create MemoryGameBoardStore Class and rework Building of Game Board Storage

This commit is contained in:
2026-04-04 12:34:00 +02:00
parent 4547e3443b
commit a1c4a4b68d
5 changed files with 74 additions and 34 deletions
+9 -8
View File
@@ -1,6 +1,6 @@
from server.Files import read_file
from server.game_board_stats import GameBoardStoreBuilder
from server.GameBoard import GameBoard
from server.GameStateStore import GameStateStore
from snakes import SnakeBuilder
from quart_common.web.logger import await_log
from quart_common.web.logger import build_logger
@@ -31,7 +31,7 @@ class Server:
self.check_tls_security = check_tls_security
self.store_game_state = False
self.game_state_store = GameStateStore(
self.game_state_store = GameBoardStoreBuilder.build(
backend=game_state_backend,
redis_url=game_state_redis_url,
ttl_seconds=game_state_ttl_sec,
@@ -104,7 +104,7 @@ class Server:
self._record_http_request('move')
game_state = await request.get_json()
move_started = time.perf_counter()
game_board = await self._get_game_board(game_state)
game_board = cast(GameBoard, await self._get_game_board(game_state))
next_move = game_board.snake_neat_make_a_move()
await self._persist_game_board(game_state['game']['id'], game_board)
elapsed_ms = (time.perf_counter() - move_started) * 1000.0
@@ -133,7 +133,7 @@ class Server:
self._prune_stale_games()
game_state = await request.get_json()
if self.store_game_state:
game_board = await self._get_game_board(game_state, end=True)
game_board = cast(GameBoard, await self._get_game_board(game_state, end=True))
if self.check_tls_security:
await game_board.save(
StorageLoader.build(self.storage_type),
@@ -228,7 +228,7 @@ class Server:
except ValueError:
return 180
async def _create_game_board(self, game_state: dict):
async def _create_game_board(self, game_state:dict) -> GameBoard:
game_id = game_state['game']['id']
new_game_board = GameBoard(
game_id=game_id,
@@ -257,21 +257,22 @@ class Server:
self.running_games[game_id] = game_board
await self.game_state_store.save(game_id, game_board)
async def _delete_game_board(self, game_state: dict):
async def _delete_game_board(self, game_state:dict):
game_id = game_state['game']['id']
self.running_games.pop(game_id, None)
self.game_move_counts.pop(game_id, None)
self.game_last_seen_unix.pop(game_id, None)
await self.game_state_store.delete(game_id)
async def _get_game_board(self, game_state:dict, end:bool=False):
async def _get_game_board(self, game_state:dict, end:bool=False) -> GameBoard:
game_id = game_state['game']['id']
game_board:GameBoard
try:
game_board = self.running_games[game_id]
except KeyError:
persisted_board = await self.game_state_store.load(game_id)
if persisted_board is not None:
game_board = persisted_board
game_board = cast(GameBoard, persisted_board)
self.running_games[game_id] = game_board
else:
game_board = await self._create_game_board(game_state)