add Training for AI and AI Model and allow to collect rl data from BestBattleSnake
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@@ -159,7 +159,7 @@ test-local-4 mode="standard" map="standard" base_port="9101" snake="BestBattleSn
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-g "{{mode}}" --map "{{map}}" --seed "{{seed}}" $BROWSER_FLAG
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# ------------------------------------------------------------------------------
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# Fataset helpers
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# Dataset helpers
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# ------------------------------------------------------------------------------
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export-dataset input="data" output="data/dataset/good_moves.jsonl":
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@@ -170,3 +170,9 @@ curate-dataset input="good_moves-*.jsonl" output="data/dataset/best_moves.jsonl"
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analyze-dataset input="good_moves-*.jsonl" output="":
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if [ -n "{{output}}" ]; then python -m server.DatasetStats --input "{{input}}" --output "{{output}}"; else python -m server.DatasetStats --input "{{input}}"; fi
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train-ai input="data/dataset/best_moves.jsonl" rl_input="data/dataset/rl_bootstrap.jsonl" output="models/battlesnake_softmax_v2.json" eval_split="0.2" seed="42" epochs="14" lr="0.08":
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if [ -f "{{rl_input}}" ]; then python -m server.TrainBattleSnakeAI --input "{{input}}" --input "{{rl_input}}" --output "{{output}}" --eval-split "{{eval_split}}" --seed "{{seed}}" --epochs "{{epochs}}" --lr "{{lr}}"; else python -m server.TrainBattleSnakeAI --input "{{input}}" --output "{{output}}" --eval-split "{{eval_split}}" --seed "{{seed}}" --epochs "{{epochs}}" --lr "{{lr}}"; fi
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run-trained model="models/battlesnake_softmax_v2.json" port="8000":
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TRAINED_SNAKE_MODEL="{{model}}" SNAKE="TrainedBattleSnake" PORT="{{port}}" "{{justfile_directory()}}/main.py"
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@@ -0,0 +1,290 @@
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import argparse, random, glob, json, math
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from collections import Counter
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from pathlib import Path
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MOVES = ["up", "down", "left", "right"]
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def resolve_input_files(inputs:list[str]) -> list[Path]:
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resolved:list[Path] = []
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seen:set[str] = set()
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for item in inputs:
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path = Path(item)
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if path.is_dir():
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for file_path in sorted(path.rglob("*.jsonl")):
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key = str(file_path.resolve())
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if key in seen:
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continue
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seen.add(key)
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resolved.append(file_path)
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continue
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if any(ch in item for ch in "*?[]"):
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for match in sorted(glob.glob(item)):
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file_path = Path(match)
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if not file_path.is_file():
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continue
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key = str(file_path.resolve())
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if key in seen:
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continue
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seen.add(key)
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resolved.append(file_path)
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continue
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if path.is_file():
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key = str(path.resolve())
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if key in seen:
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continue
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seen.add(key)
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resolved.append(path)
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return resolved
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def _neighbors(x:int, y:int) -> list[tuple[int, int, str]]:
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return [
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(x, y + 1, "up"),
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(x, y - 1, "down"),
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(x - 1, y, "left"),
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(x + 1, y, "right"),
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]
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def _safe_neighbor_count(point:tuple[int, int], blocked:set[tuple[int, int]], width:int, height:int) -> int:
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count = 0
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for nx, ny, _ in _neighbors(point[0], point[1]):
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if not (0 <= nx < width and 0 <= ny < height):
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continue
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if (nx, ny) in blocked:
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continue
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count += 1
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return count
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def _manhattan_to_nearest_food(point: tuple[int, int], food: set[tuple[int, int]]) -> int:
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if not food:
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return 25
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return min(abs(point[0] - fx) + abs(point[1] - fy) for fx, fy in food)
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def extract_feature_values(row:dict) -> dict[str, float]:
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board = row.get("game_board", {})
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snakes = board.get("snakes", [])
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if not snakes:
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return {}
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me = snakes[0]
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body = me.get("body", [])
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if not body:
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return {}
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width = int(board.get("width", 0))
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height = int(board.get("height", 0))
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head = body[0]
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hx = int(head.get("x", 0))
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hy = int(head.get("y", 0))
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health = int(me.get("health", 100))
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length = int(me.get("length", len(body)))
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food_set = {(int(f.get("x", 0)), int(f.get("y", 0))) for f in board.get("food", [])}
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hazard_set = {(int(h.get("x", 0)), int(h.get("y", 0))) for h in board.get("hazards", [])}
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blocked = set()
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for snake in snakes:
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for seg in snake.get("body", []):
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blocked.add((int(seg.get("x", 0)), int(seg.get("y", 0))))
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features:dict[str, float] = {
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"bias": 1.0,
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"health_norm": max(0.0, min(1.0, health / 100.0)),
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"length_norm": min(1.0, length / max(1.0, width * height)),
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"turn_norm": min(1.0, int(row.get("turn", 0)) / 100.0),
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"food_count_norm": min(1.0, len(food_set) / 10.0),
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"hazard_count_norm": min(1.0, len(hazard_set) / 20.0),
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"opponent_count_norm": min(1.0, max(0, len(snakes) - 1) / 7.0),
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}
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safe_total = 0
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for nx, ny, move in _neighbors(hx, hy):
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in_bounds = 1.0 if (0 <= nx < width and 0 <= ny < height) else 0.0
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blocked_next = 1.0 if (nx, ny) in blocked else 0.0
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food_next = 1.0 if (nx, ny) in food_set else 0.0
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hazard_next = 1.0 if (nx, ny) in hazard_set else 0.0
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if in_bounds and not blocked_next:
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safe_total += 1
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open_next = float(_safe_neighbor_count((nx, ny), blocked, width, height))
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dist_food = float(_manhattan_to_nearest_food((nx, ny), food_set))
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else:
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open_next = 0.0
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dist_food = 25.0
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prefix = f"m:{move}:"
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features[prefix + "in_bounds"] = in_bounds
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features[prefix + "blocked"] = blocked_next
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features[prefix + "food"] = food_next
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features[prefix + "hazard"] = hazard_next
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features[prefix + "open_next"] = min(4.0, open_next) / 4.0
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features[prefix + "food_dist"] = min(25.0, dist_food) / 25.0
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features["safe_total_norm"] = safe_total / 4.0
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return features
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class SoftmaxMoveModel:
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def __init__(self):
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self.weights = {move: {} for move in MOVES}
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self.bias = {move: 0.0 for move in MOVES}
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def _score(self, move:str, features:dict[str, float]) -> float:
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weight_map = self.weights[move]
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value = self.bias[move]
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for name, feat in features.items():
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value += weight_map.get(name, 0.0) * feat
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return value
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def fit(self, rows:list[dict], epochs:int=14, lr:float=0.08, l2:float=1e-6) -> None:
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examples = []
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for row in rows:
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label = row.get("move")
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if label not in MOVES:
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continue
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features = extract_feature_values(row)
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if not features:
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continue
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examples.append((features, label))
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if not examples:
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return
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for _ in range(epochs):
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random.shuffle(examples)
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for features, label in examples:
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scores = {move: self._score(move, features) for move in MOVES}
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max_score = max(scores.values())
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exp_scores = {
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move: math.exp(scores[move] - max_score) for move in MOVES
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}
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z = sum(exp_scores.values())
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probs = {move: exp_scores[move] / z for move in MOVES}
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for move in MOVES:
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target = 1.0 if move == label else 0.0
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gradient = target - probs[move]
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self.bias[move] += lr * gradient
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w = self.weights[move]
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for name, feat in features.items():
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current = w.get(name, 0.0)
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update = lr * ((gradient * feat) - (l2 * current))
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w[name] = current + update
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def predict_scores(self, row:dict) -> dict[str, float]:
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features = extract_feature_values(row)
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if not features:
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return {move: 0.0 for move in MOVES}
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return {move: self._score(move, features) for move in MOVES}
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def predict(self, row:dict) -> str:
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scores = self.predict_scores(row)
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return max(scores, key=lambda move: scores[move])
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def evaluate(self, rows:list[dict]) -> dict:
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total = 0
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correct = 0
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top2 = 0
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confusion = {move: Counter() for move in MOVES}
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for row in rows:
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expected = row.get("move")
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if expected not in MOVES:
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continue
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scores = self.predict_scores(row)
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ranked = sorted(scores.items(), key=lambda item: item[1], reverse=True)
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predicted = ranked[0][0]
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total += 1
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if predicted == expected:
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correct += 1
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if expected in {
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ranked[0][0],
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ranked[1][0] if len(ranked) > 1 else ranked[0][0],
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}:
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top2 += 1
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confusion[expected][predicted] += 1
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return {
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"total": total,
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"correct": correct,
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"accuracy": round((correct / total) if total else 0.0, 4),
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"top2_accuracy": round((top2 / total) if total else 0.0, 4),
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"confusion": {label: dict(confusion[label]) for label in MOVES},
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}
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def to_dict(self) -> dict:
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return {
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"model_type": "softmax_moves_v2",
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"moves": MOVES,
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"weights": self.weights,
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"bias": self.bias,
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}
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def read_rows(paths:list[Path]) -> list[dict]:
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rows: list[dict] = []
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for path in paths:
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with path.open("r", encoding="utf-8") as handle:
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for line in handle:
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if not line.strip():
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continue
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row = json.loads(line)
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if row.get("move") not in MOVES:
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continue
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if not row.get("game_board"):
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continue
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rows.append(row)
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return rows
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if __name__ == "__main__":
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parser = argparse.ArgumentParser(description="Train Battlesnake move model")
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parser.add_argument("--input", action="append", required=True)
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parser.add_argument("--output", required=True)
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parser.add_argument("--eval-split", type=float, default=0.2)
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parser.add_argument("--seed", type=int, default=42)
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parser.add_argument("--epochs", type=int, default=14)
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parser.add_argument("--lr", type=float, default=0.08)
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args = parser.parse_args()
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paths = resolve_input_files(args.input)
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if not paths:
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raise SystemExit("No input files found")
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rows = read_rows(paths)
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if len(rows) < 50:
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raise SystemExit("Need at least 50 rows for training")
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random.seed(args.seed)
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random.shuffle(rows)
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eval_count = int(len(rows) * max(0.0, min(0.5, args.eval_split)))
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eval_rows = rows[:eval_count]
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train_rows = rows[eval_count:]
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model = SoftmaxMoveModel()
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model.fit(train_rows, epochs=max(1, args.epochs), lr=max(1e-4, args.lr))
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metrics = model.evaluate(eval_rows)
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output = Path(args.output)
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output.parent.mkdir(parents=True, exist_ok=True)
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payload = {
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"input_files": [str(p) for p in paths],
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"train_rows": len(train_rows),
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"eval_rows": len(eval_rows),
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"eval_metrics": metrics,
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"model": model.to_dict(),
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}
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output.write_text(json.dumps(payload, indent=2), encoding="utf-8")
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print(json.dumps({
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"output": str(output),
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"train_rows": len(train_rows),
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"eval_rows": len(eval_rows),
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"accuracy": metrics.get("accuracy"),
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"top2_accuracy": metrics.get("top2_accuracy"),
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},
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indent=2,
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))
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@@ -1,10 +1,12 @@
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from collections.abc import Iterator
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from collections import deque
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from typing import Any, cast
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import random, os
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from time import perf_counter
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from pathlib import Path
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import random, json, os
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from snakes.TemplateSnake import TemplateSnake
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from server.GameBoard import GameBoard
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class BestBattleSnake(TemplateSnake):
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VERSION = "2.6.0"
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@@ -38,6 +40,11 @@ class BestBattleSnake(TemplateSnake):
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self.previous_hazards = set()
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self.duel_style = self._get_duel_style()
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self.timeout_buffer_ms = self._get_timeout_buffer_ms()
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self.rl_bootstrap_enabled = self._env_bool("RL_BOOTSTRAP_ENABLED", default=False)
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self.rl_min_base_rows = self._env_int("RL_MIN_BASE_ROWS", default=5000)
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self.rl_base_dataset_path = Path(os.getenv("RL_BASE_DATASET", "data/dataset/best_moves.jsonl"))
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self.rl_bootstrap_path = Path(os.getenv("RL_BOOTSTRAP_OUTPUT", "data/dataset/rl_bootstrap.jsonl"))
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self.rl_needs_more_data = False
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def _get_duel_style(self) -> str:
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"""Resolve duel tuning style from `BATTLE_SNAKE_DUEL_STYLE` or `DUEL_STYLE`."""
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@@ -78,7 +85,62 @@ class BestBattleSnake(TemplateSnake):
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except ValueError:
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return 120
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def choose_move(self, game_data:dict) -> str:
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def _env_bool(self, name:str, default:bool=False) -> bool:
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value = os.getenv(name)
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if value is None:
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return default
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return value.lower() in {'1', 'true', 'yes', 'on'}
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def _env_int(self, name:str, default:int) -> int:
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value = os.getenv(name)
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if value is None:
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return default
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try:
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return int(value)
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except ValueError:
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return default
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def _count_jsonl_rows(self, path:Path) -> int:
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if not path.exists() or not path.is_file():
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return 0
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count = 0
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with path.open("r", encoding="utf-8") as handle:
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for line in handle:
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if line.strip():
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count += 1
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return count
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def _refresh_rl_bootstrap_state(self):
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if not self.rl_bootstrap_enabled:
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self.rl_needs_more_data = False
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return
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base_rows = self._count_jsonl_rows(self.rl_base_dataset_path)
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self.rl_needs_more_data = base_rows < self.rl_min_base_rows
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def _record_rl_bootstrap_sample(self, game_data:GameBoard, move:str, safe_moves:MoveMap, reason:str, scores:dict[str, float]|None=None):
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if not self.rl_bootstrap_enabled or not self.rl_needs_more_data:
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return
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try:
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self.rl_bootstrap_path.parent.mkdir(parents=True, exist_ok=True)
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row = {
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"source": "best_battlesnake_bootstrap",
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"game_id": getattr(game_data, "id", None),
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"turn": game_data.get_turn(),
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"move": move,
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"safe_moves": list(safe_moves.keys()),
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"reason": reason,
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"game_board": game_data.get_game_board_as_dict(),
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}
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if scores:
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row["scores"] = {k: round(v, 5) for k, v in scores.items()}
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with self.rl_bootstrap_path.open("a", encoding="utf-8") as handle:
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handle.write(json.dumps(row, ensure_ascii=False) + "\n")
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except Exception:
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return
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def choose_move(self, game_data:GameBoard) -> str:
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"""Pick the next move from a Battlesnake move request.
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Docs: https://docs.battlesnake.com/api/example-move
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@@ -97,6 +159,7 @@ class BestBattleSnake(TemplateSnake):
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self.last_move = None
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self.previous_hazards = set()
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self.last_game_id = game_id
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self._refresh_rl_bootstrap_state()
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my_snake = cast(dict[str, Any], game_data.get_my_snake())
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my_head = my_snake["head"]
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@@ -149,6 +212,7 @@ class BestBattleSnake(TemplateSnake):
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"reason": "no_safe_moves",
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}
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)
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self._record_rl_bootstrap_sample(game_data, fallback, safe_moves, "no_safe_moves")
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self.previous_hazards = set(hazard_set)
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return fallback
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@@ -179,6 +243,7 @@ class BestBattleSnake(TemplateSnake):
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self.recent_heads.append(current_head_point)
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self.last_move = best_move
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self.add_to_history({"turn": turn, "move": best_move, "scores": scores})
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self._record_rl_bootstrap_sample(game_data, best_move, safe_moves, "constrictor", scores)
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self.previous_hazards = set(hazard_set)
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return best_move
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||||
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||||
@@ -202,6 +267,7 @@ class BestBattleSnake(TemplateSnake):
|
||||
self.recent_heads.append(current_head_point)
|
||||
self.last_move = best_move
|
||||
self.add_to_history({"turn": turn, "move": best_move, "scores": scores})
|
||||
self._record_rl_bootstrap_sample(game_data, best_move, safe_moves, "duel", scores)
|
||||
self.previous_hazards = set(hazard_set)
|
||||
return best_move
|
||||
|
||||
@@ -333,6 +399,7 @@ class BestBattleSnake(TemplateSnake):
|
||||
self.recent_heads.append(current_head_point)
|
||||
self.last_move = quick_move
|
||||
self.add_to_history({"turn": turn, "move": quick_move, "reason": "timeout_budget"})
|
||||
self._record_rl_bootstrap_sample(game_data, quick_move, safe_moves, "timeout_budget")
|
||||
self.previous_hazards = set(hazard_set)
|
||||
return quick_move
|
||||
|
||||
@@ -367,6 +434,7 @@ class BestBattleSnake(TemplateSnake):
|
||||
self.recent_heads.append(current_head_point)
|
||||
self.last_move = best_move
|
||||
self.add_to_history({"turn": turn, "move": best_move, "scores": scores})
|
||||
self._record_rl_bootstrap_sample(game_data, best_move, safe_moves, "multi", scores)
|
||||
self.previous_hazards = set(hazard_set)
|
||||
return best_move
|
||||
|
||||
@@ -807,7 +875,7 @@ class BestBattleSnake(TemplateSnake):
|
||||
return True
|
||||
return False
|
||||
|
||||
def _hazard_damage_per_turn(self, game_data:dict) -> int:
|
||||
def _hazard_damage_per_turn(self, game_data:GameBoard) -> int:
|
||||
"""Read royale hazard damage from ruleset settings.
|
||||
|
||||
Docs: https://docs.battlesnake.com/maps/royale
|
||||
|
||||
@@ -0,0 +1,91 @@
|
||||
from pathlib import Path
|
||||
from typing import Any
|
||||
import random, json, os
|
||||
|
||||
from server.TrainBattleSnakeAI import MOVES, extract_feature_values
|
||||
from snakes.TemplateSnake import TemplateSnake
|
||||
|
||||
class TrainedBattleSnake(TemplateSnake):
|
||||
VERSION = "0.1.0"
|
||||
|
||||
def __init__(self):
|
||||
super().__init__()
|
||||
self.name = "TrainedBattleSnake"
|
||||
self.version = self.VERSION
|
||||
self._model_path:Path|None=None
|
||||
self._model_data:dict[str, Any]|None=None
|
||||
|
||||
def choose_move(self, game_data) -> str:
|
||||
self.game_board = game_data
|
||||
self.calculations = []
|
||||
|
||||
safe_positions = self.find_safe_positions(add_to_calculations=True)
|
||||
if not safe_positions:
|
||||
self.add_to_history({"turn": game_data.get_turn(), "reason": "no_safe_moves"})
|
||||
return "up"
|
||||
|
||||
model = self._load_model()
|
||||
if not model:
|
||||
move = random.choice(list(safe_positions.keys()))
|
||||
self.add_to_history({
|
||||
"turn": game_data.get_turn(),
|
||||
"move": move,
|
||||
"reason": "model_missing",
|
||||
"safe_moves": list(safe_positions.keys()),
|
||||
})
|
||||
return move
|
||||
|
||||
row = {
|
||||
"turn": game_data.get_turn(),
|
||||
"game_board": game_data.get_game_board_as_dict(),
|
||||
}
|
||||
scores = self._predict_scores(model, row)
|
||||
|
||||
best_safe_move = max(safe_positions.keys(), key=lambda move: scores.get(move, float("-inf")))
|
||||
self.add_to_history({
|
||||
"turn": game_data.get_turn(),
|
||||
"move": best_safe_move,
|
||||
"safe_moves": list(safe_positions.keys()),
|
||||
"scores": {move: round(scores.get(move, 0.0), 5) for move in MOVES},
|
||||
})
|
||||
return best_safe_move
|
||||
|
||||
def _load_model(self) -> dict[str, Any] | None:
|
||||
env_path = os.getenv("TRAINED_SNAKE_MODEL", "models/battlesnake_softmax_v2.json")
|
||||
path = Path(env_path)
|
||||
|
||||
if self._model_path == path and self._model_data is not None:
|
||||
return self._model_data
|
||||
|
||||
if not path.exists() or not path.is_file():
|
||||
self._model_path = path
|
||||
self._model_data = None
|
||||
return None
|
||||
|
||||
payload = json.loads(path.read_text(encoding="utf-8"))
|
||||
model = payload.get("model")
|
||||
if not isinstance(model, dict):
|
||||
self._model_path = path
|
||||
self._model_data = None
|
||||
return None
|
||||
|
||||
self._model_path = path
|
||||
self._model_data = model
|
||||
return model
|
||||
|
||||
def _predict_scores(self, model:dict[str, Any], row:dict[str, Any]) -> dict[str, float]:
|
||||
return self._predict_scores_softmax_v2(model, row)
|
||||
|
||||
def _predict_scores_softmax_v2(self, model:dict[str, Any], row:dict[str, Any]) -> dict[str, float]:
|
||||
features = extract_feature_values(row)
|
||||
weights = model.get("weights", {})
|
||||
bias = model.get("bias", {})
|
||||
scores:dict[str, float] = {}
|
||||
|
||||
for move in MOVES:
|
||||
move_weights = weights.get(move, {})
|
||||
score = float(bias.get(move, 0.0))
|
||||
for name, value in features.items():
|
||||
score += float(move_weights.get(name, 0.0)) * float(value)
|
||||
scores[move] = score
|
||||
return scores
|
||||
@@ -7,6 +7,7 @@ SNAKE_REGISTRY = {
|
||||
"MasterSnake": "1.2.0",
|
||||
"BetterMasterSnake": "1.3.0",
|
||||
"BestBattleSnake": "2.6.0",
|
||||
"TrainedBattleSnake": "0.1.0",
|
||||
}
|
||||
|
||||
def build_snake(selected_snake: str):
|
||||
|
||||
Reference in New Issue
Block a user