents and add a psql helper recipe. - Preserve empty latency values through compact replay encoding and migration. - Update Arena game links and use default assets for missing customizations. - Cover strategy, HTTP lifecycle, tracing, replay codecs, and dashboard behavior. - Validate with 260 passing Python tests, 4 skips, and 2 passing JavaScript tests.
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@@ -235,7 +235,7 @@ class CompactSurvivalSearch:
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blocked = self._occupied(mine, enemies) & ~(1 << mine[0])
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space = self.board.flood_count(mine[0], blocked)
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liberties = self.board.open_neighbor_count(mine[0], blocked)
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if liberties == 0 or space < len(mine):
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if liberties == 0 or (not self.is_constrictor and space < len(mine)):
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return self.DEATH
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enemy_pressure = 0.0
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for enemy in enemies:
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